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#1 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Approved by Oglemi and DittoCrow
Mission: This thread has 3 missions #1 - Publish an RU article on-site #2 - Spark thought-provoking discussion on Rain Dance strategy in the current RU setting #3 - Complete ladder challenges, using rain teams with a twist Mission #1 - Publishing a RU Rain Guide! I adapted the amazing creation that is DittoCrow's teambuilding here to allow us to publish RU articles on-site. The particular article we're publishing is based on Rain Dance strategy in RU. The RU Rain Guide will be composed of the following sections: Overview, Swift Swim Sweepers, Non-SwSw Rain Abusers, Rain Summoners @ Damp Rock, Other Supporters, and Major Threats (which may be further divided into offensive, defensive, and other threats). Set entries: We will criticize each entry to make sure they are worthy of display on-site. There are many reasons that an entry may be rejected. A set may be overall ineffective; a set may be too redundant and inferior from the set already added to the OP; although the set is good, the entry lacks in quality. Even sets or threats already added may be challenged and replaced for a better or more well-written entry post that provides information that was initially missing. A set entry should have the following items:
Here's a sample entry:
Kabutops
Mission #2 - Sparking Discussions Above all, this thread is a medium for discussion - every week, one of you may be awarded with being the Best Contributor!. These are not the people who dump the most sets (SIU D:<), but rather those who offer constructive criticisms and provide insightful reflection that sheds new light and perspective to the topic on Rain Dance in RU. These posters are role models that invigorates the discussion in this thread. There may be weeks where no Best Contributor will be selected, due to the overall lack of discussion. Mission #3 - Conquering Ladder Challenges Finally, this thread would embrace all that is competitive, hosting a 2-week long ladder challenge! Those of us who successfully reach top 10 or higher (min ACRE of 1800) in the ladder (under the conditions outlined by the challenge) will be listed in the hall of fame at the bottom of this post! The challenge must be completed by 11:59 PM of the due date. Leaderboard (4) - Last Update: 4:09 PM EST on 11/19/2012 Hall of Fame ~Contributions offered to the Guide of RU Rain Offense~
Contributions
~Best Discussion Sparkers~
Winner
~Players Who Completed the 2-wk Ladder Challenge~
Completions
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Dec 4th, 2012 at 12:30:33 AM. |
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#2 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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It Will Rain - Guide to RU Rain Offense Overview
Overview entries
Swift Swim Sweepers
SwSw entries (5)
Other Rain Abusers
Non-SwSw Abusers (3)
Rain Summoners
Summoner entries (5)
Other Useful Supporters
Supporters (1)
Threats to Rain
Threats entries (5)
Conclusion
conclusion
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Nov 15th, 2012 at 4:38:49 AM. |
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#3 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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RU Ladder Challenge
Challenge 1 (Beginner): Ladder using a Rain team! - 3 points Challenge 2 (Intermediate): Ladder to the top using a Rain team, but here's the twist! Your Rain team is prohibited from using Ludicolo and Kabutops! You must find a way to conquer the ladder without using these 2 mighty Swift Swimmers! - 5 points Challenge 3 (Intermediate): Ladder to the top using a Rain team, but here's the twist! Your Rain team is prohibited from using Prankster Rain Inducers! You must find a way to conquer the ladder without using these clutch set-up mons! - 5 points Here's a definition of a Rain team: at least 2 Pokemon with Damp Rock and Rain Dance. Those who reach top 10 (min ACRE of 1800) with their Rain alt will have their name placed in the Hall of Fame with the appropriate points accrued to your leaderboard! This challenge will last 2 weeks, before the new round begins. ATTN: New Rules!
