Battle Pike [Gold Rank] - Its_A_Random

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Bowie
HP: 72
EN: 74
Other: none
Item: Light Clay

604.png

Sheeldon
HP: 100
EN: 100
Other: Toxic (1 DPA)
Item: Electric Gem (5)
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Poncho
HP: -3
EN: 48
Other: KOed
Item: Red Card

472.png

Capers
HP: 1
EN: -3
Other: KOed
Item: Quick Claw

Arena: Sun (1r)

Action 1:
Bowie used Light Screen!
-8 Energy

Sheeldon used Brick Break!
Crit: [<=625] 4759/10000 (No)
Calculation: 8+4*1.5-3*1.5=9.5
-6 Energy

-1 HP for Sheeldon

Action 2:
Bowie used Solarbeam!
Crit: [<=625] 4300/10000 (No)
Calculation: 12+3+3*1.5-3*1.5=15
-7 Energy

Sheeldon used Flamethrower!
Crit: [<=625] 8954/10000 (No)
Burn: [<=1000] 3694/10000 (No)
Calculation: (13+5*1.5-3*1.5)*1.5=24
-7 Energy

-1 HP for Sheeldon

Action 3:
Bowie used Solarbeam!
Crit: [<=625] 9358/10000 (No)
Calculation: 12+3+3*1.5-3*1.5=15
-11 Energy

Sheeldon used Blaze Beam!
Crit: [<=625] 7317/10000 (No)
Burn: [<=2000] 2168/10000 (No)
Calculation: (30+5*1.5-3*1.5)*1.5=49.5
-45.5 Energy
Bowie fainted!

-1 HP for Sheeldon

END OF ROUND

497.gif

Bowie
HP: -2
EN: 48
Other: KOed
Item: Light Clay

604.png

Sheeldon
HP: 67
EN: 41
Other: Toxic (2 DPA)
Item: Electric Gem (5)
272.png

Poncho
HP: -3
EN: 48
Other: KOed
Item: Red Card

472.png

Capers
HP: 1
EN: -3
Other: KOed
Item: Quick Claw

Arena: none

Spr_E_Lucy.png

"Flounder will end this run, for real!"
 
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"Oh hahahahaha, you are so funny..."

N/A > Thunderbolt (Gem) > Discharge (Gem)
IF Flounder is in the invulnerable stages of Dive when you act, THEN use Coil that action.
 
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Flounder
HP: 90
EN: 100
Other: none
Item: Binding Band
497.gif

Bowie
HP: -2
EN: 48
Other: KOed
Item: Light Clay

604.png

Sheeldon
HP: 67
EN: 41
Other: Toxic (2 DPA)
Item: Electric Gem (5)
272.png

Poncho
HP: -3
EN: 48
Other: KOed
Item: Red Card

472.png

Capers
HP: 1
EN: -3
Other: KOed
Item: Quick Claw

Action 1:
Flounder used Clamp!
Hit: [<=9500] 7364/10000 (Yes)
Crit: [<=625] 208/10000 (Yes)
Calculation: 4+3+3+4*1.5-3*1.5=11.5
-4 Energy

Sheeldon must recharge!

-2 HP for Sheeldon
-6 HP for Sheeldon

Action 2:
Flounder used Evasive Agility!
-7 Energy

Sheeldon used Thunderbolt (Gem)!
miss
-6 Energy

-2 HP for Sheeldon
-6 HP for Sheeldon

Action 3:
Flounder dove underwater!

Sheeldon used Coil!
-7 Energy

Flounder used Dive!
Crit: [<=625] 3523/10000 (No)
Calculation: 8+3+4*1.5-3*1.5-1.75=10.75
-9 Energy

-2 HP for Sheeldon
-6 HP for Sheeldon

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Flounder
HP: 90
EN: 80
Other: none
Item: Binding Band
497.gif

Bowie
HP: -2
EN: 48
Other: KOed
Item: Light Clay

604.png

Sheeldon
HP: 21
EN: 28
Other: Toxic (3 DPA), Clamp (1a), +1 Attack, +1 Defense, +1 Accuracy
Item: Electric Gem (5)
272.png

Poncho
HP: -3
EN: 48
Other: KOed
Item: Red Card

472.png

Capers
HP: 1
EN: -3
Other: KOed
Item: Quick Claw

Spr_E_Lucy.png

"The end."

