Data Prize Claiming Thread (Update 5-09-13)

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GK (loser): All of his pokemon get an EC, a MC, and a DC, while Dratini gets a Ko bonus.

monohm will get slack off
EC: 1/9
MC: 0
DC: 1/5

dragonair's ko counter will go towards his ec
EC:6/9
MC:1
DC:3/5

nohface
EC: 3/6
MC: 1
DC: 2/5
 
I think this got lost in the shuffle but I'm pretty sure Kaxtar is owed 1 Approver Token for all his work.

So consider this a Check for some Approver work Kaxtar.
 
I think this got lost in the shuffle but I'm pretty sure Kaxtar is owed 1 Approver Token for all his work.

So consider this a Check for some Approver work Kaxtar.

I had already received one approver token for the prizes thread, but if you want to give me an extra one, by all means go ahead :naughty:
 
Energy Storm vs. MapleSandwich

Both Joltiks had Thunder listed on their movelists. Thunder is in fact an illegal move for Joltik as seen here.

As a result, I've called the battle. I'm also claiming 1 Ref Token for my services up to this point since checking whether Thunder is legal or not on a Joltik isn't my job and I was reffing the battle.

If it's approved, the Ref Counter will go towards Fabio.

Fabio:
EC: 1/6
MC: 0
DC: 0/5
 
This recently completed battle

From this, apart from the obvious, Capers gets a KO Counter, which I'll convert into a Move Counter. I'm going to use both Move Counters to teach Capers Acrobatics & X-Scissor, & I'm using Stortamus' Move Counter to teach it Crunch. So they both have 1/6 EC, 0 MC, & 1/5 DC.

422-east.png

(Have to use the HG/SS Sprite, because I can't find a BW East Sea Sprite...)
Shellos Sleast (M)
Nature: Modest

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 34

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power
Rain Dance
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
That's all.
 
So You guys both get 2 TC.
Holden, Capers and Underwood get a KO counter each.
Stortamus, Capers, Holden and Underwood all get 1 EC, DC and EC.
I get some Ref tokens and stuff.

I'll hold on to the 2 TC for now.

I'll turn Holden's KO counter to a MC and then spend those 2 MC on Protect (BW TM.) This brings his total to:

EC: 4/6
MC: 0
DC: 4/5

For Underwood I'll turn his KO counter into an MC and then spend those to learn Brine (BW LU) and Overhead Throw (BW LU.) This brings his totals to:

EC: 1/4
MC: 0
DC: 1/5

E: Not sure if you guys know, but the little button to the right of the quoted party's name is a link to the post the quote is of. If y'all would rather have the link that's fine.
 
Acklow vs. Venser

I lost due to DQ. However, I got 2 TC and both of the Pokemon I own that took part in that battle received counters.

In addition to that, Finn the Mantine's KO Counter is allotted to the MC slot (it has 2). Plus, I forgot to mention that Mantine (since it evolved) learns Signal Beam, Psybeam, and Bullet Seed.
 
I guess I barely won this one by DQ so I'll claim some rewards.

Claiming: 2 Trainer Counters (bringing my total up to four), 1 MC EC and DC each for Rube and Swells + a KO counter for Swells which I will put into his EC.

[rebble]
EC: 2/9
MC: 2
DC: 2/5

[monohm]
EC: 3/9
MC: 2
DC: 2/5

monohm's gonna add Slack Off to it's repitoire, costing it 1 MC bringing it down to 1.
 
http://www.smogon.com/forums/showthread.php?t=86265

Investing all KO counters into the respective Pokemon's EC, meaning Chinchou evolves!

171.png

Lanturn (Aqua Regia)(Male)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
Modest Nature(+SpA, - Atk)

HP: 110
Atk: **(-)
Def: ***
SpA: ****(+)
SpD: ***
Spe: 67

EC:6/6
MC: 0
DC: 3/5

Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Locked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump

Agility*
Mist*
Psybeam*

Rain Dance*
Thunder*
Ice Beam*
Scald(Am using 2 MC on this)

Next up, using an MC on Scraggy to teach it Crunch, leaving it with 1 MC.

Using Starly's MC to teach it Brave Bird, leaving it with 0 MC.

Monohm didn't participate in this match, but it actually has an MC from my triple battle, so I'll use that MC on learning Gale/Hurricane or whatever you call it.

Since I have 4 TC, I'll use them to buy a Misdreavus.

