Deoxys-S Tiering Discussion

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Just a question from an inexperienced player, would Brick Break help defeating this speedy alien demon?

I know you lose a coverage move by running something as weak, but say that you can get your Metagross in on it and fire a Brick Break, which crushes the screens, and hits Deoxys for some minor damage (in the range of 20 %). The next turn, unless Metagross finds itself KO'd by HP fire... dang, argumentation self-failure...

Anyway, a Meteor Mash would finish off a kind Deoxys. If it is weakened beforehand, one could take one HP fire, KO with Meteor Mash, and Brick Break whatever comes in on the next turn. Though, the chances of that backfiring are massive, given Metagross' speed...

But seriously... is it THAT hard to KO? I've ran a few calculations, and they all seem to indicate that it would at least waste one Pokémon if you decided to take it and the screens out, as that would require two turns in all but the most extreme cases (I guess a sufficiently boosted Conkeldurr or Machamp could OHKO it with Brick Break behind screens, but in order to get to that point, the Deoxys player must have screwed up pretty badly).

Now well. We always have Trick Room...
 
How is it overcentralizing? It didn't force people to use Espeon or even Brick Break on their Scizors. Most people that are using Espeon are using it in tandem with Baton Pass. It's not like people are resorting to mixnite to deal with it like in Gen 4 or using Scarf base 105 Pokemon.

Second of all, it can be stopped. Like Ningildo said, Zoroark can stop it before it gets a screen up with a Scarf Night Daze/Dark Pulse. Illusion only helps it accomplish this goal. Things like CBnite and CBScizor can limit it to one screen. Spiritomb can also limit it to one screen. Infiltrator is just a bonus.

Oh no. You want to bring more instability to this metagame? Thundurus was broken as hell. You can tell by the recent drop in Gastrodon usage, too.
CB Nite and CB Scizor don't limit him to one screen.He can take 1 CB Outrage and then set up the second screen or SR.
Scizor also fails to 2hko most of the time with 2 BP(one before Reflect and one after).
 
CB Nite and CB Scizor don't limit him to one screen.He can take 1 CB Outrage and then set up the second screen or SR.
Scizor also fails to 2hko most of the time with 2 BP(one before Reflect and one after).

Yeah, you're right. He can take 2 CB Extremespeeds. Mixnite usually stops it, though. It's a really good Pokemon. Idk why people don't want to use it. If Deoxys is so much of an issue, why not use it?

Honestly, when I see that people aren't using such good sets like that it makes me think that people just don't want to adapt to the new metagame and just want to get rid of Deoxys-S when there is a viable answer to it right in front of them.
 
It's completely obvious that any given team is unlikely to be prepared for every threat in the game, and it should follow that not every moveset variant can be accounted for either. To say that Deo-S can rip apart the game in the manner you've suggested is more of a manifestation of that rather than its sole ability to just wreck everything. Unpredictability in a Pokemon and having access to viable, off-standard movesets alone doesn't make it broken unless it's just completely impossible to check/defend against (whereas all you've shown is that certain would-be counters are getting OHKO'd by surprise attacks).


That's an interesting point, but what reliable way do we have to scout its moveset? Maybe each different variant of Deoxys-S has its own counter, but in order for the right counter to be used, you have to know which one.....

That's where the unpredictability argument is coming in. You, as another poster eloquently put it, have to guess. You can't counter Deoxys-S. You can only counter one its specific sets.

I think the safest guess is using taunt to try and snuff out the support sets. But using taunt as a scouting maneuver just sounds like a bad idea, when another common set is the LO all out attacker.

I don't know if it should be banned. All I know is:

1. It's extremely common, because it's extremely effective.
2. It's getting more common as we ban other threats.
 
From what I've been seeing, the set people have been saying is the most problematic is the duel screen set, which isn't going to work if Deoxys is choice-locked. Besides, Froslass, Azelf, Alakazam, Gengar, Persian, Whimsicott, Floatzel, Ambipom, and Sableye all have Taunt to get past that issue, though I admit that in most cases using two moveslots for Taunt and Trick might be a bit much (definitely don't see a problem with it on Sableye since the only moves it really needs generally are Recover/WoW/Taunt, the others might have a bigger problem). I'm also pretty sure a bunch of them get Magic Coat (though that faces the same issues as Taunt), and you can always switch in a Magic Bouncer at that point to make the hazard count 1/1.

