Data GOLD PIKE WORK: UC inside!

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Frosty

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<Frosty> Hey Engineer, did you see my last VM? I want people to do me full movepool mons so it's easier for me to adjust stuff to my liking without having to search for data on 19381694 different places and do 30 profiles or so.
<Engineer> i saw it
<Engineer> i most likely
<Engineer> did not respond
<Engineer> uh
<Engineer> i guess you could
<Engineer> idrc
<Frosty> lovely


Hello folks!

Going to the point here, I need some work to be done to release Gold Pike and Free time isn't helping, so it is taking more time than I would want to.

Because of that I want you people to help me out a bit, in exchange for UC.

Here is how it works:

I need to make profiles of the following pokemon:

  1. Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)

    [noparse]

    Hydreigon ♀

    Nature: Naughty (Atk +1, SDef -1)
    Type: Dark / Dragon
    Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Expert Belt

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98

    Height Class: 4
    Weight Class: 5
    BRT: 22

    Attacks:
    Aqua Tail
    Bulldoze
    Charge Beam
    Crunch
    Dark Pulse
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Pulse
    Dragon Rush
    Earth Power
    Earthquake
    Fire Blast
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Focus Energy
    Heat Wave
    Hidden Power Ice
    Hyper Beam
    Incinerate
    Iron Tail
    Outrage
    Payback
    Protect
    Reflect
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Scary Face
    Signal Beam
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Surf
    Tailwind
    Taunt
    Thunder Wave
    Torment
    Toxic
    U-turn
    Wing Attack
    Work Up
    Zen Headbutt[/noparse]

  2. Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)

    [noparse]

    Haxorus ♂

    Nature: Adamant (Atk +1, SpA -1)
    Type: Dragon
    Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Item: Expert Belt
    Stats:

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21


    Attacks:
    Aerial Ace
    Aqua Tail
    Assurance
    Attract
    Brick Break
    Bulldoze
    Cut
    Dig
    Draco Meteor
    Dragon Claw
    Dragon Tail
    Dual Chop
    Earthquake
    Endeavor
    Facade
    Fling
    Focus Blast
    Giga Impact
    Guillotine
    Incinerate
    Iron Tail
    Low Kick
    Outrage
    Payback
    Poison Jab
    Protect
    Rock Slide
    Rock Smash
    Rock Tomb
    Shadow Claw
    Slash
    Sleep Talk
    Snore
    Superpower
    X-Scissor
    [/noparse]

  3. Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)

    [noparse]

    Chandelure ♀

    Nature: Modest (SpA +1, Atk -1)
    Type: Ghost / Fire
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire Type - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Item: Choice Specs

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Confuse Ray
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Energy Ball
    Fire Blast
    Flame Burst
    Flame Charge
    Flamethrower
    Frustration
    Giga Impact
    Heat Wave
    Hex
    Hidden Power (Ice)
    Hyper Beam
    Incinerate
    Overheat
    Pain Split
    Payback
    Protect
    Psychic
    Psych Up
    Rest
    Return
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    [/noparse]

  4. Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)

    [noparse]

    Syclant ♂

    Nature: Hasty (Spe: +19, Def: -1, Acc: +23%)
    Type: Ice / Bug
    Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ability: Compoundeyes - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Item: Choice Scarf

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 22

    Attacks:
    Aerial Ace
    Avalanche
    Blizzard
    Brick Break
    Bug Bite
    Bug Buzz
    Bulldoze
    Counter
    Dig
    Earth Power
    Earthquake
    Electroweb
    Endure
    Facade
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frost Breath
    Fury Cutter
    Giga Drain
    Giga Impact
    Hail
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Knock Off
    Leech Life
    Leer
    Pin Missile
    Rain Dance
    Rock Slide
    Rock Smash
    Scratch
    Sheer Cold
    Signal Beam
    Silver Wind
    Slash
    Sleep Talk
    Solarbeam
    Stone Edge
    Struggle Bug
    Superpower
    Tail Glow
    U-Turn
    Venoshock
    Water Pulse
    X-Scissor[/noparse]

  5. Infernape (Iron Fist @ Fire Gem, Hasty ♂ 100/4/2/4/3/125 +17% Acc)

    [noparse]

    Infernape ♂

    Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
    Type: Fire / Fighting
    Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Iron Fist (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Item: Fire Gem

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:

    Acrobatics
    Aerial Ace
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Close Combat
    Counter
    Covet
    Dig
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Fake Out
    Feint
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Charge
    Flamethrower
    Flame Wheel
    Flare Blitz
    Focus Blast
    Focus Energy
    Focus Punch
    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Heat Wave
    Helping Hand
    Hidden Power (Ice)
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Low Kick
    Low Sweep
    Mach Punch
    Mud-Slap
    Nasty Plot
    Overheat
    Poison Jab
    Protect
    Punishment
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Scratch
    Shadow Claw
    Slack Off
    Sleep Talk
    SolarBeam
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    U-turn
    Vacuum Wave
    Will-O-Wisp
    Work Up
    [/noparse]

  6. Sharpedo (Speed Boost @ Life Orb, Hasty ♂ 100/5/1/3/2/110 +14% Acc)

    [noparse]

    Sharpedo ♂

    Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
    Type: Water / Dark
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Item: Life Orb

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:
    Aqua Jet
    Assurance
    Avalanche
    Bite
    Blizzard
    Bounce
    Brine
    Bulldoze
    Crunch
    Dark Pulse
    Dive
    Double-Edge
    Double Team
    Earthquake
    Endure
    Feint
    Focus Energy
    Giga Impact
    Hail
    Hidden Power Fire
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Fang
    Night Slash
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Roar
    Rock Smash
    Scald
    Skull Bash
    Sleep Talk
    Snarl
    Spite
    Substitute
    Super Fang
    Surf
    Swift
    Taunt
    Thief
    Torment
    Toxic
    Waterfall
    Whirlpool
    Zen Headbutt
    [/noparse]

  7. Kingdra (Sniper @ Scope Lens, Modest ♂ 100/2/3/4/3/85)

    [noparse]

    Kingdra ♂

    Nature: Modest (SpA: +1, Atk: -1)
    Type: Water / Dragon
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ability: Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Item: Scope Lens

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 3
    Weight Class: 5
    BRT: 18

