Battle Hall Challenge - Imanalt

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Drain punch, dynamic punch, drain punch

Although im really scared of krill... Electric nect
 

Golurk (N)
HP: 89
En: 72
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: N/A


Ambipom (M)
HP: 28
En: 91
Ranks: 5/3/1/3
Speed: 115
SC/WC: 2/2
Ability: Pick Up
Stats: N/A
Status: Confusion (3a)
Other: N/A


Action 1:
Ambipom used Astonish!
RNG Roll (Hit Self) [<=5000 Hit Self]: 7540/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 782/10000 (No)
(4+(7.5-4.5))*1.5 = 10.5 damage
RNG Roll (Effect) [<=3000 Effect]: 633/10000 (Effect)
-7 energy
Golurk flinched!

Action 2:
Ambipom used Astonish!
RNG Roll (Hit Self) [<=5000 Hit Self]: 6453/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 2939/10000 (No)
(4+(7.5-4.5))*1.5 = 10.5 damage
RNG Roll (Effect) [<=3000 Effect]: 1460/10000 (Effect)
-11 energy
Golurk flinched!

Action 3:
Ambipom used Astonish!
RNG Roll (Hit Self) [<=5000 Hit Self]: 2677/10000 (Hit Self)
(4+(7.5-4.5)) = 7 damage
-3 energy
Golurk used Drain Punch!
RNG Roll (Crit) [<=625 Crit]: 5642/10000 (No)
(8+2+(7.5-4.5))*1.5 = 19.5 damage
+9.75 HP (Golurk)
-12 energy



Golurk (N)
HP: 78
En: 60
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: N/A


Ambipom (M)
HP: 1
En: 70
Ranks: 5/3/1/3
Speed: 115
SC/WC: 2/2
Ability: Pick Up
Stats: N/A
Status: Confusion (0a)
Other: N/A
 

"I guess just keep trying!"

Astonish ~ Astonish ~ Astonish

-----------


Golurk (N)
HP: 78
En: 60
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: N/A


Ambipom (M)
HP: 1
En: 70
Ranks: 5/3/1/3
Speed: 115
SC/WC: 2/2
Ability: Pick Up
Stats: N/A
Status: Confusion (0a)
Other: N/A


Action 1:
Ambipom used Astonish!
RNG Roll (Crit) [<=625 Crit]: 4555/10000 (No)
(4+(7.5-4.5))*1.5 = 10.5 damage
RNG Roll (Effect) [<=3000 Effect]: 7017/10000 (No)
-3 energy
Golurk used DynamicPunch!
RNG Roll (Crit) [<=625 Crit]: 5782/10000 (No)
(10+2+(7.5-4.5))*1.5 = 22.5 damage
Amibpom fainted!
-8 energy



Golurk (N)
HP: 67
En: 52
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: N/A


Ambipom (M)
HP: KO
En: KO
Ranks: 5/3/1/3
Speed: 115
SC/WC: 2/2
Ability: Pick Up
Stats: N/A
Status: N/A
Other: N/A

-----------


"No!!"

Pick your next type:






 
Battle 7:


Scientist Bill would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/2


Electivire (M)

Nature: Quiet

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Item: Expert Belt

Attacks:

Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
ThunderPunch
Discharge
Thunderbolt
Screech
Thunder

Taunt
Earthquake
Rock Slide

Ice Punch
Focus Punch
Cross Chop

Signal Beam
Magnet Rise


"Those in the sciences that lack a Vital Spirit are bound to fail!"
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
thank god...
earthquake, dynamicpunch, earthquake
if magnet rise AND gravity is not up, gravity that action
 

"Will this work out?"

Taunt ~ Magnet Rise ~ Ice Punch

-----------


Golurk (N)
HP: 100
En: 100
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: N/A


Electivire (M)
HP: 100
En: 100
Ranks: 5/3/4/3
Speed: 82
SC/WC: 3/5
Ability: Vital Spirit
Stats: -10% Eva
Status: N/A
Other: N/A


Action 1:
Electivire used Taunt!
Other Change: Taunt (Golurk)
-10 energy
Golurk used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 6310/10000 (No)
(10+3+(7.5-4.5))*1.5 = 24 damage
-6 energy

Action 2:
Electivire used Magnet Rise!
Other Change: Magnet Rise (Electivire)
-5 energy
Golurk used Gravity!
Failed

Action 3:
Electivire used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 5814/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4440/10000 (No)
-6 energy
Golurk used Earthquake!
Missed
-6 energy



Golurk (N)
HP: 83
En: 88
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: Taunt (3a)


Electivire (M)
HP: 76
En: 79
Ranks: 5/3/4/3
Speed: 82
SC/WC: 3/5
Ability: Vital Spirit
Stats: -10% Eva
Status: N/A
Other: Magnet Rise (4a)

-----------


"Now what..?"