Edit: Just realized non-prankster taunt won't outspeed after Trick. The point still stands though since you have Prankster Taunt, Magic Coat, and Magic Bounce to send back or stop those spikes. In addition, if you send in a rapid spinner Deoxys can no longer smash it with whatever attack it's running, since in the situation you gave it's locked into another move. Also, a choice locked spiker seems a prime opportunity for sending in a set up sweeper of some sort.

Using Trick is an even worse way to deal with Deoxys-S this generation, since he is allowed to switch his move after receiving the scarf. So if you Trick and he uses SR, he can switch to Spikes afterwards.
 
As mentioned previously, I just think that Deoxys S is just to versatile. His offensive stats are just good enough to be used, and his movepool is unmatched by an other mon in OU. He's also very difficult to counter, as u need either Jirachi or Bronzong to take on his offensive variants, and he's almost always guaranteed atleast two layers of some kind of hazard when using the support set.
 
I'm gonna put this in simple words, banning usually focuses on pokemon that over centralizes the metagame (by either packing certain counters that weren't OU before or pairing him with other non OU pokemon because of his power) or cannot be stopped from doing it's job.

Deo-S is both these things. For example, the only real counters to Deo leads that completely stop it from doing it's job at laying hazards/dual screens is Espeon and..well that's it. You could run Mental Herb Jolly/Timid Deo and bet on the speed tie to favor you, but then again there's no telling whether or not it's gonna use SR instead of taunt anyway.

Also, after laying down hazards scarf Terra will be there to wear down your team or Scarf Gengar will take down your spinner and then it's all over really.

We have two solutions, either Ban Deo-S or bring back Thundurus, yes you read that correctly bringing back an Prankster that can actually be used in OU is a solution.
You just gave 2 pokemon who could be used against Deoxys-S...
Both can 2HKO (Gengar has a 50% ish chance to OHKO, if it wasn't for the Sash) the Lead set, meaning it can only lay one layer of Spikes or just SR.
The LO set just gets wrecked, while the Dual Screener can at max set up one screen, though only Gengar can do that.
"Oh, but they didn't stop it from doing it's job!"
Yes, they didn't.
Instead, they forced it to do it's job bad, or possibly not even let it do it, in the case of the Dual Screener vs Gengar.
And bringing back Thundurus?
How will that help the game from being "overcentralizing"?
Considering Rain HO will dominate once again if so...
 
Why are we discussing how to kill it? That was never the point. It has piss poor defenses health and meh-ish attack. The point is how no one can stop it from setting up hazards or screens leading to the pleathora of deo + 5 sweepers\set ups team that are rocking OU right now.

Thundrus being a solution lies in its priority t-wave, so even if doe set ups a bunch of scarfed or effin speedy pokemon won't eat your team for breakfast while you figure out to get rid of scarf gengar or break the screens before gorebyss smashes and passes.

I mean really screens, paraflinch rachi, gorepass, ns night, lucario\scizor is all what one needs to ladder these days. And if I recall correctly we didnhave a shortage of ground pokemon and we have lots of them in play now.
 
somebody logical said:
Just a question from an inexperienced player, would Brick Break help defeating this speedy alien demon?

Yes.

the guy above me ^_^ said:
I mean really screens, paraflinch rachi, gorepass, ns night, lucario\scizor is all what one needs to ladder these days.

The ladder doesn't mean much. Anyone can ladder with HO, but it's a lot harder to win tournaments or ladder matches against top players with such a cookie cutter team. Standards win ladder matches, innovation wins the big matches (Too bad I suck at innovating D:)
 
Thing is, why would you lead with Rotom if you knew you had something better equipped for handling Deoxys? If anything, that disadvantage at the beginning was your fault. I doubt you looked at team preview to see that the rest of his team is filled with bulky mons like Celebi, blastoise, and reuniclus. Therefore, the DS set was out of the question so what was your reasoning for pitting Rotom into a Pokemon that is known for being able to OHKO it when there was a better response for the suspected set?

Yes, Azelf can be outsped, but it's not the only DS user out there. There are more that have advantages that Deoxys-S doesn't such as Magic mirror and Memento to name a few. If it's the DS set that is being targeted as a Uber, then why is it just Deoxys and not the other DS users as well since they can provide the same situation DS Deoxys can consistently, too.