    Attacks:
    Agility
    Bide
    Blizzard
    Bounce
    Brine
    Bubble
    Clear Smog
    Disable
    Dive
    Double-Edge
    Double Team
    Draco Meteor
    Dragon Dance
    Dragon Pulse
    Endure
    Flail
    Flash Cannon
    Focus Energy
    Giga Impact
    Hail
    Hidden Power Electric (7BP)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Head
    Leer
    Muddy Water
    Octazooka
    Outrage
    Protect
    Rain Dance
    Razor Wind
    Rest
    Scald
    Signal Beam
    Sleep Talk
    Substitute
    Surf
    Swift
    Toxic
    Twister
    Waterfall
    Water Gun
    Whirlpool
    Yawn[/noparse]

  8. Beheeyem (Analytic @ Zoom Lens, Brave ♀ 100/4/3/5/3/35 -10% Eva)

    [noparse]

    Beheeyem ♀

    Nature: Brave (Atk +1, -15% Spe, -10% Eva)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Item: Zoom Lens

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 35 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Calm Mind
    Charge Beam
    Confusion
    Dark Pulse
    Double Team
    Energy Ball
    Flash
    Gravity
    Guard Split
    Heal Block
    Hidden Power (Ice)
    Hyper Beam
    Imprison
    Light Screen
    Magic Coat
    Miracle Eye
    Pain Split
    Power Split
    Protect
    Psybeam
    Psychic
    Psyshock
    Recover
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Signal Beam
    Simple Beam
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Swagger
    Telekinesis
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt[/noparse]

  9. Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)

    [noparse]

    Weavile ♀

    Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA)
    Type: Dark / Ice
    Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Item: Razor Claw

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 21

    Attacks:
    Aerial Ace
    Assurance
    Avalanche
    Bite
    Blizzard
    Brick Break
    Counter
    Crush Claw
    Cut
    Detect
    Dig
    Double Hit
    Double Team
    DynamicPunch
    Endure
    Faint Attack
    Fake Out
    Feint
    Focus Punch
    Foul Play
    Fury Cutter
    Ice Beam
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Mimic
    Nightmare
    Night Slash
    Payback
    Poison Jab
    Protect
    Punishment
    Pursuit
    Reflect
    Revenge
    Rock Smash
    Scratch
    Screech
    Shadow Claw
    Slash
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Swords Dance
    Taunt
    Thief
    Torment
    Toxic
    X-Scissor
    [/noparse]

  10. Gliscor (Poison Heal @ Razor Fang, Adamant ♂ 100/4/5/1/3/95)

    [noparse]

    Gliscor ♂

    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Ground / Flying
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying Type - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Poison Heal - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Item: Razor Fang

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    Height Class: 3
    Weight Class: 3
    BRT: 19

    Attacks:
    Aerial Ace
    Agility
    Aqua Tail
    Bite
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Curse
    Cut
    Detect
    Dig
    Double Team
    Earthquake
    Endure
    Facade
    Faint Attack
    Feint
    Fire Fang
    Fling
    Giga Impact
    Guillotine
    Hone Claws
    Ice Fang
    Iron Tail
    Knock Off
    Mud-Slap
    Night Slash
    Payback
    Poison Jab
    Poison Sting
    Power Trick
    Protect
    Quick Attack
    Rest
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Sand-Attack
    Sandstorm
    Sand Tomb
    Sky Attack
    Sky Uppercut
    Slash
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Tailwind
    Taunt
    Thief
    Thunder Fang
    Torment
    Toxic
    U-turn
    Wing Attack
    X-Scissor[/noparse]

  11. Roserade (Technician @ Big Root, Bold ♀ 90/2/3/5/4/90)

    [noparse]

    Roserade ♀

    Nature: Bold (+1 Def, -1 Atk)
    Type: Grass / Poison
    Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Item: Big Root

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Height Class: 2
    Weight Class: 2
    BRT: 19

    Attacks:
    Absorb
    Aromatherapy
    Bullet Seed
    Cut
    Double Team
    Endure
    Energy Ball
    Extrasensory
    Fury Cutter
    Giga Drain
    Grass Knot
    GrassWhistle
    Growth
    Hidden Power Fire (6bp)
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mimic
    Mind Reader
    Mud-Slap
    Nightmare
    Petal Dance
    Pin Missile
    Poison Sting
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    Stun Spore
    Substitute
    Sweet Scent
    Swift
    Swords Dance
    Synthesis
    Toxic
    Toxic Spikes
    Venoshock
    Water Sport
    Weather Ball
    Worry Seed
    [/noparse]

  12. Lapras (Hydration @ Red Card, Quiet ♀ 120/3/3/4/3/53 -10% Eva)

    [noparse]

    Lapras ♀

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ice
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Item: Red Card

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 53 (-)

    Height Class: 5
    Weight Class: 6
    BRT: 19

    Attacks:

    AncientPower
    Aqua Tail
    Aurora Beam
    Avalanche
    Bide
    Blizzard
    Block
    Body Slam
    Brine
    Bulldoze
    Confuse Ray
    Curse
    Dive
    Double Team
    DragonBreath
    Dragon Dance
    Dragon Pulse
    Dream Eater
    Drill Run
    Endure
    Fissure
    Foresight
    Frost Breath
    Future Sight
    Hail
    Heal Bell
    Hidden Power Fire (7BP)
    Horn Drill
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Shard
    Icy Wind
    Mimic
    Nightmare
    Outrage
    Perish Song
    Protect
    Psychic
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Smash
    Safeguard
    Sheer Cold
    Shock Wave
    Signal Beam
    Sing
    Skull Bash
    Sleep Talk
    SolarBeam
    Substitute
    Surf
    Thunderbolt
    Toxic
    Water Gun
    Whirlpool
    Zap Cannon
    Zen Headbutt
    [/noparse]

  13. Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

    [noparse]

    Politoed ♂

    Nature: Modest (SpA: +1, Atk: -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Item: Water Gem

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Height Class: 1
    Weight Class: 3
    BRT: 19

    Attacks:
    Amnesia
    Attract
    Bide
    Blizzard
    Bounce
    Bubble
    BubbleBeam
    Counter
    Curse
    Detect
    Dig
    Dive
    Double Team
    Earthquake
    Encore
    Endeavor
    Endure
    Focus Blast
    Focus Punch
    Haze
    Headbutt
    Hidden Power Electric (7BP)
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Beam
    Ice Punch
    Icy Wind
    Lovely Kiss
    Metronome
    Mimic
    Mud Shot
    Mud-Slap
    Perish Song
    Protect
    Psychic
    Refresh
    Rest
    Scald
    Skull Bash
    Sleep Talk
    Snore
    Submission
    Substitute
    Surf
    Swagger
    Sweet Kiss
    Take Down
    Thief
    Toxic
    Wake-Up Slap
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool[/noparse]

