Battle Hall Challenge - deadfox081

Spr_BW_Preschooler_M.png

"Attack Attack Attack!!"

Gust+Ominous Wind ~ Cooldown (Chill) ~ Gust+Ominous Wind
IF (fully paralyzed) THEN (push actions back)​

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Monohm.png

Monohm (M)
HP: 44
En: 73
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: N/A
Other: N/A

425.png

Drifloon (M)
HP: 15
En: 64
Ranks: 1/2/3/2
Speed: 70 (17)
SC/WC: 1/1
Ability: Aftermath
Stats: +1 Eva
Status: PAR (5%)
Other: Minimize


Action 1:
Monohm used Discharge!
RNG Roll (Hit) [<=7500 Hit]: 2747/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7942/10000 (No)
(8+3+(4.5-3))*1.5 = 18.75 damage
Drifloon fainted!
-5 energy


Monohm.png

Monohm (M)
HP: 44
En: 68
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: N/A
Other: N/A

425.png

Drifloon (M)
HP: KO
En: KO
Ranks: 1/2/3/2
Speed: 70
SC/WC: 1/1
Ability: Aftermath
Stats: +1 Eva
Status: N/A
Other: Minimize

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Spr_BW_Preschooler_M.png

"No!!!!"

Pick your next type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
oAN3L.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

oAN3L.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
Battle 3:

Spr_BW_Backpacker_F.png

Backpacker Aurea would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2

1.png

Bulbasaur (M)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Light Screen
Swagger
Venoshock

Giga Drain
Leaf Storm
Endure

"Did you know the Bulbasaur species has recently been found with the ability Chlorophyll?"
 
Spr_BW_Backpacker_F.png

"This should be an interesting matchup."

Light Screen ~ Leech Seed ~ Sleep Powder

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Monohm.png

Monohm (M)
HP: 90
En: 100
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: N/A
Other: N/A

1.png

Bulbasaur (M)
HP: 90
En: 100
Ranks: 1/2/3/3
Speed: 52
SC/WC: 1/1
Ability: Chlorophyll
Stats: +9% Acc
Status: N/A
Other: N/A


Action 1:
Monohm used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 9384/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (Effect) [<=1000 Effect]: 4203/10000 (No)
-7 energy
Bulbasaur used Light Screen!
Other Change: Light Screen (Bulbasaur)
-10 energy

Action 2:
Monohm used Hurricane!
RNG Roll (Hit) [<=7000 Hit]: 1647/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 6887/10000 (No)
(6+(4.5-4.5))*1.5 = 9 damage
RNG Roll (Effect) [<=3000 Effect]: 3834/10000 (No)
-8 energy
Bulbasaur used Leech Seed!
RNG Roll (Hit) [<=9900 Hit]: 713/10000 (Hit)
Other Change: Leech Seed (Monohm)
-9 energy
Post-action:
-3 HP due to Leech Seed (Monohm)
+3 HP due to Leech Seed (Bulbasaur)

Action 3:
Monohm used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 4090/10000 (No)
(5+(4.5-4.5))*1.5 = 7.5 damage
RNG Roll (Effect) [<=1000 Effect]: 5266/10000 (No)
-7 energy
Bulbasaur used Sleep Powder!
RNG Roll (Hit) [<=8400 Hit]: 6879/10000 (Hit)
RNG Roll (SLP length) [1 (Light)|2 (Deep)|3 (Intense)]: 1 (Light)
Status Change: Light SLP (Monohm)
-6 energy
Post-action:
-3 HP due to Leech Seed (Monohm)
+3 HP due to Leech Seed (Bulbasaur)


Monohm.png

Monohm (M)
HP: 84
En: 78
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: SLP (1a)
Other: Leech Seed (4a)

1.png

Bulbasaur (M)
HP: 64
En: 75
Ranks: 1/2/3/3
Speed: 52
SC/WC: 1/1
Ability: Chlorophyll
Stats: +9% Acc
Status: N/A
Other: Light Screen (3a)

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Spr_BW_Backpacker_F.png

"Now what..?"