Well actually, you still never really know.

My Rotom is physically defensive so if the Deoxys was standard and just had Superpower and HP Fire, my Rotom would've performed better against it than Heatran would.
 
Still, you know Deoxys can learn Psycho Boost, so knowing that, why would you put Rotom in against it knowing it can OHKO you when you can play it safer and just use Heatran, even if Rotom gives you a slight advantage. Idk, I guess I'm more of a conservative player, but the beginning of that battle just didn't seem as well played to me as it could have been. :/

And no. No one is bringing Thundurus back. It was banished to Ubers for a reason. Convince the people in charge of tiering to bring it back, not us. -.-

There are Pokemon that can limit it to one Screen or one Hazard, and these Pokemon are viable eg. Mixnite, CB Scizor, and some other gen 4 antileads. Go out there and use them. Seriously, is one screen too much to handle?
 
Still, you know Deoxys can learn Psycho Boost, so knowing that, why would you put Rotom in against it knowing it can OHKO you when you can play it safer and just use Heatran, even if Rotom gives you a slight advantage. Idk, I guess I'm more of a conservative player, but the beginning of that battle just didn't seem as well played to me as it could have been. :/

And no. No one is bringing Thundurus back. It was banished to Ubers for a reason. Convince the people in charge of tiering to bring it back, not us. -.-

There are Pokemon that can limit it to one Screen or one Hazard, and these Pokemon are viable eg. Mixnite, CB Scizor, and some other gen 4 antileads. Go out there and use them. Seriously, is one screen too much to handle?

CB Nite can 2hko through screens. I've done it to many times to count.
 
Come to think of it... without entry hazards, Deoxys-S can be forced out by F.E.A.R.. Then again, relying on F.E.A.R. isn't exactly the way to climb the ladder.

Max Speed Ninjask outspeeds Deoxys-S with a neutral Speed nature, and 2HKO's with Infiltrator (or Speed Boost, if Deoxys hasn't got the Screens up) using X-scissor, perhaps even OHKO if Deoxys has taken Life Orb AND entry hazard damage (or doesn't invest in Defense, for some reason). Max Speed Deoxys-S will still be outsped if Ninjask is carrying a Choice Scarf (did anybody say "overkill"?). However, good luck finding a use for Ninjask after Deoxys-S is gone...

Then, I guess Wobbuffet could come in on Deoxys, and... yeah. Encore or something.

Porygon-Z with Focus Sash will decimate Deoxys-S with Hyper Beam. Without Light Screen up, even Tri Attack will blast it apiece.

Explosion could blast the pesky alien back to where it came from. Slap a Choice Band on Metagross and Deoxys would be blasted into low orbit, perhaps even if Screens are in play (that is assuming some prior damage).

Sharp Beak Natu can potentially 20HKO it with Peck as well, even with Reflect up. Perhaps worth checking out?


Summa summarum, looks like the "counters" to Deoxys are either purely situational, or merely suicidal, and they won't be able to take it down before it has done its job. Most other Pokémon can be promptly shut off with the proper counter/move, but it looks like Deoxys can't be stopped before it has done its trick. After screens and Spikes and all that jazz are set up, Deoxys is dead weight anyway, so it might as well be KO'd, in most cases.

I'd say it's an Uber.
 
Still, you know Deoxys can learn Psycho Boost, so knowing that, why would you put Rotom in against it knowing it can OHKO you when you can play it safer and just use Heatran, even if Rotom gives you a slight advantage. Idk, I guess I'm more of a conservative player, but the beginning of that battle just didn't seem as well played to me as it could have been. :/

And no. No one is bringing Thundurus back. It was banished to Ubers for a reason. Convince the people in charge of tiering to bring it back, not us. -.-

There are Pokemon that can limit it to one Screen or one Hazard, and these Pokemon are viable eg. Mixnite, CB Scizor, and some other gen 4 antileads. Go out there and use them. Seriously, is one screen too much to handle?

Those will still do almost nothing to Dual Screens Deoxys. With the right screen up it can avoid an OHKO on literally everything. To beat it you have to outspeed it and hit it hard enough to kill it. The former is extremely hard to do in its own right. This leads to using things like Scarf Zoroark that have no viability other than to check Deoxys-S.