Deadline: Dec. 17th, 11:59 PM Challengers (1)
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Dec 4th, 2012 at 12:23:59 AM. |
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#4 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Signing up as Super Rod for the RU Ladder Challenge >:D
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Oct 10th, 2012 at 6:56:11 AM. |
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#5 |
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Join Date: Aug 2012
Posts: 158
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Signing up as Swift Win
Edit: tested some stuff and wrecked an alt, now under Swift Swim
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burgled Last edited by New Breed; Oct 7th, 2012 at 5:13:53 AM. |
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#6 |
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Join Date: Sep 2010
Posts: 464
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I'm in on this. I am actually going through at least 3-4 different Pokemon right now in one team to post 4 different sets for differing roles.
FIRST SET: Volbeat HP: 65 / Atk: 73 / Def: 55 / Sp. Atk: 47 / Sp. Def: 75 / Speed: 85 Volbeat (M) @ Damp Rock Trait: Prankster EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Substitute - Rain Dance - Baton Pass - Encore Classification: Rain Summoner Description: Hi, Billy Mays here with a Rain Summoner who is excellent for the task it is obligated with! Introducing Volbeat. One key trait it has over other Rain Dancers is its Dream World ability: Prankster! Support moves gain priority when a Prankster uses them. Rain Dance makes Volbeat instantly useful, especially since it is priority Rain Dance. It means the Rain Dance can be guaranteed even at low health, making it the fastest Rain Summoner by default. Furthermore, priority Baton Pass allows it to escape the next turn. In the Baton Pass one instantly switches to a Swift Swimmer and proceeds to sweep. After that, though, two extra moves are necessary. Encore is needed, since Volbeat does not have Taunt. It's also an extremely valuable move to have in general. For example, locking a Lilligant into Quiver Dance or Hidden Power Rock can allow you the chance to set up your physical sweepers, be they Swords Dance Kabutops or Belly Drum Poliwrath. But that's not all! Volbeat can also Encore on telegraphed priority moves, such as Hitmonlee's Fake Out! Then its Unburden goes purely to waste while Volbeat sets up. Substitute gives you something to Baton Pass outside of Rain Dance, and is needed otherwise to make a Baton Pass set useful. It also helps scout in case you run into a speedy lead such as Primeape or Accelgor. What's more, Substitute also keeps your Swift Swimmer safe from potent sweepers. The main reason for a majority of these moves is to help secure momentum. Shortcomings: The best thing about Volbeat is there aren't a whole lot of flaws for it to surmount. That said, these flaws are still present and likely to turn you off. But fret not! These flaws are easy to work around! Taunt is the best way to stop Volbeat, since it does not have Taunt to use in retaliation. Otherwise, though, priority attacks from the likes of Kabutops and Entei also stop Volbeat in its tracks before it can Baton Pass. Its Defenses are shoddy, although slightly improved with investment. Still, a lot can OHKO/2HKO it with impunity, priority or otherwise. Which allows a lot of teammates to be especially helpful. While Swift Swimmers are an obvious choice, other choices include Jynx, who will not care about Aqua Jets from Feraligatr or Kabutops, and Escavalier, who will enjoy his sole weakness being neutered. Other choices also include Electric-types who love using Thunder against opposing Rain teams, and Grass-types/Ice-types/Steel-types who, like Escavalier, enjoy their Fire-type weaknesses being nerfed. Pokes who do not care about Taunt, such as a 4-Attacks sweeper set from the likes of Aggron, also is effective at receiving a Passed Sub. Other Options: You could run a SpDef-oriented spread with Calm instead of Bold. Honestly, though, nothing else is too effective on a Prankster EV-spread-wise. Sub/Encore/Pass is usually indispensable, and for the purposes of RU Rain, Rain Dance is an absoltue must as well. If you want, other than Encore you could use Tail Glow and Baton Pass that and the Substitute to almost any designated Swift Swim sweeper; a majority of them are Special-based such that even ones that could go mixed (like Carracosta) generally prefer Special attacks since their movepools warrant the Tail Glow boost. Last edited by /B/utterfree; Oct 19th, 2012 at 1:43:54 AM. Reason: This is set Number One |
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#7 |
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Why am I here?
