- Contrary Serperior getting +4 Leaf Storms after 1 Leaf Storm.
Serperior isn't that great in Doubles, and Doubles doesn't
need nightmarish wallbreakers of that sort. (Hence part of why Serperior isn't that great in Doubles) Plus, your best Simple abuser/donater -Swoobat- resents having Contrary turn its Calm Minds into -2/-2.
Besides, Serperior is a much better partner with Draco Meteor abusers like Latias.
I'll give you this one because Cresselia is a staple Doubles choice, and does indeed run Physically Defensive Calm Mind in Doubles.
-
DD Gyarados (which gives the partner Intimidate at the start too just to be even more annoying)
... and? Gyarados is acceptable in Doubles, but I already said setup just isn't as important in Doubles.
-
SD Tyranitar (since it gets a Sand Rush partner most likely it will not need speed boosts, but those are cool too I guess)
Doubles largely trends away from Pokemon bulky enough to justify instant +4 being good. Even considering that you'd then spray Rock Slides at the enemy at +4... well, for one thing, for this to be viable you'd be best off trying to use Swoobat/whoever as a suicide partner, and ensuring they're alive in time for the Swords Dance, so that you can then, yes, suicide-switch in Excadrill or something. Since Swoobat doesn't have access to Endure, this is problematic to actually set up. (If it had Endure, you could count on Sand Stream finishing it at the end of the turn, with nothing KOing it prior to Tyranitar Swords Dancing)
-
Defiant mons like Bisharp
Better, since it turns Intimidate into +2 instead of +1. (-2 from Simple Intimidate, +4 from Simple Defiant) Still, Swoobat is Specially inclined, Numel is used more for defensive gimmicks, and Bibarel is garbage, so the partner gets little benefit out of the combination.
-
Competitive mons like Milotic
No Competitive Pokemon is particularly viable in Doubles. Partners in Crime
might change this, but even if it does I will be surprised if it has anything to do with Simple.
-
I guess Speed Boost Blaziken gets in there too
Speed Boost Blaziken only needs +1 for 90% of the meta, is kind of meh in Doubles, and is likely to be
even worse in Partners in Crime, since now powerful priority is going to be widely available. (Aerilate Extreme Speed Dragonite+Mega Pinsir laugh at you, especially since they both have Multiscale too) The ally getting a +2 to Speed helps, but, again, priority, and Simple 'mons aren't great.
-
Diamond Storm from Mega Diancie giving it +2 for each boost
Great job OHKOing your Swoobat. Numel probably survives, but it struggles to heal itself in the best of times, and Mega Diancie doesn't help. Bibarel is garbage. Worse, depending on the timing, OHKOing Swoobat may well mean you only get the normal +1.
-
PuP on anything gives it an automatic SD boost
Again, the Physically inclined Simple Pokemon are bad, and setup just isn't that good in Doubles. (Dragon Dance and Quiver Dance are the main boosting that remain relevant, as Speed control is
huge in Doubles) If you're going to go for Simple, it really ought to be Swoobat supporting a Specially inclined booster, like turning Volcarona's Quiver Dance into Geomancy.
EDIT: SIMPLE BEAM THOUGH GETTING THOSE -4 EERIE IMPULSES
Simple Beam+Intimidate spam has some potential. Icy Wind is also popular Speed control in Doubles, and Simple Beam followed by Icy Wind could be good stuff.
Edit 2: I also forgot Download
Why on
earth would I want to waste supporting Scarf Porygon-Z with Simple Download and
hope for an instant +2 when I can donate Boomburst via Telepathy-capable Noivern? (Among other vastly superior combos) I guess there's Genesect, but it would really rather see
other supporters, too.
Also I agree Scarf Delcatty will become incredibly stupid on Perish+Trap types of teams.
.... I had not even considered that you can Scarf it.
Ugh.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Dragon Claw
- Protect
- Fusion Bolt
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Ice Punch
Kyurem-Black's Speed tier is bad, Intimidate is everywhere in Doubles (Scarfed Landorus-Therian was, last I heard,
the single most common Pokemon on the ladder), and boosting+Mold Breaker just isn't that relevant to Doubles because Unaware isn't that relevant to Doubles. (Even with Partners in Crime making Unaware more viable, I have my doubts the core will be good)
This looks nifty on paper, but I don't think it will be that good in practice.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Low Kick
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Taunt
- Protect
No Aqua Jet for dual priority? No Dragon Dance for Speed advantage? (
Much more important than going from +1 to +2, and you can replace Swords Dance on Bisharp with Knock Off while Knock Off on Crawdaunt becomes Dragon Dance)
Still, better. A core potentially able to sweep entire teams on its own, if they're too reliant on Scarves, particularly Landorus-Therian.
Shaymin-Sky @ Leftovers
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Protect
- Rest
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 252 Spe
Timid Nature
- Rain Dance
- Tail Glow
- Scald
- Ice Beam
Shaymin-Sky is going to die to all the priority spam, setup isn't that good in Doubles, 100/100/100 bulk is not enough to survive being focus-fired, even with a good typing like Manaphy's. Serene Grace Scalds have a bit more potential, but are not in line with trying to set up and vaporize everything. The core is also highly susceptible to weather-based Speed boosters, and weather is highly viable in Doubles.
