Generation 5 Uber threatlist [GP 2/2]

drcossack

I'm everywhere, you ain't never there
Taking Deoxys-A, and it's done:

Deoxys-A
Psychic
Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150
Ability: Pressure

While not noted for its defenses, Deoxys-A boasts the highest Attack stats in the game, allowing it to serve as a potent sweeper. In Generation 5, Deoxys, with access to attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, and other powerful attacks, is capable of putting a dent in several Pokemon. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play.
 

shrang

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*Done*


Skarmory - Link coming when we have dex pages
Type: Steel / Flying
65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe
Ability: Sturdy / Keen Eye / Breakable Armour (unreleased)

With its unique Steel / Flying typing, excellent physical defense and an excellent support movepool, Skarmory stands fearless against many physical attackers of the Ubers metagame. Even with a Specially Defensive EV spread, Skarmory is a total stop against powerful physical attackers like Groudon and Swords Dance Arceus. Skarmory's large support movepool can allow it to set up Spikes and Stealth Rock against these attackers, Roost off any damage and use Whirlwind or Roar to pseudo-haze them away, or use Toxic to stall them. Skarmory can, with the aid of a Special sponge such as Blissey, form a solid backbone for any Ubers team.


Dugtrio - Link coming when we have dex pages
Type: Ground
35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
Ability: Sand Veil / Arena Trap / Sand Power (unreleased)

Dugtrio's main attraction is its Ground typing and near unique ability, Arena Trap. Combine this with Dugtrio's new toy in Claw Sharpen, a move that raises Attack and Accuracy, you have yourself a surprisingly deadly sweeper. With many Choiced Electric-type attacks coming from Pokemon like Choice Scarf Palkia, Dialga, Zekrom and Kyogre, Dugtrio can conveniently trap these Pokemon and proceed to set up while the opponent can do nothing but helplessly watch. Dugtrio can then proceed to sweep the opponent's team with good coverage coming from 1036 Attack that only a few Pokemon can stop. Outside of a sweeping role, Dugtrio can also don the classic Choice Band or Life Orb trapper to remove problematic Pokemon like Reshiram and Dialga.
 

Aerrow

hunter
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Rayquaza
Dragon / Flying
105 HP / 150 Atk / 90 Def / 150 SpAtk / 90 SpDef / 95 Spe
Ability: Air Lock

Rayquaza has always been feared due to its incredible base 150 offensive stats, nice base 95 speed stat along with a great movepool including impressive offensive options in the form of Dragon Dance and Swords Dance which magnify Rayquaza’s capabilities as an offensively orientated sweeper. When you couple this up with great attacking moves like STAB Outrage, Earthquake, and Fire Blast along with means of a priority attack in ExtremeSpeed, it is clear that Rayquaza is able to play an array of offensive sets including Dragon Dance, Swords Dance and Mixed sets, which all have the ability to rip through even the bulkiest of opponents and teams if given sufficient support. The lord of the skies is sure to make his mark in every battle he finds himself to be in.
 
Done with Blissey, reserving Erufuun and Kingdra next.

Kingdra
Type: Water/Dragon
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe)
Ability: Swift Swim/Sniper/Damp (Unreleased)

Kingdra's all-around mediocre stats may cause one to not see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs, Kingdra is an immense threat both in an out of the rain. Kyogre's endless rain both boosts one of Kingdra's STABs and doubles its speed, but it can be dangerous without rain support. Its wide movepool includes Dragon Dance for boosting, Surf and Draco Meteor from the special spectrum, and Waterfall and Outrage on the physical side, making it extremely unpredictable. If facing a Kingdra, remember that in the Rain, it outspeeds both Choice Scarf Garchomp and Scarf Palkia, two common revenge-killers, and can easily take both down with either physical or special attacks.


