CAP 4 CAP 4 - Base Stat Submission Thread

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TAY, I know what you mean. However, Cresselia's stat rating is 837 (Fantastic). I think that if we keep the stat rating at Very Good, we won't have that problem even if we do have high speed and defenses.
 
does this thing really need a "very good" or higher rating? Since it's going to be a utility pokemon, its stats aren't supposed to be the main selling point, shouldn't people be using it because of its incredible movepool?

Just throwing random numbers around, the spread I end up with usually looks like

100 / 70 / 95 / 55 / 95 / 105

105 speed is pretty fast, not too fast, but it's above garchomp. 100/95/95 defenses are good enough to take hits well, but nothing gamebreaking. Think Swampert with a weakness to ground and ice. Obviously you can swap Atk and SAtk if you want to give him Earth Power and Sludge Bomb instead of Earthquake and Cross Poison.

Rating is 288, "Quite Good"
 
stat1th0.jpg


550 BST

112 Speed because most people want this thing to be fast, outspeeds 110 basers like Gengar, whilst with extra investment, Starmie can still outspeed and KO.

110 Base HP gives 361 HP without investment meaning that it doesn't die to everything and EVs can be heavily invested into either defence if you wish to tailor it to counter say Lucario or Heracross.

90 base defence makes it bulky, and so allows it to fulfil a role in countering fighters effectively and combined with the large HP you can make it a general purpose tank if you so wish.

78 base defence is a sort of check to make it easier to take down, without any EVs it has 192 Special Defence meaning that it can take STAB SE moves as long as it is not coming from a powerhouse. And baring in mind this thing will likely get Light Screen and Reflect, it still takes over 40% from the standard Starmie's Surf under Light Screen (assuming min/min), so it's not going to be impossible to take down even with screens.

80 Base Attack means you can hurt stuff with Earthquake, doing 35% ish to pokemon with average defences that neutral to it and at a pinch a choice set would be possible if it got say Gunk Shot.

80 base Sp Atk means that it can perhaps use Earth Power (if it got it) and Sludge Bomb too.
 
To be honest I don't see the reasoning behind giving this thing such a high base speed, it's unlikely the artwork will support for what thats worth and do we really expect a pokemon focusing mainly on Utility to be that fast?

I agree with Doug, 110-140 speed just seems totally unnecessary, with that out the way i present my stat spread submission below.

90 / 60 / 110 / 100 / 90 / 105 = 555

Hp: 90 - I believe this pokemon should be balanced more so than overly defensive as we're not looking for a another tank so base 90 HP seems good enough without going overboard.

Attack: 60 - I actually find it more ideal for this pokemon to use special attacks so physical attack isn't going to be as necessary with this poke.

Defence : 110 - This things needs to be able to take a hit or 2 and ground types primarly have higher Physical Defense than Special Defence so it seems pretty ideal as a usable base stat. It also helps with taking hits from the pokemon that it's type makes it ideal to counter like Lucario and Heracross.

Special Attack: 100 - I wanted to deviate from the norm here and actually give this Ground type a usable Special Attack stat, it brings something unique to this pokemon and the 100 base ensures it's not exactly a pushover in the attacking department, however it isn't exactly going to be sweeping many teams.

Special Defense: 90 - As stated before this pokemon has to be able to take a hit and base 90 allows it to take a few moderate special hits, without walling the larger special threats as thats not what it is meant to do.

Speed: 105 - Fairly high speed is important but i feel going as fast as 110-140 is as I mentioned unecessary. I settled on 105 as it allows this pokemon to still outspeed the likes of quite a few pokemon like Lucario, Salamence and even Garchomp to quite possibly try and set up some support move or attack them if it chooses.
 
Well actually this is my dream pokemon in a way. I will always LOVE utility pokemon.

