Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Battle

4 TC, I spend it alongside 2 Stockpiled TC to buy 5 Enigma Berries.
---

Hippowdon(*) Stortamus (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Revenge (BW Egg Move)
---

Gliscor(*) Capers (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Endure (Past Gen Move)
---

Gastrodon Sleast (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Muddy Water (BW Level-Up) & Pain Split (Past Gen Move)
---

Camerupt Tormeldon (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Eruption, Fissure, & Lava Plume (All BW Level-Up)
---

Cofagrigus Spiroffin (M)
EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: N/A
-Learns Destiny Bond & Mean Look (BW Level-Up), & Endure (BW Egg Move)
---

Simipour Blind (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Shadow Claw & Brick Break (Both BW TM)
---
That's all.
 
Alright, claiming some tokens from this successful second doubles Subway challenge: http://www.smogon.com/forums/showthread.php?t=3448079&page=6
Rising_Dusk:
Weavile:
12 MC, 2 KO Counters
Milotic:
11 MC, 1 DC, 4 KO Counters
Lucario:
3 MC, 2 KO Counters
Aerodactyl:
2 MCs, 1 DC, 2 KO Counters
All KOC go into MC for all Pokemon, except one KOC for Aerodactyl goes into its DC, unlocking Unnerve. Also calling upon my 13 BT here to teach my Pokemon some moves.

Weavile
14 MC, 13 BT

Foresight (BW Egg) [3 MC]
Low Kick (DPP Tutor) [3 MC]
Punishment (BW Egg) [3 MC]
Rest (BW TM) [2 MC]
Sleep Talk (DPP TM) [3 MC]

Milotic
15 MC, 13 BT

Icy Wind (DPP Tutor) [3 MC]
Hypnosis (BW Egg) [3 MC]
Role Play (DPP Tutor) [3 MC]
Mud-Slap (DPP Tutor) [3 MC]
Mimic (ADV Tutor) [3 MC]

Lucario
5 MC, 13 BT

Dragon Pulse (BW Level-Up) [1 MC]
Close Combat (BW Level-Up) [1 MC]
Rain Dance (BW TM) [2 MC]
Sunny Day (BW TM) [1 MC + 1 BT]
Zen Headbutt (DPP Tutor) [3 BT]
Fling (BW TM) [2 BT]

Aerodactyl
3 MC, 7 BT

Iron Tail (DPP TM) [3 MC]
Rest (BW TM) [2 BT]
Sleep Talk (DPP TM) [3 BT]
Dragon Claw (BW TM) [2 BT]

0 BT
 
Claiming from this match.
AlphaJolt: 2 TC
Heracles the MACHAMP: 1 EC (spent), 2 MC, 1 KOC->MC
buying Bide (gen 1 TM)

Machamp[Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 23
Spe: 55

EC: 9/9
MC: 0
DC: 5/5

Moves:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
Scary Face
Dynamicpunch

Encore
Counter
Ice Punch
Thunderpunch
Fire Punch
Bullet Punch

Toxic
Bulk Up
Light Screen
Protect
Earthquake
Bide
Payback
Bulldoze
Rock Slide
Substitute

Heracles learned Vital Throw and Wide Guard!
 
Claiming a new Pokemon:

Cyndaquil (*) Ifrit (Male)

Nature:
Serious:
No effect on stats

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl

Flare Blitz
Crush Claw
Reversal

Protect
Dig
Flamethrower
 
Hoboy. We got some fun prize-claiming times ahead... First off, the prizes from this battle. I's claiming them.

- Shieldon gets 1 EC / 2 MC / 1 DC (full)
- Archen gets 1 EC / 3 MC
- Chikorita gets 2 EC / 2 MC / 1 DC (full)

...all three Pokemon filled up their Evolution meters simultaneously!
Holy crap, it's a triple-decker evolution extravaganza!

The three Pokemon evolved into Meganium, Bastiodon, and Archeops!

Now for some moves:
- Meganium has 4 total MC, which she uses to learn Dragon Tail (2) and Toxic (2)
- Bastiodon has 3 MC, which he uses to learn Sandstorm (2) and Heavy Slam (1)
- Archeops has 3 MC, which she uses to learn Rock Slide (1) and Focus Blast (2)
 
Claiming from this Hall challenge: http://www.smogon.com/forums/showpost.php?p=3667008&postcount=29

Tortferngatr:
2 TC, 2 BP
Frozen the Swinub:
4 HC

Frozen will put all four HC into MC, and buy BW TM Protect (die, Venipede, die!) and levelup moves Blizzard and Earthquake.

I will use the two TC to buy a Gastly-let's see what all the fuss is.

Gastly (Fear) F
Nature: Hasty (+15% Speed, +29% Accuracy (92^2/290 rounded to the nearest percent), -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 30/35/30-/100/35/80+

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 0/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Perish Song
Ice Punch

Toxic
Venoshock
Psychic


I'll also put 1 RC into Burmy's Evolution Counter, putting her at 4/4 and evolving her into Wormadam-Sand. Combined with my previous use of 1 RC to supplement Dunsparce's MC, I now have 2 RC.


Burmy [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Ability 1: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats: 40/29+/45/29/45/36-

HP: 90
Attack: Rank 3 (+)
Defense: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 31 (-)

EC: 3/4
MC: 2
DC: 1/5

Attacks:

Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)

Snore
String Shot


Using her 2 MC to buy levelup Psychic and Rock Blast.