Spr_5b_200.png

Ms. Ardy(Misdreavus)(Female)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Mild Nature(+SpA, -Def)
HP: 100
Atk: ***
Def: **(-)
SpA: ****(+)
SpD: ***
Spe: 85

EC: 0/6
MC: 0

Ability:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:-
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Will-O-Wisp
Thunderbolt
Hidden Power 7 Fighting

Nasty Plot
Spite
Shadow Sneak
 
http://www.smogon.com/forums/showthread.php?t=86265


Darkamber8828:
]2 Trainer Counters
1 KO Counter for Tim (Street Fighter with Take Down) and 2 for Deblob (Aqua Regia and Sky Raptor with Psycho Shock).

Gastly gets 1 EC, one DW, one MC, I'm using my two MC to buy Explosion.

Cranidos gets 1 EC, one DW, one MC, one KO counter I'm investing in DW, unlocking its DW Ability, Sheer Force! I'm also buying Flamethrower with my move counters.

Yuniran gets 1 EC, one DW, one MC, and two KO counters I'm investing in evolution. I'm gonna use my MC for Psychic, which he learns naturally.

Buying a Poliwag with my two TC:

poliwag.png

Politag [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

(+1 to Special Attack, x20/23 to Speed)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Amnesia
Bubblebeam

Refresh
Encore
Mud Shot

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
 
Random: Approved.

DW: Approved, approved.

Dark: Approved.

Total 9, so I get one approval token that I apply to Hardhead's Evo counter, evolving it into Lairon!
 
I might as well...

(I had 2 Trainer tokens that I didn't spend)

Luna the Duskull said:
355.png

Duskull * (Female)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks)

Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 80
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 22 (0.85 x 25)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap

I also receive 2 Referee Tokens thanks to this battle:
Kaxtar vs. ginganinja

1 will be allotted into Finn the Mantine's Move Counter slot. Finn learns Air Cutter.
The other will be allotted into Hippeo the Hippopotas' Move Counter slot. Hippeo learns Rest.
 
From my recent battle with Ginganinja:

Kaxtar receives:
Trainer Counters: 2
Onyx receives:
EC: 1
MC: 1
DC: 1
Aura Beast receives:
EC: 1
MC: 1
DC: 1
KOC: 1

I'll save the trainer counters for now. Riolu will put his KO counter into evolution, allowing him to evolve into a lucario! Lucario learns Dark Pulse, Metal Claw, Bone Rush and Metal Sound upon evolution. Monozu also now evolves into a Jiheddo, which learns Double hit upon evolution. Lucario is putting his MC into Extremepeed, while Jiheddo is saving hit MC.
 
Claiming one Ref Token for this battle:

http://www.smogon.com/forums/showthread.php?t=86809

Gonna apply it to Victoire's Evo Counter:

133.png

Eevee(*) Victoire (F)
Nature: Mild

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55

EC: 1/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.


Anticipation (Dream World): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.(Locked)

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)


Detect(*)
Wish(*)
Fake Tears(*)


Shadow Ball(*)
Dig(*)
Attract(*)
 
I finished this battle.

I claim 2 Trainer Counters (or however many I get from a 1v1).

I use Vladdy's KO Counter as a Move Counter.

I use Vladdy's 2 Move Counters to purchase Waterfall for it. The EC and DC will remain on it.

258.png

Mudkip(*) Vladdy (M)
Nature: Relaxed

EC: 1/9
MC: 0
DC: 1/5


If I indeed get 2 Trainer Counters, I'm buying this guy:
172.png

Pichu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 80
Atk: *** (+)
Def: *
SpA: **
SpD: * (-)
Spe: 60

EC: 0/4/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Volt Tackle(*)
Wish(*)
Encore(*)
Hidden Power Ice, 7 Power (*)
Grass Knot(*)
Volt Change(*)

TRAINER COUNTERS==0 --> 2 --> 0
 
Claiming from this battle http://www.smogon.com/forums/showthread.php?t=86523

ginganinja receives:
Trainer Counters: 2
Gravi receives:
EC: 1
MC: 1
DC: 1
KOC: 1

o.k so Gravi gets a KO counter which im distributing to his move counter to he can learn Shell Smash. Then im using his Move Counter to get him to learn Rock Wrecker

Vapor receives:
EC: 1
MC: 1
DC: 1
KOC: 1

Vapor uses his move counter to gain Shell Smash and distributes his KO counter to his Evo counters.

