Data Prize Claiming Thread (Update 5-09-13)

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Claiming from the same link as Random at the bottom of the last page here: http://www.smogon.com/forums/showthread.php?p=3738743#post3738743

I gain 3 TC.

Phloem the Embirch did not participate in the battle, and so, gains nothing.

Zero the Eelektrik gains 1 EC, 2 MC, 1 KO which goes to his EC. This puts him at:
EC: 6/9
MC: 2

Cogsworth the Klang went absolute beastmode, and gains 1 EC, 2 MC, 1 DC, and 2 KO for his EC.
EC: 7/9
MC: 3
DC: 3/5

The Wizard, who has since evolved to Electabuzz, gains 1 EC, 2 MC, 1 DC, 1 KO, which goes into his EC.
EC: 6/9
MC: 2
DC: 4/5
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=87156. Old battle, but I can still get my prizes according to the SQSA thread.

2 Trainer Counters for both of you.
All Pokemon present get 1 EC, 1 MC, and 1 DC.
KO Counters go to: Pyro (2), Guernica (1), Flutter (1), and Luca (1).
So:

2 TC gained for me, putting me at 3 TC.

Burmy (Flutter) gains 1 EC, 1 DC, 1 MC and 1 KOC, to be used as an EC.
This puts Burmy at:
EC: 2/4
MC: 1
DC: 1/5

Embirch (Pyro) gains 1 EC, 1 DC, 1 MC and 2 KOC, both to be used as ECs.
This puts Embirch at:
EC: 3/9
MC: 1
DC: 1/5

~hoblaph
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming 10 RT.

EDIT: Also Claiming 12 RT, bringing my total to 22.

I will convert the 22 RT into MC for Big Brass the MURKROW to teach it some moves:
  • Faint Attack (LU)
  • Brave Bird (Egg)
  • Drill Peck (Egg)
  • Psycho Shift (Egg)
  • Icy Wind (past gen. Tutor)
  • Toxic (BW TM)
  • Psychic (BW TM)
  • Torment (BW TM)
  • Snatch (past gen. TM)
 
Claiming from this melee. I actually won one, woo!

I get 3 TC.

Shadowstrike the Golurk gets 3 MC and 1 KOC, giving 4 MC total. Grabbing Rest and Giga Impact, both BW TMs, leaving the 1 MC he had to spare.

Flamestrike the Magmortar gets 3 MC and 1 KOC, giving 4 MC total as well. Grabbing SolarBeam and Torment, also both BW TMs, leaving 0.

Ragestrike the Tauros gets 3 MC. He'll get Endure with the MC, leaving 0 as well.
 
From here.

danmantincan: 3 TC
  • Edward the LUCARIO: 3 MC
  • Marcia the TOGEKISS: 3 MC, 1 KOC
  • Oliver the SNORLAX: 2 MC, 1 DC, 2 KOC
Lucario gains 3 MC and will use two of them to learn Heal Pulse (LU) and Dragon Pulse (LU), leaving one MC.
Marcia gains 4 MC. I will teach her Softboiled (Past Tutor) and After You (LU).
Oliver gains 2 DC, unlocking his DW Ability Gluttony, and 3 MC. I will teach him Hyper Beam (LU) and Giga Impact (LU), leaving one MC.

With the 3 TC, I now have 16.


Eevee (M) - Geoffrey
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Toxic
Dig
Shadow Ball

Eevee (M) - Renning
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Curse

Facade
Dig
Substitute

Eevee (M) - Kieran
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Yawn

Shadow Ball
Dig
Return

Eevee (F) - Astrid
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Stored Power

Shadow Ball
Round
Substitute

Eevee (M) - Makalov
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Rain Dance
Protect
Shadow Ball

Eevee (M) - Oscar
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Wish

Dig
Facade
Swagger

Eevee (F) - Titania
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Fake Tears
Yawn

Dig
Double Team
Shadow Ball


I have 2 TC remaining.
 
http://www.smogon.com/forums/showthread.php?t=3453139

Claiming:

Tortferngatr: 2 TCs
- Float (Krillowatt): 3 MCs This brings Krillowatt to 6 MC.
I will buy:
-Endure (3 MC Past-gen TM)
-Low Kick (3 MC past-gen tutor)
This puts me back to zero MC for Krill.

