Hello there, Smogon. Intergalactic here with my fourth RMT, first of the new year, and probably the last for a good while. Big loss. But anyway, returning to Smogon after a couple of weeks otherwise preoccupied only to find that a ban on Genesect had been put in place was a surprise, and not a pleasant one at that. I'd had a team in the works built around a Genesect set, something that nothing else could replace. I'd not had a chance to post that before I left for a while, so it was obviously time to make a new beginning with something else.
Even with Genesect gone, the concept of stall teams, still my personal favourite, faces a challenge with the new hard-hitting Dragon-type in the tier - Kyurem-B, of course. It has things able to slow it down, yes, but it's hard on anything you can put in any team. As with my last RMT - Son of Hyperion - I wanted to aim more towards the offensive side of battling, still having not had much experience with it - nowhere near as much experience as I have with stall teams, anyway. Able to use Garchomp to good effect in my previous team, I decided that it was again going to be the lynchpin of the team.
Now, when I say that I want to aim for an offensive team, I took that head-on this time, no playing around with new Pokémon, or testing weather and how it changes battles in my favour like last time. This was going to be a, hopefully, full-on hard-hitting team, with the ultimate aim to put as much pressure as possible on the opponent in as short a time as I could. Without wanting to resort to a generic-looking Hyper Offensive team, I would decide to not go down the route of using a Deoxys-D, or abusing xDragxMag in any way (not just because I have a personal vendetta against all forms of Deoxys).
I've said before, I am by no means a good battler. I can make teams that seem to work on paper, hell, ones that even work when put into action, but I am not good with using teams that other people see as great. The last two RMTs I've made here, I've only been able to ladder as high as ~1300 on Pokémon Showdown! However, this seems to be a change. I'm still battling poorly, but it's somehow bought me some satisfaction while laddering, hovering around the high-1500s and (very) low-1600s on the simulator under the alt Fries With That? - while it's by no means impressive when compared to any of the huge and successful players of the OU tier here, it's definitely impressive when compared to what I can usually manage with "good" teams. I've not been playing well, so it must be the team, right?
To conclude this introduction, the short etymology of the team's name. I've gotten back into playing The Elder Scrolls V: Skyrim lately (don't worry, there's more meaning to it than that), and one of the quests is named Season Unending, related to a favourite quote of mine from the game. "They may put their weapons down for a moment, but only to gather strength for the next bloodletting. They are not yet tired of war. Far from it. Do you know the ancient Nord word for war? 'Season Unending'... and so it has proved."
[box]I did say this was an offensive team, and that is what I aimed for right off the bat. Considering the current metagame, a heavily offensive approach is probably the best - this is coming from someone that wants to believe stall is still as dominant as it once was - so I got to thinking; "what can I use to form a highly damaging core?" It was an easy question to answer. Terrakion and Garchomp, one relative newcomer that threatens most teams and the defining force of an entire generation, both in OU together. I know how popular teams with two Choice Scarf Pokémon are at the moment, and so I decided that I should try that with a little twist. Not caring too much about Speed, as always, I opted for two Choice Band sets. They don't compliment each other in any way, they don't synergise well at all, but, you have to admit, these two together will be piling the pressure on opponents.[/box]
[box]A habit from the past (probably a good one, to be honest) is needing to have a Rapid Spinner in every team, even if the team isn't that bothered by entry hazards. Honestly, every team should have one. Out of all the Rapid Spinners, only one struck me as being able to do some real damage by itself, and to have some actual Speed behind it as it does - Starmie, of course. This paved the way for a FWG core in the middle of the team, wanting at least a respectable backbone for the team to fall back on.[/box]
[box]Originally suggested to me by Trinitrotoluene for the team that came before this (it took to the sidelines after a while, putting it aside for this), Celebi is an amazing answer to Pokémon such as Rotom-W, Breloom, rain teams in general, and most Keldeo sets. I'd never noticed before exactly how much raw bulk this thing has, with a great recovery move to back that up. Not only that, but it's actually able to chip away at opponent's HP well enough, usually netting at least one KO per battle. With an offensive core so obviously outsped by Pokémon such as Gengar, Starmie and Tornadus-T, the paralysis support that it could bring was definitely welcome, and made it possibly the most useful member of the team in many situations.[/box]
