Water-Pulse -> Scald -> Water Pulse
28 HP
55 EN
4/2/1/2/40
Quick Feet activated
Burned
60 HP
29 EN
1/2/4/3/40
Taunted (3 Actions)
26 HP
20 EN
4/2/1/2/40
27 HP
29 EN
1/2/4/3/40
Confuse Ray -> Scald -> Water-Pulse
If Taunt A1, use Water Pulse that action.
If Teddy hits itself A2, use Water Pulse combo that action.
28 HP
55 EN
4/2/1/2/40
Quick Feet activated
Burned
60 HP
29 EN
1/2/4/3/40
Taunted (3 Actions)
Action 1
Teddy used Rest - 15 energy
+12 HP
No more burn! Again!
Frill used Water-Pulse - 3 energy
To crit (6880) - No
(6 + 3 + 3) = 12 damage
Action 2
Teddy used Sleep-Talk!
RNG for move:
1-2500= Thunderpunch
2501-5000= Crunch
5001-7500= Faint Attack
7501-10000= Seed Bomb
RNG: 2904 -> Crunch
Teddy used Crunch! - 3 + 6 - 1 -> 8 energy
To crit (2394) - No
To lower Def (5995) - No
(8 + 3)*1,5 = 16,5 damage
Frill used Scald - 5 energy
To crit (9153) - No
To burn -> Cant
(8 + 3 + 3) = 14 damage
+12 HP to Teddy!
Action 3
Teddy used Sleep-Talk!
RNG for move:
1-2500= Thunderpunch
2501-5000= Crunch
5001-7500= Faint Attack
7501-10000= Seed Bomb
RNG: 8005 -> Seed Bomb
Teddy used Seed Bomb! -> 3 + 6 + 4 - 1 -> 12 energy
To crit (8788) - No
(8 + 3)*1,5 = 16,5 damage
Frill used Water-Pulse - 3 energy
To crit (4784) - No
(6 + 3 + 3) = 12 damage
+12 HP to Teddy!
Teddy used Rest - 15 energy
+12 HP
No more burn! Again!
Frill used Water-Pulse - 3 energy
To crit (6880) - No
(6 + 3 + 3) = 12 damage
Action 2
Teddy used Sleep-Talk!
RNG for move:
1-2500= Thunderpunch
2501-5000= Crunch
5001-7500= Faint Attack
7501-10000= Seed Bomb
RNG: 2904 -> Crunch
Teddy used Crunch! - 3 + 6 - 1 -> 8 energy
To crit (2394) - No
To lower Def (5995) - No
(8 + 3)*1,5 = 16,5 damage
Frill used Scald - 5 energy
To crit (9153) - No
To burn -> Cant
(8 + 3 + 3) = 14 damage
+12 HP to Teddy!
Action 3
Teddy used Sleep-Talk!
RNG for move:
1-2500= Thunderpunch
2501-5000= Crunch
5001-7500= Faint Attack
7501-10000= Seed Bomb
RNG: 8005 -> Seed Bomb
Teddy used Seed Bomb! -> 3 + 6 + 4 - 1 -> 12 energy
To crit (8788) - No
(8 + 3)*1,5 = 16,5 damage
Frill used Water-Pulse - 3 energy
To crit (4784) - No
(6 + 3 + 3) = 12 damage
+12 HP to Teddy!
26 HP
20 EN
4/2/1/2/40
27 HP
29 EN
1/2/4/3/40
Confuse Ray -> Scald -> Water-Pulse
If Taunt A1, use Water Pulse that action.
If Teddy hits itself A2, use Water Pulse combo that action.