- Freeze (Syclant): 3 MCs | 1 KOC (to be put into MC) This brings Syclant to 17 MC.
I will buy:
-String Shot (3 MC egg move)
-Pin Missile (3 MC egg move)
-Rain Dance (2 MC BW TM)
-Dig (2 MC BW TM)
-Rest (2 MC BW TM)
-Endure (3 MC Past-gen TM)
-Toxic (2 MC BW TM)
This uses up all 17.

I will buy 1 set of Timer Balls and 1 set of Sport Balls using my current 10 TC, now fully available.

As I'm learning increasingly that Pyroak is a VERY good Pokemon in CAPASB, I will buy an Embirch using the 2 TC I got from the mentioned battle.


Embirch (F) Forestflame
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW, not yet unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60/40+/55/65/50/50-
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Earth Power
Endure
Aromatherapy

Reflect
Light Screen
Toxic
 
http://www.smogon.com/forums/showthread.php?t=3452986&page=2

My first and last triples.



Blazikenmaster-Zeo: 4 TC
  • Beo the SCRATCHET: 1 EC, 2 MC, 1 DC
  • Casshen the RIOLU: 1 EC, 2 MC, 1 DC, 1 KOC
  • Destroyer the NIDORAN-M: 1 EC, 2 MC, 1 DC, 2 KOC
  • George the GHASTLY: 1 EC, 2 MC
  • Rocky the ONIX: 1 EC, 2 MC, 1 DC
  • Claws the SNEASEL: 1 EC, 2 MC, 1 DC
Riolu and Nidoran-M's KOc goes towards EC
Riolu learns Shadow Claw (2)
Nidoran learns Thunder (2)
Ghastly learns Shadow Ball (1) and Hex(1)
Onix learns Stone Edge(1) and Double Edge(1)
Sneasel learns Taunt(2)

Bringing everyone but Scratchet down to 0 MC

Also going to use 3 RC on Cyclohm to get Magnet Rise
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Fire Blast ; IAR ; Pimpgangster ; deadfox081 ; Son of Shadoo ; hoblaph ; Korski ; Flamestrike ; danmantincan ; Tortferngatr ; Blazikenmaster-Zeo ; TEA DEMON Approved

7 + 12 = 1 AC (Brings me to 4 UC) and 9.
 
From here.

danmantincan: 4 TC
  • Janaff the SCRATCHET: 1 EC, 2 MC, 1 DC, 3 KOC
  • Ulki the STARLY: 1 EC, 2 MC, 1 DC, 1 KOC
  • Tibarn the RUFFLET: 1 EC, 2 MC, 1 DC, 2 KOC
  • Haar the BAGON: 1 EC, 2 MC, 1 DC
  • Daved the BALTOY: 1 EC, 2 MC
  • Volug the VULPIX: 3 MC
I now have 6 TC.

Scratchet was super awesome and will use his KOC as MC. He will learn Taunt (LU), Reflect (TM) and Focus Blast (TM)
EC: 0/6 --> 1/6
MC: 0 --> 5 --> 0
DC: 0/5 --> 1/5
Starly will use his KOC as an EC and learn Brave Bird (LU) and Agility (LU).
EC: 0/9 --> 2/9
MC: 0 --> 2 --> 0
DC: 0/5 --> 1/5
Rufflet will use his 2 KOC as EC and will learn Substitute (BW TM).
EC: 0/6 --> 3/6
MC: 0 --> 2 --> 0
DC: 0/5 --> 1/5
Baltoy gains the standard counters. He'll learn Reflect (BW TM) with his MC.
EC: 4/6 --> 5/6
MC: 0 --> 2 --> 0
DC: N/A
Vulpix gains 3 MC. He''l learn Magic Coat (Tutor).
EC: 6/6
MC: 0 --> 3 --> 0
DC: 5/5
Bagon gains the standard counters. I'll teach him Zen Headbutt (LU) and Rock Slide (BW TM).
EC: 3/9 --> 4/9
MC: 1 --> 3 --> 0
DC: 2/5 --> 3/5

Shelgon (M) - Haar
Nature: Hardy (No effect on stats)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 0
DC: 3/5

Moves:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Double Edge
Zen Headbutt

Hydro Pump
Dragon Pulse
Endure

Draco Meteor

Dragon Claw
Flamethrower
Shadow Claw
Rock Slide


2 RC (16)
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Claiming a Shellos for 2 TC




Shellos, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

EC: 0/6
MC:
DC: 0/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance

Counter
Mirror Coat
Yawn

Toxic
Ice Beam
Substitute
 
Match. Kitsunoh will learn Torment and store the third MC. I get 2 TC, making my total 20.

