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Originally Posted by Fat Annoyer
Since it will take ages for Zebraiken and MMF to finish/describe their teams, I might as well post my AMAZING questions once again. Before you read these, remember that I am very new to the neverused tier and teambuilding in general.
For Zebraiken:
Since you only made half your team (-_-), I'll only ask questions about the first half of your team so far and not post any suggestions or weaknesses of the team since the rest of the team will probably change that, even though Golem seems like a good teammate so far, synergy-wise at least.
- Can you explain your Wartortle set in more detail, especially in how it beats Ghost-types such as Misdreavus? As a noob, I always thought defensive Wartortle was the best Pokemon in NU, but your set might be even better!!!!
- Can you explain the choice of Hidden Power Ice on Charizard? Since I know nothing about this tier, can you explain to me what it hits that would otherwise take out Charizard easily. Otherwise, it seems a bit unnecessary since Wartortle and Sawk already have Ice-type moves.
Sorry about the lack of questions Zebraiken, there weren't many that I could ask that couldn't be potentially covered by other teammates. But once you're done, there will be plenty more (ehuehuehue).
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Misdreavus is really the one common Ghost that it has trouble with, as a) it outspeeds Wartortle, and b) it takes pretty pathetic damage from even max SpA Surf. If you find yourself having difficulty dealing with Misdreavus, using Foresight over Ice Beam is always an option, but I would mostly rely on Toxicing it and then pressuring it with Skuntank afterwards (be careful about Will-O-Wisp!). Frillish is worked around similarly.
HP Ice hits Altaria and is the only real use of the move. Fire Blast / Air Slash are going to be your primary attacks, and Focus Blast hits most of the mons that resist your STAB coverage (Rock-types, mostly). It's more or less a filler move, so feel free to use whatever you like if you don't wish to use it.
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Originally Posted by Fat MMF
let me be the first to say.....FUCKING FINALLY! I'll get the next one going next week but until then enjoy Zeb's lengthy post :)
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SORRY
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Originally Posted by Fat WillSO
Excellent analysis of your team building process Zeb, really enjoyed it. I can't wait to see your take on other playstyles in the future.
I'd advocate using Thunder Wave on Regirock as opposed to Ice Punch, your team already has numerous ways of beating Golurk including luring with Rapid Spin and nailing with Surf.
@MMF, can you explain your choices in your team?
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That's true, yup. It does also help deal with Torterra, who really likes to switch into Regirock (and actually does a number to our defensive core), and is the only SR setter who can't be easily spun on by Wartortle as it fears Wood Hammer. It's simply a matter of personal preference, really. And thanks for the compliments, I really appreciate it!
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Originally Posted by Fat Agent Dell
Good stuff Zeb on the team with a very well-detailed analysis enough to explain the completely synergy and win condition of the team. I'll definitely try it out some time.
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THANKS DELL :)
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Originally Posted by Fat FireMage
Zeb - What notable hits can Wartortle take with those EV's to ensure it can get a spin off, so Charizard can come in for a second time if it's forced out? and can more be invested into speed if it needs to be (would it be wise to do so)?
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It's simply hitting a common Speed number (outruns 0 Spe Alomomola) and dropping the rest into bulk and SpA. As such, there aren't any specific attacks that it's EVed to take, although you can play with the EVs if you like. You can certainly invest more in Speed if you wish, especially given how much tries to out-creep Golurk and friends. Again, though, that's up to personal preference. You can stick to the lower end of that Speed-creeping and do just fine.
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Originally Posted by Fat FLCL
I'd suggest changing Amoonguss' EV spread to 252 HP / 156 Def / 104 SDef with a Calm nature. This still allows it to take Special Attacks reasonably well, always surviving a boosted Gorebyss Ice Beam before Stealth Rocks, but gives Amoonguss the bulk needed to take things like CB Sawk Earthquake. This is very important since Amoonguss is probably going to be your initial switch-in to Sawk, unless you're really gutsy. It also lets you survive a boosted Megahorn from Life Orb Samurott, which is crucial as well.
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This is true and should probably be used, haha. Thanks for your thoughts, FLCL. :>
I've still got to answer Annoyer's upcoming questions, so I'll wait for him to post those and then I'll give a few brief thoughts on potential changes after some playtesting, just to give you guys an idea on what I do after some matches (especially since I said this was the most important part of teambuilding, after all!).