Data Prize Claiming Thread (Update 5-09-13)

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claiming from here:
TEA_DEMON: 2 TC
  • Liszt the KRICKETOT: 1 EC, 2 MC, 1 DC
  • Agalloch: the SKORUPI: 1 EC, 2 MC, 1 DC, 1 KOC
  • Meshuggah the SEWADDLE: 1 EC, 2 MC, 1 DC
my tc is at 11. kricketot is at 5/10/5. skorupi is at 4/2/3 (applying koc as ec). sewaddle is at 3/6/3.

i also get 2 ref tokens from here, taking my total to 39.
 
Chandelure got 9 MC from this Subway Challenge.

They are used as follows:
Curse (1, BW Level Up)
Inferno (1, BW Level Up)
Shadow Ball (1, BW Level Up)
Taunt (2, BW TM)
Telekinesis (2, BW TM)
SolarBeam (2, BW TM)
 
Blazikenmaster-Zeo said:
Both trainers recieve 2 TC
Tirtouga gets 1EC 2MC 1DC and a KOC
Duskull gets 1EC 2MC and 1DC

Claiming from this

I gain 2 TC, putting me at 3.

Atlantis the Tirtouga gains 1 EC, 2 MC, 1 DC, and 1 KOC, which I'll use as an EC. putting him at 5/6, 4, 3/5. I'll spend his MC on the following moves; Rock Slide (LU), Rain Dance (LU), Scald (BW TM), I believe that costs 4 MC, yes? Leaving him at 0. Also, I'd like to use his free nature change to make him Quiet instead of Brave. He now looks like this;

564.png

Tirtouga [Atlantis] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (DW)
Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3(+)
SpD: Rank 2
Spe: 19(-)

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Rock Slide
Rain Dance

Body Slam
Flail
Iron Defense

Toxic
Dig
Waterfall
Stone Edge
Scald

Cyclost the Duskull is right now a horrible failure. We will make him stronger, with time. He gains 1 EC and 2 MC, putting him at 1/9, 2. And I'd like to use his nature change to make his nature Quiet, also. Then I'll spend his 2 MC on Will-O-Wisp (LU), and Hex (LU), leaving him at 0. He ends up like so;

355.png

Duskull [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 21(-)

EC: 1/9
MC: 0
DC: n/a

Abilities
Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex

Imprison
Pain Split
Destiny Bond

Payback
Return
Psych Up

Also, it's spending time. Big spending time. My team's movepools need updating.

We'll start with Ziggy the Arcanine, who has 12 MC. I'll buy Flare Blitz (LU), Agility (LU), Heat Wave (LU), Swagger (BW TM), Dragon Pulse (Past Gen TM), Iron Tail (Egg Move). This leaves her with 1 MC. I'd also like to change her nature from Adamant to Lonely. After all this, she looks like this;

59.png

Arcanine(*) Ziggy (F)
Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)
ExtremeSpeed
Thunder Fang
Flare Blitz
Agility
Heat Wave

Crunch(*)
Morning Sun(*)
Close Combat(*)
Iron Tail

Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)
Swagger
Dragon Pulse

Then I move on to Liberty the Syclant. She has 8 MC. I'll keep it simple by buying Double Team (BW TM), Frost Breath (BW TM), String Shot (Egg Move), Sheer Cold (LU). That leaves her with 0 TC, like so;

frontnormal-msyclant.png

Syclant* (Liberty) F
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 100
Atk: Rank 3(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 121

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail
Ice Punch
Sheer Cold

Earth Power(*)
Tail Glow(*)
Silver Wind (*)
Focus Blast
Water Pulse
String Shot

Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)
Double Team
Frost Breath

Then there's Swifty, the Mienshao. He's only got 7 MC. He'll learn Wide Guard (LU), Poison Jab (BW TM), Acrobatics (BW TM), Swords Dance (BW TM). That uses up his MC, leaving him at 0, looking like this;


620.png

Mienshao(*) Swifty (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +14.64% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 121 (105x1.15)

EC: 6/6
MC: 7
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Double Slap(*)
Swift(*)
Calm Mind(*)
Drain Punch
Hi Jump Kick
Wide Guard

Low Kick(*)
Feint(*)
Knock Off(*)

U-Turn(*)
Rock Slide(*)
Brick Break(*)
Poison Jab
Acrobatics
Swords Dance

That's all for now.
 
I'd redeeming a few Ref Tokens so I can use some mons in the Labyrinth test.

3 RC for Baltoy, 2 to learn BW TM Telekinesis, 1 to ma out EC at 6.

1 RC for Stunfisk to learn Level-Up move Thunderbolt.
 
Dang it, I had typed up an entire claim post, then my browser closed. Time to do this again. I am going to be spending some of my 9 TC on some new Pokemon.

