I was actually hoping to post this before you started doing anything big with the data. The changes are fairly minor, though. Some of the new Pokemon names were incorrect so I fixed them. I also changed Icicle Polish to Icicle Fall since I liked that name more.
Here's some more Battle Subway information. Some of it is probably old:
-All Pokemon are scaled to Lv50. If you are below 50, you get scaled up. If you are above 50, you get scaled down. This effectively kills my old Double Battle strategy.
-There are 4 modes, Single, Double, Multi, and Wi-Fi. No Triple or Rotation battles.
-There are two trains types for each mode, Normal, and Super train. Normal train only goes up to 21 battles where you fight the Subway Master, and afterwards it resets back to the first battle, you need to go through the Normal train once before it allows you to go to the Super Train.
-Battle Records are stored in the Battle Recorder, instead of a computer screen beside a counter
-Opponent Abilities seem to still be random.
-I've yet to run into any Dream World abilities
-On the Super Single Platform after the 3rd run, there is a person on the far left that will give you a PP Up, he will give you one everytime you reach this point in the Battle Subway.
-You fight the first 110 trainers on the Normal Train. More specifically:
Battle 1-6: #1-50
Battle 7: #51-70
Battle 8-13: #1-70
Battle 14: #71-110
Battle 15-20: #51-110
Battle 21 - Subway Master 1st Team
You get BP in this order for each run on the normal train: 3BP, 3BP, 10BP
-On Super Trains it starts with fully evolved Pokemon being used, the first trainers use Pokemon 209-383, with the 7th using Pokemon from the next set as usual.
Battle 1-6: #111-160
Battle 7: #161-180
Battle 8-13: #111-180
Battle 14: #181-200
Battle 15-20: #161-200
Battle 21: #201-220
Battle 22-27: #181-220
Battle 28: #221-300
Battle 29-48: #201-300
Battle 49: Subway Master 2nd Team
Battle 50+: #201-300
You get BP in this order for each run on the Super train: 5BP, 6BP, 7BP, 8BP, 9BP, 10BP, 30BP, 10BP
Trainers 201-300 seem to have IV31. I'll probably need to test more to make sure, though.
Finally, double KO's don't necessarily mean you lose anymore. I defintely don't have the details on this but here are the two Double KO situations I've been in and I won both:
My Doryuuzu vs Honchcrow 2
My damaged Doryuuzu uses Rock Slide on CPU Honchcrow.
Honchcrow uses Pursuit and knocks Doryuuzu to 0HP.
Doryuuzu's Rugged Helmet activates and sends Honchcrow to 0HP.
Honchcrow's faint animation is shown before Doryuuzu's.
I win the match.
My Blissey vs Mismagius 4
Last turn of Perish Song.
Blissey and Mismagius are both KO'd by Perish Song.
Mismagius's faint animation is shown first than my Blissey faint.
I win the match.