Kangaskhan-Mega @ Life Orb
Ability: Scrappy
EVs: 200 HP / 252 Atk / 16 Def / 40 Spe
Adamant Nature
- Fake Out
- Earthquake
- Protect
- Helping Hand
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Swords Dance
- Bullet Punch
That should not be labeled Kangaskhan-
Mega.
Nifty, but Sableye will still Burn Mega Lucario before it can hit it with Close Combat, setup is
still weak in Doubles, and Kangaskhan is questionable. Yeah, boosted +2 Scrappy Extreme Speed is cool, but then you get hit with Intimidate spam (Which will be
stronger here), Burns are very popular in Doubles... I'm skeptical.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Protect
- Swords Dance
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Crunch
- Fire Punch
- Stone Edge
- Low Kick
Still boost-obsessed, but this is definitely liable to be a viable core, or something very similar to it at least.
Jirachi @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Doom Desire
- Protect
- Flash Cannon
- Follow Me
Lucario @ Lucarionite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Aura Sphere
- Vacuum Wave
- Nasty Plot
- Dark Pulse
Doom Desire is too slow in Doubles,
boosting Doom Desire is too slow in Doubles, Jirachi's Speed tier is inadequate, Follow Me spam won't last long, especially since Jirachi is
Life Orb and has no durability EVs... this is a bad core.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Extreme Speed
- Heal Bell
- Roost
- Earthquake
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 80 HP / 252 Atk / 176 Spe
Lonely Nature
- Fire Blast
- Dragon Dance
- Outrage
- Protect
Doubles is too offensively inclined for Roost/Multiscale abuse to be all that viable, but this pair is definitely going to be a nightmare. A note: Dragonite is very often Weakness Policy in Doubles, and with good reason.
Gyarados @ Toxic Orb
Ability: Intimidate
EVs: 80 HP / 252 Atk / 4 Def / 172 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Bounce
- Waterfall
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 200 Spe
Adamant Nature
- Taunt
- Toxic
- Earthquake
- Protect
Repeat after me: set up is not that good in Doubles. An Intimidate/Poison Heal Substitute abusing set up sweeper would be
amazing in Singles. In Doubles it dies before it gets going. The core is also hard-stopped by Clefable paired with Mega Sableye -they ignore your boosts and bounce back Taunt and Toxic, and use
you as setup fodder.
Politoed @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Ice Beam
- Encore
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
- Swift
- Giga Drain
- Fake Out
- Protect
I ca't imagine why Ludicolo has Swift, and Choice Specs Politoed is bad in Doubles, but the pair is definitely going to be a vicious core.
Greninja @ Focus Sash
Ability: Protean
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Low Kick
- Gunk Shot
- Dark Pulse
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 236 Atk / 20 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Fire Punch
- Extreme Speed
- Protect
I'd seriously consider having Water Shuriken on Greninja, actually. The core has potential, though I suspect they'll be overshadowed by stuff like Mega Pinsir+Dragonite.
Landorus-Therian @ Sharp Beak
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Protect
- Superpower
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Flare Blitz
Better, though still too defensively inclined/boost-obsessed. U-Turn is your friend, and Taunt is more limited in utility in Doubles than in Singles, if you're going to be boosting anyway. (Taunt is more for stopping hazards than it is for shutting down stall, in Doubles)
Chatot @ Choice Scarf
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Boomburst
- Sing
- Chatter
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Hidden Power [Ground]
- Hurricane
- Heat Wave
Honestly? Probably actively bad in Partners in Crime. Chatot is too much of a blow to your quality, auto-Sleep is merely good in Doubles, rather than amazing, and Mega Pidgeot doesn't actually get a big boost out of Boomburst (Hurricane is often going to be superior), especially since
using Boomburst is going to
kill your Boomburst donater. Noivern is a better donater, with Telepathy to make Boomburst non-suicidal, still has Nasty Plot, an actually good Speed tier letting it skip the Scarf, etc.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hurricane
Swoobat @ Leftovers
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Protect
- Roost
- Hidden Power [Ground]
Hurricane isn't worth it. Volcarona should be carrying Hidden Power Ground. Swoobat should bring a utility move instead. If you're going to go for Simple Quiver Dance, Stored Power is worth grabbing as +6 Stored Power is 140 BP, making it comparably powerful to your
STAB moves. Roost probably isn't worth the bother, as surviving is hard in Doubles if you're not a dedicated stallmon. Putting Speed EVs onto Volcarona and Swoobat is also questionable, since at +2 they'll outspeed pretty much everything even without EVs, and what they
really need is to do something about their fragility.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Rock Slide
- Quick Guard
- Close Combat
Inferior to Terracott.
No, seriously.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Flare Blitz
- Roost
- Earthquake
- Dragon Claw
Genesect @ Life Orb
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shift Gear
- Iron Head
- Protect
- Extreme Speed
Again, at +2 actually giving them Speed EVs is questionable. Still, this core has potential.
TBH, core from the last page but updated:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Iron Defense
- Scald
- Psyshock
- Amnesia / Protect
Just boost everything, while unleashing that yellow color on everything too. Any team without boosting moves is quickly going to find itself failing to overwhelm you and those that are are still getting paralysed and battered. Kinda imperfect since the other team can fit an SD or NP somewhere but then again, once you get going you're gone.
Taunt bait. Taunt is everywhere in Doubles. A Magic Bounce partner for Slowbro would probably be better, in all honesty. (Which is problematic, since Mega Sableye is the only one with actual bulk) Magic Guard isn't as important if they can't Toxic you in the first place.