[box]A Steel-type was definitely needed, as they are in any team, and Heatran was of course chosen to complete the nice little core I had going. Instead of opting for a specially defensive set - that job was taken well by Celebi - a more offensive set was called upon to fill the slot. Having used defensive sets and semi-gimmick Specs sets in the past, I wasn't initially sure what to expect from this somewhere-in-the-middle combination of the two, but it was a great set to choose in the end, and being a great way to beat two Pokémon that usually take a pleasant evening stroll through my teams - Breloom and Scizor - was perfect. People seem to forget exactly what outspeeds their Breloom an Scizor when invested in an unusual way, and they end up paying for it.[/box]
[box]Now, this slot took some deciding, and it ultimately wasn't me that got it right. At first, I decided that the best way forwards was to simply add more power and a late-game cleaner (moreso than Garchomp and Terrakion), which lead me to assuming RP Landorus-T was right for the job. I won't say it did badly, because it didn't, but it wasn't quite working out as well as I thought. Most of the time, the game-changing and game-deciding moments were made by either Celebi or Garchomp/Terrakion, with Landorus-T rarely even seeing action (and usually getting its face kicked in when it did).[/box]
[box]So the last slot needed a rethink, and I decided that, yeah, the team wasn't fast enough. I'd tried to remedy that using Landorus-T, but I needed something with immediate Speed and offensive presence. Noticing that I more often than not had a problem with it myself, I decided to try out a Scarf Thundurus-T, which seemed to work well too. It solved the problem I had when facing faster Pokémon such as Starmie and Tornadus-T, obviously, and the Stealth Rock weakness didn't even seem to hold it back too much. Three Choice Pokémon was something I'd usually do whatever I could to avoid like the plague, but it seemed to work here.[/box]
[box]Feeling relatively happy and confident with the team at that point ("relatively" being the key word), I shared it with Trinitrotoluene, knowing that he's one of the best when it comes to spotting flaws and such in teams. He suggested a change to two slots, which I must admit I was at first rather disappointed with - I thought it was doing well as it was - but I'm glad I listened, because it changed a whole lot for me. He noted that the team lacked serious win conditions, and suggested replacing Terrakion's Choice Band set with a SubSalac, which I'd seen talked about a lot, but never actually used, as well as replacing Scarf Thundurus-T with a Scarf Latios. These two changes managed to net me an admittedly modest peak in the simulator, much to my happiness.[/box]
[box]After the RMT was posted, it seemed that the general consensus was that the team needed a) SDef Rotom-W and b) some kind of Jirachi. Initially, Jirachi was going to be a Scarf set and take Latios' place, but with the persuasion of Shurtugal, the spot was taken by a Choice Scarf Latias instead, doing the exact same job that the Latios that came before it did, but being able to take Fighting-type attacks a little better - which would have been a problem for the team had Jirachi taken the slot as I intended. On top of that, it provides a means to bring a team member back from near-death, something that I can see definitely being helpful.[/box]
Garchomp (F) @ Choice Band
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Dragon Claw
Terrakion @ Salac Berry
Trait: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Starmie @ Life Orb
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Celebi @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Hidden Power [Fire]
- Recover
- Thunder Wave
Heatran (F) @ Air Balloon
Trait: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Latios (M) @ Choice Scarf
Trait: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Draco Meteor
- Surf
- Psyshock
- Trick
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Dragon Claw
Terrakion @ Salac Berry
Trait: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Starmie @ Life Orb
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Celebi @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Hidden Power [Fire]
- Recover
- Thunder Wave
Heatran (F) @ Air Balloon
Trait: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Latios (M) @ Choice Scarf
Trait: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Draco Meteor
- Surf
- Psyshock
- Trick
Garchomp (F) @ Choice Band
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Fang
- Dragon Claw
Terrakion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Starmie @ Life Orb
Trait: Illuminate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Thunder Wave
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Fang
- Dragon Claw
Terrakion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Starmie @ Life Orb
Trait: Illuminate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Thunder Wave
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
[box]I'd be lying if I were to say I wasn't immediately surprised by the effectiveness and power of Choice Band Garchomp. As a rule, I tend to avoid Choice Band and Choice Specs sets on Pokémon - hell, I'm iffy about Choice Scarf sets most of the time - but in all honesty, I do not regret using CBChomp at all. Even only hitting on the physical side of the coin, it finds almost no problem with driving through a defensive threat using only force.
