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  1. CAP 6 CAP 6 - Final Product

    I think Unaware as a name fits with the concept, as in 'I am unaware of your stat boosts because of this here eyepatch'
  2. CAP 6 CAP 6 - Part 15b - Sprite Poll 1

    DougJustDoug Cartoons!
  3. CAP 6 CAP 6 - Part 13b - Complete Movepool Poll

    Voting for me, although I'm sure I don't have a chance. I really don't like X-Act's egg move shenanigans at all.
  4. CAP 6 CAP 6 - Part 13 - Complete Movepool Discussion

    Final submission Only minor changes from the original set, with the exception of the addition of Thunderpunch. H. Aqua Ring H. Metal Claw 1. Bubble 1. Leer 6. Peck 10. Mud Sport 14. Arm Thrust 19. Glare 23. Stockpile 23. Swallow 23. Spit Up 29. Octazooka 36. Counter 39. Cross Chop 45. Iron...
  5. CAP 6 CAP 6 - Part 14b - Name Poll 2

    I'm surprised to say that I like all four of those, although I do think that Cap'nKrook would have been better if their had been room to have a space. Voted Arghonaut.
  6. CAP 6 CAP 6 - Part 14 - Name Discussion / Submissions

    I think Cap'nKrook is by far the best of the possibilities as well. As for the poll, I think scarf darkie may have been tricked a Lagging Tail.
  7. CAP 6 CAP 6 - Part 14 - Name Discussion / Submissions

    I think my favourite name so far is Calimarri. It made me laugh. I sort of feel that this is so hard because the best name for this Pokemon would be Tentacruel, the second best would be Octillery and them are taken.
  8. CAP 6 CAP 6 - Part 13 - Complete Movepool Discussion

    The list does say that the circumstances of the pokemon give the final determination as to whether a move is competitive or non-competetive. I've interpreted that as meaning that special moves, where they don't hit anything much that allowed moves don't cover, are not competitive. I'm not sure...
  9. CAP 6 CAP 6 - Part 13 - Complete Movepool Discussion

    Here's some initial thoughts for the squid design. All comments welcomed. H. Aqua Ring H. Metal Claw 1. Bubble 1. Leer 6. Peck 10. Mud Sport 14. Arm Thrust 19. Glare 23. Stockpile 23. Swallow 23. Spit Up 29. Octazooka 36. Counter 39. Cross Chop 45. Iron Defence 55. Hydro Pump Egg: Wrap...
  10. CAP 6 CAP 6 - Part 11b - Supporting Moves Poll

    -Bulk Up -Curse -Recover / Slack Off / Milk Drink / Softboiled / Heal Order -Hypnosis -Encore -Agility -Psych Up -Taunt -Mirror Coat -Thunder Wave
  11. CAP 6 CAP 6 - Part 11 - Supporting Moves Discussion

    No to Torment. If it's counters can't hit it twice in a row with a super-effective move then it turns just about any 2HKO into a 3HKO which just seems too powerful to me.
  12. CAP 6 CAP 6 - Part 12 - Art Poll 1

    1. DougJustDoug 2. Antarctros 3. Wyverii
  13. CAP 6 CAP 6 - Part 11 - Supporting Moves Discussion

    Block/Mean Look could be interesting because it might give it a better chance to finish off the things it's supposed to be countering rather than having them run, not sure if that would make it too overpowering though. And tennis, my name comes from my initials plus my degree. I'm not American...
  14. CAP 6 CAP 6 - Part 11 - Supporting Moves Discussion

    I quite like the idea of Mud Sport for if anyone is really desperate to shed the electric weakness. Not too sure how much it would get used though.
  15. CAP 6 CAP 6 - Part 11 - Supporting Moves Discussion

    I don't like Thunderwave much because it seems a bit too powerful when we've deliberately given this average speed, and that's completely leaving aside the fact that it doesn't seem right on a water type (however many already have it) I would have no objection to Glare, if people really want a...
  16. CAP 6 CAP 6 - Part 10b - Attacking Moves Poll

    -Aqua Jet -Mach Punch -Ice Shard -Stone Edge -ThunderPunch -Drill Peck -Brave Bird -Wood Hammer -Seed Bomb -Needle Arm -Thunderbolt -Shock Wave -Charge Beam -Spark
  17. CAP 6 CAP 6 - Part 10 - Attacking Moves Discussion

    Ludicolo resists electric moves through it's secondary type though. There's no electric-weak water that learns Thunderpunch. I would have less of an objection to the likes of Thunderbolt because there is a bit of precedent with them being learned by Gyarados and Lapras.
  18. CAP 6 CAP 6 - Part 10 - Attacking Moves Discussion

    I'd probably say no to Crunch on this, simply because it creates a big problem for psychic typed counters like Starmie. I don't care so much about Bite, because of it's lower BP or Punishment/Payback because of possible ineffectiveness under some conditions.
  19. CAP 6 CAP 6 - Part 10 - Attacking Moves Discussion

    I think that we shouldn't have thunderpunch on this thing. Realistically, it's not going to be using it on anything except Gyarados and I don't see anythingwrong with letting that stay as something of a counter, particularly if we're letting ice and rock moves in. Also, I have a hard time...
  20. CAP 6 CAP 6 - Part 9 - Counters Discussion

    I would have thought that Dusknoir and Spiritomb are bulky enough to come in, burn it and render it near useless for the rest of the match. Admittedly, neither will be KO-ing it any time soon either.
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