Surf*3
 
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"SUPER ULTRA HYPER POWERED SUICIDE BOMB OF DOOM!!!!!!!!!!!!!111111111111111"

Wild Charge + Wild Charge combo (Gem)
> N/A (Wild Charge + Wild Charge combo (Gem)) > Wild Charge (Gem)
 
Wild Charge combo does (22.5+3+4*1.5-3*1.5)*1.5=40.5 damage.
Wild Charge combo costs (7+11)*7/4-1=30.5 Energy

EN KO!

Prizes:
Its_A_Random: 6 CC
Capers: 3 KOC
Poncho: 3 KOC
Sheeldon: 4 KOC
Ref: 2+4*0.5+2*2+6=14 UC
 
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"Oh yes, this dusty place... Let us give this place another spin, shall we?"

Name: Random
Challenge Thread (if any): Thread
Rank: Silver
Pokémon:
472.png

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

Poison Heal (DW): (Innate) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic
604.png

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (65/65)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunderpunch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
212.png

Scizor [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW): (Innate) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (42/83)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Iron Head
Knock Off
Metal Claw
Night Slash
Pursuit
Quick Attack
Reversal
Rock Smash
Slash
Superpower
U-Turn
Wing Attack
X-Scissor

SPECIAL
Vacuum Wave

OTHER

Agility
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Light Screen
Protect
Rain Dance
Rest
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Tailwind
Toxic

Spr_Pt_Maid.png


"OMG ITS THE MAIN CHARACTER FROM THE 5TH GENERATION! I AM SUCH A FAAAAAAAAAAAAAAAAAAAAAN!!!!"

Door 1/6

472.png
- RNG: 38 - Custap Berry / Bastiodon (Hustle @ Quick Claw, Mild ♂ 90/2/6/3/5/30)

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- RNG: 23 - Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47)

212.png
- RNG: 9 - Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160)

- - -

Spr_Pt_Maid.png


"AND YOU ARE A GYM LEADER. THAT IS LIKE SOOOOOO AWESOME!"
 
Spr_Pt_Maid.png


"Can you autograph my pokeball???????"

RNG: 2/10 (Boon)

Challenger gets a Custap Berry

Spr_Pt_Maid.png


"OMGOMGOMG I WILL NEVER OPEN IT EVER AGAAAAAIN"

Door 2/6

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- RNG: 8 - Shed Shell / Excadrill (Mold Breaker @ Life Orb, Impish ♂ 110/5/3/1/3/88)

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- RNG: 22 - Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ? 100/2/3/4/3/60)

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- RNG: 35 - Enigma Berry / Active mon is afflicted with Torment.

+ Custap Berry

- - -

Spr_Pt_Maid.png


"I think I know which one you will pick!"
 
Spr_Pt_Maid.png


"OMG EVEN OUR MINDS WORK TOGETHER WELL!!!"

RNG: 4/10 (Boon)

Challenger gets an Enigma Berry!

Spr_Pt_Maid.png


"You should totally try a battle next door so I GET TO SEE YOU IN ACTION!!!"

Door 3/6

472.png
- RNG: 36 - Starf Berry / Smeargle (Technician @ Mental Herb, Naïve ♂ 90/1/2/1/1/87 +9% Acc)

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- RNG: 35 - Enigma Berry / Active mon is afflicted with Torment.

212.png
- RNG: 49 - Revive a fainted mon to 50 HP and 50% En / Regigigas (Slow Start @ Focus Sash, Jolly 110/6/4/2/4/115 +16% Acc)

+ Custap Berry
+ Enigma Berry

- - -

Spr_Pt_Maid.png


"...I don't think Lucy will like this."
 
I equip Scizor with the Enigma Berry, & equip Eelektross with the Custap Berry.
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"Torments do not scare us! Sheeldon, time to accelerate through your door!"

Choose Sheeldon's Door.
 
Spr_Pt_Maid.png


"OMG EVEN OUR MINDS WORK TOGETHER WELL 2.0!!!"

RNG: 2/10 (Boon)

Challenger gets an Enigma Berry!

Spr_Pt_Maid.png


"Yep, won't like it at all..."

Door 4/6

472.png
- RNG: 24 - Red Card / Active mon is afflicted with a major status effect of the ref's choosing.

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- RNG: 7 - Focus Sash / A move of the referee's choice on your Active mon is Disabled.

212.png
- RNG: 22 - Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ? 100/2/3/4/3/60)

+ Custap Berry
+ Enigma Berry
+ Enigma Berry

- - -

Spr_Pt_Maid.png


"...at this rate Lucy will fire me."
 
I equip Gliscor with the other Enigma Berry.
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"Well, this seems like a textbook move. Sheeldon, take whatever is behind that door!"

Choose Sheeldon's Door.
 
