Join Date: Mar 2011
Its a sekret
IAR, you get a chikorita as your starter! Nickname it whatever you want.
However, the first time you release it from its pokeball, you are holding the pokeball upsidedown, and inadvertantly injure your pokemon. It becomes unable to use moves with a BP of over 40, and may only use attacking moves. Variable BP moves are NOT allowed.
Professor Elm suggests a rehabilitation program for your pokemon, that will teach it to unlock its abilities.
To unlock the use of moves with a BP of up to 50, solo the entirety of Azalea gym, including Bugsy, without exiting the gym, except once, after beating all the gym trainers. At this point, you may choose to heal your pokemon fully, including all status conditions, then you may use the pokemon center to restore PP. You may use five items total in the gym, four of which must be berries.
In order to unlock evolution, solo Silver in the Burned Tower. You may only use two moves, one of which must be Bullet Seed.
Solo Silver's Sneasel, Haunter, and Typhlosion in Victory Road to unlock the use of moves with up to 60BP, excluding Giga Drain.
In your first run through the Elite Four, you must solo at least five pokemon. Ideally, solo one per member, plus one of Lance's, but if and only if other challenges call for the solo of an E4 member, you may move the solo for that member to another pokemon belonging to another member. This unlocks the ability to learn one support move.
Solo Blue's Gyarados and Machamp to unlock the ability to evolve into Meganium.
Second time through the E4, solo five pokemon in the same fashion as the first time through. This will unlock the ability to use variable BP moves and Giga Drain.
Finally, to complete your pokemon's healing, solo Red's Snorlax. You may not faint, and must use an item every three turns. After this solo is complete, if you use your Meganium in the rest of the battle against Red, you may use whatever you like. No more restrictions.
Oh, and also, for each of your other pokemon, RNG a number between 1 and 3. A 1 means that they must always be lower-levelled than your Chikorita, and a 3 means they must always be higher levelled. 2 means it doesn't matter. You may never challenge a gym leader, the elite four, your rival, or Red if this restriction is not currently met.
Every third time your starter faints, it loses the benefit from the challenge that is farthest away. i.e. the third time, you lose the ability to unlock variable BP moves and Giga Drain. The sixth time, you lose the ability to unlock evolution to Meganium.
You are welcome to teach it moves it can't use yet in anticipation of fulfilling another challenge, but it may only have one unusable move of this type at a time. If you want to eventually teach both Magical Leaf and Light Screen, you will have to pick one to carry through, and one to relearn later, if possible.
If anything is remotely unclear to you, ask me specifically, don't make any assumptions about what I mean.
Also, I just want to see a Vriska challenge. I really doubt I could do a good one.
Also, I get the John Challenge for Seraphinu.