Join Date: Sep 2012
Posts: 883
"aussieland"
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I'll help with this. I'm making Poliwrath's now.
Edit: Here it is. Tell me if I need to add something. Poliwrath HP: 90 / Atk: 85 / Def: 95 / SpA: 70 / SpD: 90 / Spe: 70 Poliwrath @ Expert Belt Trait: Swift Swim EVs: 4 HP / 252 Atk / 252 Spe Jolly or Adamant Nature - Waterfall - Brick Break - Ice Punch / Body Slam / coverage - Rain Dance / Substitute / Filler Classification: Swift Swim Sweeper Description: Politoed's big brother is a useful Pokemon to have in a rain team, even if it is outclassed by its little brother for getting a very special and unique Dream World ability. Politoed was not the only one to get a useful ability. Down in the depths os RU lies Poliwrath. It got Swift Swim, doubling its speed in the rain. None of its stats are exceptional, but they are all balanced well in the right places. Poliwrath can be used as an effective Swift Swim user, fast or bulky. It can use its two good STAB types to defeat the Steel- types that are bulky as ever and the versatile Normal- types. It is a good wallbreaker, leaving gaps in defences so other, more powerful sweepers, such as Kabutops, can clean up. Shortcomings: No Pokemon is perfect, including Poliwrath. Its limited movepool prevents it from being great and removing some of its counters. Physically bulky Grass- types such as Tangrowth do not fear much from Poliwrath. Slowking resists almost every move Poliwrath has to offer. Other bulky Psychic- and Ghost- types can avoid its Fighting- type STAB attacks and take a small amount of damage from its other attacks. Burns can cripple any set but the ResTalk set. Fast scarfers such as Galvantula can also outspeed and deal damage to it. It also does not have any recovery outside of Rest (and Water Absorb if you want to lose its main reason to be in a rain team), causing residual damage to be a pain. Other Options: You can use a more risky set with Belly Drum, and Poliwrath's good bulk to punch holes in the opponents' teams. It does not have many other options in its limited movepool mentioned before. It can utilise a SubPunch set, using its bulk and its strength to destroy anything not a Ghost- type, or a ResTalk set, phazing and spreading status conditions, with Circle Throw and Scald or Toxic, while recovering its health and preventing status. Life Orb or Leftovers can be used, but the former gradually wears it down and Leftovers limits its power. Last edited by Someoneelse; Oct 7th, 2012 at 5:57:47 AM. |
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#8 |
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Join Date: Jul 2011
Posts: 136
Vancouver
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Well this is convenient, I am already rank 1 on PS in terms of points I just don't have enough battles to be in the rankings. However I abide by the rules and I will be back once I have enough battles done.
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Shameless self plugging FTW! http://www.youtube.com/user/Bigblu312 16:24 Molk: it hates entry hazards even more than Escavalier hates your pet Stoutland after its eaten something spicy. |
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#9 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Bigblue, don't forget to ladder on a new alt :o
I definitely need to get back on Butterfree's Volbeat and especially Someonelse's Poliwrath. |
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#10 |
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Why am I here?
