You might as well post in that thread. It's been a general discussion thread the whole time, so I just changed the title to show that. So yeah, post in the thread whatever you want.
It should be easy to make it work with any simulator. So far the only Shoddy Battle specific thing I have is that I have a part that parses SB2 teams. However, there is nothing integral about the program that does this (it's simply a set of functions). It would be easy to add one more flag to the function to indicate what kind of team it's loading (or have automatic detection of that, which would probably be better). The meat of the program doesn't depend on anything like that.