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Old Jul 20th, 2012, 5:19:14 PM   #1
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Default A Guide to Uber Hazards (will give this a cool name when its ready)

An Outline

To Uber QC Members or anyone with input at all, we're working on this article here.


Written by TrollFreak, Superimp, Mr.lol, and Furai.
  1. Introduction- DONE
  2. Stealth Rock- TrollFreak’s section
  3. Spikes- Superimp’s section
  4. Toxic Spikes- Furai’s section
  5. Abusing_Hazards- Mr.lol’s section
  6. Spinblocking - Mr.lol’s section
  7. Dealing with Hazards- Furai’s section (Mr.lol offered to write the Magic Bounce section)
  8. Teams That Use Hazards- Everyone’s section (Maybe a sample SpikeStacking Offense team and a Stall team could be mentioned, as both utilize hazards to be successful. - TrollFreak)
  9. Conclusion- Everyone’s section
Introduction

What can make the mighty Ho-Oh tremble; the ground-shaking Groudon uneasy to walk upon the earth; and the mighty Arceus slowly whither and die? Would you like to hazard a guess? If you guessed entry hazards, you are correct.

Entry hazards play an integral role in the Uber Metagame. In Ubers, even offensive Pokemon have sky-high defensive stats, and, therefore, entry hazards are needed by many Pokemon to secure the XHKO they need. Entry hazards also punish the switching that is needed to prevent one's team from being crushed underfoot by the many powerhouses that run rampant throughout the tier.

There are three forms of entry hazards, and all have their benefits. In addition, they are all commonly seen in Ubers; which cannot be said for all tiers. Stealth Rock is your bread-and-butter hazard, and it is utilized by almost every team to deal some damage to every single Pokemon as it switches in (unless said Pokemon has Magic Guard). Spikes is the second most common hazard. Spikes, unlike Stealth Rock, need to be set up multiple times, 3, for full effect. Still, one layer, in conjunction with Stealth Rock, is often-times sufficient to wear down the opponent. Finally, Toxic Spikes are often employed to eliminate the need for the use of Toxic on Pokemon that don't have the ability Levitate and aren't Flying-type, and annoy Pokemon with Natural Cure (namely Blissey and Chansey).

Entry hazards can be removed by Rapid Spin and abused in many ways. That and more is detailed further in this guide, so read on!
TrollFreak's
Superpimp's
Furai's


Mr.lol's


Sample Teams, Prob going to add SpikeStacking and Stall
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Last edited by TrollFreak; Aug 25th, 2012 at 2:46:28 PM.
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Old Jul 28th, 2012, 12:33:31 AM   #2
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im willing to help when i get back


and get rid of roserade in tspikes i mean what the helllllllllll


add xatu and espeon to counter hazards
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Old Jul 28th, 2012, 12:34:29 AM   #3
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O lol, how did Roserade get in here(must have been thinking about the UU open at the time :x)

Also, open Mr.lol's tab to see countering hazards :)
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Old Jul 28th, 2012, 12:43:42 AM   #4
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kabutops in spinning too please


pokemon that force a lot of switches also enjoy hazards like voltturn, reshiram, etc etc
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Old Jul 28th, 2012, 9:49:22 AM   #5
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I can do some art for this if it isn't out of the way.
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Old Aug 18th, 2012, 12:03:14 PM   #6
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Put frosslass under spikers. I think it's crappy, but it has an analysis for it
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Old Aug 18th, 2012, 12:13:50 PM   #7
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Can we get this going?
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Old Aug 19th, 2012, 3:45:07 PM   #8
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We're working on it via irc and google docs, but I will update the OP with what we have so far soon!

Quote:
Put frosslass under spikers. I think it's crappy, but it has an analysis for it
I'll mention it of course, Alexwolf made a great team using it
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