Anyhow, here is what I got for the Stat ratings:



Ok, so what I thought was with 85 HP, it wouldn't make the base 115 defense seem so massive, yet it helps if you want to make it more of a mixed defensive type. Maybe it's just me, but I thik that most utility should be defensive.​

The 70 in Attack, isn't high, but you could still do some damage on Gravitized Skarm, and Bronzong. Also, I guess with Gunk Shot you could have a a kind of weak choice band set I suppose.​

115 Defense? Are you crazy? Well possibly a little. But I see most of these guys threats being Physical. And he could come in on some attacks, possibly surviving an Earthquake to set up some support. I want this to set up on Garchomp and the like laying down support options for the bulk of your team.​

60 Special attack doesn't really need an explanation.​

With the 95 Special Defense, I believe he might run into problems like Syclant even with a Light Screen up. Also, he could survive a non-STAB Ice Beam, or something of the like.​

120 Speed. Here is the big daddy, not many supports are fast 'cept for that flying piece of cotton. With this speed, it outspeeds base 115's notably Starmie, Raikou, Azelf, and Ambipom. Which allows it set up shop with it's wide array of support moves. This baby, could win your game if you set it it up right, and predict well.​


Well that's my take on this Pokemon.​
 
I like the looks of something like this:

95/70/105/65/95/105

Physical Sweepiness: 108 Rank 0, Average
Physical Tankiness: 147 Rank 4, Very Good
Special Sweepiness: 101 Rank 0, Average
Special Tankiness: 135 Rank 3, Good
Offense/Defense Balance: -16.8 Moderate Bias to Defense
Physical/Special Balance: 8.5 Slight Bias to Physical
Overall Rating: 318, Very Good

I don't want it to be able to put up 101 Subs (Bliss is already fucked up by Rev), but still have a healthy supply of HP. I wanted the physical bias because this is Poison/Ground. The speed was to outspeed Garchomp, but keep behind Starmie&Co. Defenses are good so it can take a hit.
 
90 / 60 / 100 / 110 / 90 / 105 = 555

A more offensive utility. Still has the bulk to take a hit or two, but not has some power to scare somethings. Kinda went in Manic direction here.

90 / 100 / 90 = A decently bulky creature that can take a hit or two in stride. It's also not too bulky, which most people fear.

110 = Give this guy enough bite to defend himself when supporting others isn't possible. I also like the idea of a Special orientated Poison or Ground Pokemon

60 = Lackluster attack, too weak for him to use attacks like Earthquake and such.

105 = Fast enough to do his/her job effectively.

------------------------------------

There's the reverse to this

90 / 60 / 110 / 90 / 100 / 105 = 555
 
I'm liking your idea GT.
But I think this thing could be weaker, and faster in order to do its job better.
Possibly create 101 subs?
 
I'm liking your idea GT.
But I think this thing could be weaker, and faster in order to do its job better.
Possibly create 101 subs?

Creating 101 Substitutes seems like a good idea but it will make this Pokemon broken, because you guys are also talking about giving it a recovery move. It has a Recovery move, 101 Subs, and Utilities that it's always gonna use behind these Subs. Seems like it is going to be broken.
 
Okay, this is my third prototype base stat spread, and probably my definitive one:

HP: 53
Atk: 83
Def: 137
SpA: 73
SpD: 127
Spe: 107

Again I stuck with having a low HP stat but with high Def and SpD to compensate. This lets the user just max HP EVs. Also, this would increase the Pokemon's defense much more than if the HP, Def, and SpD were numbers that are near each other.

The base stat numbers for HP and Def were not chosen arbitrarily. They are such that the HP stat with 252 EVs is 310, which is exactly equal to the Def stat having no EVs. Having equal HP and Def stats allows for the maximum physical tankiness.

I made the Pokemon slightly physical-oriented; however, since the Pokemon is utility, I didn't go overboard on the Atk stat and actually provided also just enough SpA stat to render it not totally useless. The SpD stat, while lower than the Def stat, is still pretty decent, reaching 290 without any EV investment.