Spr_Pt_Maid.png


"An ill now would do wonders to my still there job..."

RNG: 5/10 (Boon)

Challenger gets a Focus Sash!

Spr_Pt_Maid.png


"C'MON!"

Door 5/6

472.png
- RNG: 28 - Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

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- RNG: 12 - Quick Claw / Your active mon is Paralyzed.

212.png
- RNG: 1 - Life Orb / Active mon's Perish Count is set to 3.

+ Custap Berry
+ Enigma Berry
+ Enigma Berry
+ Focus Sash

- - -

Spr_Pt_Maid.png


"Paralysed? ARE YOU FUCKING KIDDING ME?!"
 
Spr_Pt_Maid.png


"Final Countdown?"

RNG: 4/10 (Boon)

Challenger gets Life Orb!

Spr_Pt_Maid.png


"3.125% chance of 5 Boons in a row and yet..."

Door 6/6

472.png
- RNG: 25 - Electric Gem / Your active mon is attacked with R4 Thunderbolt, which rolls paralysis. - YOU HAVE GOT TO BE KIDDING MEEEEEEEEEEEEEEEEE!!!!!

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- RNG: 2 - Expert Belt / Electivire (Motor Drive @ Expert Belt, Naïve ♂ 100/5/3/3/2/110 +14% Acc)

212.png
- RNG: 34 - Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse

+ Custap Berry
+ Enigma Berry
+ Enigma Berry
+ Focus Sash
+ Life Orb

- - -

Spr_Pt_Maid.png


*speechless*
 
Eelektross replaces his Custap Berry with the Life Orb.
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"Well Capers, we do not exactly have anything to fear from your door, so..."

Choose Capers' Door.
 
Spr_Pt_Maid.png


*still speechless*

RNG: 3/10 (Boon)

Challenger gets Electric Gem!

Spr_Pt_Maid.png


"..."

*Maid removes apron, turns her back and leaves the pike, never to return*

Boons
+ Custap Berry
+ Enigma Berry
+ Enigma Berry
+ Focus Sash
+ Life Orb
+ Electric Gem


You hear footsteps of someone coming. Maybe you should equip your items in case it happens to be Lucy.
 
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"Well Pike Maid, looks like my luck was too slick for the rooms before, so let us rock!"

Equip Capers with 1× Enigma Berry
Equip Sheeldon with 1× Life Orb
Equip U-Turn with 1× Enigma Berry
 
Spr_E_Lucy.png


"So you cam---hey, where is my maid?"

213.gif


Shuckle ♂ - Chuck
Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
Type: Rock/Bug
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Leftovers

Stats:

Shuckle
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Attacks:
Bide
Bug Bite
Constrict
Encore
Gastro Acid
Guard Split
Power Split
Power Trick
Rest
Rock Slide
Rock Throw
Rollout
Safeguard
Shell Smash
Stone Edge
Struggle Bug
Withdraw
Wrap

Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

After You
Ancient Power
Bind
Body Slam
Bug Bite
Defense Curl
Double Edge
Earth Power
Endure
Headbutt
Helping Hand
Knock Off
Mimic
Mud Slap
Rock Slide
Rollout
Sleep Talk
Snore
Stealth Rock
String Shot
Substitute
Swagger

Attract
Bulldoze
Captivate
Curse
Defense Curl
Dig
Double Team
Earthquake
Endure
Facade
Flash
Frustation
Gyro Ball
Hidden Power (Ice)
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Safeguard
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Strength
Substitute
Sunny Day
Swagger
Toxic
Venoshock
497.gif

Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item: Light Clay

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 3
Weight Class: 4
BRT: 19

Attacks:

Coil
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap
Wring Out

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Aqua Tail
Bind
Dragon Pulse
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Seed Bomb
Sleep Talk
Snatch
Snore
Synthesis
Worry Seed

Aerial Ace
Attract
Calm Mind
Cut
Double Team
Dragon Tail
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [Rock, 7]
Hyper Beam
Light Screen
Protect
Reflect
Rest
Return
Rock Smash
Round
Safeguard
SolarBeam
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
130.gif

Gyarados ♀ - Snuggums
Nature: Careful (SpD: +1, SpA: -1)
Type: Water / Flying
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Item: Wacan Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Height Class: 6
Weight Class: 6
BRT: 20

Attacks:

Aqua Tail
Bite
Dragon Dance
Dragon Rage
Flail
Hydro Pump
Hyper Beam
Ice Fang
Leer
Rain Dance
Splash
Tackle
Thrash
Twister