Ice Punch ~ Ice Punch ~ Ice Punch
 

Golurk (N)
HP: 83
En: 88
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: Taunt (3a)


Electivire (M)
HP: 76
En: 79
Ranks: 5/3/4/3
Speed: 82
SC/WC: 3/5
Ability: Vital Spirit
Stats: -10% Eva
Status: N/A
Other: Magnet Rise (4a)


Action 1:
Electivire used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 6061/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 3350/10000 (No)
-10 energy
Golurk used DynamicPunch!
RNG Roll (Crit) [<=625 Crit]: 4591/10000 (No)
(10+2+(7.5-4.5)) = 15 damage
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
-8 energy

Action 2:
Electivire used Ice Punch!
RNG Roll (Hit Self) [<=5000 Hit Self]: 2809/10000 (Hit Self)
(4+(7.5-4.5)) = 7 damage
-3 energy
Golurk used Drain Punch!
RNG Roll (Crit) [<=625 Crit]: 4479/10000 (No)
(8+2+(7.5-4.5)) = 13 damage
+6.5 HP (Golurk)
-12 energy

Action 3:
Electivire used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 1084/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 888/10000 (Effect)
RNG Roll (FRZ length) [1 (Light)|2 (Deep)]: 1 (Light)
Status Change: Light FRZ (Golurk)
-6 energy
Golurk is frozen solid!



Golurk (N)
HP: 56
En: 68
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: FRZ (0a)
Other: N/A


Electivire (M)
HP: 41
En: 60
Ranks: 5/3/4/3
Speed: 82
SC/WC: 3/5
Ability: Vital Spirit
Stats: -10% Eva
Status: N/A
Other: Magnet Rise (1a)
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
gravity, earthquake, earthquake
if taunt a1, magic coat that action
if gravity is not up AND electivire uses magnet rise a2 or a3, use gravity a2
 

"By my calculations, this should finish you off..."

Ice Punch+Focus Punch ~ Cooldown (Ice Punch) ~ Ice Punch

-----------


Golurk (N)
HP: 56
En: 68
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: FRZ (0a)
Other: N/A


Electivire (M)
HP: 41
En: 60
Ranks: 5/3/4/3
Speed: 82
SC/WC: 3/5
Ability: Vital Spirit
Stats: -10% Eva
Status: N/A
Other: Magnet Rise (1a)


Action 1:
Electivire is tightening its focus!
Golurk used Gravity!
Arena Change: Gravity (4r)
-10 energy
Electivire used Ice Punch+Focus Punch!
RNG Roll (Crit) [<=625 Crit]: 4821/10000 (No)
(23+(7.5-4.5))*1.5 = 39 damage
-30 energy

Action 2:
Golurk used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 5453/10000 (No)
(10+3+(7.5-4.5))*1.5 = 24 damage
-6 energy

Action 3:
Electivire used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 3819/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
Golurk fainted!
-14 energy



Golurk (N)
HP: KO
En: KO
Ranks: 5/3/3/3
Speed: 47
SC/WC: 5/7
Ability: No Guard (+ Iron Fist)
Stats: -10% Eva
Status: N/A
Other: N/A


Electivire (M)
HP: 17
En: 16
Ranks: 5/3/4/3
Speed: 82
SC/WC: 3/5
Ability: Vital Spirit
Stats: -10% Eva
Status: N/A
Other: N/A

Arena: Gravity (3r)

-----------


"Looks like I was correct!"

Rewards:
Imanalt: 14 CC
- Electivire: 14 KOC
Elevator Music: 23 UC

You may rechallenge in exactly one week.
 
rank 4 with colossoil with guts
http://www.smogon.com/forums/showthread.php?t=3466521&page=8
no items :3


Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:6
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Peck
Bite
Horn Attack
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Magnitude
Stockpile
Swallow
Spit Up
Horn Drill
Muddy Water

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Sand Tomb
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
Protect
39 moves

Long ago in a distant land, I, Matezoide, the fun-loving master of parties, unleashed an unspeakable fun!