PoisonPowder ~ Venoshock ~ Venoshock
IF (PoisonPowder misses a1) THEN (use PoisonPowder a2)​
 
Monohm.png

Monohm (M)
HP: 84
En: 78
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: SLP (1a)
Other: Leech Seed (4a)

1.png

Bulbasaur (M)
HP: 64
En: 75
Ranks: 1/2/3/3
Speed: 52
SC/WC: 1/1
Ability: Chlorophyll
Stats: +9% Acc
Status: N/A
Other: Light Screen (3a)


Action 1:
Monohm is fast asleep!
Bulbasaur used PoisonPowder!
RNG Roll (Hit) [<=8400 Hit]: 4147/10000 (Hit)
Status Change: PSN (Monohm)
-6 energy
Post-action:
-3 HP due to Leech Seed (Monohm)
+3 HP due to Leech Seed (Bulbasaur)
-2 HP due to PSN (Monohm)

Action 2:
Monohm used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 4209/10000 (No)
(5+(4.5-4.5))*1.5 = 7.5 damage
RNG Roll (Effect) [<=1000 Effect]: 2482/10000 (No)
-7 energy
Bulbasaur used Venoshock!
RNG Roll (Crit) [<=625 Crit]: 4285/10000 (No)
(13+3+(4.5-4.5)) = 16 damage
-7 energy
Post-action:
-3 HP due to Leech Seed (Monohm)
+3 HP due to Leech Seed (Bulbasaur)
-2 HP due to PSN (Monohm)

Action 3:
Monohm used Hurricane!
RNG Roll (Hit) [<=7000 Hit]: 6667/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8243/10000 (No)
(6+(4.5-4.5))*1.5 = 9 damage
RNG Roll (Effect) [<=3000 Effect]: 1804/10000 (Effect)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
Status Change: Slight Confusion (Bulbasaur)
-8 energy
Bulbasaur used Venoshock!
RNG Roll (Hit Self) [<=5000 Hit Self]: 8033/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7354/10000 (No)
(13+3+(4.5-4.5)) = 16 damage
-11 energy
Post-action:
-3 HP due to Leech Seed (Monohm)
+3 HP due to Leech Seed (Bulbasaur)
-2 HP due to PSN (Monohm)


Monohm.png

Monohm (M)
HP: 37
En: 63
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: PSN
Other: Leech Seed (1a)

1.png

Bulbasaur (M)
HP: 56
En: 51
Ranks: 1/2/3/3
Speed: 52
SC/WC: 1/1
Ability: Chlorophyll
Stats: +9% Acc
Status: Confused (1a)
Other: N/A
 
Spr_BW_Backpacker_F.png

"Can we end this?"

Venoshock ~ Chill ~ Venoshock+Venoshock
IF (hurt in confusion a1) THEN (use Venoshock a2)​

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Monohm.png

Monohm (M)
HP: 37
En: 63
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: PSN
Other: Leech Seed (1a)

1.png

Bulbasaur (M)
HP: 56
En: 51
Ranks: 1/2/3/3
Speed: 52
SC/WC: 1/1
Ability: Chlorophyll
Stats: +9% Acc
Status: Confused (1a)
Other: N/A


Action 1:
Monohm used Slack Off!
+20 HP
-11 energy
Bulbasaur used Venoshock!
RNG Roll (Hit Self) [<=5000 Hit Self]: 6490/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7039/10000 (No)
(13+3+(4.5-4.5)) = 16 damage
-15 energy
Post-action:
-3 HP due to Leech Seed (Monohm)
+3 HP due to Leech Seed (Bulbasaur)
-2 HP due to PSN (Monohm)

Action 2:
Monohm used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 1835/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (Effect) [<=1000 Effect]: 8725/10000 (No)
-7 energy
Bulbasaur chilled!
+12 energy
Post-action:
-2 HP due to PSN (Monohm)

Action 3:
Monohm used Hurricane!
RNG Roll (Hit) [<=7000 Hit]: 5131/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 2179/10000 (No)
(12+(4.5-4.5))*1.5 = 18 damage
RNG Roll (Effect) [<=3000 Effect]: 6933/10000 (No)
-8 energy
Bulbasaur used Venoshock+Venoshock!
RNG Roll (Crit) [<=625 Crit]: 7050/10000 (No)
(29.25+3+(4.5-4.5)) = 32.25 damage
-34 energy
Post-action:
-2 HP due to PSN (Monohm)
Monohm fainted!