  14. Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

    [noparse]

    Ninetales

    Nature: Modest (SpAtk +1, Atk -1)
    Type: Fire
    Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Drought - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Item: Fire Gem

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Height Class: 2
    Weight Class: 2
    BRT: 20

    Attacks:

    Bide
    Calm Mind
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double Team
    Ember
    Endure
    Energy Ball
    Extrasensory
    Faint Attack
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Fire Blast
    Fire Spin
    Foul Play
    Grudge
    Heat Wave
    Hex
    Hidden Power Ice (7BP)
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Mimic
    Nasty Plot
    Ominous Wind
    Overheat
    Pain Split
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Reflect
    Rest
    Role Play
    Roar
    Safeguard
    Sleep Talk
    Solarbeam
    Spite
    Substitute
    Sunny Day
    Swift
    Tail Whip
    Toxic
    Will-o-Wisp
    [/noparse]

  15. Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

    [noparse]

    Abomasnow

    Nature: Modest
    Type: Ice/Grass
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

    Item: Ice Gem

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    Size Class: 4
    Weight Class: 5
    BRT: 17

    Attacks:

    Avalanche
    Blizzard
    Block
    Brick Break
    Bulldoze
    Bullet Seed
    Captivate
    Double-Edge
    Double Team
    Earthquake
    Endure
    Energy Ball
    Facade
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frost Breath
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    Grasswhistle
    Growth
    Hail
    Headbutt
    Hidden Power
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icy Wind
    Ingrain
    Iron Tail
    Leech Seed
    Leer
    Light Screen
    Magical Leaf
    Mist
    Mud-Slap
    Natural Gift
    Outrage
    Powder Snow
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Safeguard
    Seed Bomb
    Secret Power
    Shadow Ball
    Sheer Cold
    Skull Bash
    Sleep Talk
    Snore
    Solarbeam
    Stomp
    Strength
    Substitute
    Swagger
    Swords Dance
    Synthesis
    Toxic
    Water Pulse
    Wood Hammer
    Worry Seed
    [/noparse]

  16. Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)

    [noparse]

    Hippowdon ♀

    Nature: Careful (SpD: +1, SpA: -1)
    Type: Ground
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Item: Ground Gem

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 47

    Height Class: 4
    Weight Class: 7
    BRT: 20

    Attacks:
    Bite
    Body Slam
    Bulldoze
    Crunch
    Curse
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Fire Fang
    Fissure
    Giga Impact
    Ice Fang
    Iron Head
    Mud-Slap
    Protect
    Rest
    Revenge
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Sandstorm
    Sand Tomb
    Slack Off
    Sleep Talk
    Snore
    Spit Up
    Stealth Rock
    Stockpile
    Stone Edge
    Substitute
    Superpower
    Swallow
    Thunder Fang
    Toxic
    Yawn[/noparse]

  17. Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)

    [noparse]

    Gengar

    Nature: Hasty (+15% Spd, +19% Acc, -1 Def
    Type: Ghost/Poison
    Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Link Cable

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)

    Height Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Attacks:

    Bide
    Brick Break
    Counter
    Curse
    Destiny Bond
    Disable
    Drain Punch
    Dream Eater
    DynamicPunch
    Energy Ball
    Endure
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Foul Play
    Giga Drain
    Grudge
    Haze
    Hex
    Hidden Power Fire (7bp)
    Hyper Beam
    Hypnosis
    Ice Punch
    Icy Wind
    Knock Off
    Metronome
    Nightmare
    Night Shade
    Ominous Wind
    Pain Split
    Perish Song
    Poison Jab
    Protect
    Psychic
    Shadow Ball
    Shadow Claw
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Snatch
    Spite
    Substitute
    Sucker Punch
    Taunt
    Thief
    Thunderpunch
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Venoshock
    Will-o-Wisp
    Zap Cannon
    [/noparse]

  18. Cloyster (Skill Link @ White Herb, Lonely ♂ 90/4/6/3/2/70)

    [noparse]

    Cloyster

    Nature: Lonely (+1 Atk, -1 Def)
    Type: Water/Ice
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Skill Link: Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Item: White Herb

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    Height Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:

    Avalanche
    Barrier
    Bide
    Blizzard
    Brine
    Clamp
    Dive
    Endure
    Explosion
    Frost Breath
    Hail
    Hidden Power Fire (7bp)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Mimic
    Mud Shot
    Payback
    Poison Jab
    Protect
    Razor Shell
    Rock Blast
    Shell Smash
    Signal Beam
    Sleep Talk
    Spike Cannon
    Spikes
    Substitute
    Surf
    Swift
    Teleport
    Torment
    Toxic
    Twineedle
    Water Gun
    Whirlpool
    [/noparse]

  19. Swoobat (Simple @ Starf Berry, Timid ♀ 100/1/2/3/2/132 +21% Acc)

    [noparse]

    Swoobat

    Nature: Timid (+15% Spd, +21% Acc, -1 Atk)
    Type: Psychic/Flying
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    Item: Starf Berry

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 132 (+)

    Height Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:

    Air Cutter
    Air Slash
    Amnesia
    Calm Mind
    Charge Beam
    Confusion
    Double Team
    Dream Eater
    Endeavor
    Energy Ball
    Fly
    Frustration
    Future Sight
    Giga Drain
    Gust
    Heat Wave
    Hyper Beam
    Hidden Power Ice (7BP)
    Imprison
    Light Screen
    Magic Coat
    Pluck
    Protect
    Psychic
    Psych Up
    Psyshock
    Reflect
    Rest
    Roost
    Safeguard
    Shadow Ball
    Signal Beam
    Sleep Talk
    Stored Power
    Substitute
    Taunt
    Thief
    Thunder Wave
    Torment
    Toxic
    Trick
    Zen Headbutt
    [/noparse]

  20. Accelgor (Unburden @ Micle Berry, Modest ♂ 100/2/2/5/2/145)

    [noparse]

    Accelgor ♂

    Nature: Modest (SpA +1, Atk -1)
    Type: Bug
    Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ability: Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Item: Micle Berry