But a foolish Samurai warrior wielding a magic sword stepped forth to oppose me.

Before reaching me, however, the fool requires to go through my soldiers.


This is the tale on how Imanalt failled to destroy the fun in the world.


Good Bad Luck, you monster!











 


The Mask wants to battle!


Sup, you sad little piece of crap?



Muk (M)

Nature: Quiet

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Item: Black Sludge

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Screech
Mud Bomb
Fling
Sludge Bomb
Acid Armor
Sludge Wave
Gunk Shot

Toxic
Venoshock
Flamethrower

Shadow Sneak
Stockpile
Swallow

Pain Split
Substitute


Ability: 2/3

Sticky Hold (lol)
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
earthquake, drill run, earthquake
IF disable use dig and push back
IF acid armor, snatch the first time and mud bomb on following uses
 


Come at me, bro!



Toxic -> Venoshock -> Pain Split


120 HP
100 EN
5/3/2/3/110
+14% accuracy


110 HP
100 EN
4/3/4/3/43
-10% evasion

Whale? used Earthquake - 6 energy
To crit (4831) - No
(10 + 3 + 3)*1,5 = 24 damage

Muk used Toxic - 6 energy
To hit (1299) - Yes

Whale? is badly poisoned!
-1 HP

Action 2

Whale? used Drill-Run - 5 energy
To crit (3271) - No
(10 + 3 + 3)*1,5 = 24 damage

Muk used Venoshock - 6 energy
To crit (8951) - No
(12 + 3 + 1,5)*0,67 = 11,055 damage
-1 HP
Action 3

Whale? used Earthquake - 6 energy
To crit (7856) - No
(12 + 3 + 3)*1,5 = 28 damage

Muk used Pain Split - 18 energy
+25 HP to Muk
-25 HP to Whale?
-1 HP to Whale?




81 HP
83 EN
5/3/2/3/110
+14% accuracy


58 HP
74 EN
4/3/4/3/43
-10% evasion




Oh....crap.


Acid Armor -> Pain Split -> Venoshock


If Snatch when you would use Acid Armor, use Flamethrower that action and push-back
If Substitute when you would use Pain-Split, change that action to Venoshock
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
I have guts...

Going ahead and ordering:
Substitute 15, earthquake, earthquake
 

81 HP
83 EN
5/3/2/3/110
+14% accuracy


58 HP
74 EN
4/3/4/3/43
-10% evasion

Colossoil used Substitute (15) - 12 energy

Muk used Acid Armor!

-2 HP to Colossoil

Action 2

Whale? used Earthquake - 6 energy
To crit (112) - Yes. Also, i believe crits ignore defense boosts
(12 + 3 + 3 + 3)*1,5 = 31,5 damage

Muk used Flamethrower
(10 + 1,5) = 11,5 damage

-2 HP to Whale?

Action 3

Whale? used Earthquake - 10 energy
To crit - Yes because i dont want to ref another round :3
31,5 damage!

Muk fainted!



60 HP
83 EN
5/3/2/3/110
+14% accuracy


KO HP
KO EN
4/3/4/3/43
-10% evasion







 


Chris wants to battle!


Probopass vs Colossoil? Bitch please, i get more fucked up than that every single day.
....you kinda get used to it, you know?


RNG: 4/5


Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split


Ability: 1/2

Sturdy!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
earthquake, drill run, earthquake
IF painsplit, substitute 15 that action
IF magnet rise, replace all following uses of earthquake with dig
 


Just the usual


Explosion combo



Probopass used combo!
(56,25 - 3) = 53,25 damage

Probopass fainted!











We all knew how this was going to end, no need to delay.
 


R2-D2 wants to battle!


Ferrothorn (F)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Item: Rocky Helmet

Attacks:

Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defence
Mirror Shot
Ingrain
Selfdestruct
Power Whip
Iron Head
Payback

Thunder Wave
Aerial Ace
Bulldoze

Leech Seed
Seed Bomb
Worry Seed


BEEP BOP BOODY BOP WHIRLY BOP BEEEW
 

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