Battle Hall Challenge - deadfox081

Water-Pulse -> Scald -> Water Pulse



28 HP
55 EN
4/2/1/2/40
Quick Feet activated
Burned



60 HP
29 EN
1/2/4/3/40
Taunted (3 Actions)


Action 1

Teddy used Rest - 15 energy
+12 HP
No more burn! Again!

Frill used Water-Pulse - 3 energy
To crit (6880) - No
(6 + 3 + 3) = 12 damage

Action 2

Teddy used Sleep-Talk!
RNG for move:
1-2500= Thunderpunch
2501-5000= Crunch
5001-7500= Faint Attack
7501-10000= Seed Bomb
RNG: 2904 -> Crunch
Teddy used Crunch! - 3 + 6 - 1 -> 8 energy
To crit (2394) - No
To lower Def (5995) - No
(8 + 3)*1,5 = 16,5 damage

Frill used Scald - 5 energy
To crit (9153) - No
To burn -> Cant
(8 + 3 + 3) = 14 damage

+12 HP to Teddy!
Action 3

Teddy used Sleep-Talk!
RNG for move:
1-2500= Thunderpunch
2501-5000= Crunch
5001-7500= Faint Attack
7501-10000= Seed Bomb
RNG: 8005 -> Seed Bomb
Teddy used Seed Bomb! -> 3 + 6 + 4 - 1 -> 12 energy
To crit (8788) - No
(8 + 3)*1,5 = 16,5 damage

Frill used Water-Pulse - 3 energy
To crit (4784) - No
(6 + 3 + 3) = 12 damage
+12 HP to Teddy!



26 HP
20 EN
4/2/1/2/40




27 HP
29 EN
1/2/4/3/40

Confuse Ray -> Scald -> Water-Pulse

If Taunt A1, use Water Pulse that action.
If Teddy hits itself A2, use Water Pulse combo that action.
 
You forgot to deduct Energy from Frillish in that round. It should actually be at 18 EN


"Appears we are going to need some luck here, Maul."

ThunderPunch > Crunch > Seed Bomb
 
Ops, sorry.


26 HP
20 EN
4/2/1/2/40




27 HP
18 EN
1/2/4/3/40


RNG to see who goes first:
1-5000= Teddy
5001-10000= Frillfish
RNG: 8777 -> Frill

Frill used Confuse Ray - 4 energy
Duration: 1/3
2 Actions!

Teddy tries to use Thunderpunch....
To hitself (1-5000=No) -> 1065 -> Nope
-6 energy
To crit (727) - No
To para (5681) - No
(8 + 3)*1,5 = 16,5 damage

Action 2

RNG to see who goes first:
1-5000= Teddy
5001-10000= Frillfish
RNG: 3468 -> Teddy

Teddy tries to use Seed-Bomb....
To hitself (1-5000=No) -> 2844 -> Nope
-6 energy
(8 + 3)*1,5 = 16,5 damage

Frillfish fainted!





26 HP
8 EN
4/2/1/2/40




KO HP
KO EN
1/2/4/3/40












tbh though, i am surprised you picked Ghost so soon.
 
RNG: 3/5



Shinx (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).(Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Light Screen
Thunder Wave
Thunderbolt

Signal Beam
Ice Fang
Fire Fang


Ability: 2/3
Intimidate!
 

"Hopefully this one is a little more straightforward.."

Earthquake > Strength > Earthquake
IF
Swagger THEN Taunt and push back (only once)
 
Thunderbolt*3



90 HP
100 EN
4/2/1/2/40



90 HP
100 EN
3/2/3/2/39

Shinx's Intimidate activated!

Action 1

Teddy used Earthquake - 7 energy
To crit (4396) - No
(10 + 3)*1,5 - 1,75 = 17,75 damage

Shinx used Thunderbolt - 5 energy
To crit (3569) - No
To para (9831) - No
(10 + 3 + 1,5) = 14,5 damage

Action 2

Teddy used Strength - 5 energy
To crit (4951) - No
(8 + 3 + 3) - 1,75 = 12,25 damage

Shinx used Thunderbolt - 9 energy
To crit (8863) - No
To para (1371) - No
(10 + 3 + 1,5) = 14,5 damage

Action 3

Teddy used Earthquake - 7 energy
To crit (957) - No
(10 + 3)*1,5 - 1,75 = 17,75 damage

