Claiming stuff from 3 battles
this
this
and
this
To summarize.
From battle 1:
I get 3 TC
Feebas gets 1 EC, 2 MC and 1 DC evolving.
Gabite gets 2 EC (KOC), 2 MC and evolves.
Charmeleon gets 1 EC, 2 MC, 1 DC unlocking the DW ability
Behemoth gets 1 EC, 3 MC (KOC) and evolves
Charmeleon goes to: 7 EC, 2 MC, and 5 EC unlocking Solar Power.
Evolutions are:
(To be edited)
Duclohm--->Cyclohm
Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
EC: 9/9
MC: 3
DC: 5/5 *Unlocked*
Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Feebas--->Milotic
Milotic (Leia) (F)
Timid: (Plus Speed, minus Attack, +10% acc boost)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(DW) Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 94 (+)
E/C 6/6
MC: 2
DC: 4/5
Moves:
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate
Hypnosis*
Mirror Coat*
Dragon Pulse*
Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse
Gabite--->Garchomp
Gabite* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
EC: 9/9
MC: 2
DC: 5/5 *unlocked*
Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Outrage*
Body Slam*
Iron Head*
Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
______________________________________
From battle 2
I get 3 TC
Chomp gets 4 MC (KOC)
Cyclohm gets 3 MC
Milotic gets 2 MC and 1 DC, unlocking Cute Charm
Charmeleon gets 2 EC (KOC), and 2 MC, evolving
Garchomp = 9, 6, 5
Cyclohm = 9, 6, 5
Milotic = 6, 4, 5
Charmeleon goes to 9, 4, 5 and evolves.
Charmeleon, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: (Unlocked)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
EC: 9/9
MC: 4
DC: 5/5
Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Inferno
Dragon Dance
Flare Blitz
Crunch
Belly Drum
Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
__________________________________________
Battle 3
I get 2 TC
Sharky and Behemoth get 3 MC's (wow that was easy)
Both go to 9, 9, 5
____________
Final totals
Garchomp
EC: 9
MC: 9
DC: 5
Milotic
EC: 6
MC: 2
DC: 5
Charizard
EC: 9
MC: 4
DC: 5
Cyclohm
EC: 9
MC: 9
DC: 5
EDIT: Also changing Milotic's nature to Bold for 7 TC bringing me to 6.