The guy above me has pretty much the same point as me. The list of counters is reasonable, but the list of viable counters is very short.
 
Still, you know Deoxys can learn Psycho Boost, so knowing that, why would you put Rotom in against it knowing it can OHKO you when you can play it safer and just use Heatran, even if Rotom gives you a slight advantage. Idk, I guess I'm more of a conservative player, but the beginning of that battle just didn't seem as well played to me as it could have been. :/

That was more conservative. More often than not lead Deoxys-S have Superpower as their attacking move to deal with Tyranitar, so leading with Heatran is far more risky.
 
There are Pokemon that can limit it to one Screen or one Hazard, and these Pokemon are viable eg. Mixnite, CB Scizor, and some other gen 4 antileads. Go out there and use them. Seriously, is one screen too much to handle?

This pretty much sums up the whole argument. And everyone cut the "Wah its sooo unpredictable!!!" bullcrap. Mew is unpredictable. Smeargle is unpredictable. Politoed is unpredictable. Are any of those broken? Hell no. ANYTHING THAT CAN RUN MORE THAN TWO SETS IS UNPREDICTABLE.

Also, Team Preview exists to further that point. Is the Deo-S in the lead spot? Good, 99% of the time, its a hazards/screen Deoxys. Is it in the middle of the team? Its an offensive Deoxys. And don't say "but people can just switch it around and fool you with a hazards Deo in the middle of the team" because NO ONE DOES THAT.

And this entire thing goes back to the "is Baton Pass broken" argument. Are you prepared for it in the slightest? Oh, you are? That's nice, its not broken at all! Saying Daul Screens is broken is honestly laughable. Use a Haxorus. Use Brick Break on your Toxicroak over Drain Punch. Use Brick Break on Scizor. I don't care. And hazards? Hi, I'm a Starmie/Donphan/whatever, I have Rapid Spin and something to deal with Gengar/Jellicent. And the offensive set is just no. It has 95 base Sp. Atk. Let me repeat that, 95 base Sp. Atk. There are very few offensive pokes who can actually survive on those kinds of stats, and those are: Cloyster, Ninetales, Politoed, Virizion, and Scrafty. Now lets take away the pokes who can reliably use stat-boosting moves: Ninetales, Politoed. Now lets take away pokes who are only OU because of their abilities: -

And don't say "but Psycho Boost is sooooo good!"
Hi, I'm a Scarf Latios. I also outspeed everything in the meta and can hit with Draco Meteor, a move with the same BP and coming off of a better offensive type, only I have base 130 Sp. Atk

And you really think banning Deoxys will change anything? HO will turn to another poke, who can reliably set up screens as well, is very good with hazards, and won't force the player to play 5-6:
images


EDIT: About how it fits the support characteristic, have we not realized yet that that characteristic has pretty much been declared null and void? Look at the list of Ubers. The only two that aren't offensive juggernauts are Lugia and Giratina-A. However, they're not support pokes, they just plain wall the crap out of everything. Then we come to Wobb and Mew. Why were they Uber last gen? Because Wobb can support the sweepers by trapping and killing anything while Mew can do anything it wants. Now note that both of these are no longer even OU. Don't bring up "oh, the power creep did that!" because that's BS too. If you can handle your own in Ubers, you can handle OU.
 
Ok I've been using and fighting against this thing alot recently and in the past, with all three of its main sets and some other powerful stuff like cosmic power. (lol???) I've decided that it's not broken. It's good, really good, but not broken. You should have a plan against them. Chople tar, specially defensive CB zor, and espeon with shadow ball are really effective against it. Bulky steels that don't have easily exploitable 4x weaknesses can also deal with it rather easily. Jirachi, protect 252 hp tran, ect. It will setup screens, but alot of things can do that too...This isn't to say it isn't capable of setting up alot of hazards, but it isn't entirely game winning. The biggest strength it has is its uncertainty. You lead with rotom and get OHKOd by psycho boost. You try u-turn and eat hp fire. It's more of being prepared to deal with it. It is a wallbreaker with life orb, treat it as such. You will lose pokemon by haphazardly throwing things at it. Dragonite is much more ridiculous, but that is for another thread and another time.
 