Using my 2 Trainer Counters to get

Monohm (Zeus) (Male)

Monohm.png



Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 0/9
MC: 0
DC: 0/5

Stats
HP: 90
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

Moves

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Magnet Rise
Hydro Pump
Heal Bell
Thunder
Dragon Pulse
Toxic
 
Claiming stuff from these battles:
vs. ginganinja - won
vs. mewtwo15026 - lost by 2HP. *sigh*

This gives 4 Trainer Counters:
TC: 2 => 6

And my Pokemon:
147.png

Male Dratini (*), "Nidhogg"
Uses a KO Counter as a MC, and learns Toxic by TM and Outrage by level-up.

EC: 2
MC: 0
DC: 2

+Outrage
+Toxic

258.png

Male Mudkipz (*), "Poseidon"
Uses a KO Counter as a MC, and learns Toxic by TM.

EC: 1
MC: 0
DC: 1

+Toxic


And we have 6 TC now, which means we get to catch this guy:

[PIMG]131[/PIMG]
Lapras (M), "Atheno"

Nature:
Quiet: Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).


Stats:
HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)

EC: 0
MC: 0
DC: 0/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song

-Foresight
-Fissure
-Dragon Pulse

-Toxic
-Thunder
-Ice Beam

Wooooooo!!!!!

but yeah, now TC: 1
 
Acklow: Approved.

Kaxtar: Approved, approved.

Mewtwo: You do indeed. Approved.

Athenodoros: Approved.

Things bring me to exactly 16, so I can get two approval tokens. One is going towards teaching Hardhead Double-Edge, and I'mm keeping the other one as a trainer counter.

EDIT: ginganinja: approved.
 
Claming Sone points from here

iaza12200786319000.gif

EC: 1 + KO counter
DC: 1
MC: 1

And using trainer points to by a Litwick:
607.png


Litwick (Vayn) F
Nature: Modest (ATK reducad by *; SATK increased by *)

Type: Fire/Ghost
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 20

EC: 0
DC: 0
MC: 0

Abilities:
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Fire Spin
Night Shade
Will 'o' Wisp
Flame Burst
Imprison

Flamethrower
Shadow Ball
Psychic

Acid Armor
Heat Wave Haze
 
http://www.smogon.com/forums/showthread.php?t=86486

-Charmander- will receive two Trainer Counters. Pearl will receive 1 Move Counter, 1 Evolution Counter, and 1 Dream Counter. -Charmander- will receive 1 "loss" on his record.
[box]Trainer Name:
Larry
Pokemon: Monohm, Clamperl
W/L/T: 0/1/0 added loss
Trainer Counter: 2 -> 4 -> 0 (getting a Misdreavus)

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:

Monohm.png

Monohm* [Cloud] (M)
Nature: Timid

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: ***
SpA: ***
SpD: **
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

Attacks:
Tackle*
Growl*
Leer*
Charge*
Rain Dance*
Twister*
Spark*
Dragon Rage*
Sonicboom*
Signal Beam*
Hydro Pump*
Heal Bell*
Thunder*
Flamethrower*
Roar*

- - -

366.png

Clamperl* [Pearl] (F)

Nature:
Bold

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ** (-)
Def: **** (+)
SpA: ***
SpD: **
Spe: 32

EC: 1/6
MC: 0 -> 1 -> 0 (GETTING SHELL SMASH)
DC: 1/5

Abilities:
Shell Armor: Protects against critical hits.
Skittish: Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. (DW)

Attacks:
Clamp*
Water Gun*
Whirlpool*
Iron Defense*
Muddy Water*
Confuse Ray*
Aqua Ring*
Scald*
Ice Beam*
Double Team*
Shell Smash

- - - - -

200.png

Misdreavus [Breeze] (F)

Nature:
Modest

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: ** (-)
Def: ***
SpA: **** (+)
SpD: ***
Spe: 85

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.


Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Evil Eye
Nasty Plot
Destiny Bond
Shadow Sneak
Will-o-Wisp
Thunderbolt
Shadow Ball[/box]
 
DarkSlay: Approved.

Charmander: Approved, but don't re-post your entire team, it just clogs up the thread. Missy's evolution counter should be 0/6, though.

Albinoloon: Approved, but EC should be 0/9 and DC 0/5
 
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