Body Slam
Bounce
Bubble
Dark Pulse
Dive
Double-Edge
Dragon Pulse
Endure
Flamethrower
Ice Beam
Icy Wind
Iron Head
Iron Tail
Mimic
Outrage
Reversal
Sleep Talk
Snore
Spite
Substitute
Swagger
Thunderbolt
Thunder Wave
Uproar

Attract
Avalanche
Bide
Blizzard
Brine
BubbleBeam
Bulldoze
Captivate
Curse
Double Team
DragonBreath
Dragon Tail
Earthquake
Facade
Fire Blast
Frustration
Giga Impact
Hail
Headbutt
Hidden Power [Grass, 7]
Incinerate
Natural Gift
Payback
Protect
Rage
Reflect
Rest
Return
Roar
Rock Smash
Round
Sandstorm
Scald
Secret Power
Skull Bash
Stone Edge
Strength
Surf
Take Down
Taunt
Thunder
Torment
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon

Spr_E_Lucy.png


"How odd. Regardless, Chuck, take the lead"
 
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"Shuckle... Right. Capers, take the helm in this first stint, & show this Shuckle your superiority!"

Taunt > Sand Tomb > Toxic
IF Protect is issued successfully without transfer, THEN use Stealth Rock on the first instance, pushing actions back.
IF Chuck is in the invulnerable stages of Dig when you act, THEN use Earthquake that action, pushing actions back.
 
Spr_E_Lucy.png


"hmmm...maybe I should have given you a mental herb, Chuck."

Rock Slide + Stealth Rock - cooldown - Smack Down

- - -

ACTION 1!

Gliscor used Taunt! (-10en)
Shuckle is taunted!

Shuckle used Rock Slide + Stealth Rock! (-26en)
Hit: 3 (yes)
Crit: 14 (no)
Damage: 8+3-4.5 = 6.5hp

ACTION 2!
Gliscor used Sand Tomb! (-4en)
Crit:10 (no)
Damage: 4+3-7-1 = 1hp

Shuckle cools down
-2hp due to sand tomb
+1hp due to leftovers

ACTION 3!
Gliscor used Toxic! (-7en)

Shuckle used Smack Down! (-3en)
Crit:13 (no)
Damage: 5+3-4.5 = 3.5hp
-2hp due to sand tomb
-1hp due to toxic
+1hp due to leftovers

- - -

STEALTH ROCK
472.png

Hp: 90
En: 79
3/5/1/3/110
Other:
Item: Enigma Berry

213.gif

Hp: 76
En: 73
2/9/1/9/4
Other: Toxic (-2hp), Sand Tomb for 2a, Taunt for 3a
Item: Leftovers​

- - -

Spr_E_Lucy.png


"hmm...definitely should have picked the mental herb"

Rollout - Rollout - Rollout
IF Evasive Agility THEN Sludge Wave
IF On semi-vulnerable state of Dig when shuckle attacks THEN Earthquake
IF Sucessful Protect THEN Hidden Power
 
STEALTH ROCK
472.png

Hp: 90
En: 79
3/5/1/3/110
Other:
Item: Enigma Berry

213.gif

Hp: 76
En: 73
2/9/1/9/4
Other: Toxic (-2hp), Sand Tomb for 2a, Taunt for 3a
Item: Leftovers​

- - -

ACTION 1!
Gliscor used Torment! (-10en)
Shuckle is tormented!

Shuckle used Rollout! (-4en)
Crit: 9
Damage: 4+3-4.5 = 2.5hp
-2hp due to sand tomb
-2hp due to toxic
+1hp due to leftovers

ACTION 2!
Gliscor used Sand Tomb! (-4en)
Crit: 7
Damage: 1hp
NOTE: It doesn't mention anywhere that using Sand Tomb before the previous one has ended refreshes the effect. I am going by Rain Dance/Sunny Day precedent to say it doesn't. Feel free to get a second opinion.

Shuckle used oh boy!
but it failed!

-2hp due to sand tomb
-2hp due to toxic
+1hp due to leftovers

no more sand tomb

ACTION 3!
Gliscor chills (+12en)

Shuckle uses Rollout! (-4en)
Crit: 11
Damage: 2.5hp
-2hp due to toxic
+1hp due to leftovers

- - -

STEALTH ROCK
472.png

Hp: 85
En: 77
3/5/1/3/110
Other:
Item: Enigma Berry

213.gif

Hp: 68
En: 65
2/9/1/9/4
Other: Toxic (-3hp)
Item: Leftovers​

- - -

Spr_E_Lucy.png


"...this is like watching a train wreck in slow-motion"
 
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