Those will still do almost nothing to Dual Screens Deoxys. With the right screen up it can avoid an OHKO on literally everything. To beat it you have to outspeed it and hit it hard enough to kill it. The former is extremely hard to do in its own right. This leads to using things like Scarf Zoroark that have no viability other than to check Deoxys-S.

The guy above me has pretty much the same point as me. The list of counters is reasonable, but the list of viable counters is very short.

More often than not you're going to Reflect or Taunt on a Dragonite in fear of a Dragon Dance or CB Extremespeed. Don't lie. Even if you Light Screen, Draco Meteor is doing ~50%. Enough for Extremespeed to finish it off on the non boosted side. Mixnite is pretty much a full stop to Deoxys. :/

Also, Scarf Zoroark is a fantastic revenge killer that is completely viable. Illusion lets it disguise itself as something seemingly harmless letting it get off a revenge kill much more reliably than say something like Scarf Rotom-W.

The list of viable counters is pretty short, but does it matter. You're not supposed to "counter" (switch something in take a hit and force out/kill) a Support mon. You're supposed to stop it from ever supporting which, tbh can only be done by the use of Taunt.

Also, how is leading with Heatran risky if you know Deoxys can't touch it (remember he said his heatran was bulky) ? Yeah, Superpower did 58%, but you OHKO it in return. IMO, it's better to lose 58% and kill Deoxys than to risk losing a Pokemon to Psycho boost. js.

Edit:
Also, Team Preview exists to further that point. Is the Deo-S in the lead spot? Good, 99% of the time, its a hazards/screen Deoxys. Is it in the middle of the team? Its an offensive Deoxys. And don't say "but people can just switch it around and fool you with a hazards Deo in the middle of the team" because NO ONE DOES THAT.

Waterwarrior, I'm not arguing with you here, but I'd rather look at the whole team before deciding what set Deoxys could be.

For example, you see a Deoxys (doesn't matter what position it is in, first third, w/e) and 5 well known sweepers (most on one side of the attacking spectrum). It's pretty safe to guess DS Deoxys. If you see a team that is primarily Offensive, it is safe to guess Offensive Deoxys/hazards Deoxys. Take a look at the team carefully before deciding what set it could be is all I'm saying, as the members can easily hint at the set it's running. ;)
 
CB Haxorus used Dual Chop. Bam.
If it taunts on the first turn, which is the safe play, its dead.
If it uses SR, it's got one hazard up, and its dead.
Even if it reflects on the first turn, it'll still be limited to 1 layer of SR.
 
Can I just chime in again to say:

It doesn't matter what counter you can think of. It doesn't matter if that counter can stop it from Screens.

What matters is that you can't expect everyone to carry that counter. I don't use a CB Haxorus with Dual Chop on every single one of my teams, for example. We can't all be expected to run a Deo S Counter on every team, since most of these counters are very very situational (if not all of them). Who, before this thread, even considered running Brick Break on anything? The fact is, if I have to pack a specific counter with one niche set just to stop Deo S, on every single one of my teams or play at a disadvantage from the start, then that's Über in my books. I hate to use this word, but that is over centralising to me. When you are actually so effective that other teams have to carry a niche counter to you just to avoid playing at a disadvantage, that's having too much influence for me.

Secondly, I've not seen a single counter this entire thread who can tell me that it can stop a Deo S from setting up any hazards, against a competent Deo S player. Everything has been "it limits Deo S to one layer!". Well yeah, but that's all it needs, and when you need a dedicated counter to keep it to just one layer (I.e. your dedicated counter doesn't even counter it), that's not really something that can be countered, only held back slightly.

*oh, and I've left all the stuff I've already stated in my other posts out of this one, otherwise it would be way long. So read those before saying I've left something out, okay?
 