Garchomp is usually the member of the team that I'm most careful in bringing out, even though it tends to be able to take a hit or two before being in any real danger. Between Garchomp and Celebi, stall or bulky offense teams tend to have their work cut out for them in trying to make an impact, the former having little problem in its role as the almost ideal wallbreaker. With a decent enough Speed stat itself, the lack of improvement that a Choice Scarf would bring to the set isn't much of a problem on this team - used mostly for wallbreaking, outspeeding defensive threats isn't that hard.
That being said, it manages to make a stand against a great number of offensive threats too, and put a huge dent in them. For example, Garchomp obviously outspeeds Dragonite and usually manages to do around 90% damage with Outrage through Multiscale. Garchomp is also a help against Pokémon that are more rarely seen that can pose a huge defensive threat, such as Wobbuffet - if one ever comes up against Garchomp, Outrage manages to OHKO.
Additionally, with the paralysis support that Celebi can bring to the table against most common Pokémon - notable ones being Lati@s, Tornadus-T, fast and hard-hitting Pokémon such as them - Garchomp can act as a cleaner of sorts, facing little-to-no threat from these cripples opponents that would normally have the upper hand.[/box]
[box]Trinitrotoluene mentioned that the team lacked serious win conditions even with two Choice Band sets, and introduced me to this Terrakion set, which I thank him for deeply. I'd wanted to steer clear of Terrakion sets that only use its STABs for coverage - the coverage is good enough, true, but I always prefer having a third attack on any Terrakion set - but this set definitely brings an added layer of protection to the team. While I may not use it in the way he intended, as a late-game Pokémon, it finds little problem setting up a Substitute on most defensive Pokémon that the opponent uses, adding to the team's stall-breaking nature.
The higher Speed stat that Terrakion possesses, as well as the (debatably) superior STAB options in Fighting-type and Rock-type, made it the more preferable of the two to sport the SubSalac set, appreciating the Speed boost it brings to no end, enabling it to put Pokémon such as Keldeo, Starmie and Tornadus-T to their ends. Again, Terrakion also appreciates facing down a paralysed opponent, giving it an even greater chance of being able to set up a successful Substitute and proceed to boost its already impressive Attack stat behind it.
While this offensive core might not work as a typical core would - covering each other's weakness and patching up each other's threats - that's not the aim here. The aim is to simply do as much damage as quickly and efficiently as possible, preferably involving forcing a few switches while doing so. The two manage to do this together extremely well, piling the pressure on the opponent with support from the rest of the team until they crack.[/box]
[box]Upon getting rid of Thundurus-T from the team, there was a lack of Stealth Rock weakness, but I'd decided to keep Starmie around anyway, thinking it to be for the best. Entry hazards not much of a hazard at all for the team, it was suggested that a Rotom-W replace it here for a couple of reasons. It was able to slow Tornadus-T down immensely, a Pokémon that could in fact be the largest threat to the team, and work in conjunction with Celebi to spread paralysis throughout the opponent's team (including the Therian).
As Starmie was able to, Rotom-W is also able to help the team's situation against forms of opposing Keldeo, which also threatened to KO the team with powerful Water-type attacks (especially a threat if either Scarfed or Specs'd), as well as being an aid against Drizzle teams in general, again working with Celebi in that respect.
On top of that, it also gives me another good option against Heatran, Hippowdon and many defensive threats in general, something that the rest of the team would greatly appreciate. In all, a seemingly great replacement (on paper thus far, at least) for a team member that I couldn't seem to get rid of myself, and I thank everyone that suggested it for the team.[/box]
[box]While Garchomp is the hardest hitter of the team, I'm reluctant to call it the MVP in most of the battles that it's involved in. That title will most likely go to Celebi, who ends up being my 'lead' the vast majority of the time. The way it can match up against most of the OU tier is impressive, especially against special attackers such as Latios, which always seem to stay in anyway, believing that Draco Meteor can do much damage to the grass pixie. They are mistaken. Specially defensive Celebi is a true thing to behold, able to take some of the most powerful special attacks and heal the damage right off.