Link to come
Type: Grass
60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Ability: Mischievous Heart/Slip Through/Chlorophyll (Unreleased)

Erufuun's danger comes from a combination of its abilities and its decent defensive stats. With Mischievous Heart, it is the fastest SubSeeder in the game bar none, and a priority Encore and Stun Spore are great for setting up or shutting down sweeps. Priority taunt also helps to stop leads, and it keeps momentum with U-Turn. One must also beware the rare priority Tickle and Worry Seed, which can shut down sweepers as well. This Pokemon is the only answer a team needs to counter Heavy Offense teams, as well as stall teams, and must be considered while teambuilding.
 
Reserving Grass Arceus and Giratina-o if possible.


Giratina-o
Ghost / Dragon
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe
Ability: Levitate

Giratina-o's role as both a offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor to use them, Giratina-o is certainly a devestating threat. Being restricted with Griseous Orb is still a minor annoyance, however. Giratina-o is most often seen as a Mixed Attacking Spinblocker but can also be used as a Stallbreaker due to its typing and access to Calm Mind. Or can run a pure physical set to abuse Outrage and its relatively exclusive move in Shadow Force. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical Resttalker.


Grass Arceus
Grass
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

With its typing, bulk and versatility, Grass Arceus still stands as an important albeit somewhat underestimated Uber threat. Grass Arceus is notable for being a counter to some of biggest threats in the Uber metagame, including Kyogre. It is no slouch offensively either, and can use its 120 SpA and a bundle of moves that represents its versatility well. Grass Arceus is mostly use as a Defensive Supporter, paralyzing Uber threats while abusing its grass typing to thwart any attempts of a Ground type switching in to absorb the incoming Thunder wave. It can also be used offensively with a Calm Mind set as thanks to its defensive capabilities it has no trouble gathering multiple Calm Mind boosts and sweeping.
 
can I reserve mew?

Edit: done I think. I typed it on my iPod ontue way to Spanish class so any mistakes are probably because of the auto correct it has. (once pokemon became polemon. Go figure)

Mew
Psychic
base stats: 100 HP / 100 att / 100 def / 100 spa / 100 SpD / 100 spe
ability: synchronize

With the ability to learn every tm, hm, snd move tutor, Mew is the ultimate Jack-of-all-trades. Unfortunatly when it comes to offense, *Mew is outclassed by many powerful Uber attackers. When it comes to defence, It is out lasses by walls such as Deoxys-d, Cresselia, and Lugia. However, Mew is unparalleled in one aspect: Baton Passing. With the ability to pass a +2 boost in any stat, Mew is both unpredictable and efficiant. It also has the move Taunt, letting it stop attempts to phaze it. This also allows it to act as a lead, stopping leads like Forretress, Dialga, and Groudon from setting up. Of course, with it's movepool, Mew can run plenty of other sets, such as a Trnaform set. to catch one of guard. When faced against a Mew, remember to expect the unexpected.
 

Fireburn

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Normal Arceus and Lugia are done.

Reserving Ghost Arceus and Fire Arceus next. They will be done later.


Ghost Arceus
Ghost
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

One of the most versatile Arceus formes, Ghost Arceus can do just about anything. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and/or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage on both sides of the spectrum, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. Ghost Arceus can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. Ghost Arceus also works very well as a defensive spinblocker with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.


Fire Arceus
Fire
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus' STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and combined with Calm Mind, Recover, and Arceus' awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire/Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus' bulk and base 120 Speed allow it to actually use them as set up bait. (Save Zekrom of course, but a swift Spacial Rend easily takes it out.) Although it faces some compoetition from newcomer Reshiram, Fire Arceus is significantly faster and bulkiers, has access to Electric-type attacks to help deal with Water-types, and has access to Recover.

EDIT- Reserving Steel Arceus.