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 145

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Acid Spray
    Bug Bite
    Bug Buzz
    Double Team
    Energy Ball
    Final Gambit
    Focus Blast
    Gastro Acid
    Giga Drain
    Hidden Power Ice (7BP)
    Hyper Beam
    Leech Life
    Me First
    Mega Drain
    Power Swap
    Protect
    Quick Attack
    Rain Dance
    Recover
    Sandstorm
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Struggle Bug
    Substitute
    Swagger
    Swift
    Toxic
    U-turn
    Venoshock
    [/noparse]

  21. Muk (Stench @ Custap Berry, Brave ♂ 110/5/3/3/4/43 -10% Eva)

    [noparse]

    Muk ♂

    Nature: Brave (Atk +1, Spe -7, Eva -10%)
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Item: Custap Berry

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43 (-)

    Height Class: 3
    Weight Class: 3
    BRT: 20

    Attacks:
    Acid Armor
    Acid Spray
    Bide
    Block
    Brick Break
    Curse
    Dig
    Disable
    DynamicPunch
    Endure
    Explosion
    Fire Blast
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Drain
    Gunk Shot
    Haze
    Hidden Power Flying (7BP)
    Hyper Beam
    Ice Punch
    Imprison
    Incinerate
    Mega Drain
    Memento
    Mud Bomb
    Mud-Slap
    Pain Split
    Payback
    Poison Jab
    Protect
    Rest
    Rock Slide
    Scary Face
    Selfdestruct
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Shock Wave
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Stockpile
    Substitute
    Sunny Day
    Taunt
    Thief
    Thunder
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Venoshock
    Zap Cannon
    [/noparse]

  22. Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)

    [noparse]

    Lucario ♂

    Nature: Hasty (Spe +14, Acc +12%, Def -1)
    Type: Fighting / Steel
    Fighting Type - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Item: Life Orb

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 20

    Attacks:
    Agility
    Aura Sphere
    Bite
    Blaze Kick
    Bonemerang
    Brick Break
    Bulk Up
    Bulldoze
    Bullet Punch
    Circle Throw
    Close Combat
    Copycat
    Counter
    Cross Chop
    Crunch
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    Earthquake
    Endure
    ExtremeSpeed
    Feint
    Final Gambit
    Flash Cannon
    Focus Blast
    Focus Punch
    Force Palm
    Foresight
    Hidden Power Fire (7BP)
    Hi Jump Kick
    Hone Claws
    Hyper Beam
    Ice Punch
    Iron Tail
    Low Kick
    Magnet Rise
    Me First
    Metal Sound
    Mind Reader
    Nasty Plot
    Payback
    Poison Jab
    Protect
    Psychic
    Reversal
    Rock Slide
    Rock Smash
    Rock Tomb
    Shadow Ball
    Sky Uppercut
    Sleep Talk
    Stone Edge
    Substitute
    Swords Dance
    ThunderPunch
    Toxic
    Vacuum Wave
    Zen Headbutt
    [/noparse]

  23. Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)

    [noparse]

    Vaporeon ♀

    Nature: Bold (Def +1, Atk -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Item: Damp Rock

    Stats:

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65

    Height Class: 2
    Weight Class: 3
    BRT: 20

    Attacks:
    Acid Armor
    Aqua Ring
    Aqua Tail
    Bide
    Blizzard
    Brine
    BubbleBeam
    Curse
    Detect
    Dig
    Dive
    Double Team
    Endure
    Flail
    Focus Energy
    Growth
    Hail
    Haze
    Heal Bell
    Hidden Power Electric (7BP)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Muddy Water
    Protect
    Quick Attack
    Rain Dance
    Reflect
    Rest
    Roar
    Sand-Attack
    Scald
    Shadow Ball
    Signal Beam
    Sleep Talk
    Stored Power
    Substitute
    Surf
    Toxic
    Water Gun
    Whirlpool
    Wish
    Yawn
    [/noparse]

  24. Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53 -10% Eva)

    [noparse]

    Tyranitar ♀

    Nature: Quiet (SpA +1, Spe -9, Eva -10%)
    Type: Rock / Dark
    Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Item: Expert Belt

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 52 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    Attacks:
    Aerial Ace
    AncientPower
    Aqua Tail
    Assurance
    Avalanche
    Bite
    Blizzard
    Brick Break
    Bulldoze
    Counter
    Crunch
    Curse
    Dark Pulse
    Detect
    Dig
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Earth Power
    Earthquake
    Endure
    Fire Blast
    Fire Fang
    Fire Punch
    Focus Blast
    Focus Punch
    Foul Play
    Hidden Power Grass (7BP)
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Iron Head
    Low Kick
    Nightmare
    Outrage
    Payback
    Protect
    Pursuit
    Rest
    Roar
    Rock Polish
    Rock Slide
    Rock Tomb
    Sandstorm
    Sleep Talk
    Smack Down
    Snarl
    Spite
    Stone Edge
    Substitute
    Superpower
    Surf
    Taunt
    Thunderbolt
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    [/noparse]

  25. Blissey (Serene Grace @ Chople Berry, Modest ♀ 140/0/1/4/5/55)

    [noparse]

    Blissey ♀

    Nature: Modest (SpA +1, Atk -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Chople Berry

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55

    Height Class: 3
    Weight Class: 3
    BRT: 21

    Attacks:
    Aromatherapy
    Bide
    Blizzard
    Calm Mind
    Charge Beam
    Charm
    Copycat
    Counter
    Covet
    Curse
    Dream Eater
    Endeavor
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Grass Knot
    Gravity
    Healing Wish
    Hidden Power Fighting (7BP)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Incinerate
    Light Screen
    Metronome
    Mud Bomb
    Mud-Slap
    Protect
    Psychic
    Psych Up
    Recycle
    Reflect
    Refresh
    Rest
    Safeguard
    Shadow Ball
    Shock Wave
    Sing
    Sleep Talk
    Snatch
    Softboiled
    SolarBeam
    Substitute
    Teleport
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Tri Attack
    Water Gun
    Water Pulse
    Wish
    Zap Cannon
    [/noparse]

  26. Chansey (Natural Cure @ Eviolite, Bold ♀ 140/0/2/2/4/50)

    [noparse]

    Chansey ♀

    Nature: Bold (+Def, -Atk)
    Type: Normal
    Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Item: Eviolite

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50

    Height Class: 3
    Weight Class: 3
    BRT: 19

    Attacks:

    Aromatherapy
    Avalanche
    Bide
    Blizzard
    Brick Break
    Bulldoze
    Charge Beam
    Copycat
    Counter
    Curse
    Dream Eater
    Endeavor
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Grass Knot
    Gravity
    Hail
    Hidden Power Fighting (7BP)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Incinerate
    Light Screen
    Metronome
    Mud Bomb
    Mud-Slap
    Protect
    Psychic
    Psywave
    Reflect
    Refresh
    Rest
    Safeguard
    Seismic Toss
    Shadow Ball
    Sing
    Skill Swap
    Sleep Talk
    Softboiled
    SolarBeam
    Substitute
    Teleport
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Tri Attack
    Uproar
    Water Gun
    Water Pulse
    Zap Cannon
    [/noparse]

  27. Latias (Levitate @ Soul Dew, Timid ♀ 100/2/3/4/5/127 +18% Acc)

    [noparse]

    Latias ♀

    Nature: Timid
    Type: Psychic/Dragon
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Soul Dew

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 3
    BRT: 22

    Attacks:

    Calm Mind
    Charge Beam
    Covet
    Defog
    Dive
    Draco Meteor
    DragonBreath
    Dragon Pulse
    Earthquake
    Endure
    Energy Ball
    Fly
    Grass Knot
    Guard Split
    Healing Wish
    Helping Hand
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Magic Room
    Mist Ball
    Mud-Slap
    Protect
    Psychic
    Psycho Shift
    Psyshock
    Recover
    Reflect
    Reflect Type
    Refresh
    Rest
    Roar
    Role Play
    Safeguard
    Shadow Ball
    Shock Wave
    Sleep Talk
    SolarBeam
    Substitute
    Sucker Punch
    Sunny Day
    Surf
    Tailwind
    Telekinesis
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Twister
    Water Pulse
    Water Sport
    Wish
    [/noparse]

  28. Latios (Levitate @ Soul Dew, Naïve ♂ 100/3/3/5/3/127 +18% Acc)

    [noparse]

    Latios ♂

    Nature: Naïve
    Type: Psychic/Dragon
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Soul Dew

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3 (-)
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 22

    Attacks:

    Aerial Ace
    Bulldoze
    Charge Beam
    Dive
    Draco Meteor
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dream Eater
    Earthquake
    Endure
    Energy Ball
    Fly
    Grass Knot
    Helping Hand
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Luster Purge
    Magic Coat
    Memento
    Outrage
    Power Split
    Protect
    Psychic
    Psycho Shift
    Psyshock
    Recover
    Reflect
    Roar
    Shadow Ball
    Shadow Claw
    Shock Wave
    Sleep Talk
    SolarBeam
    Steel Wing
    Substitute
    Surf
    Swift
    Tailwind
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Twister
    Waterfall
    Whirlpool
    Zen Headbutt
    [/noparse]

  29. Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)

    [noparse]

    Cresselia

    Nature: Modest (+SpA, -Atk)
    Type: Psychic
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Enigma Berry

    Stats:

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 85

    Height Class: 4
    Weight Class: 4
    BRT: 24

    Attacks:

    Calm Mind
    Charge Beam
    Dream Eater
    Endure
    Energy Ball
    Future Sight
    Grass Knot
    Gravity
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Lunar Dance
    Magic Coat
    Magic Room
    Moonlight
    Mud-Slap
    Protect
    Psychic
    Psycho Shift
    Psych Up
    Psyshock
    Recycle
    Reflect
    Rest
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Substitute
    Thunder Wave
    Toxic
    Trick
    Trick Room
    [/noparse]

Total of 29 pokemon.

Profiles should be made in this way:


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor


[noparse]

Pokemon

Nature:
Type:
Type - Poison STAB; ...

Ability: Ability - (Innate) ....

Item:

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

FULL MOVEPOOL
[/noparse]




Note: Every pokemon will have full movepool. I will delete any unnecessary move later to adjust them to the Pike's needs. But having the profiles with the full movepool mons alone makes my job SO MUCH EASIER. EDIT: And you can sort the moves in one single list. You don't have to do LU, then Egg then whatever. EDIT 2.0: I will decide the Hidden Power typing later. Just put it on the list, k?

Every group of 5 pokemon made = 1UC. Group of 4 pokemon including Latios, Latias and Cresselia (must be picked together) = 1UC. After finished with the group, post here and I will VM you approving (or pointing out mistakes) so you can go claim your UC.

Before you start doing them, please reserve your group by posting on this thread. Reserving goes in a first come first serve basis. Failure to deliver the reserved group in 3 days means your reserve will be disregarded.

Search for profiles of good players and you will find full movepool versions of some of the above pokemon. After that it is just a matter of putting on the profile and what-not.

I should close this in 2 weeks or so and go from whatever is done here. Any help is more than appreciated.


Reserves:

Unoriginal Name: Latias, Latios, Chansey and Cresselia (DONE)
Complications: Hydreigon, Haxorus, Chandelure, Accelgor and Beheeyem
Its_A_Random: Syclant, Kingdra, Gliscor, Politoed, & Hippowdon (DONE and ADJUSTED)
Birkal: Infernape, Sharpedo, Weavile, Roserade, and Lapras (DONE)
Engineer_Pikachu: Muk, Lucario, Vaporeon, Tyranitar, Blissey (DONE)
Unitas: Ninetales, Abomasnow, Gengar, Swoobat, Cloyster
 
Reserving Latias, Latios, Chansey and Cresselia. Thanks.
EDIT

[noparse]

Chansey ♀

Nature: Bold (+Def, -Atk)
Type: Normal
Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Item: Eviolite

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50

Height Class: 3
Weight Class: 3
BRT: 19

Attacks:

Aromatherapy
Attract
Avalanche
Bestow
Bide
Blizzard
Block
Body Slam
Brick Break
BubbleBeam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Counter
Covet
Curse
Defense Curl
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Work Up
Zap Cannon
Zen Headbutt
[/noparse]


[noparse]

Latias ♀

Nature: Timid
Type: Psychic/Dragon
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Soul Dew

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 127 (+)

Height Class: 4
Weight Class: 3
BRT: 22

Attacks:

Aerial Ace
Attract
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Covet
Cut
Defog
Dive
Double-Edge
Double Team
Draco Meteor
DragonBreath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Mist Ball
Mud-Slap
Natural Gift
Outrage
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Role Play
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Snore
SolarBeam
Steel Wing
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Swift
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Waterfall
Water Pulse
Water Sport
Whirlpool
Wish
Zen Headbutt
[/noparse]