Obviously, the main reason Celebi is here is to spread paralysis, a job that it manages to do incredibly well. With the bulk that it brings, it's able to cripple fast and hard-hitting Pokémon such as Latios and Tornadus-T that would definitely be giving the rest of the team a hard time. To give an idea of how much punishment this thing can take, Modest Specs Latios' Draco Meteor does a maximum of 80%, and a Timid Life Orb Tornadus-T's Hurricane fails to OHKO. While it won't be labeled as a counter to the latter any time soon, the scenario in which those attacks are used are always nearing the start of the battle, and end with the opponent finding their precious sweeper paralysed and helpless to the force the rest of the team can bring.
Even with an uninvested Defence stat, Celebi also still manages to pack a surprising amount of bulk there too, with it being my number 1 switch-in on Breloom, which fails to do much damage at all, and that can be either shut down with Thunder Wave or chipped away at by Hidden Power [Fire].
Celebi manages to carry the entire team with ease, providing paralysis support that every member can take good advantage of, while still managing to stay around for a depressing amount of time. It's not uncommon to battle a team that's unprepared for the bulk it brings, allowing it to stay in play for long periods of time as a consequence. I really can't sing enough praise for the help that it beings the rest of the team.[/box]
[box]While an offensive Heatran may be a strange thing to have in a supposed "strong backbone" of a team, it does the job that it's given well. Mostly, that consists of scouting for Terrakion, throwing up Stealth Rocks and netting surprise KOs on any Breloom or Scizor that decide to try to stare it into submission. People honestly seem to forget that this thing is by no means the slowest thing in the tier, giving it a chance to grab some unexpected KOs against unprepared opponents.
The Air Balloon makes Heatran a surprisingly good switch-in to opposing Garchomp, resisting or having an immunity to the most common coverage moves, if only for one turn. This can also be said for any opposing Heatran, especially the more defensive sets, walling them completely and threatening immediately with Earth Power.
While Celebi is able to take on the majority of Drizzle teams, Heatran is able to be a safe bet to face down the Drought teams out there, the sun only strengthening its main attack. Unlike most of the Pokémon on this team, either forced out by Dragon-types or set up on, Heatran manages to hit back well, most of the reason for which being down to its Hidden Power, the number of resistances and immunities it carries with it and the deceptive Speed it possesses.[/box]
[box]The predecessor of Trinitrotoluene's Latios suggestion comes in the form of Latias. A great change that I'm annoyed I didn't spot myself, it does the exact same job that Latios managed to do so well, plus a little more on the side. The team still has a weakness to Keldeo - all sets, essentially - though lessened a little due to Rotom-W's presence, though Latios was going up for replacement. What better to replace it with than something that can do its job equally as well?
With the team suffering as much as it does from Fighting-type attacks - there aren't exactly many resistances here, and almost too many weaknesses - Latios still taking a large chunk of damage from them wasn't ideal. Latias manages to take the same hits a little better, while still being able to hit back nearly as well as the Dragon-type that came before it did. Most importantly, this means that it's yet another Pokémon on the team that can stand up against Breloom and take it down, as well as others.
Sharing mostly the same moveset that Latios had, it still manages to take on Keldeo sets with Psyshock, and hit hard when it needs to with Surf and Draco Meteor, but there's another ace up its sleeve. Healing Wish faints Latias, but heals whatever I send in next - crucially, before it takes any damage from attacks or any entry hazards. Being able to give a Garchomp or Terrakion nearing its end a new chance to shine in the battle, I'm sure will be a huge help in the future.[/box]
So, that's finally it for my fourth RMT. Just a few more words before the boring stuff in the post below. I have to say, no matter how much attention this team gets in comparison to the last couple I've posted, I have had more fun with this than with either of them. In my own mind, this team's not only more fun, but just better than the previous two as well. It's made me happy working on it, battling has been enjoyable, and as I mentioned in the introduction, it's gotten me a vastly improved ranking on the PS! ladder compared to what I could manage with previous teams.
Finally, I'd like to thank anybody that's helped me out with the team, be it creating or battling. Especially Trinitrotoluene, who took the team in only good directions when I asked for help, and Electrolyte for the advice and set suggestions given that I will be testing over the upcoming few days (I have a good feeling about them). Thank you all.