Steel Arceus
Steel
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Steel Arceus is one of the most resilient Arceus formes. Its typing grants it resistances to many common attack types in the Ubers enviroment, including Dragon-, Ghost-, Dark-, and Ice-type attacks. Steel Arceus can easily take advantage of its brilliant defensive stats, Speed, and Recover to Calm Mind against the majority of foes, even being able to outlast Fire-types if it is raining. Although STAB Steel-type attacks don't offer much in the way coverage, Steel Arceus is usually able to garner so many Calm Mind boosts that it usually won't matter, although if needed, it can use Thunder to strike at the majority of Steel-type resistant Pokemon such as Kyogre. Steel Arceus can also use Roar alongside Calm Mind to stop other Calm Minders from setting up on alongside it, making it even more difficult to take down without incredibly powerful attacks. Steel Arceus' defenses even allow it to sweep well with Swords Dance along with Iron Head for reliable STAB, although that set's coverage leaves something to be desired.
 

drcossack

I'm everywhere, you ain't never there
Reserving Giratina's normal Forme, and done:

Giratina
Ghost / Dragon
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe
Ability: Pressure / Telepathy (Unreleased)

Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. While it does not share the Ground immunity of its Origin Forme, Giratina, unlike Lugia, has access to Will-O-Wisp, allowing it to neuter physical threats. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with impunity while your opponent fails to damage you. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves like Stone Edge and Dragon Tail.
 

Fireburn

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Reserving Electric Arceus.


Electric Arceus
Electric
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-type are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. As most of the common counters to Calm Mind variants of Arceus are weak to Electric-type attacks, such as Kyogre and Ho-Oh, meaning that the electrical forme of Arceus is insanely difficult to halt for any team lacking a Blissey or a faster Pokemon carrying a powerful Earthquake.
 

Dialga
Type: Steel/Dragon
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe
Ability: Pressure/ Telepathy(Unreleased)
Dialga's typing and stats combine to make this a good offensive and defensive Pokemon. It learns many moves like Aura Sphere, Fire Blast, and Dragon Pulse that allow it to handle many Pokemon in the tier. Defensively, it picks up Stealth Rock and Toxic and can use these in conjunction with its nice defensive stats as a supporter. In the 5th gen, Dialga will face pressure. Erufuun will effectively shut down support and Bulk Up sets. Nattorei will require it to run Fire Blast or Aura Sphere. Dugtrio could come in on Dialga's Choiced Electricity and set up on it. Despite these setbacks, Dialga will remain an essential part of the Ubers metagame with its unpredictability and reliable typing and will continue to present a threat.
 

Eo Ut Mortus

Elodin Smells
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Would like to reserve Ludicolo and Jirachi.



Ludicolo
Type: Water / Grass
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe
Ability: Swift Swim / Rain Dish / Own Tempo

Statwise, Ludicolo is a fairly mediocre Pokemon; however, it has several niches in the Uber tier. Ludicolo's unique typing blesses it with resistances to Water and Ground (as well as neutralities to the coverage moves commonly paired with these types), allowing it to check several Pokemon, most notably Groudon and Kyogre. With Swift Swim, Ludicolo outspeeds a large portion of the tier; it is capable of revenge killing weakened fast yet fragile sweepers like Darkrain and Mewtwo. While Ludicolo's Special Attack pales in comparison to that of most Ubers, its rain-boosted Surfs deal reasonable damage to many Pokemon; furthermore, Ludicolo's excellent Special Defense will generally allow it to survive a neutral hit from most Ubers, thus compensating for its inability to nab crucial OHKOes on certain Pokemon (such as Palkia). Ludicolo is also capable of running a defensive set that utilizes Protect, Leech Seed, and Rain Dish for makeshift recovery. While these variants are slightly better at switching into non-boosting sweepers such as Choice Scarf Kyogre, they will struggle against boosting attackers such as Calm Mind Kyogre.



Jirachi
Type: Steel / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Serene Grace

Jirachi is an excellent pivot point in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock and immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psycho Break Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish; cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam; or mantain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.