Wormadam [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats: 60/79+/105/59/85/36-

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 31 (-)

EC: 4/4
MC: 0
DC: 1/5

Attacks:

Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Confusion
Rock Blast
Psychic

Snore
String Shot
 
Fire Blast (Shieldon's Special Defense should be Rank 3, not Rank 4), Tortferngatr, Atheno, deadfox, Engineer, pimpgangmaster, Temperantia (add Confusion to Exeggcute and Water Gun to Tentacool, and subtract a Rank from Attack for Tentacool's Modest nature), Flora, pimpgangmaster again, Lyris(don't forget to deduct the MC from Cubchoo for Aerial Ace, and Lucario should have 1 MC left since it only bought Magnet Rise), Objection, Arcanite (make sure to link to the match, I figured it was Objection's but it's not always that easy), Frosty (mark Cottonee's Attack stat with a (-)), zarator, Terrador, ToastTyrant, XVIcaliber, Athenodoros, Lord Jesseus, Temperantia again, Kaxtar (don't edit before you're approved (then again you can approve yourself anyway...)), GoldenKnight, Rising_Dusk, rewindman (Gyarados's Speed should be 94 since it rounds up), Tortferngatr again, Its_A_Random, Rising_Dusk again (don't edit before you're approved), D_W, Korski, AlphaJolt (whoa, Rank 23 Special Defense, and they say Blissey is an amazing special wall :P), Arcanite (outdated STAB summary RAGE, fix that please), Tortferngatr, Metal Bagon, and TravelLog are APPROVED

Paradoxus, Stunky's stats reflect a Rash (+SpA, -SpD) nature, yet its nature is said to be Mild (+SpA, -Def). Also, you should add Toxic to its level-up movepool. Fix these and you are APPROVED.

elDino, your ref missed a KOC somewhere; there should be 4 total among your 3 Pokemon since all four of your opponent's Pokemon were KOed. APPROVED, but you should ask the ref about that.

DFrog, you don't get 2 HC per Pokemon, you split the HC between the two of them. You'll have to choose whether you want to evolve Arghonaut or put them into Nohface's EC. NOT APPROVED until this is done.

Banryu, according to your profile Bayleef is at 2/9 (which means it should still be a Chikorita, lol) and Archen is at 4/6, so neither should be able to evolve. You'll have to show me where the extra EC is coming from. NOT APPROVED.

38 gets added to what I had before, giving me 4 AC and leaving me at 2

I still need this approved, if whoever does approvals next could do that I'd greatly appreciate it.
 
Claiming from this match.

Korangon (Aron):
EC:1/9
MC:2
DC:1/5
KO:1
Going to spend my KOC into EC
Going to spend MC to get Metal Sound and Autotomize

Nya (Dwebble)
EC:1/6
MC:2
DC:1/5
KO:1
Going to spend my KOC into MC
Going to spend MC to get Rock Slide, X-Scissor, and Shell Smash.

TC:2
Total Trainer Counters: 4

Edit: I'll use the Trainer Counters to purchase a Porygon

Porygon (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge

Protect
Psychic
Ice Beam
 
Claiming from another unfortunate battle hall challenge and a reffing job. Stockpiling the 4 RC and the 1 TC and BT from the respective challenges.

The 2 HC for Travis (Privatyke) goes into evolving him into Arghonaut! DW ability changes to Iron Fist, and get the moves Cross Chop and Aqua Jet as part of the evolution! Changes in bold


Arghonaut (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)


Stats:
HP: 110
Atk (+1): Rank 5

Def: Rank 3
SpA (-1): Rank 2
SpD: Rank 4
Spe: 75


Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Cross Chop

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt
Toxic
Rock Slide

EC: 6/6
MC: 0
DW: 3/5



TC total = 8
RC total = 10
BT total = 3
Bump, changes suggest by flamestrike have been made
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3450851&highlight=rewindman

I got 2 TC
Lark the Torchic and Ryuu the horsea got 1 EC, 1DC, and 2 MC and 1 KO Each. KOs go to EC, teaching horsea (TM) Dive and teaching Torchic Sky uppercut(level) and Flare Blitz (level) after they both evolve:

Combusken [Lark](Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55

EC: 5/9
MC: 0
DC: 4/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Double Kick
Fire Spin
Flamethrower
Sky Uppercut
Flare Blitz

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute


Seadra (Ryuu)(M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 5/9
MC: 0
DC: 3/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)
Dragon Pulse

Outrage(*)
Disable(*)
Dragon Rage(*)

Scald(*)
Ice Beam(*)
Surf(*)
Rain Dance
Dive
 
http://www.smogon.com/forums/showthread.php?t=3451176

Claiming 2 TC, and 3 MC for Krillowatt.

She'll buy past-gen TM Natural Gift with those 3 MC.

I'll buy a Zorua with the TC:


Nature: Hasty (+15% Speed, +13% Accuracy (75^2/435 rounded to the nearest percent), -1 Def)
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

EC: 0/6
MC: 0

Stats: 40/65-/40-/80/40/65+

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Extrasensory
Counter
Snatch

Grass Knot
Dig
Protect
 
Time to get some moves for a couple of Pokemon:

Swamp Thing the Swampert gets Roar with the 2 MC it already had. Using 3 RT, I will give it Ice Punch.

Electro the Magnezone (it already has 1 MC, the rest are RT) will get Thunder (2), Bide (3), Charge Beam (2), Light Screen (2), and Reflect (2).

This is a total 13 RT, leaving me with 8.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 7)

Top