Join Date: Sep 2012
Posts: 883
"aussieland"
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What? Did I completely screw it up (I wouldn't be surprised)
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#11 |
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Join Date: Sep 2010
Posts: 464
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SECOND SET
Dusknoir ![]() HP: 45 / Atk: 100 / Def: 135 / S. Atk.: 65 / S. Def.: 135 / Speed: 45 Dusknoir (M) @ Damp Rock Trait: Pressure EVs: 252 SDef / 252 HP / 4 Atk Careful Nature - Rain Dance - Pain Split - Memento - Shadow Punch Classification: Rain Summoner Description: As an average spinblocker, Dusknoir is decidedly average. It has good stats in almost all the right places; if its HP stat were just a teensy bit higher (like maybe base 70 HP perchance), it could see more use than Spiritomb as a Cryogonal counter. However, Dusknoir is still a good support 'mon when used correctly. Rain Dance and a Damp Rock are all truly required to use Dusknoir in one of myriad ways. That's all Dusknoir needs; the remaining three moves are icing on the cake - in this analysis, Rain Support is Dusknoir's hard role. Substitute and Pain Split are staples for support sets, but Pain Split is the only one among them useful for this set.. Pain Split gives the best recovery for Dusknoir, as Leftovers is not used on this set. Substitute would prevent Dusknoir from being status afflicted, but oftentimes the move wastes a turn slot. Instead, usage of Shadow Punch is required. The move goes well with Dusknoir's base 100 Attack, and while compared with Night Shade, often will aid in preventing yourself from being set-up bait. Then, a fourth move of choice is yours. Memento is the main one here, because Dusknoir seeks to nerf anything that thinks it can set up him, or otherwise force a switch to someone else. Alternate options less suicidal include Will-o-Wisp (to neuter common Physical attackers), Toxic (to cripple near anything with poison), and Focus Punch (so Dusknoir is not Taunt bait). There are a lot of options, but Memento is the preferred move, at least for this set. With Dusknoir as your Rain Summoning Spinblocker, you can have Rotom-C or Rotom-F instead of Rotom-N (although Rotom-N is just as useful) for sweeping with Thunder and Leaf Storm/Blizzard, respectively. It also allows ease of access for Swift Swimmers to be sent out in exchange for Dusknoir living to set up Rain Dance again. Or Moltres to spam Hurricanes all day. Either or is fine. After all, Dusknoir's job is very simple. So simple that Escavalier also makes a good partner for Dusknoir. The rain is enjoyed such that Escavalier's one weakness of Fire is dampened considerably. Furthermore, Escavalier can tank the hits Dusknoir doesn't want to. So, let's name Dusknoir's possible charcuterie of pardners: there's Rotom-N/Rotom-F/Rotom-C, there's Moltres, there's an entire army of Swift Swimmers (most notably Seismitoad and Kabutops), and then there's also Escavalier. Let's also name Jynx, who benefits from Rain thanks to Dry Skin, and a slew of Grass-types whom Dusknoir might befriend for the same reasons as Escavalier, all the while countering opposing Rain threats within reason (like Sceptile). Oh, and if you don't like the Rotom Appliances, Manetric, Lanturn, Galvantula, and *shudder* Electivire are also good teammates for Noir among many, many good Electric-types in both RU/NU who could be of appreciation for Dusknoir's work. Shortcomings: Dusknoir's base 45 HP is one of few problems it will need to overcome. Especially because you're using Damp Rock over Leftovers. Dusknoir doesn't like Pursuit users much, so something that can take those down is fine. If you have Escavalier or Seismitoad, you're probably good to go already. However, if not, you can always have one as a sixth wheel. A Justified user, such as Gallade, benefits from Dark-type attacks. Just be sure your Gallade's EV spread can stomach Physical attacks, though. Without Substitute, Dusknoir might not like status attacks much. However, a Guts user, such as Swellow or Hariyama, or a Quick Feet user, like Scolipede or Ursaring, is appropriate a teammate for status absorption. In fact, the Guts or Quick Feet user greatly benefits from any status affliction and often winds up sweeping because of the affliction boosting Attack or Speed. Magic Guard users, for more defensive teams, also work; Sigilyph and Clefable do not care about