[noparse]

Latios ♂

Nature: Naïve
Type: Psychic/Dragon
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Soul Dew

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3 (-)
Spe: 127 (+)

Height Class: 4
Weight Class: 4
BRT: 22

Attacks:

Aerial Ace
Attract
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Cut
Defog
Dive
Double-Edge
Double Team
Draco Meteor
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Fury Cutter
Giga Impact
Grass Knot
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Light Screen
Luster Purge
Magic Coat
Memento
Mimic
Mud-Slap
Natural Gift
Outrage
Power Split
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Refresh
Rest
Retaliate
Return
Roar
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Snore
SolarBeam
Steel Wing
Substitute
Sunny Day
Surf
Swagger
Swift
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Waterfall
Water Pulse
Whirlpool
Wonder Room
Zen Headbutt
[/noparse]


[noparse]

Cresselia

Nature: Modest (+SpA, -Atk)
Type: Psychic
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Enigma Berry

Stats:

HP: 120
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 85

Height Class: 4
Weight Class: 4
BRT: 24

Attacks:

Attract
Aurora Beam
Calm Mind
Captivate
Charge Beam
Confusion
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Gravity
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Lunar Dance
Magic Coat
Magic Room
Mist
Moonlight
Mud-Slap
Natural Gift
Protect
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Slash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Zen Headbutt
[/noparse]

EDIT 2: Fixed what Frosty told me to fix.
 
Reserving Hydreigon, Haxorus, Chandelure, Accelgor, and Beheeyem.

[noparse]

Hydreigon ♀

Nature: Naughty (Atk +1, SDef -1)
Type: Dark / Dragon
Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Expert Belt

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98

Height Class: 4
Weight Class: 5
BRT: 22

Attacks:
Acrobatics
Aqua Tail
Attract
Bite
Body Slam
Bulldoze
Charge Beam
Crunch
Dark Pulse
Double Team
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Signal Beam
Slam
Sleep Talk
Snore
Spite
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Tri Attack
Uproar
U-turn
Wing Attack
Work Up
Zen Headbutt
[/noparse]



[noparse]

Haxorus ♂

Nature: Adamant (Atk +1, SpA -1)
Type: Dragon
Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item: Expert Belt
Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

Size Class: 3
Weight Class: 5
Base Rank Total: 21


Attacks:
Aerial Ace
Aqua Tail
Assurance
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dual Chop
Earthquake
Endeavor
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Guillotine
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Outrage
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Taunt
Toxic
X-Scissor
[/noparse]


[noparse]

Chandelure ♀

Nature: Modest (SpA +1, Atk -1)
Type: Ghost / Fire
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire Type - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Item: Choice Specs

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80

Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Attract
Calm Mind
Confuse Ray
Dark Pulse
Double Team
Dream Eater
Embargo
Energy Ball
Facade
Fire Blast
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Heat Wave
Hex
Hidden Power
Hyper Beam
Incinerate
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
[/noparse]


[noparse]

Accelgor ♂

Nature: Modest (SpA +1, Atk -1)
Type: Bug
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Ability: Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Item: Micle Berry

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 145

Size Class: 2
Weight Class: 3
Base Rank Total: 20

Attacks:
Acid Spray
Agility
Attract
Bug Bite
Bug Buzz
Double Team
Energy Ball
Facade
Final Gambit
Focus Blast
Frustration
Gastro Acid
Giga Drain
Giga Impact
Hidden Power
Hyper Beam
Knock Off
Leech Life
Me First
Mega Drain
Power Swap
Protect
Quick Attack
Rain Dance
Recover
Rest
Return
Round
Sandstorm
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Struggle Bug
Substitute
Swagger
Swift
Toxic
U-turn
Venoshock
[/noparse]


[noparse]

Beheeyem ♀

Nature: Brave (Atk +1, -15% Spe, -10% Eva)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Item: Zoom Lens

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 35 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
After You
Ally Switch
Attract
Calm Mind
Charge Beam
Confusion
Dark Pulse
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Frustration
Giga Impact
Gravity
Growl
Guard Split
Headbutt
Heal Block
Hidden Power
Hyper Beam
Imprison
Light Screen
Magic Coat
Miracle Eye
Pain Split
Power Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Safeguard
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Swagger
Synchronoise
Telekinesis
Thief
Thunderbolt
Thunder Wave
Toxic
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt[/noparse]
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Taking Syclant, Kingdra, Gliscor, Politoed, & Hippowdon. I suppose it is acceptable to just alphabetise the moves in one long list alone, right?

EDIT:
[noparse]

Syclant ♂

Nature: Hasty (Spe: +19, Def: -1, Acc: +23%)
Type: Ice / Bug
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Ability: Compoundeyes - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Item: Choice Scarf

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)

Height Class: 2
Weight Class: 4
BRT: 22

Attacks:
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earth Power
Earthquake
Echoed Voice
Electroweb
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Knock Off
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor[/noparse]
[noparse]

Kingdra ♂

Nature: Modest (SpA: +1, Atk: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability: Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Item: Scope Lens

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

Height Class: 3
Weight Class: 5
BRT: 18

Attacks:
Agility
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Bounce
Brine
Bubble
BubbleBeam
Captivate
Clear Smog
Curse
Disable
Dive
Double-Edge
Double Team
Draco Meteor
DragonBreath
Dragon Dance
Dragon Pulse
Dragon Rage
Endure
Facade
Flail
Flash Cannon
Focus Energy
Frustration
Giga Impact
Hail
Haze
Headbutt
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Leer
Mimic
Muddy Water
Natural Gift
Octazooka
Outrage
Protect
Quash
Rage
Rain Dance
Razor Wind
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skull Bash
Sleep Talk
SmokeScreen
Snore
Splash
Substitute
Surf
Swagger
Swift
Take Down
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Yawn[/noparse]
[noparse]

Gliscor ♂

Nature: Adamant (Atk: +1, SpA: -1)
Type: Ground / Flying
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying Type - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Poison Heal - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Item: Razor Fang

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Height Class: 3
Weight Class: 3
BRT: 19