Monohm.png

Monohm (M)
HP: KO
En: KO
Ranks: 1/3/3/3
Speed: 60
SC/WC: 1/2
Ability: Shield Dust
Stats: N/A
Status: PSN
Other: N/A

1.png

Bulbasaur (M)
HP: 26
En: 14
Ranks: 1/2/3/3
Speed: 52
SC/WC: 1/1
Ability: Chlorophyll
Stats: +9% Acc
Status: N/A
Other: N/A

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Spr_BW_Backpacker_F.png

"That was exciting."

Rewards:
deadfox081: 6 CC
- Monohm: 6 KOC
Elevator Music: 11 UC

You may rechallenge in exactly one week.
 
I might as well have another go at this also.

deadfox
Rank 1
Maul the Teddiursa
Quick Feet

216.png

Teddiursa [Maul] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Abilities:

Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Honey Gather: [DW LOCKED] (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Attacks (23):
PHYSICAL
Aerial Ace
Close Combat
Crunch
Earthquake
Faint Attack
Fire Punch
Fury Swipes
Ice Punch
Lick
Rock Slide
Scratch
Seed Bomb
Slash
Strength
ThunderPunch

SPECIAL

OTHER
Covet
Fake Tears
Leer
Rest
Sleep Talk
Sweet Scent
Taunt
Yawn



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Best of luck :D
 
Spr_DP_Bug_Catcher.png

Cant argue with that.

RNG: 4/5

401.png

Kricketot (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-Slap
Uproar

RNG: 2/2
Run Away!


.........




No, seriously, run away, Kricketot.
 
Spr_DP_Bug_Catcher.png

''When in doubt, go for the hax!''

Mud-Slap -> Mud-Slap -> Bug Bite

If you flinch, push-back.


216.png

90 HP
100 EN
4/2/1/2/40


401.png

90 HP
100 EN
2/2/1/2/21


Teddy (<3) used Rock-Slide - 6 energy
To crit (9163) - No
To flinch (4774) - No
(8 + 3)*1,5 = 16,5 damage

Krick used Mud-Slap - 3 energy
To crit (730) - No
(4 - 1,5) = 2,5 damage
-1 Acc to Teddy!

Action 2

Teddy used Fire-Punch - 6 energy
To hit (66) - Yes
To crit (5721) - No
To burn (775) - Yes
(8 + 3)*1,5 = 16,5 damage


Krick used Mud-Slap - 8 energy
To crit (110) - Yes.....the RNG really wants low rolls today.
(4 - 1,5 + 3) = 5,5 damage
-1 Acc to Teddy!
-2 HP to Krick

Action 3

Teddy used Rock-Slide - 6 energy
To hit (8471) - No

Krick used Bug Bite - 3 energy
To crit (860) - No
(6 + 3 - 3) = 6 damage

-2 HP to Krick

216.png

76 HP
82 EN
4/2/1/2/40
-2 Accuracy

401.png

53 HP
86 EN
2/2/1/2/21
Burned

Mud-Slap -> Bug Bite -> Mud-Slap
 
216.png

76 HP
82 EN
4/2/1/2/40
-2 Accuracy

401.png

53 HP
86 EN
2/2/1/2/21
Burned


Action 1

Teddy used Aerial Ace - 4 energy
To crit (1691) - No
(6 + 3)*1,5 = 13,5 damage

Krick used Mud-Slap - 5 energy
To crit (715) - No
(4 - 1,5) = 2,5 damage
-1 Acc to Teddy!

Action 2


Teddy used Faint Attack - 4 energy
To crit (7275) - No
(6 + 3) = 9 damage


Krick used Bug Bite - 3 energy
To crit (7841) - No
(6 + 3 - 3) = 6 damage

Action 3

Teddy used Aerial Ace - 4 energy
To crit (1691) - No
(6 + 3)*1,5 = 13,5 damage


Krick used Mud-Slap - 6 energy
To crit (622) - Yes
(4 - 1,5 + 3) = 5,5 damage
-1 Acc to Teddy!