anything other than paralysis, so affliction sponging is just as fine for them as it would be for the Guts/Quick Feet teammates. If you do not have room in your team for Guts/Quick Feet/Magic Guard Pokemon for whatever reason, a Heal Bell cleric such as Lanturn also is fine for curing the status affliction Dusknoir might have. This set has trouble against Normal-type attackers, as neither Shadow Punch nor Night Shade affect them and they can thusly set up on Dusknoir. A Fighting-type, such as Gallade, Hitmonlee, or Poliwrath, can make short work of the Normal-types in the tier with incredible ease. Other affliction teammates such as Whimsicott are also good partners for Dusknoir. Thanks to Prankster, Whimsicott can effectively use Memento to nerf common problems for Rain teams, forcing switch-ins. A double Memento combination accompanied by a Pursuit trapper such as Drapion, Absol, Escavalier, or Skuntank will shut down any threat to your team. Another good partner for affliction is Weezing; since this Dusknoir set does not use Will-o-Wisp to cripple physical attackers, Weezing can use a set with WoW while also being a semi-effective tank (who can also use Memento in emergencies!). Furthermore, Dusknoir also pairs with a lot of cool Pokemon as mentioned above, who can also terminate weaknesses while their weaknesses are nerfed by Rain in exchange. Other Options: As I said earlier, a Rain Summoner Dusknoir set really only needs Rain Dance and Damp Rock to function for itself. However, if you are concerned about the lack of Leftovers, you can put Pain Split or Rest as one of three filler moves. The remaining moves can all be stuff for support or for physical attacking. Again, SubPunch is still reasonably capable even with Rain Dance filling up a moveslot, as Shadow Sneak and Focus Punch grant nearly-perfect coverage. Toxic is also fine if you wish to poison a threat on the switch. With other really slow Pokemon, you could make Trick Room to combo with Escavalier and others (like Slowking and Tangrowth); Rain Dance has the benefit of nerfing Fire-type attacks, rendering the possibility of Stoutland having to employ a third Fire Fang just to try and kill Esca. Nerfing Fire-type attacks also helps the TanKing core, among other slow Pokemon who benefit greatly from both Rain Dance and Trick Room in the same set. There is a lot Dusknoir can do even with one move (Rain Dance) being mandated on it; the other three are entirely up to you, as long as they're cohesive and usable. Last edited by /B/utterfree; Oct 19th, 2012 at 3:52:33 AM. Reason: Modifications courtesy of Pocket |
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#12 |
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Join Date: Jul 2011
Posts: 136
Vancouver
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Do I really need to start a new ult when I only have used this team on my regular name since they reset the ladders? I am 19-1 right now and it's only my rain team.
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Shameless self plugging FTW! http://www.youtube.com/user/Bigblu312 16:24 Molk: it hates entry hazards even more than Escavalier hates your pet Stoutland after its eaten something spicy. |
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#13 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Yes, BigBlue, please register with a new alt like everyone else :0
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#14 | |
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Join Date: Sep 2010
Posts: 464
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Quote:
BRING OUT THE TOOTHPASTE AND PIZZA ROLLS, THIS SAVANT HAS YET ANOTHER SET FOR MOLK AND CO. TO FEAST THEIR EYES ON: Seismitoad HP: 105 / Atk: 85 / Def: 75 / S. Atk: 85 / S. Def: 75 / Speed: 74 Seismitoad @ Life Orb Trait: Swift Swim EVs: 252 Spd / 252 SAtk / 4 SDef Modest Nature - Hydro Pump - Earth Power - Sludge Wave / Sludge Bomb - Surf Classification: Swift Swim Sweeper Description: Seismitoad seems like an odd pick for a Swift Swimmer. If this is your main sweeper, one might ask "Why are you not using Kabutops or Omastar for Swift Swim sweeping?" The answer lies in several things. The first answer is Seismitoad's superior typing. Water/Ground only has one quadruple weakness of Grass-type attacks, while otherwise being immune to the Electric-type attacks that plague many other Swift Swim sweepers. The second answer is Seismitoad's stats. It is