Attacks:
Acrobatics
Aerial Ace
Agility
Aqua Tail
Attract
Baton Pass
Bite
Brick Break
Bug Bite
Bulldoze
Captivate
Counter
Cross Poison
Curse
Cut
Dark Pulse
Defog
Detect
Dig
Double-Edge
Double Team
Dream Eater
Earth Power
Earthquake
Endure
Facade
Faint Attack
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Harden
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Ice Fang
Iron Tail
Knock Off
Metal Claw
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Jab
Poison Sting
Poison Tail
Power Trick
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand-Attack
Sandstorm
Sand Tomb
Screech
Secret Power
Sky Attack
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Thunder Fang
Torment
Toxic
U-turn
Venoshock
Wing Attack
X-Scissor[/noparse]
[noparse]

Politoed ♂

Nature: Modest (SpA: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Water Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 1
Weight Class: 3
BRT: 19

Attacks:
Amnesia
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Captivate
Counter
Curse
Defense Curl
Detect
Dig
Dive
Double-Edge
DoubleSlap
Double Team
DynamicPunch
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fissure
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Growth
Hail
Haze
Headbutt
Helping Hand
Hidden Power
Hydro Pump
Hyper Beam
Hyper Voice
Hypnosis
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mist
Mud Bomb
Mud Shot
Mud-Slap
Natural Gift
Payback
Perish Song
Protect
Psychic
Psywave
Rage
Rain Dance
Refresh
Rest
Return
Rock Smash
Round
Scald
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Snore
Splash
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Thief
Toxic
Wake-Up Slap
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool[/noparse]
[noparse]

Hippowdon ♀

Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Ground Gem

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47

Height Class: 4
Weight Class: 7
BRT: 20

Attacks:
Attract
Bite
Body Slam
Bulldoze
Captivate
Crunch
Curse
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Hidden Power
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Mud-Slap
Natural Gift
Protect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sand-Attack
Sandstorm
Sand Tomb
Secret Power
Slack Off
Sleep Talk
Snore
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swallow
Tackle
Take Down
Thunder Fang
Toxic
Water Pulse
Whirlwind
Yawn[/noparse]
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
[noparse]

Infernape ♂

Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type: Fire / Fighting
Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Iron Fist (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Item: Fire Gem

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
Uproar
U-turn
Vacuum Wave
Will-O-Wisp
Work Up

[/noparse]

[noparse]

Sharpedo ♂

Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
Type: Water / Dark
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Agility
AncientPower
Aqua Jet
Assurance
Attract
Avalanche
Bite
Blizzard
Bounce
Brine
Bulldoze
Captivate
Crunch
Dark Pulse
Dive
Double-Edge
Double Team
Earthquake
Endure
Facade
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Hail
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Leer
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Jab
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Rock Tomb
Round
Scald
Scary Face
Screech
Secret Power
Skull Bash
Slash
Sleep Talk
Snarl
Snore
Spite
Strength
Substitute
Super Fang
Surf
Swagger
Swift
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Uproar
Waterfall
Water Pulse
Whirlpool
Zen Headbutt

[/noparse]

[noparse]

Weavile ♀

Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA)
Type: Dark / Ice
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Razor Claw

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)

Height Class: 2
Weight Class: 3
BRT: 21

Attacks:

Aerial Ace
Agility
Assist
Assurance
Attract
Avalanche
Beat Up
Bite
Blizzard
Brick Break
Calm Mind
Captivate
Counter
Crush Claw
Curse
Cut
Dark Pulse
Defense Curl
Detect
Dig
Double-Edge
Double Hit
Double Team
Dream Eater
DynamicPunch
Embargo
Endure
Facade
Faint Attack
Fake Out
False Swipe
Feint
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Hail
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Metal Claw
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Night Slash
Payback
Poison Jab
Protect
Psych Up
Punishment
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Retaliate
Return
Revenge
Rock Smash
Round
Scratch
Screech
Secret Power
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Taunt
Thief
Torment
Toxic
Whirlpool
X-Scissor

[/noparse]

[noparse]

Roserade ♀

Nature: Bold (+1 Def, -1 Atk)
Type: Grass / Poison
Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Item: Big Root

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90

Height Class: 2
Weight Class: 2
BRT: 19

Attacks:

Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Cotton Spore
Covet
Cut
Double-Edge
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed

[/noparse]

[noparse]

Lapras ♀

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ice
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: Red Card

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)

Height Class: 5
Weight Class: 6
BRT: 19

Attacks:

AncientPower
Aqua Tail
Attract
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
BubbleBeam
Bulldoze
Captivate
Confuse Ray
Curse
Dive
Double-Edge
Double Team
DragonBreath
Dragon Dance
Dragon Pulse
Dragon Rage
Dream Eater
Drill Run
Echoed Voice
Endure
Facade
Fissure
Foresight
Frost Breath
Frustration
Future Sight
Giga Impact
Growl
Hail
Headbutt
Heal Bell
Hidden Power
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Iron Tail
Mimic
Mist
Natural Gift
Nightmare
Outrage
Perish Song
Protect
Psychic
Psywave
Rage
Rain Dance
Reflect
Refresh
Rest
Return
Roar
Rock Smash
Round
Safeguard
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
SolarBeam
Strength
Substitute
Surf
Swagger
Take Down
Thunder
Thunderbolt
Tickle
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
Zap Cannon
Zen Headbutt

[/noparse]
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I call Muk through Blissey (21-25)
[noparse]

Muk ♂

Nature: Brave (Atk +1, Spe -7, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Item: Custap Berry

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 43 (-)

Height Class: 3
Weight Class: 3
BRT: 20

Attacks:
Acid Armor
Acid Spray
Attract
Bide
Block
Body Slam
Brick Break
Captivate
Curse
Dark Pulse
Dig
Disable
Double Team
DynamicPunch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Drain
Giga Impact
Gunk Shot
Harden
Haze
Helping Hand
Hidden Power
Hyper Beam
Ice Punch
Imprison
Incinerate
Lick
Mean Look
Mega Drain
Memento
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Protect
Rage
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Selfdestruct
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Strength
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Thunder
Thunderbolt
ThunderPunch
Torment
Toxic
Venoshock
Zap Cannon
[/noparse]
[noparse]

Lucario ♂

Nature: Hasty (Spe +14, Acc +12%, Def -1)
Type: Fighting / Steel
Fighting Type - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Item: Life Orb

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)

Height Class: 3
Weight Class: 4
BRT: 20

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
ExtremeSpeed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
Hi Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
[/noparse]
[noparse]