Shinx used Thunderbolt - 13 energy
To crit (8112) - No
To para (2281) - No
(10 + 3 + 1,5) = 14,5 damage





46 HP
81 EN
4/2/1/2/40



42 HP
73 EN
3/2/3/2/39

Thunderbolt*3



Dont try any shenanigans, just finish it :P
 

46 HP
81 EN
4/2/1/2/40



42 HP
73 EN
3/2/3/2/39
Trainer and pokemon show off their style, ending the match with an awesome Earthquake!
Teddy used Strength - 5 energy
To crit (7951) - No
(8 + 3 + 3) - 1,75 = 12,25 damage

Shinx used Thunderbolt - 17 energy
To crit (7431) - No
To para (6637) - No
(10 + 3 + 1,5) = 14,5 damage

Action 2

Shinx used Thunderbolt - 21 energy

To crit (964) - No
To para (1246) - No
(10 + 3 + 1,5) = 14,5 damage


Teddy used Earthquake combo - 34 energy
To crit (8312) - No
(22,5 + 3)*1,5 - 1,75 = 36,5 damage

Shinx fainted!


17 HP
42 EN
4/2/1/2/40



KO HP
KO EN
3/2/3/2/39









 
omg, sorry for forgetting this.

RNG: 1/5


Bonsly (M)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Dig
Sandstorm
Brick Break

Rollout
Headbutt
Endure


RNG: 3/3
Rattled!

Fawk!
 
Brick-Break -> Copycat -> Brick-Break



90 HP
100 EN
4/2/1/2/40



90 HP
100 EN
4/3/0/2/10


Teddy used Earthquake - 7 energy
To crit (9212) - No
(10 + 1,5)*1,5 = 17,25 damage

Bonsly used Brick-Break - 6 energy
To crit (8214) - No
(8 + 3)*1,5 = 16,5 damage

Action 2

Teddy used Close-Combat - 8 energy
To crit (9913) - No
(12 + 1,5)*1,5 = 20,25 damage

Bonsly used Copycat - 10 energy
Bonsly used Close-Combat!
To crit (1928) - No
(12 + 3)*1,5 + 1,75 = 24,25 damage

Action 3


Teddy used Earthquake - 7 energy
To crit (9212) - No
(10 + 1,5)*1,5 + 1,75 = 19 damage

Bonsly used Brick-Break - 6 energy
To crit (8214) - No
(8 + 3)*1,5 + 1,75 = 18,25 damage



31 HP
78 EN
4/2/1/2/40



33 HP
78 EN
4/3/0/2/10


Endure -> Brick-Break -> Brick-Break



If Rest is ordered A2, use Brick-Break A1 and Brick-Break Combo A2.

If Rest A1, use Brick-Break that action
 
RNG: 4/5


Ledyba (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Roost
Hidden Power [Rock] (7)
Giga Drain

Encore
Bug Buzz
Bide

Ability: 3/3
Rattled!

Fuck yeah Ledybad!
 

"Don't be too quick in assuming it is harmless Maul."

Taunt > Rock Slide > Rock Slide
IF
Bide THEN Yawn > Leer from the first Bide action and push back
 
Supersonic -> Bug Buzz -> Bug Buzz


Using Safeguard and abusing the sub would be interesting, but completely useless


90 HP
100 EN
4/2/1/2/40



90 HP
100 EN
0/2/3/3/55

Ledyba used Supersonic - 4 energy
To hit (1983) - Yes

Teddy was confused!
RNG: 2/3
3 Actions!

Teddy tries to use Taunt....
To hitself (1-5000=No) -> 6359 - Yes
-4 energy
(4 + 3) = 7 damage

Action 2

Ledyba used Bug Buzz - 6 energy
To crit (8999) - No
To lower Sp.Def (1002) - No
(9 + 3 + 1,5) = 13,5 damage

Teddy tries to use Rock-Slide....
To hitself (1-5000=No) -> 5378 - Yes (Sorry)
-4 energy
(4 + 3) = 7 damage

Action 3

Ledyba used Bug Buzz - 10 energy
To crit (6359) - No
To lower Sp.Def (9961) - No
(9 + 3 + 1,5) = 13,5 damage

Teddy used Rock-Slide - 6 energy
To hit (2319) - Yes
To crit (9813) - No
(8 + 3)*2,25 = 24,75 damage



49 HP
86 EN
4/2/1/2/40



65 HP
80 EN
0/2/3/3/55

If i didnt know better, i would think Ledyba stands a chance (Sorry for the hax though)


Reflect -> Bug Buzz -> Bug Buzz


If Rest AND you are not taunted, use Encore in the next action.
 