generally faster than most other Swift Swimmers, while also having adequate bulk and a really good HP stat to boot; while its stats are not as offensively-oriented, its bulk is sufficient for survival of attacks other Swift Swimmers might not stomach. The third answer is Seismitoad's movepool; most Swift Swimmers suffer from Four Moveslot Syndrome trying to find coverage to take down everything. With the exception of Slowking and Ferroseed, Water/Ground/Poison is perfect offensive coverage for anything in RU; Seismitoad doesn't have to worry about additional coverage lest it want to take down two relevant Pokes in RU amongst a sea of already-dead ones it will face. For example, while some Swift Swimmers have to worry about Lanturn, access STAB Earth Power means Seismitoad does not worry about it. Seismitoad's STAB already makes a potent combination of powerful attacks, and Sludge Wave is for most Grassers that try to stand in Toad's way (although some argue Sludge Bomb is better due to the additional percentage chance to Poison opposing walls despite losing 5 Base Power in the process). It can also set up its own Rain Dance, but Surf is the preferred move; Hydro Pump's limited PP and accuracy do make Surf often needed just in case. Shortcomings: Swifter Swift Swimmers might be able to put a dent in this guy, unless they're Luvdisc, in which case they should just stay in PU. Other than that, though, a x4 weakness to Grass, while minor in Rain due to Seismi outspeeding all of them, can prove problematic. Even with Sludge Wave, if a Grasser survives it can OHKO with hardly a breath. However, in most situations Seismitoad will snap an opponent's team into pieces, so even if it dies it still ends up doing the job it's supposed to. Residual damage will stack up, though, so if someone exploits that Seismitoad's in for shorter sweeping hours. That said, the floors are almost always clean thanks to the brooms Seismitoad brings with him. However, Seismitoad is not without obstacles. Slowking walls the trifecta of Water/Ground/Poison attacks and does not take much from even Grass Knot. Ferroseed, an albeit rarer Pokemon to find and use properly in RU, is in a similar boat - Seismitoad finds it inadvisable to run anything other than Drain Punch to try and counter Ferroseed, and the preferred natures of Seismitoad make this gimmicky. Neutrality to Sludge Wave and Earth Power is also adequate enough for some Grass/Poison dual-types to check Seismitoad, notably Amoongus. Shedinja is also one of the few Pokes who can wall Seismitoad. It isn't afraid of Water/Poison/Ground attacks thanks to Wonder Guard, and it can cripple and set up on Seismitoad. The things that wall Seismitoad - Slowking, Amoongus, Shedinja, etc. - can all be handled with support from a physical attacker. A physical attacker, such as Scyther or Gallade, can effectively deal with those threats (as almost all of them are Special based or weak to the coverage provided by the Pokemon), while Seismitoad deals with everything else. Otherwise, Whimsicott is also a solid option as priority Taunt, Toxic and/or Stun Spore, thanks to Prankster, shuts down those threats. It can also set up on Ferroseed thanks to the immunity to Leech Seed. Stealth Rock support also turns some 2HKOs into OHKOs. Pokemon like Crustle, Steelix, Rhydon, Uxie, etc. are effective at providing SR hazards. If additional hazards are required, Scolipede, Qwilfish, and Omastar can provide Spikes and Toxic Spikes to make Seismitoad's attacks harder to survive against. These hazards in turn prevent Shedinja from coming in to wall Seismitoad, and also dent some other checks rather heavily before they wind up overcome by Seismi's attacks. Other Options: Grass Knot is to Seismitoad in RU as Energy Ball is to Jellicent in OU. While it does not really help you against Slowking, it does allow you to kill other Bulky Waters at a usually faster rate. That said, Water/Ground/Poison is enough offensive coverage for the most part. The difference in power notwithstanding, one could also run a Timid nature to try and outspeed base 75 Pokemon while otherwise keeping similar EV investments. Last edited by /B/utterfree; Oct 16th, 2012 at 7:45:56 PM. Reason: Seismitoad 2 Stronk |
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#15 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Thanks for the submissions, Butterfree & Someoneelse! Let's start with the Volbeat and Poliwrath submissions.