I anticipate countless of questions as to why there are Blissey mentions in this description, at least 20, so I'm going to go ahead and ask you to PLEASE read the following:

I KNOW THERE ARE BLISSEY MENTIONS IN THIS ANALYSIS, THAT'S HOW I WORK ON THEM, DON'T ASK ABOUT IT.

 

Fireburn

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Dialga
Type: Steel/Dragon
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe
Ability: Pressure/ Telepathy(Unreleased)
Dialga's typing and stats combine to make this a good offensive and defensive Pokemon. It learns many moves like Aura Sphere, Fire Blast, and Dragon Pulse that allow it to handle many Pokemon in the tier. Defensively, it picks up Stealth Rock and Toxic and can use these in conjunction with its nice defensive stats as a supporter. In the 5th gen, Dialga will face pressure. Erufuun will effectively shut down support and Bulk Up sets. Nattorei will require it to run Fire Blast or Aura Sphere. Dugtrio could come in on Dialga's Choiced Electricity and set up on it. Despite these setbacks, Dialga will remain an essential part of the Ubers metagame with its unpredictability and reliable typing and will continue to present a threat.
I'm sorry, but that's not quite up to quality standards. However, I have rewritten it for you so you can see how it should be written in the future: :)


Dialga
Type: Steel/Dragon
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe
Ability: Pressure/ Telepathy (Unreleased)

Dialga continues to stand tall as one of the prominent threats in 5th generation Ubers. Dialga's amazing defensive stat coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, coupled with a resistance to Stealth Rock and immunity to Toxic Spikes allows Dialga to switch in with great ease and begin wrecking opponents with its awesome base 120 Attack and astonishing base 150 Special Attack. Dialga's offensive movepool is extremely wide consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power allow Dialga to strike at the weaknesses of pretty much very Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to support moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring anything not named Blissey to its knees with its hugely powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga can fulfill nearly any role you want it to.
 
Grass Arceus and Giratina-o are done, Reserving Doredia in the meantime.
(Eh I think this is enough for today :/)

----

Doredia
Grass
Base Stats: 70 HP / 60 Atk / 75 Def / 110 SpA / 75 SpD / 90 Spe
Ability: Chlorophyll / Own Tempo / Leaf Guard (Unreleased)

While at first glance Doredia may seem like a worse Venusaur, certain advantages including its higher speed and special attack allows Doredia to preform decently in the Uber metagame. It is among the only pokemon that sports Butterfly Dance and Sleep Powder and due to this can beat certain pokemon outside of the sun that other Chlorophyll users can't. Such as Rayquaza. Relatively frail defenses may affect the way it takes priority though, and Doredia's horrible offensive movepool mostly consisting of Grass moves and Hidden Power let it down as well. Doredia can also utilize Growth courtesy of Growth's new mechanics in the sun, and can result in impressive damage outputs for even those who resist its STAB.
 

shrang

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Terakion - Link coming when we have dex pages
Type: Rock / Fighting
Base Stats: 91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe
Ability: Justice Heart

Terakion has many things going for it. Firstly is the fantastic offensive typing with excellent Attack and Speed stats, allowing to hit everything apart from Claydol for super effective damage. Secondly is Terakion's access to both Swords Dance and Rock Polish, which can allow it simultaneously sweep defensive (with Swords Dance) and offensive teams (With Rock Polish) alike. Finally, Terakion's typing and decent bulk, in conjunction with a Choice Scarf, makes it one of the best Extremekiller Arceus revenge killers, resisting Extremespeed and dealing major damage back with super effective Close Combat. Its ability, Justice Heart, is just an icing on the cake, allowing it to grab an attack boost every time it is hit with a Dark-type attack. Terakion is an excellent choice for any offensive team.