49 HP
86 EN
4/2/1/2/40



65 HP
80 EN
0/2/3/3/55



Ledyba used Reflect - 10 energy


Teddy used Taunt - 10 energy
Ledyba was taunted!

Action 2


Ledyba used Bug Buzz - 6 energy
To crit (8661) - No
To lower Sp.Def (8453) - No
(9 + 3 + 1,5) = 13,5 damage

Teddy used Rest - 15 energy
+12 HP to Teddy

Action 3


Ledyba used Bug Buzz - 10 energy
To crit (8661) - No
To lower Sp.Def (8453) - No
(9 + 3 + 1,5) = 13,5 damage

Teddy used Sleep-Talk
1-2500= Fire Punch
2501-5000= Ice Punch
5001-7500= Thunder Punch
7501-10000= Rock-Slide
RNG: 1475 - Fire Punch
-9 energy
To crit (1983) - No
To burn (1095) - No
(4 + 3)*1,5 = 10,5 damage

+12 HP to Teddy



46 HP
52 EN
4/2/1/2/40
Sleeping (1 Action)


54 HP
54 EN
0/2/3/3/55
Reflect (3 Actions)
Taunted (3 Actions)
 

"Uhm, lets see if we can keep stalling it a little."

Sleep Talk (Fire Punch, Ice Punch, ThunderPunch, Rock Slide) > Rest > Sleep Talk (Fire Punch, Ice Punch, ThunderPunch, Rock Slide)
 
Silver Wind -> Bug Buzz combo -> Cooldown


46 HP
52 EN
4/2/1/2/40
Sleeping (1 Action)


54 HP
54 EN
0/2/3/3/55
Reflect (3 Actions)
Taunted (3 Actions)


Action 1

Teddy used Sleep Talk
1-2500= Fire Punch
2501-5000= Ice Punch
5001-7500= Thunder Punch
7501-10000= Rock-Slide
RNG: 5981 - Thunder Punch
-9 energy
To crit (2049) - No
To para (3712) - No
(4 + 3)*1,5 = 10,5 damage

Ledyba used Silver Wind - 3 energy
To crit (8018) - No
To raise (2818) - No
(6 + 3 + 1,5) = 10,5 damage

+12 HP to Teddy!
Teddy woke up!

Action 2

Teddy used Rest - 15 energy

Ledyba used Bug Buzz combo - 30,5 energy
To crit (8702) - No
To lower Sp.Def (8731) - No
(20,25 + 3 + 1,5) = 24,75 damage

Teddy woke up!

Action 3

Teddy tries to use Sleep-Talk....
But it failled!



23 HP
28 EN
4/2/1/2/40
5 Chills, 0 Recoveries.

43 HP
20 EN
0/2/3/3/55
5 Chills, 2 Recoveries

Silver Wind -> Bug Buzz -> Silver Wind
 

23 HP
28 EN
4/2/1/2/40
5 Chills, 0 Recoveries.

43 HP
20 EN
0/2/3/3/55
5 Chills, 2 Recoveries


Action 1



Ledyba used Silver Wind - 3 energy
To crit (8018) - No
To raise (2818) - No
(6 + 3 + 1,5) = 10,5 damage


Teddy used Ice-Punch - 6 energy
To crit (1943) - No
To freeze (8414) - No
(8 + 1,5)*1,5 = 14,25 damage
Action 2

Ledyba used Bug Buzz - 6 energy
To crit (8661) - No
To lower Sp.Def (8453) - No
(9 + 3 + 1,5) = 13,5 damage

Teddy fainted!



KO HP
KO EN
4/2/1/2/40
5 Chills, 0 Recoveries.

29 HP
11 EN
0/2/3/3/55
5 Chills, 2 Recoveries

Ledyba actually managed to win.....i know it isnt the worst thing ever (Ledybad was actually a typo i never bothered to fix), but still.....


Regardless, better luck next time, Deadfox :D

Deadfox: 10 CC
Teddy: 10 HC

Matezoide: 17 UC
 

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