Butterfree's Volbeat: First of all, please remember that this is going to be an article on-site, so avoid writing in first person. And plz, remove Thunder x_x;; any turns Volbeat waste on an unSTABed Thunder coming from its terrible SpA would be more productive by switching into one of the Rain Sweepers. Replace it with Encore - this Prankster-enhanced move is the key to any Volbeat's success. Without it, Volbeat is utter set-up bait and would lose out on many opportunities to set up Rain. I'm somehow skeptical of Volbeat's success in passing Tail Glow boosts safely. From my experience in using Volbeat, I know it's not easy baton-passing anything with Volbeat scotch-free. I personally prefer Substitute. At the very least, this ensures that whatever Rain Abusers that Volbeat switches into would come in safely, maybe with the Substitute intact if lucky. Safe entry is what most of these Rain Abusers desire more than overkill SpA boosts. I also think your entry has too much focus on opposing Whimsicott; you mention how Whimsicott can Taunt or Encore Volbeat and such. However, Whimsicott isn't exactly a prominent threat. I also don't see how Fake Out spells disaster, because it's a relatively weak move... Volbeat also only has like one free turn to set up Rain or Sub, and two if you're lucky; never three turns, lol. Strong priority from the likes of Entei and Kabutops / Feraligatr is what you should really focus on, as well as overall power hitters that would force you to sac something if Sub isn't up. Somebodyelse's Poliwrath: It's evident that you haven't actually played with Politoed, because that is a terrible set. The main reason to use Poliwrath at all is to set up BDrum with its stellar bulk and start demolishing the opposing team. I'd probably take up Poliwrath, since I have sufficient play experience with it. I strongly suggest you to participate in the ladder challenge, to gain a deeper understanding of Rain-viable sets in RU :d |
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#16 |
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Join Date: Sep 2010
Posts: 464
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Removed the first person and added Encore/Substitute as moves to use instead of Thunder. All the while, I am currently devising more delicious sets for which to contribute with.
In the meantime, though, I'm probably going to just play with my current 'mons as the level of success is such that more play experience means seeing Seismitoad's usage skyrocket. |
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#17 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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You emphasize too much on opposing Prankster, Butterfree. max Spe investment is wasted on Volbeat, who has priority on all of its moves. Defensive spread is the way to go.
Also I mentioned Substitute > Tail Glow; Encore is indispensable! Anybody who has experience with Volbeat can feel free to pitch in. |
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#18 |
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You don’t have to forgive me. No matter what you decide from now on, I will love you forever.
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Volbeat wants the most defense possible, so a spread like 252 HP / 252 Def / 4 SpD @ Bold would be a nice one to have; it can tank with much more vigor! There isn't as much special attacks as there are special, so if needed 252 can can be placed in Special Defense, rather than Defense.
Substitute should be used over Tail Glow, and Encore over Substitute. Volbeat has a hard time as it is with SR everywhere, and it needs an extra turn to set up a Rain Dance, Substitute, or an Encore. If possible, Tail Glow can be in a "additional comments" of sorts. Taunt users are an excellent stop to Volbeat, because once Taunted it is just setup bait.
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![]() ✓| Back in Action |VM for a GP Stamp | VM for a RU rate| |
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#19 | |
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Join Date: Sep 2010
Posts: 464
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Quote:
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#20 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Butterfree, like I said, Encore is indispensable for Volbeat's ability to screw over the opponent and set up Rain / Substitute, so no slashes! I'm also not quite happy with the overall entry details, so I suggest playing with Volbeat a bit more to get a better taste of what it's like to use the bulkier variant with Encore, which are crucial elements that your Volbeat originally lacked.
Yonko7, thank you for your input :) I want to stress again that this is a community effort, so your advice was a thread saver, ZEHEHAHAHA. Feel free to pick up Volbeat's entry if you wanna. |
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#21 |
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Join Date: Sep 2010
Posts: 464
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Fixed that ages ago. I'll play my team more, though, to get more details in. Mind, I have tried using Volbeat before. Most Volbeat sets really would be the same, though, with little difference. In this case, instead of Tail Glow, you're using Rain Dance on the set with a Damp Rock and Baton Passing to either get out quick or pass a Sub along, depending on what the opponent has in store reaction-wise.