EDIT: Actually, I am going to spend 10 TC to get a Black Belt.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?t=3452860

I'll pocket the TC, going to 15.

Pidove (now a Tranquill) now has 5 MC, which it will use to buy the Level Up moves Razor Wind and Air Slash, and it goes to:
8/9 EC
3 MC
2/5 DC

Bagon puts KOs in EC. With the 2 MC it gets and the 2 it already had, it will buy the Level Up moves Crunch, Zen Headbutt, Dragon Claw, and Double-Edge. It is now:
3/9 EC
0 MC
2/5 DC

And Pansage puts both KOs into EC and goes to 6/6, thus evolving. With its 4 MC, it buys the Level Up move Acrobatics (it is LU before it evolves), and the TM Rock Slide, leaving it with 1 MC:


Simisage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 101

EC: 6/6
MC: 1
DC: 2/5

Attacks:
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Acrobatics

Leaf Storm
Low Kick
Nasty Plot

Dig
Energy Ball
Shadow Claw
Rock Slide
 
BMZ
Starly
1 EC
2 MC
1 DC

Riolu
1 EC
1 DC
2 MC
2 KOC

Nidoran
1 EC
1 DC
2 MC


Claiming from this amazing match, right now 1 KOc from Riolu goes into MC and the other into EC

2TC as well
and the link is the same as Jas and Pika

Destroyer the Nidoran evolved!


Nidorino(Destroyer)(Male)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Quiet (+SpA, Divide base speed by 1.15, -10 Evasion)

Stats:
Nidorino
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 56(-)


EC:4/9
MC:2
DC:2/5

Level Up Moves
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack

Egg Moves
Counter
Disable
Sucker Punch

TM/HM Moves
Ice Beam
Thunder Bolt
Dig
Thunder
Sludge Bomb

Abilities
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


He uses his 2 MC to get Dig!

Riolu uses his 3 MC for Blaze Kick

Starly uses his 2 MC for Brave Bird and Agility
 
http://www.smogon.com/forums/showthread.php?t=3452356

From the above I claim 2 TC which I save.

Narusegawa gets 1 EC, 1 DC, 2 MC (I add these to the 1 it already has and buy Heat Wave, returning it to 0 MC as it is a 4th gen tutor move) and 1 KOC, which becomes an EC. It now has 3 EC. Midori gets 1 EC, 1 DC and 2 MC which I store.

From THIS: http://www.smogon.com/forums/showthread.php?t=3452863

I receive 1 BP, 2 hc and 1 TC.
HajIke the Tynamo gets 2 EC from conversion of 2 HC, BRINGING IT TO 4 and evolving into Eelektrik. With my 11 stored MC (see the clause for Tynamo in Data Audit) I purchase Coil (Lv Up 1 MC), Crunch (Lv Up 1 MC), Wild CHarge (Lv Up 1 MC), Flash Cannon (2 MC Gen V TM), U-Turn (2 MC Gen V TM), Substitute (2 MC Gen V TM), Thunderbolt (Lv Up 1 MC) AAAAAAND Zap Cannon (Lv Up 1 MC), cleaning out all 11 MC.

Eelektrik (*)
Hajike (M)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpAtk: Rank 3
SpDef: Rank 3
Spd: 35 (40/1.15 rounded up)

EC: 4/9
MC: 0
DC: 0/0

Attacks:

Tackle (*)
Headbutt
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Bind
Acid
~~~~~~~~~
Crunch
Thunderbolt
Coil
Wild Charge
Zap Cannon
U-Turn
Flash Cannon
Substitute
 
^Claiming from the same link!^
-Arcanite obtains 2 Trainer Counters and an Apicot Berry
-Don Corneo the Phanpy obtains 1 Evolution Counter, 2 Move Counters, 1 Dream Counter, and 1 KO Counter
TC increases to 26
Apicot Berry added to my berry pocket
KOC into EC
MC saved.
That gives him
EC: 4/6
MC: 2
DC: 2/5
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming 5 RT

5 RT --> MC (Rebonita the ZORUA) --> Agility (LU), Imprison (LU), Extrasensory (Egg)

Also I'll cash in a few MC my Pokes are storing from past battles:

Bullshorts the Snorlax: 2 MC --> Crunch (LU), Heavy Slam (LU)

Criminal the HAUNTER: 2 MC --> Protect (BW TM)

Empire the MONOHM: 2 MC --> Slack Off (LU), Hurricane (LU)

Mosquixote the SYCLAR: 4 MC --> Spikes (Egg), Bug Buzz (LU)
 

Texas Cloverleaf

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Claiming stuff from 3 battles
this
this
and this
To summarize.
From battle 1:
I get 3 TC
Feebas gets 1 EC, 2 MC and 1 DC evolving.
Gabite gets 2 EC (KOC), 2 MC and evolves.
Charmeleon gets 1 EC, 2 MC, 1 DC unlocking the DW ability
Behemoth gets 1 EC, 3 MC (KOC) and evolves

Charmeleon goes to: 7 EC, 2 MC, and 5 EC unlocking Solar Power.

Evolutions are:
(To be edited)
Duclohm--->Cyclohm


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 3
DC: 5/5 *Unlocked*

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Dragon Dance

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7

Feebas--->Milotic

Milotic (Leia) (F)
Timid: (Plus Speed, minus Attack, +10% acc boost)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(DW) Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 94 (+)

E/C 6/6
MC: 2
DC: 4/5

Moves:
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate

Hypnosis*
Mirror Coat*
Dragon Pulse*

Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse

Gabite--->Garchomp

Gabite* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102


EC: 9/9
MC: 2
DC: 5/5 *unlocked*

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop

Outrage*
Body Slam*
Iron Head*

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
______________________________________
From battle 2
I get 3 TC
Chomp gets 4 MC (KOC)
Cyclohm gets 3 MC
Milotic gets 2 MC and 1 DC, unlocking Cute Charm
Charmeleon gets 2 EC (KOC), and 2 MC, evolving

Garchomp = 9, 6, 5
Cyclohm = 9, 6, 5
Milotic = 6, 4, 5
Charmeleon goes to 9, 4, 5 and evolves.


Charmeleon, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: (Unlocked)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 4
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
__________________________________________
Battle 3
I get 2 TC
Sharky and Behemoth get 3 MC's (wow that was easy)
Both go to 9, 9, 5
____________

Final totals

Garchomp
EC: 9
MC: 9
DC: 5

Milotic
EC: 6
MC: 2
DC: 5

Charizard
EC: 9
MC: 4
DC: 5

Cyclohm
EC: 9
MC: 9
DC: 5

EDIT: Also changing Milotic's nature to Bold for 7 TC bringing me to 6.
 
dan (Dragon STAB summary changed recently, it should be Thrash instead of Hyper Beam and Giga Impact), Blast, Texas Cloverleaf, Kaxtar, Blast, jas, BM-Zeo, LevitatingLamprey (Eelektrik's Speed should be 34 since -speed natures always round down, also you should put what species your Pokemon are, not just the nicknames), deadfox, Arcanite, and Korski are APPROVED

C$FP, you didn't spend your KOC anywhere as far as I can tell. You should probably do that. APPROVED, but don't forget that!

Pikapwnd, you get 6 RC, two per Pokemon in the match. APPROVED but make sure you give yourself the extra RC!

13 there puts me at 21, giving me 2 AC with 1 left

EDIT: Now that he's finally added everything in Texas's latest post is also APPROVED

2
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Woodchuck Approved

10, which = 1 AC (5 UC running count)

I suppose a claim is in order.

2 RC from here, brings me to 7 UC

TC goes to 12

Geodude gains 1 EC (1/9), 1 DC (1/5) and 2 MC (Used on Sunny Day).

In addition, I use 6 UC, 2 as EC for Porygon, and 4 as EC for Nosepass, to evolve them both. Let's begin with Porygon into Porygon2, who leanrs Charge Beam by MC (BW TM), and automatically gains Defense Curl (Yes, I'm serious) by level.


Porygon2 [Data] (N/A)
Nature: Timid (+15% Speed, +6% Accuracy, -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon2
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (+)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Magic Coat
Signal Beam
Tri Attack
Discharge
Defense Curl

Ice Beam
Shadow Ball
Hyper Beam
SolarBeam
Charge Beam


As for Nosepass, who gains Iron Defense, Magnet Rise, Magnet Bomb and Gravity on evolving, (and stores his 2 MC):


Probopass [Noro] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Steel: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

Probopass
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 34 (-)

EC: 6/6
MC: 2
DC: 2/5

Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave
Magnet Bomb
Iron Defense
Gravity
Magnet Rise

Stealth Rock
Explosion
Head Smash

Earthquake
Rock Slide
Thunderbolt

Ice Punch


I end on 12 TC and 1 UC.
 
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