Regarding Speed, 107 base Speed doesn't outspeed anything that 105 does, but 107 allows the stat spread to have a pattern: 53 (HP) + 20 = 73 (SpA) + 10 = 83 (Atk), while 107 (Spe) + 20 = 127 (SpD) + 10 = 137 (Def). This also allows the user not to waste spurious EVs on Spe and use a bit of EVs in Atk if needed, without actually having the capability to outspeed Infernape and faster Pokemon. Also, without a +Spe nature, it doesn't even outspeed base 95 Spe Pokemon.

About the stats, we have:

Code:
Physical Sweepiness: [B]129[/B] [I](Moderately Good)[/I]
Physical Tankiness: [B]138[/B] [I](Good)[/I]
Special Sweepiness: [B]114[/B] [I](Above Average)[/I]
Special Tankiness: [B]129[/B] [I](Moderately Good)[/I]
Offense/Defense Balance: [B]-3.9[/B] [I](No Bias)[/I]
Physical/Special Balance: [B]10.6[/B] [I](Moderate Bias to Physical)[/I]
Overall Rating: [B]351[/B] [I](Very Good)[/I]
 
I must congratulate X-Act because his new and final Stat Spread is beautifully crafted and exactly what I envisioned for this Pokemon. The low HP but high defenses is genius and it definitely works for a Utility Pokemon.
 
X-Act, if you want a Pokemon that you simply need to max its HP, you can go with 117/100/100 for the same BST and better Tankiness (Rank 5 in each). Also, 580 BST seems too high.
 
I'm going to have to say, I really like X-Act's spread.
We're still unclear on some things about the pokemon, but that is still very impressive.
 
X-Act's spread is the first one that has really jumped out at me as being a good one. I don't like all the weird numbers, but that's a minor "style" issue. The attacking stats might need to be trimmed a bit. They are a little too usable, IMO. The overall spread feels like a Dusknoir with decent speed instead of decent attack. The spread feels plausible for a utility pokemon.

Some of the other spreads I have seen have a certain "shock value" when I see them for the first time. Since most people evaluate our pokemon by looking at base stats in the team builder in Shoddy, I hope the stats of our pokemon don't freak people out right from the start.
***cough**Syclant**cough***
 
i know Base stat total isn't an accurate way to judge a pokemon, but from a "flavour" aspect should we really be allowing 575+ totals. Shouldn't a new legendary type thing be under concept.Its gonna look a bit over the top when we end up with 10 different pokemon all with extremly high BST, scylant already got 555.
 
Well TBH, I would hope the newcomers would familiarize themselves to the community before they they actually start just downloading the sprites and playing with them, but sadly that is probably what the majority would do.

On the BST note, X-Act I do like that spread alot. Not quite as much as mine, but it is great. The only problem I have with it, is the Pokemon would hhave the ability to switch in time and time again with little consequence with that much defenses even with the low HP.
 
It looks like Mixed is going to win the poll, so I'll start making my spread I guess. Too bad half the ones in here are so damn good. >_>
EDIT- Finished. Here we go:

81 HP/72 Atk/106 Def/70 SpAtk/96 SpDef/110 Spd




I'd take a screenshot of the BSR, but I can't.
- Physical Sweepiness of 112 (Above Average)​

- Physical Tankiness of 136 (Good)​

- Special Sweepiness of 109 (Average)​

- Special Tankiness of 125 (Moderately Good)​


- Offense/Defesne Balance of -10.4 (Moderate Bias to Defense)​

- Physical/Special Balance of 6.1 (Slight Bias to Physical)​

- Overall rating of 289 (Quite Good)​
Before you ask, no I did not want the Base stats to be numbers not divisble by 5. I tried avoiding them at first, but a lot of the numbers divisible by 5 were either just too high or just too low for what I wanted. Then I got caught in the trap of trying to make the numbers base stats that already existed so I could play with them easier, which meant I had to make some others not divisible by 5 as well. Getting past that, it turned out very good.