EDIT: Fixed my other two analyses using suggestions Pocket got after I showed him a few RU replays: http://pokemonshowdown.com/replay/ru2624673 (Dusknoir being awesome without Rain Dance, causing hot problems on his own) http://pokemonshowdown.com/replay/ru2624837 (Dusknoir taking a few for the team, while Seismitoad finishes the match in style even after Rain expires) Last edited by /B/utterfree; Oct 8th, 2012 at 11:18:01 PM. |
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#22 |
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You don’t have to forgive me. No matter what you decide from now on, I will love you forever.
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I might have an input for Seismitoad.
I think rather than being a Swift Swim sweeper, it should be a supporter that can also sweep. With its dual Water / Ground typing it has the luxury of being immune to Electric-type moves, which other Swift Swimmers would kill to have. Additionally, Seismitoad has Stealth Rock in its disposal, so it can support the team with Stealth Rock, and sweep when needed. Another recommendation / suggestion (Sorry this might change the set completely) might be to change Life Orb to Damp Rock, and have utilize Rain Dance more. And instead of Sludge Wave have Stealth Rock, as it is bulky enough to tank hits, and hit hard when done setting up. Missing Sludge Wave isn't too big of a loss, because Grass / Poison types in general will wall it, if it doesn't have a Tail Glow boost. The main bulky Grass-types in the tier are: Amoonguss, Roselia, and Tangrowth. Of the three, Seismitoad will be able to take down 'Growth with Sludge Wave.
Calcs
I'm assuming that Seismitoad isn't passed any boosts, and rather is more "isolated". So yeah, Stealth Rock can go over Sludge Wave on a more support [and/or] sweeper hybrid set. Sorry if I seem picky and mean :( trying to help. ^^
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#23 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,179
Bergenfield
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Yonko7 brings up a good point - One Pokemon may have multiple set entries. An all-out specially offensive Seismitoad is certainly possible, but so is a Seismitoad with a more emphasis on support. Just make sure there are enough distinction between the two sets to warrant a separate set entry. Slapping Rain Dance & Damp Rock on a SwSw Sweeper, for instance, wouldn't warrant a different set.
Yonko7 if you're willing to write an entry for a more supportive Seismitoad, then that would be amazing! As for the all-out special sweeper set, I'd drop Rain Dance to OO and give it Surf, since there are many times you want Surf's accuracy rather than Hydro Pump's raw power. Also you might want to replace Sludge Wave for Sludge Bomb. The power loss is minimal (although noticeable) while you gain a 30% chance to poison Slowking, a roadblock to many rain teams. The moveset I am proposing is basically Hydro Pump - Earth Power - Sludge Bomb or Sludge Wave - Surf |
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#24 |
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Join Date: Sep 2010
Posts: 464
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You're actually doing a good job without being mean/picky. It is such that you've actually helped strengthen my three sets more nicely. Thanks to both you and Pocket, I feel more secure about the sets such I could experiment with other Rain attackers/sweepers/threats instead of focusing on polishing up my current sets to make them more appealing.
I make a modus operandi of playtesting Pokemon vigorously (often in more than one tier; I've used Dusknoir in UU on an instinct of it being better than its younger brother Dusclops, and my instincts were more vindicated that way) before I conclude if they're good or not (usually the former, although the latter is indeed possible; not sure if I suck at using Rhydon, or it's just an outright ineffective Poke in general for RU). It allows me to partake in discussions so I can make sure my posts are actually productive/meaningful. That said, before I post that |
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#25 |
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Banned deucer.
Join Date: Jul 2011
Posts: 495
♥ Raticate ♥
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Having to use a damp rock on two pokes is really limiting. Lead uxie + ludicolo with a LO are my inducers.
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