-6 HP to Kricketot due to burn

216.png

62 HP
70 EN
4/2/1/2/40
-4 Accuracy

401.png

11 HP
72 EN
2/2/1/2/21
Burned
 
Kricketot won because i used some obscure orders i am not allowed to tell, so gtfo.


















RNG: 5/5

592.png

Frillish (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Scald
Energy Ball
Blizzard

Confuse Ray
Acid Armor
Pain Split

RNG: 2/3

Cursed Body
 
Scald -> Scald -> Scald

If Scald burns, use Recover next action.



216.png

90 HP
100 EN
4/2/1/2/40



592.png

90 HP
100 EN
1/2/4/3/40

RNG to see who goes first:
2995 -> Teddy

Teddy used Crunch - 6 energy
To crit (6392) - No
To lower Def (5773) - No
(8 + 3)*1,5 = 16,5 damage


Frillfish used Scald - 5 energy
To burn (5928) - No
To crit (8274) - No
(8 + 3 + 3) = 14 damage

Action 2

RNG to see who goes first:
8753 -> Frillfish

Frillfish used Scald - 9 energy
To burn (1874) - Yes
To crit (9204) - No
(8 + 3 + 3) = 14 damage

Teddy used Thunderpunch - 6 energy
To crit (4510) - No
To para (9984) - No
(8 + 3 - 3)*1,5 = 12 damage

-2 HP to Teddy

Action 3

Teddy used Faint Attack - 4 energy
To crit (3129) - No
(6 + 3 - 3)*1,5 = 9 damage

Frillfish used Recover - 11 energy
+20 HP to Frillfish
-2 HP to Teddy

216.png

58 HP
86 EN
4/2/1/2/40
Quick Feet activated
Burned


592.png

72 HP
75 EN
1/2/4/3/40


Scald -> Confuse Ray -> Scald


If Rest, use Scald combo that action and Confuse Ray the next
If Taunt A1 or A2, use Water Pulse that action
 
The Hall at this low rank is only 1 sub, which means I'm only ordering against your first.

Spr_DP_Gentleman.png

"Hmm looks like we need to look into regaining some HP too."

Taunt > Rest > Sleep Talk (Thunderpunch, Crunch, Faint Attack, Seed Bomb)
IF
you are awake when ordered to use Sleep Talk THEN use Crunch
 
I have seen absolutely nothing that suggests that Rank 1 has just 1 Sub, Addtionaly, IRC confirms that every match in the Hall has 2 Subs.
Not like that matters, since the first sub takes priority over the second one anyway lol


216.png

58 HP
86 EN
4/2/1/2/40
Quick Feet activated
Burned


592.png

72 HP
75 EN
1/2/4/3/40

Action 1

Teddy used Taunt - 10 energy

Frill used Scald - 5 energy
To crit (2713) - No
(8 + 3 + 3) = 14 damage

Action 2

Teddy used Rest - 15 energy
+12 HP
No more burn!

Frill used combo - 41 energy
To crit (1128) - No
To burn (942) - Yes
(18 + 3 + 3) = 24 damage

Teddy woke up!
Teddy woke up before Rest could heal from the second burn!
-2 HP to Teddy

Action 3

Teddy used Crunch - 6 energy
To crit (4979) - No
To lower Def (8841) - No
Cursed Body (9995) - No
(8 + 3 - 3)*1,5 = 12 damage

Frill is cooling down
-2 HP to Teddy

216.png

28 HP
55 EN
4/2/1/2/40
Quick Feet activated
Burned


592.png

60 HP
29 EN
1/2/4/3/40
Taunted (3 Actions)
 
Your RNG rolls are very unclear.

In Round 1 the first use of Scald rolled a 5928 and didn't burn while the second Scald rolled 1874 and did burn. This leads me to believe you're rolling so that <=3000 is a burn. Your Scald combo rolled 9942 and still burned. Based on your precedence it should have needed to roll <=6000 to burn. Can you please clarify this.
 
Spr_DP_Gentleman.png

"Lets try this again Maul."

Rest > Sleep Talk (Thunderpunch, Crunch, Faint Attack, Seed Bomb) > Sleep Talk (Thunderpunch, Crunch, Faint Attack, Seed Bomb)
IF
you are awake when ordered to use Sleep Talk THEN use Crunch the first time and Seed Bomb the second
 
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