HP: 81 was not an arbitrary number. I chose it because it was high enough to not make his defenses suck, but because it was low enough for the defenses to be closer to the HP number which allows him to put EVs in his other stats easier.
A personal reason I decided on 81 instead of 85 is that it's just under a magic leftovers number of 368 (Max HP is at 366), which made more incentive for me to not completely max out his HP making it easier for the defenses to catch up.

Attack: To be honest, I wouldn't mind lowering this to 67 if I needed to (I'd also lower the SpAtk if need be as well). I'm not sure how good 72 Attack really is, but without much EV investment it isn't hitting hard anyways (Hippo has Base 112 attack and still doesn't hit too hard). 75 was too much as it put his Offense/Defense balance under -10 (I guess that's technically over), which is something I am not fond of doing, and I didn't want to buff up the defenses any more than I had already done.

Defense: Heatran shares this number now. Anyways, this wasn't arbitrary either. It should be taking hits about as well as Bronzong on the Physical side (I'm assuming Max HP/Max Def for both of them even though that won't be happening most likely). I wanted to avoid going too high, because it detracts from my argument that giving him a high speed isn't a bad thing, and because I don't want this guy's defenses to be too big. It kind of got caught in the trap of making the overall BST divisble by 5, but it wasn't that bad.

Special Attack: I wanted our pokemon biased Physical. Mainly because I liked the Gravity+EQ thing and I wanted Physical walls like Skarm to actually want to come in on him. So I made this lower than attack. I wouldn't mind dropping this to 65 if I had to. It doesn't really change anything about the pokemon, since this was more of a variable stat then the others.

Special Defense: Following Aldaron's suggestion to everyone, he has less SpDef then Def. He's still taking hits around the level that Bronzong would, but a little less as opposed to Defense which took hits a little better. It's high enough at the point where it's not too biased like Tangrowth or Tentacruel (not that they're bad).

Speed: I am against the argument that he should have <110 Speed. I do not think it is wise to detract from his ability to take hits by forcing him to run a +Speed nature and 212+ EVs in Speed to outspeed [pokemon]. I tried to make the pokemon take hits well when EV'd to do such, but show that it obviously doesn't take hits as well when not EV'd so. In utility pokemon like Tentacruel we leave Speed at a minimum, not EV it to outspeed all the Base 95's.
I really wanted to give this guy Base 115. I tried doing everything I could, but if I did, I'd have to lower the defenses to offset the boost in Speed. I also didn't want it to look too tempting to Choice and decided not to push my luck. I thought about going under 100, but decided not to and that it wasn't worth it. I settled on 110 because it gave you enough Speed to easily outspeed pokemon like Gyara or Tar with little to no EV investment but at the same time didn't make me unable to run this much Defense.

Big post is big. I guess that's it.
 
X-act's Spread is Good, I guess. I might as Well place down Mine

Hp:100
Atk:45
Def:130
Sp. Atk:75
Sp. Def:95
Spe:103
BST:548

This Guy is a PURE utility Poke;Not Mean't To Sweep.

He is as Defensive as Hippo, But his Ground and Ice weakness almost Neutralize That.

His 103 Speed Makes Him Just Faster Than Garchomp, while Being capable of Going slow Enough to use Trick room

His special Atk lets him OHKO Only Stuff x4 Weak to a Move.

His Attack is crappy, So we should give him an Amazing Physical movepool, Just for kicks.

His Sp. Def Makes Him Strong Enough to take a Sp. Hit, But not make him indestructable.

He can Set up Support Moves, But isn't an Inmediate threat, So Most Pokes can come in For Free.

Oh right, The ratings:

Physical Sweepiness: -3 Bad
Physical Tankiness: +6 Amazing
Special Sweepiness: +1 Above Average
Special Tankiness: +3 Good
Defense/Offense: -24.9 Bias to Defense
Physical/Special Bias: -10.1 Moderate Bias to Special
Overall: Very Good 408
 
after setting up trick room, a faster pokemon would have a slow u-turn, which wouldn't actually be an awful thing...
 
