Since there are so many 600BST's out there already...
55HP/124ATK/154DEF/114SAT/82SDF/71SPE
PT: 190.5004 (Excellent)
ST: 101.8349 (Above Average)
PS: 162.8441 (Very Good)
SS: 154.6689 (Very Good)
Final Rating: 337.4199 (Very Good)
HP: Yes, it's on the low side, I know. It's probably the lowest HP stat that anyone has made so far or would even dare to make. But all in all, it adds a little more risk to CAP4. We already have Weak Armour and Illusion (two very distinctly risky abilities indeed), but I'm not exactly placing the proverbial straw that breaks the back of the proverbial camel by limiting HP levels. Besides, with 55HP, Pain Split is an option for a relatively effective means of recovery.
Atk: It's just shy on what you'd find on Gyarados, and we all know that he hits like a truck. That's all I have to say for the moment. But I'll have calcs up in a minute or two, which should help shed some light on the situation... hopefully.
Def: For your information, no... this isn't designed to abuse physical tankiness limits. In all honesty, this was my core statistic, and I've been playing around with the HP just to find a good HP number. What I was after was a base HP value that, along with this titanic defense value, would allow CAP4 to survive a Drain Punch from a 252Atk Adamant Conkeldurr, followed by a Stone Edge, while taking Stealth Rock damage. Suffice it to say that it would be impossible to find such a statistic that could do this without heavy HP investment, but with 252EVs, 55 was the base stat that could do the job.
Sp. Atk: Basically I poured in as much of what I had left for offenses into this stat whilst still keeping that "slight bias to Defense" in check. I must say that I'm reasonably happy with the results. It certainly gives Infernape a run for its money if you actually invest into it.
Sp. Def: Alright, so now I have the 55HP stat. What I needed then was a maximum base Special Defense that would still leave CAP4 to be OHKO'ed by a Spec Modest Tornadus-T's Hurricane, even with 252EVs to HP and Special Defense. That number was, incidentally, 82. Yeah, it looks high, but with a paltry 55HP stat, it shows how frankly pathetically it takes Special Attacks, and that's what we need.
Spe: Not really happy about the Speed value since it's higher than I would've liked, but apparently it needed to be higher than that in order to fit within the BSR limit, which, quite frankly, is too high for my liking. But rather than bitch and complain about it, I'll just adapt to it like everyone else. Moving on, my speed value has already been justified by someone above me, who shares the same value in his stat spread, but there's no harm in justifying myself; With 71 as the base speed stat, CAP4 can outspeed base 130's with a boost from Weak Armour. With 70 as the base speed stat, it just misses out, stopping at 393 total Speed, whilst the 130's troll with 394 total Speed. Of course you all knew that (well, at least that's what I'm assuming). But the middling speed that this Pokemon has will help all 3 abilities shine to an extent, unlike some of the faster spreads that I've seen, in which makes Weak Armour unnecessary and therefore less appealing.
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Colossoil +5 vs 60...ish: The War Saga
Episode 1: A Fresh Start
Episode 2: Wings of Conflict: Coming WHEN IT'S DONE!!
Last edited by Admiral_Stalfos19; Oct 8th, 2012 at 5:40:32 AM.
Reason: Finished justifications. Calcs to come soon
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