23:59 Zt Happy New Year to dogfish's ass.
23:59 Zt GMT +8 is in 2013.
23:59 afkfish44 congrats GMT+8
00:00 afkfish44 I'll see you in 8 hours
00:00 Zt :>
... ...
00:04 Pwnemon obj i just wanted to say idk about your method
00:04 Pwnemon it would probably cause massive inflation
00:04 Pwnemon do you think a round of triples is really worth more than a raid round?
00:04 Objection well, like i said, the actual numbers can be adjusted
00:05 Objection but i do think singles are worth 1 UC per round, doubles are worth twice that and triples and higher formats are worth more than twice that
00:05 Zt Actually, IAR's second proposal is pretty solid - a single action worth approx. 0.1 UC per round isn't that bad.
00:06 Zt And IAR did make adjustments to scale up pay according to match size.
00:06 Objection i mean, the average length of a 1v1 is about 2 rounds and the current system says 1v1s is 2 UC
00:06 Objection so it makes sense that a round of singles is worth 1 UC
00:06 *** Rediamond joined #capasb
00:06 Zt Add in KOC bonus even for matches less than 3v3 with IAR's second formula?
00:07 Pwnemon i like iar's method better
00:07 Pwnemon for example
00:07 smashlloyd20 what are we depating
00:07 Pwnemon http://www.smogon.com/forums/showthread.php?p=4521485#post4521485
00:07 Objection from the sounds of it pwne
00:07 Pwnemon next round is literally going to be two actions
00:07 Objection it's more that you like the numbers in IAR's method better
00:07 Pwnemon N OT 2.5 uc
00:08 Pwnemon no, i like the fact that it goes by action instead of round
00:08 afkfish44 I'm more partial to IAR's method - there used to be a time when a 1v1 was worth 1 RC and nobody was complaining then 9.9
00:08 Objection i don't think we should be making battles worth less than what they are right now
00:08 Pwnemon i like iar's method because by-action is a more solid method than by-round
00:08 Zt Obj - well, IAR is right about one thing - RPs should pay more than Towers.
00:08 Pwnemon since rounds can be very long or very short
00:08 afkfish44 I prefer by-action as well, which I brought up when by round was discussed
00:09 Objection it's also harder to calculate
00:09 Pwnemon meh
00:09 Objection i mean most of the time a round is going to have the full number of actions
00:09 Pwnemon only in singles
00:09 Objection but when you have a triples round with 2 pokemon getting KO'd in action 1 and another 1 getting KO'd in action 2 or something like that
00:10 Objection the other thing i don't understand about IAR's system is: why truncate?
00:10 Zt Consistency.
00:10 afkfish44 I disagree with truncating
00:10 Zt His answer.
00:10 Zt iirc a lot of RP payouts truncate, I think?
00:11 Objection you can be consistent by not rounding it at all
00:11 Objection or always rounding it up
00:11 Objection tbh, if either IAR's or my proposal goes through
00:11 Objection RP payouts will need revising
00:11 Pwnemon rp payouts have always needed revising
00:12 *** LightWolf joined #capasb
00:12 Objection well then
00:12 Zt Remember the line between farming and fair pay, though.
00:12 Objection right, which is why i would support no rounding
00:12 Objection that way, you're not getting payment based on reffing more or fewer actions than what you actually reffed
00:13 Pwnemon but decimal uc ;_;
00:13 Objection hey
00:13 Objection if approvers can keep track of 0.1 of a UC
00:13 Objection you refs can too
00:13 Zt Then make all UC payouts (refs, approvers, whatnot) without rounding at all?
00:13 Zt Voila consistency
00:13 Pwnemon well it'd actually be .05 uc
00:14 Objection pwnemon: how do you work out 0.05 UC?
00:14 Zt IAR's second proposal.
00:14 Pwnemon look at iar's proposal 2
00:14 Objection he made a second one?
00:14 Pwnemon or wait no, .02 uc
00:14 Pwnemon yea
00:14 Zt (# of mons per side divided by either 50 or 100)
00:14 Pwnemon where you adjust the payment by action based on the amount of pokemon
00:14 Pwnemon so if it's a 6v6 you get more per action than a 1v1
00:15 afkfish44 let me go and read that -_-'
00:15 Pwnemon i'd prefer normal rounding rules
00:15 Zt Pwne - can you c/p the formula here?
00:15 Pwnemon like
00:15 Pwnemon if it's .5 you round up
00:15 Pwnemon is that that damn hard
00:15 Objection IAR might argue that's inconsistent
00:15 Objection but ok, even if it goes to 2 decimal places
00:16 Objection i'm sure we're all good enough with numbers to be able to handle it
00:16 Pwnemon and lay on your floor
00:16 Pwnemon is rounding really that fucking hard
00:16 Pwnemon inconsistent my goddamn ass
00:16 Pwnemon it's half a fucking uc
00:16 Objection is not rounding really that fucking hard?
00:16 Pwnemon it's harder than rounding
00:16 Pwnemon i can't buy anything with .27 uc
00:16 *** Caffie joined #capasb
00:16 Pwnemon ¬_¬
00:16 Objection but if you then get another .73 UC
00:16 Objection then it makes a whole one
00:17 afkfish44 Pwnemon, approvers have stopped rounding their stuff
00:17 Pwnemon maybe SOME OF US are OCD and don't like having ugly decimals that they'll never be able to get rid of
00:17 Objection you deal with ugly decimals in damage calculations all the damn time
00:17 Pwnemon besides rounding will even out in the end
00:17 Pwnemon yes but they round at the end of the round...
00:17 Objection Pwnemon: not if you get multiple .5s
00:18 Pwnemon its not like always rounding up or always rounding down
00:18 Objection rounding gives more profit in that case
00:18 Pwnemon if you round normally, then you'll end up breaking even
00:18 Pwnemon obj what are the odds that someone just always happens to get exactly .5 uc from a reffing
00:18 afkfish44 I want to go and fiat something into the "In case of player DQ" that it's mons sent out and not mons KOed
00:18 Pwnemon even if they do, it's an extra 1 uc every 2 reffings OO BOY O NO
00:18 afkfish44 then work from there
00:18 Objection and either way Pwnemon, in reffing you still have to work out the unrounded total damage
00:18 Objection before you can round it
00:19 Pwnemon yes, i'm actually not retarded
00:19 Pwnemon ¬_¬
00:19 Objection well then, if you can do it in damage calculations
00:19 Objection you can do the exact same thing with your UC
00:20 Pwnemon but at the end of the day is it that bad to have a nice clean number
00:20 Objection is it that bad to have a nice accurate number?
00:20 Objection (and if you're going to claim that clean is better, i'm afraid i cannot agree with that)
00:20 Pwnemon well according to deck, it is
00:20 Pwnemon because WE ROUND POKEMON HP
00:21 Objection actually these rounding rules weren't deck's idea
00:21 Objection they were SDS'
00:21 Pwnemon oh
00:21 Pwnemon right
00:21 Zt Okay, this argument is derailing from ref payouts, to whose idea it is about HP.
00:21 Objection (and tbh there needs to be a lot less decimal phobia around here anyway)
00:21 Pwnemon deck was the one who put in rounding rules that rounded at the end of every ATTACK
00:21 Zt Stop.
00:21 Zt Please.
00:21 Zt Take a breath.
... ...