Vaporeon ♀

Nature: Bold (Def +1, Atk -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: Damp Rock

Stats:

HP: 120
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65

Height Class: 2
Weight Class: 3
BRT: 20

Attacks:
Acid Armor
Aqua Ring
Aqua Tail
Attract
Aurora Beam
Baton Pass
Bide
Bite
Blizzard
Body Slam
Brine
BubbleBeam
Captivate
Charm
Covet
Curse
Detect
Dig
Dive
Double-Edge
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Giga Impact
Growl
Growth
Hail
Haze
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Last Resort
Mimic
Mist
Muddy Water
Mud-Slap
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Scald
Secret Power
Shadow Ball
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Waterfall
Water Gun
Water Pulse
Whirlpool
Wish
Work Up
Yawn
[/noparse]
[noparse]

Tyranitar ♀

Nature: Quiet (SpA +1, Spe -9, Eva -10%)
Type: Rock / Dark
Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Item: Expert Belt

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 52 (-)

Height Class: 4
Weight Class: 6
BRT: 23

Attacks:
Aerial Ace
AncientPower
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Captivate
Chip Away
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
DynamicPunch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Nightmare
Outrage
Payback
Protect
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
ThunderPunch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool
[/noparse]
[noparse]

Blissey ♀

Nature: Modest (SpA +1, Atk -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Chople Berry

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55

Height Class: 3
Weight Class: 3
BRT: 21

Attacks:
Aromatherapy
Attract
Avalanche
Bestow
Bide
Blizzard
Block
Body Slam
Brick Break
BubbleBeam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Counter
Covet
Curse
Defense Curl
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt
[/noparse]
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I don't know who is finished and who isn't, so I am just giving pointers:

@Unoriginal Name:

I need you to sort the moves in alphabetic order. Also, you need to delete Healer and Serene Grace from Chansey (leave only the ability used) and change Latias's speed to 127 instead of 147.

@Its_A_Random:

Syclant's moves need to be sorted alphabetically. Everything else is a-OK

@Birkal:

The Stats need to be changed (except for Infernape, every pokemon has Seviper's stats) and the Type descriptions must be included as well (right now it says only "Poison STAB..." instead of the Type Description for each typing from the DAT). Also please include the item for each profile.

@Engineer Pikachu:

You are good to go. APPROVED!. Go Claim your 1UC.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Yeah sorry, I wasn't even close to done, haha. Probably shoulda indicated that somewhere. I'm done now though!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
@ Unoriginal Name: APPROVED! Go Claim your 1UC.

@ Its_A_Random: APPROVED! Go Claim your 1UC.

@ Birkal: I thought so. APPROVED! Go Claim your 1UC.



Ninetales, abomasnow, Gengar, Swoobat and Cloyster left to be claimed.
 
Reserving Ninetales, Abomasnow, Gengar, Swoobat, Cloyster

EDIT: Actually going to be short on time so I will not be able to take these, sorry.
 
Finished!

[noparse]

Ninetales

Nature: Modest (SpAtk +1, Atk -1)
Type: Fire
Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Drought - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Item: Fire Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100

Height Class: 2
Weight Class: 2
BRT: 20

Attacks:

Attract
Bide
Body Slam
Calm Mind
Captivate
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double-Edge
Double Team
Dream Eater
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fire Blast
Fire Spin
Foul Play
Frustration
Giga Impact
Grudge
Headbutt
Heat Wave
Hex
Hidden Power
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Rage
Reflect
Rest
Return
Role Play
Roar
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Whip
Take Down
Toxic
Will-o-Wisp
Zen Headbutt
[/noparse]


[noparse]

Abomasnow

Nature: Modest
Type: Ice/Grass
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

Item: Ice Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

Size Class: 4
Weight Class: 5
BRT: 17

Attacks:

Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Captivate
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Hail
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Mud-Slap
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Seed Bomb
Secret Power
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Snore
Solarbeam
Stomp
Strength
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
[/noparse]


[noparse]

Gengar

Nature: Hasty (+15% Spd, +19% Acc, -1 Def
Type: Ghost/Poison
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Link Cable

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)

Height Class: 3
Weight Class: 3
Base Rank Total: 19

Attacks:

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
DynamicPunch
Embargo
Energy Ball
Endure
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderpunch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-Wisp
Wonder Room
Zap Cannon

[/noparse]


[noparse]

Swoobat

Nature: Timid (+15% Spd, +21% Acc, -1 Atk)
Type: Psychic/Flying
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Item: Starf Berry

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)

Height Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:

Acrobatics
After You
Aerial Ace
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charm
Charge Beam
Confusion
Double Team
Dream Eater
Embargo
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Flatter
Fly
Frustration
Future Sight
Giga Drain
Giga Impact
Gust
Gyro Ball
Heart Stamp
Heat Wave
Helping Hand
Hyper Beam
Hidden Power
Imprison
Knock Off
Light Screen
Magic Coat
Odor Sleuth
Pluck
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snore
Stored Power
Substitute
Super Fang
Supersonic
Swagger
Synchronoise
Tailwind
Taunt
Telekinesis
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
Uproar
U-turn
Zen Headbutt
[/noparse]


[noparse]

Cloyster

Nature: Lonely (+1 Atk, -1 Def)
Type: Water/Ice
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Skill Link: Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Item: White Herb

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

Height Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:

Aqua Ring
Attract
Avalanche
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Captivate
Clamp
Curse
Dive
Double-Edge
Double Team
Endure
Explosion
Facade
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Leer
Mimic
Mud Shot
Natural Gift
Payback
Poison Jab
Protect
Rage
Rain Dance
Rapid Spin
Razor Shell
Reflect
Rest
Return
Rock Blast
Round
Screech
Secret Power
Selfdestruct
Shell Smash
Signal Beam
Sleep Talk
Snore
Spike Cannon
Spikes
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Take Down
Teleport
Torment
Toxic
Toxic Spikes
Tri Attack
Twineedle
Water Gun
Water Pulse
Whirlpool
Withdraw
[/noparse]
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Seems good.

APPROVED! Go claim your 1UC.

And this concludes our work. Gold Pike will be released Friday Night, about 72h from now.

EDIT: Make it saturday night. Just add more 24h
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I probably forgot to do this:

Complications: APPROVED! The windowtext whatever I can handle. Go claim your 1UC.

I am done halfway. Should finish tommorow morning in 12h.
 
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