First up is a Roggenrola:
524.png

Roggenrola (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Smack Down

Curse
Heavy Slam
Magnitude

Double Team
Sandstorm
Substitute

And I will also get an Igglybuff:

174.png

Igglybuff (TuffPuff) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (15/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat

Fake Tears
Perish Song
Wish

Psychic
Shadow Ball
Fire Blast

So that is 2 TC for each Pokemon, bringing me down to 5 total.

And that is it for now. I might come back for more later though.
 
  • i get 2 ref tokens
  • the shiny umbreon and louiscyphre get 2 tc each
  • absol and michael get 1 ec, 2 mc and 1 dc each
  • michael gets 1 koc

Absol will spend her 2 MC on Night Slash and Psycho Cut, leaving her at 0 MC. She stockpiles 1 DC and is at 2/5.

ASB_Absol.png

Absol (Female)
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75


MC: 0
DC: 2 / 5

Attacks:

Level-Up Moves - Scratch(*), Feint(*), Leer(*), Taunt(*), Quick Attack(*), Razor Wind(*), Bite(*), Pursuit(*), Swords Dance(*), Night Slash,
Psycho Cut
Egg Moves - Mean Look(*), Megahorn(*), Perish Song(*)
BW TM Moves - Protect(*), Thunder Wave(*), Flash(*)
Old Gen Moves - Snatch

This Absol is to rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies.

I stockpile 2 TC.
 
http://www.smogon.com/forums/showthread.php?t=3449816&page=4 Subway Singles Challenge #2, this time: VICTORY SCREECH! OOLOOLOOLOOLOOLOOLOO

Kitsunoh's DW ability, Cursed Body, is unlocked; in addition, he gets a whopping 10+4 MC to spend. With these, I'm purchasing Pain Split (Gen 4 Tutor), Super Fang (Gen 4 Tutor), Low Kick (Gen 4 Tutor), Magic Coat (Gen 4 Tutor), and Will-o-Wisp (BW TM). This brings Kitsunoh to 0 MC once more.

Krillowatt's DW ability, Shell Armor, is unlocked, and he gets 2+1 MC to add to his previous 1. With those, I'm purchasing Earth Power (Gen 4 Tutor) and Volt Switch (Level-Up), bringing Krillowatt back down to 0 MC.

Garchomp gets 3+1=4 MC to spend, with which he will get Dragon Tail and Giga Impact, both BW TMs; this brings him from 0 to 0 again.
 
Didn't claim from this battle a while ago http://www.smogon.com/forums/showthread.php?t=3450383

Just the normal (haxed out):
Karma (Voodoll) gets 1 EC, 2 MC, and 1 DC
Revelry (Togepi) gets 1 EC, 2 MC, and 1 DC

From this battle: http://www.smogon.com/forums/showthread.php?t=3450574&page=2

Karma (Voodoll) gets 1EC 2MC 1DC
Kinto'un (Monohm) gets 1EC 2MC 1DC and 2KOC

After these to battles my TC is now 4, saving them for now.
Spending Karma's MC on Protect and Toxic (BW TM) leaving him with 0.
Spending Revelry's MC on Protect (BW TM) leaving her with 0.
Puting 1 KOC each into EC and MC on Kinto'un. Spending his MC on Discharge, Slack Off and Hurricane (BW Level Up)

New totals are now:

Karma
3/6
0
3/6

Revelry
1/9
0
1/9

Kinto'un
2/9
0
1/5
 
My very first win! =] Linking it up!
First off;
TC: 1 -> 3

Alright, Dratini (now named Ace, but was named Hermes during the course of the battle);
Spr_5b_147.png

EC: 1/9 -> 3/9 (+KOC) [Does this mean she evolves?]
MC: 1 -> 3 -> 0
DC: 1/5 -> 2/5
Learns Outrage (LvlUp), Thunder (BW TM)

And Growlithe (Prometheus);
Spr_5b_058.png

EC: 1/6 -> 3/6 (+KOC)
MC: 0 -> 2
DC: 1/5 -> 2/5





Thank you, and if Ace is eligible to evolve, then;
148.png

Dragonair (*) Ace
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70


EC: 3/9
MC: 0
DC: 2/5


Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
 
After careful consideration; I'll pick up an Aron with my 2 TC. I might name him at some point.


304.png

Aron (Male)
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0 / 9
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down
Egg Moves - Head Smash, Iron Head, Superpower
BW TM Moves - Hone Claws, Earthquake, Double Team

A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensly powerful attacks.

I now have 0 TC.
 