Abomasnow - Link coming when we have dex pages
Type: Ice / Grass
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
Ability: Snow Warning / Soundproof (Unreleased)

With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is still his unique ability to summon Hail, and it does this job rather admirably. Typically seen utilising a bulky set with Leech Seed, Protect and a 100% Blizzard, Abomasnow can last surprisingly long through the match, replenishing Hail when it is needed for Pokemon like Kyurem to spam powerful Blizzards or for Walrein to stall for an eternity. With a Specially Defensive spread and Protect, it can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up, and use Leech Seed to gain its health back, which speaks volumes.

EDIT: Reserving Qwilfish and Scizor
 
Kingdra is done, reserving Scizor. I'd also like to unreserve Metagross and request to reserve Sazandora.

Sazandora - Link coming when we have dex pages
Type: Dark / Dragon
Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe
Ability: Levitate


Heracross - Link coming when we have dex pages
Type: Bug / Fighting
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
Ability: Swarm / Guts / Overconfidence (unreleased)

Heracross is seen in Ubers for one main reason: it's almost a hard counter to Darkrai. Heracross resists the two common moves seen on Darkrai, Focus Blast and Dark Pulse, and by giving it Sleep Talk, it can hit it for super-effective damage with either of its two STABs with a guts boost thrown in, dealing huge damage to other things as well. In addition to countering Darkrai, Heracross can slap on a Choice Scarf and become a great revenge-killer and trapper, dealing super-effective damage to many of the Psychic- and Ghost- ty
 
Scizor is done, reserving Latios.

Oh my gosh I completely missed that the poster above me reserved Scizor. I stuck mine in these hide tags, you can use it if you want but if you'd rather use shrang's that's fine.

Scizor - Link coming when we have dex pages
Type: Bug / Steel
Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe
Ability: Swarm / Technician / Light Metal (Unreleased)

Scizor's incredible base 130 Attack and surprising 100 Defense allow it to come in on many of the Dragon, Ghost, Dark, and Ice attacks being thrown around in Ubers and hit back hard with a STAB, Technician boosted Bullet Punch, as well as Roosting off the pitiful damage these attacks do to him. This combined with a slow U-turn and access to Pursuit make it one of the formats premier trappers and scouters. However, when facing down a Scizor, one must beware of Swords Dance as well. It even gets Substitute, Agility, and Baton Pass making it a Baton Passer to rival Mew. The omnipresence of Kyogre (and the rain it brings) in this tier makes Scizor even better-its only weakness becomes x2 instead of x4. When making a team with multiple Psychic- or Ghost-type pokemon, or even teams that throw around many Dragon-type attacks, one must be able to remove Scizor before sweeping.


Latios is done, reserving his sister Latias.


Latios - Link coming when we have dex pages
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe
Ability: Levitate

Latios is one of the best sweepers in Ubers, but has a few key drawbacks. With access to a signature item, Soul Dew, that gives it a free 1.5 boost to both Special Attack and Special Defense, it can easily play the roles of a bulky sweeper or that of a set-up sweeper. Calm Mind plus a base 110 speed means that Latios can easily sweep teams. Its drawbacks include weaknesses to trappers such as Scizor and Tyranitar, and an unfortunate weakness to U-Turns. However, base 110 speed is quite fast, and a wide movepool (including Recover) means that this is a definite threat in Ubers.
 
Forretress
Bug / Steel
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe
Ability: Sturdy / Dust-proof (unreleased)

Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel-typing. Thanks to Forretress's numerous resists, including Dark, Ghost, Grass, Normal, Psychic and Dragon, as well as several other resistances and neutralities, Forretress is able to come in to threatening sweepers like the Choiced Dragons and Normal Arceus and set up Spikes, Toxic Spikes or Stealth Rock. Forretress also has Rapid Spin, allowing it to spin away the threatening hazards. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 Base Attack against all the speedy threats. Forretress can also run Payback to hit the Psychic and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash. Forretress can then proceed to run a Custap Berry to get that final layer up, a last hit or a Rapid Spin.

reserving heatran

Heatran
Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body (unreleased)

Heatran, while not being as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the Sun is one of the most powerful Fire-type moves in the game, only being beaten by a Choice Specs Reshiram's Blue Flame in the Sun. However, Heatran has an arguably better ability, allowing it to switch in to most Fire-type moves, except for Reshiram's, with impunity and get a boost. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, Roar and even Torment, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom. All said and done, Heatran is a threat to watch out for that most teams should be prepared for, even if it is relatively rare.
 