Not 100% sure if this is right, but here goes

110HP/90ATK/110DEF/70SAT/90SDF/85SPE

Total: 555 BST

110HP:

HP is nice and juicy for one reason. Tanking capabilities. After all, this is a pure utility PKMN.

90ATK/110DEF/70SAT/90SDF:

Yeah, I haven't looked at the style and whatnot, but from what I saw from other BST spreads I believe this is supposed to be physically biased, so the special stats are 20 less than the physical stats, and defences are 20 more than attacks to improve tanking capabilities. Enough said there.

85SPE

The last set of stats go here, into speed. It's not the fastest thing in the world, but it stills outspeeds most other tanks, such as TTar and Swampy.

Physical Sweepiness: 2
Physical Tankiness: 5
Special Sweepiness: 0
Special Tankiness: 3
Mod Bias to Defense
Bias to Physical
Overall Rating: Excellent

Rate away
 
I have to say, I like Maniaclyrasist's spread the most by far. Anything greater than about 105 base speed just seems like an incredible waste of stat points, and anything with under 90 for both attacking stats is just complete setup fodder. Remember people, Umbreon is very rarely seen, because his offense is so low that he provides too many pokemon free setups. If this pokemon has such low attacking stats, guys like Garchomp and Gyarados will get free switchins every time he comes in. I think GT's with the base 110 Special Attack is much too offensive, but I think around 90-100 in an attacking stat is where we should be looking.

So yeah, again, Maniaclyrasist's spread is the only one I've liked so far. (besides my own lol, which I posted on page 2 or 3)
 
HP: 110
Attack: 90
Defense: 110
Special Attack: 25
Special Defense: 100
Speed: 105
Total: 540

Somewhat good HP and defenses are for durability (to let you use more utility moves). Semi-good Speed lets you beat some of the medium and slow Pokémon and perhaps set up a Light Screen/Reflect/Will-O-Wisp/Thunder Wave before they can attack you. The horrible Special Attack and the medium Attack are to balance it out (after all, it's supposed to be a pure utility Pokémon). The physical bias is because the OU metagame is slightly more physical-based than special-based (Garchomp, Tyranitar, Metagross, Swampert, etc.) and because stylistically it would be easier to come up with a design for a Pokémon that looks like it has good physical stats and fits the concept and typing.

Physical Sweepiness: Rank 3 (Good)
Physical Tankiness: Rank 5 (Extremely Good)
Special Sweepiness: Rank -8 (Abysmal)
Special Tankiness: Rank 4 (Very Good)
Moderate Bias to Defense
Extreme Bias to Physical
Overall Rating: 423 (Excellent)
 
OK...why is a really high Speed unwanted ?_?

The entire point is to build an awesome utility guy...Why not have super high Speed?

This fear of outclassing Jumpluff or Starmie is hilarious since Jumpluff isn't exactly afraid of being outclassed and Deoxys-S has pretty much completely outclassed Starmie except for a useful Fire resist, Rapid Spin and the ability to lure Blissey.
 
BST means absolutely nothing!

Syclant's BST is 555, and its Stats Rating is 593.
My stat spread has a BST of 580 but its Stats Rating is only 351.

To put it another way, I can easily write down another stat spread that has exactly the same PT, PS, ST and SS, and hence the same rating, but having much different BST. For example, 99/83/95/73/88/107 has exactly the same PT, PS, ST and SS (rounded to the nearest whole number) giving it a rating of 350... yet its BST is only 545. See how BST means absolutely nothing?

I might tweak it one final time when I submit the stat spread for good later on... although I really don't know how to change it without ruining it, as it's exactly how I want it to be, to be honest. I just need to say to not let the high defense numbers fool you. My stat spread actually has less tankiness than most of the other submitters. Just compare physical and special tankiness with those of the other submitters and you'll realise this is true.
 
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