So I took a few rides on the
Singel Subway. First I worked around my previous Darmanitan/Suicune/Haxorus team and tried a lot of new members which didn´t worked out for me... (Darmanitan/Starmie/Ferrothorn; Hydreigon/Suicune/Scizor; Darmanitan/Starmie/Scizor; to name a few)
Finally I came up with something that worked and brought me to a nice
159 streak.
Darmanitan @ Choice Scarf
Adamant
Sheer Force
252 Att 252 Spe
Lvl 50 stats: 171-210-66-35-63-139
Flare Blitz
Superpower
Rock Slide
U-turn
With great attack and nice scarfed speed it OHKO´s everthing that doesn´t resist a STAB-boosted,Sheer Force Flare Blitz and even some that does. The basic strategie is to go for a straight kill if possible and U-Turn out if not. (Sometimes U-turn out for the kill :D )
Suicune @ Leftovers
Relaxed
Pressure
252 Hp 252 SpA
Lvl 50 stats: 205-95-144-142-120-94
Scald
Icebeam
Calm Mind
Rest
It takes the attack aimed at Darmanitan (usually Surf/Waterfall or Earthquake) and starts boosting. Scald is such a great move to take the danger out of physical attacks,while boosting on the special side.
Scizor@ Life Orb
Brave
Technician
252 HP, 252 Att
Lvl 50 stats: 177-200-115-60-95-73
Bullet Punch
Bug Bite
Superpower
Sword Dance
The standart dancing Scizor set. I love it and it works really well. Priority is a great feature and can take out the few things that survive Darmanitans power.
http://www.bilder-hochladen.net/files/hnjq-5-jpg.html
I lost to a Lanturn/Electrode/Lucario team -.-
Turn 1: Darmanitan vs Lanturn
U-turn out, 40% dmg, Suicune in
Surf for a little bit dmg
Turn 2-4: Mindless Scald spam vs. Thundewave and Discharge
Turn5: Scizor in, Lanturn Surf, Bug Bite for the kill
Scizor 76/177 Hp left
Turn 6: Electrode in, Bullet punch does 35% or so, Static activates
Thunder for the kill
Turn 7: Electrode Light Screen, Flare Blitz for the kill, Static activates again
Turn 8: Lucario in, Close Combat --> Game Over