Latias is done, reserving Heracross.


Latias - Link coming when we have dex pages
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 110 SpA / 130 SpD / 110 Spe
Ability: Levitate

Latias plays similarly to her brother Latios, but with some major differences. Superior bulk and enough attacking power to rip through stuff, combined with the signature item Soul Dew which boosts both special stats by 1.5 means that she often sees play over Latios. Latias shares many of the same flaws with Latios; having a low defense stat means that she is easily trapped by the likes of Tyranitar and Scizor. Latias can also play a support role on teams; access to moves like Wish, Reflect, and Light Screen makes her a great addition to heavy offense teams. Overall Latias isn't as threatening a sweeper as Latios but better bulk and more support options means she often sees play over Latios.


Also, can I point out something? In this threat description,

Terakion has many things going for it. Firstly is the fantastic offensive typing with excellent Attack and Speed stats, allowing to hit everything apart from Claydol for super effective damage.
It's hitting for Neutral, not Super-effective damage.
 

firecape

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The OP is updated. A few issues though:

@Venser: Latios and Latias do not get Soul Dew as of yet this generation. I would normally fix issues when I C/P them, but this is a rather big fix so I would recommend you make it. I also already caught the Terakion mistake you pointed out ;). Regarding the Scizor mix up, I would recommend getting in contact with shrang to see if there is anything he would like to add to it, and then telling me. There's no use in having shrang rewrite it now that it's done in my opinion, just try to be more careful.
 

sandman

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Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Ability: Sand Stream/ Tension (Unreleased)


Although weak to many common types and extremely slow, Tyranitar's move pool is large by Uber standards and can pound you hard on any side of the spectrum or even surprise you with something unexpected. Tyranitar makes a great lead guaranteeing most opposing leads only get one layer of entry hazards while setting up your own Stealth Rock. The boost from Sandstorm allows Tyranitar to come in on most special attacks with ease and retaliate with its enormous attack or threaten to sweep with Dragon Dance. Its ability to setup Sandstorm makes it a good partner for Garchomp and other Sandstorm abusers.
 
Reserving Deoxys.




Deoxys
Type: Psychic
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe
Ability: Pressure

Despite Deoxy's original forme living under the shadows due to it being outclassed in terms of Attack and Speed by other forms, it has the required stats to serve as both an excellent Lead and sweeper in Generation 5. With its massive base 150 Speed, Deoxys is almost always guaranteed to get Stealth Rock or a single layer of Spikes up. Although it has poor defenses, Deoxys' sheer Offense and Speed coupled with its wide offensive movepool featuring a myriad of different type moves make it a vicious threat that all teams should prepare for.
 
Reserving Weavile

Weavile
Type: Ice / Dark
Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe
Ability: Pressure / Wicked Thief (Unreleased)

Weavile is an interesting pokemon in the Uber environment. Its typing is absolutely perfect on the offensive spectrum, hitting the various dragon and psychic type for super effective damage. However, on the defensive side, its pitiful defenses and bad typing make it an easy kill for any attack. As such, with Weavile it is kill or be killed. Ice shard and a base 125 speed let it outspeed most pokemon, and it can KO quite a few things. Using Sword Dance or a Choice Band boosts its already impressive attack stat to greater heights. However, if Weavile can't manage to outspeed or damage the opponent enough, it is easy pickings for most attacker. Pokemon like Scizor, Metagross, and Foretress stop Weavile cold (no pun intended). With Extremespeed's increased priority, it is a near surefire way of disposing or Weavile as well.
 

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