Lets get a Pawniard, that'll be fun. He costs 2 TC and I'm using my 6 BT in his MC to buy Night Slash (LU), Iron Head (LU), Thunder Wave (TM) and Taunt (TM) on top of the usual a mon begins with.

624.png

Pawniard [Cutta] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure: [DW LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Night Slash
Iron Head

Dig
Shadow Claw
Poison Jab
Thunder Wave
Taunt

Psycho Cut
Sucker Punch
Revenge
 
The time has come to spend my TC, on my 1st Create-A-Pokemon and Fire-type Starter!
ScratchetM.png

Scratchet (F)
Nature: Hasty (+15% Speed, +5% Accuracy, -1 Def)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Stealth Rock
Yawn

Taunt
Safeguard
Brick Break
155.png

Cyndaquil Blaze (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Fire Pledge

Extrasensory
Flame Burst
Quick Attack

Flame Charge
Incinerate
Dig
Claiming 4 ref tokens from here too.
3 go into Servine's EC, while the last one goes into Cyndaquil's MC, learning Fire Pledge in the process.
 
jas61292, Son_of_Shadoo, Korski, Engineer Pikachu, Blazikenmaster-Zeo, Banryu, Dummy007, TEA_DEMON, iiMKUltra, rickheg, Deck Knight, jas61292, Woodchuck, The Shiny Umbreon, LouisCyphre, Rising_Dusk, Terrador, Xav, Lord Jesseus, LouisCyphre, deadfox081, Venser; all are APPROVED.

SimonSays: APPROVED. However, you can't evolve until you reach 4/9 EC, so evolution is NOT APPROVED.

Lyris: The new pokemon are approved, but Fire Pledge costs 2 MC becuase it is a Tutor move. NOT APPROVED. nvm APPROVED.
24+8=3 AC and 2.

4

EDIT: http://www.smogon.com/forums/showthread.php?t=3450823

I get 3 TC. Gallade and Arghonaut both receive 3 MC. Gallade had one MC stored previously, and will get Thunder Wave and Light Screen with his 4 MC total. Arghonaut now has 5 MC in conjunction with his stored 2, allowing him to get Substitute, Dive and Revenge (Revenge is level-up). Also approving this because I know it is correct and I need it for a battle right away :)

Also using up an AC on Heracross's DC, letting him unlock his ability.

EDIT2: Objection is also approved.
 
From this battle that ended prematurely I claim 3 TC, bringing my TC to 4.

Captain Hook the Privatyke gets 3 MC, bringing his MC to 3. I'll use those 3 MC to buy the egg move Drain Punch (why the fuck didn't I get this earlier?) bringing his MC to 0.

Cruella de Vil the Roserade gets 2 MC and 1 DC, bringing her MC to 2 and her DC to 3/5. I'll invest 2 of my spare 16 RC into her DC, bringing that to 5/5 and my RC total to 14. This means she unlocks her DW ability Technician. I'll use her 2 MC to buy the BW TM Sludge Bomb, bringing her MC to 0.

Ursula the Jellicent and Ratigan the Raticate get nothing due to not participating.
 
I'm going to go for Grass Gym Leadership, so I'm stocking up on Grass-types. Using my 4 TC and 6 RC, I'll capture Embirch, Lotad, Ferroseed, Shroomish, and Snivy.
embirch2.png

Embirch [Septimus] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide
270.png

Lotad [Beetle] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26 (30/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Counter
Synthesis
Tickle

Rain Dance
Ice Beam
Energy Ball
597.png

Ferroseed [Nicko] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave
285.png

Shroomish [Snorri] (F)
Nature: Jolly (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 41 (35*1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Bullet Seed
Charm
Drain Punch

Toxic
Facade
Swords Dance
495.png

Snivy [Jenna] (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Mean Look
Mirror Coat

Toxic
Taunt
Light Screen
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3451114

2 TC for you guys
Murkrow, Lairon, Scyther and Porygon2 get 1 EC, 1 DC and 2 MC or 3 MC if they have recently achieved full EC and DC
Jas gets two KO counters to spend on either Porygon2 or Murkrow

The 2 TC puts me at 7, and I will save them... for now.

As for the KOs, I actually believe according to the rules of this battle, the choice of who gets the KOCs is only mine if I got a KO with my opponents Pokemon. As Porygon2 got both KOs, they should just go right to it. As such, I will put both in EC. Along with the EC it gets from the battle, this puts it at 9/9, and as such it will evolve. It also is now at 5/5 DC, meaning Analytic is now unlocked. Upon evolution, it picks up Trick Room and Nasty Plot as pre-25 moves.


Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90

EC: 9/9
MC: 4
DC: 5/5

Attacks:
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball

And then there is Murkrow, who is now at:
4/6 EC
3 MC
3/5 DC
 
Claiming this unfortunate loss. Lairon gets 1 EC, evolving it. He also gets his first DC, and the 2 MC will be spent on Metal Burst and Iron Tail.
306.gif

Lairon [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50

EC: 9/9
MC:
0
DC:
0/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst

Curse
Head Smash
Iron Head

Earthquake
Shadow Claw
Rock Slide

Scyther will get the KOC and put it into his EC, giving him 2 EC. He gets his first DC, and the 2 MC will combine with an RT and will be spent on Bug Bite.

I also get 2 TC.
 
Claiming from the Battle Subway and Fire Blast vs. Terrador.

Duohm is getting a boost to her EC with my extensive stockpile of RC (now at 12 including my latest reffed battle). By giving her 4 RC leaving her at 8/9 EC with the battle subway that is gives me 9/9 EC so evolution here I come, also using the nature change from Calm to Modest:
frontnormal-fcyclohm.png

Cyclohm (Gale) F
Nature:Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 110
Atk (-1): Rank 1
Def: Rank 4
SpA (+): Rank 5
SpD: Rank 3
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Weather Ball
Bide
Whirlwind
Double Hit
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Slack Off
Hurricane
Discharge

Hydro Pump
Dragon Breath
Magnet Rise

Flamethrower
Thunderbolt
Thunder wave
Dragon Pulse
Ice Beam

EC: 9/9
DW: 3/5
MC: 0
Using the 3 MC to purchase Dragon Pulse (4thG.TM) Spending 2 more RC to purchase Ice Beam (BW TM)

With 4 TC purchasing 2 new pokemon see now:
447.png

Riolu (Lucy) F
Nature: Naughty
Type: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Prankster: (DW/Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA: Rank 2
SpD (-): Rank 1
Spe: 60

Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Hi Jump Kick
Crunch
Agility

Earthquake
Rock Slide
Substitute

0/6 EC
0 MC
0/5 DC

215.png

Sneasel (M) Gambit
Nature: Adamant
Type: Dark/Ice

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Stats:
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 3
Spe: 115

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Ice Shard
Ice Punch
Counter

Reflect
Low Sweep
Taunt

EC: 0/6
MC: 0
DC: 0/5

Current TC: 4
Current RC: 6

e: also from here:
stockpiling the 3 TC.
Putting 2 RC into Grace (Scratchet) MC and invest the KOC in EC leaving Grace at 6/6 EC. Did someone say evolution? With evolution as freebies I get Sunny Day, Aura Sphere, Whirlwind, Aerial Ace and Morning Sun. With the 3 MC I know have (1 before and 2 with this claim) I claim the LU moves Earth Power, Heat Wave and Hurricane
TomoM.png

Tomohawk (Grace) F
Nature: Modest
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats
HP: 110
Atk (-): Rank 1
Def: Rank 3
SpA (+): Rank 5
SpD: Rank 3
Spe: 85


Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aerial Ace
Morning Sun
Hyper Voice
Earth Power
Heat Wave
Hurricane

Yawn
Confuse Ray
Roost

Hidden Power Ice 7
Taunt
Toxic

6/6 EC
0 MC
2/5 DC

Oh another evolution? Buster becomes a Fidgit! Buster unlocks Prankster! I get the moves Magic Room, Wonder Room, Tailwind and Rapid Spin as freebies and with the 4 MC I have claiming Light Screen and Reflect
frontnormal-mfidgit.png

Buster (Fidgit) M
Nature: Bold
Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk (-): Rank 2
Def (+): Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 105

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Moves:
Wonder Room
Magic Room
Rapid Spin
Tail Wind
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Air Slash

Disable
Earth Power
Gastro Acid

Energy Ball
Toxic
Shadow Ball
Venoshock
Protect
Sludge Wave
Light Screen
Reflect

EC: 6/6
DW: 5/5
MC: 0

Expending 2 more RC to evolve my Desmond into Kistunoh with the help of the EC gather in the battle:
frontshiny-mkitsunoh.png

Kitsunoh (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk (+): Rank 5
Def: Rank 3
SpA (-): Rank 1
SpD: Rank 3
Spe: 110

Moves:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Fake Out
Revenge

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 6/6
MC: 0
DW: 3/5

I get Tail Whip, Scratch, Ice Fang and Thunder Fang (Freebies) and Fake Out and Revenge (LevelUp 2MC).

Just investing Travis' (Arghonauts) MC.

Counters for these pokes are:
Buster:
6/6 EC
5/5 DC
0 MC

Grace:
6/6 EC
2/5 DC
0 MC

Desmond:
6/6 EC
3/5 DC
0 MC

Travis:
6/6 EC
4/5 DC
2 MC

Trainer Counters: 7
Referee Counters: 2
 
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