honestly reading through these posts, i believe i should change my opinion. After seeing the points of view from others, i am convinced that deoxys-s has material to be broken. In a way other pokemon have been banned, deoxys-s should be banned because of a different reason. while deoxys-s isn't solely broken based on its attack power, it does have the tools to abuse them to a high extent. When some1 says that deoxys-s is predictable, it honestly isnt. Out of the 3 of the sets, each one runs its own unique attributes to benefit the team. While it is easier to guess the set its running because of team viewer, a wrong mistake could lead to the game. The LO set, doesn't have the power to be broken, has the ability to outspeed almost anything and its movepool is enormous. hitting so many things super-effectively, turning his modest base attack powers into hard hitting trucks. When saying there are checks and counters to deoxys-s, it doesn't matter because 90% of the time deoxys-s gets the job done better then anything else. just looking at the stats, his defenses arn't pathetic, so he can usualy live most priority moves, his sp.att, and attack may not look frightening, but combined with his enormous movepool it becomes extremely effective. And lastly its speed. It is in a tier of its own. The closest pokemon to outspeeding it is ninjask, which is only seen on bp teams. Deoxys-s is able to be abused by HO teams, or just anyteam that wants/needs sr,spikes,or screens to use. Doexys-s manages to do all of these things effectively. this pokemon(deoxys-s)i believe, should be banned because of its ability of surprise, and utility.
 
Deo-s is a p cool pokemon, and I'm pretty much on the fence about him.

Deoxys-S is unpredictable (dont flame let me reason) in the fact that if you switch the wrong pokemon in you'll end up losing one pokemon.

Alright, I'm gonna go over my favorite set, Offensive LO first.

What does offensive LO have?

-Ability to switch attacks
-Blazing speed
-shares similar attack stats to scarfers factoring in LO
-Good revenge killer

Alright, so you guys seem to think that Deoxys-S is a sweeper. It's not. It's meant to take out weakened pokemon. You also have the ability to switch through four attacks and have one of the most diverse movepools in the game, bar Smeargle. You can compare Deoxys-S to Scarf Latios all you want, but they have roughly the same special attack. Apparently seeing "95 base attack" makes you think that it's weak. Truth is, with a Life orb, Deoxys-S has approximately 124 special attack. It can also beat Tyranitar reliably (via Superpower) and can still revenge kill other pokemon after that. In other words, you give up some speed and a little bit of power to have the ability to switch through moves.

LO Deoxys-S: 289 Atk vs 250 Def & 241 HP (140 Base Power): 226 - 267 (93.78% - 110.79%)
Scarf Latios:359 Atk vs 250 Def & 241 HP (140 Base Power): 216 - 255 (89.63% - 105.81%)

see, i even lied, deoxys-s is stronger -_-

however, lo deo isnt really broken since it doesn't have the capability to support a team too much and cant sweep DO NOT BAN

Dual screens

In my experience, dual screens always gets both up and pretty much all the time unless they have like prankster sableye and you don't have magic coat. Really sets up a ho team to sweep, I really dislike seeing this set, especially without thundurus and excadrill in this metagame anymore. BAN

"Lead":

Rocks and spikes are ridiculously easy to get up with this set, there's absolutely no way you can prevent deoxys-s from getting up. Spinning is also very hard, especially with such strong cores like ferrocent. Really centralizes the metagame and makes it boring to play in. Almost seems like Dpp OU + Deoxys-s :/

BAN

Overall I want deoxys-s to go but tbh i could go either way.
 
Timid max/max LO Deo:
289 * 1.3 = 375 SAtk
504 Spd

Timid max/max Scarf Latios
359 SAtk
350 * 1.5 = 525 Spd

375 total SAtk is the equivalent of 138 base SAtk.
504 total Spd is the equivalent of 103 base Spd scarfed.

Just for comparison's sake.
 
In the rain, I think metagross would counter him pretty well.

The turns could go something like this

Turn 1: Deoxys used reflect (metagross is switched in)
Turn 2: Deoxys used hp fire (metagross used brick break)
Turn 3: Metagross used bullet punch (dead deoxys-s)

I would've suggested scizor for this job but in the rain I'm not sure he can survive 2 hp fires. I'm confident that metagross can, though, as he isn't 4x weak to it.
 
In the rain, I think metagross would counter him pretty well.

The turns could go something like this

Turn 1: Deoxys used reflect (metagross is switched in)
Turn 2: Deoxys used hp fire (metagross used brick break)
Turn 3: Metagross used bullet punch (dead deoxys-s)

I would've suggested scizor for this job but in the rain I'm not sure he can survive 2 hp fires. I'm confident that metagross can, though, as he isn't 4x weak to it.

Bullet Punch isnt going to kill deoxys-s along with brick, that and you need politoed in the lead position, in with case Deoxys could just use Thunder from turn 1 or Light Screen
 
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