Battle Arcade Challenge: Ragnarokalex

(Gage has 4 SpA instead of 3, so Liepard should've been KOed)

Malspar: Mach Punch Liepard - Mach Punch Liepard - Mach Punch Liepard
IF Liepard uses a protective/evasive move, feint liepard that action
IF Liepard is KOed, replace remaining actions with Thunder Punch Tranquill

Gage: [Sheer Force ON] Thunderbolt Tranquill - Thunderbolt Tranquill - Thunderbolt Tranquill

(If it turns out that my math is somehow off and Liepard is somehow alive, VM and ill switch my actions around.
 

"This isn't fun any more..."
Liepard: Fake Out -> Fake Out + Fake Out -> cooldown (Fake Out) (Malspar)
Tranquil: Fly -> Air Cutter -> Fly (all Malspar)
Both: If Malspar faints, redirect to Gage

Pre-Round stats:

Gage
HP: 59
EN: 87
3/2/4/3/85
+2 CC if win

Malspar
HP: 52
EN: 75
5/3/4/2/108
-2 Def
-2 SpD
2 KOC

Liepard
HP: 2
EN: 85
4/2/2/2/106

Tranquill
HP: 80
EN: 76
3/3/2/2/65

Action 1
Fake Out -> Malspar (4 EN)
RNG roll (to crit) 3891 = no crit
(4+(4-3)1.5)+3.5 = 9 DMG

Malspar flinched!

Thunderbolt -> Tranquil (7 EN)
RNG roll (to crit) 9151 = no crit
RNG roll (to para) 9118 = no para
(10+2+(4-2)1.5)(1.5) = 22.5 DMG

Tranquil flew up high! (14 EN)
Fly -> Malspar
RNG roll (to hit) 6043 = hit
RNG roll (to crit) 3169 = no crit
(9+3+(3-3)1.5)(1.5)+3.5 = 21.5 DMG

Action 2
YA GOT FAKED -> Malspar ((8+12)1.75 = 35 EN)
RNG roll (to crit) 7607 = no crit
((4x2.25)+(4-3)1.5)+3.5 = 14 DMG

Mach Punch -> Liepard (3 EN)
Oowie
Liepard fainted!

Thunderbolt -> Tranquil (11 EN)
RNG roll (to crit) 6360 = no crit
RNG roll (to para) 2087 = no para
(10+2+(4-2)1.5)(1.5) = 22.5 DMG

Air Cutter -> Both
Malspar: RNG roll (to hit) 7307 = hit
RNG roll (to crit) 7938 = no crit
(4.5+3+(2-2)1.5)(1.5) = 11.25 DMG
Malspar fainted!
Gage: RNG roll (to hit) 7713 = hit
RNG roll (to crit) 6989 = no crit
(4.5+3+(2-3)1.5) = 6 DMG

Action 3
Thunderbolt -> Tranquil (15 EN)
RNG roll (to crit) 7703 = no crit
RNG roll (to para) 4398 = no para
(10+2+(4-2)1.5)(1.5) = 22.5 DMG

Tranquil flew up high! (10 EN)
Fly -> Gage
RNG roll (to hit) 8274 = hit
RNG roll (to crit) 8191 = no crit
(9+3+(3-2)1.5) = 13.5 DMG


Post-Round stats:

Gage
HP: 39
EN: 54
3/2/4/3/85
+2 CC if win

Malspar
HP: -4
EN: KO
5/3/4/2/108
-1 Def
-1 SpD
3 KOC

Liepard
HP: KO
EN: KO
4/2/2/2/106

Tranquill
HP: 12
EN: 52
3/3/2/2/65


"But... we were supposed to be the very best..."
Tranquil: Facade -> Fly -> Facade
We lost, nothing to do with subs anyway
 
Yay for seriously considering a push to nerf or outright banning Pay Day in facilities...


"That's just being mean!"

Post-Round stats:

Gage
HP: 39
EN: 54
3/2/4/3/85
+2 CC if win

Malspar
HP: -4
EN: KO
5/3/4/2/108
-1 Def
-1 SpD
3 KOC

Tranquill
HP: 12
EN: 52
3/3/2/2/65

Action 1
Pay Day -> Tranquil (3 EN)
RNG roll (to crit) 6312 = no crit
(5+(3-3)1.5) = 5 DMG

Facade -> Gage (4 EN)
RNG roll (to crit) 6852 = no crit
(7+3+(3-2)1.5) = 11.5 DMG

Action 2
Thunderbolt -> Trainquil (7 EN)
Trainquil fainted!


Post-Round stats:

Gage
HP: 27
EN: 44
3/2/4/3/85
+3 CC if win
1 KOC

Malspar
HP: -4
EN: KO
5/3/4/2/108
3 KOC

Tranquill
HP: KO
EN: KO
3/3/2/2/65


"Noooooo! My poor Pokemon!"

Your next battle will be up shortly
 
Battle #3

PKMN Ranger Rick would like to battle!

RNG roll (for Pokemon) 20, 92

Chansey (F)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Modest Nature(+SpA, -Atk)
Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:
Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Ability:
Natural Cure

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Fling
Bestow
Take Down
Charm
Copycat
Sweet Kiss

Toxic
Ice Beam
Protect
Thunderbolt
Flamethrower
Charge Beam

Aromatherapy
Counter
Endure
Metronome


Croagunk (F)

Types:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Lonely nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Abilities:
Anticipation(Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch(Can be Disabled.): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability:
Poison Touch

Moves:
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb

Focus Punch
Brick Break
Sludge Bomb
Dark Pulse
Rock Slide
Poison Jab

Bullet Punch
Cross Chop
Drain Punch
Vacuum Wave

"Saving Pokémon takes a lot of hard work, I'll have you know!"

Roulette:
24 8 6 15
9 16 19 12
20 8 21 6
17 14 1 5

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 events from the roulette
 
(Actually I agree with the Pay Day nerf in facilities, I'm probably going to push for having pay day consider the entire run as one fight, so ill only get 3 CC total max, so i wouldnt bother keeping track of any amount over that)

14 1 5 24
 
RNG roll (for event) 3/4 = 5
Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.


"Lovely! I'll just take this here Wiki Berry for Chansey and this Figy Berry for Croagunk! Alright now fellers, let's lead the assault!"

Chansey: Ice Beam -> Flamethrower -> Ice Beam (all Gage)
If targeted with Focus Blast, change that action to Ice Beam (Gage). This sub takes priority.
If targeted with damaging Fighting-type move, change that action to Counter

Croagunk: Cross Chop -> Brick Break -> Cross Chop (all Malspar)
If your target uses a successful P/E move, redirect to the other
If your target uses Counter, change that action to Sludge Bomb
 
Infernape: Close Combat Chansey - Close Combat Chansey - Close combat Chansey
IF Chansey is KOed, switch remaining actions to Dig Croagunk

Nidoking: [SHEER FORCE ON] Focus Blast Chansey - Focus Blast Chansey - Focus Blast Chansey
IF Chansey is KOed, switch remainging actions to Earth Power Croagunk
 
Sorry to keep you waiting too :(



"Abusing a sub? My, that's just downright low!"

Pre-Round stats:

Gage
HP: 100
EN: 100
3/2/4/3/85
3 CC
1 KOC

Malspar
HP: 100
EN: 100
5/3/4/2/108
3 KOC

Chansey @ Wiki Berry
HP: 140
EN: 100
0/1/3/4/50

Croagunk @ Figy Berry
HP: 90
EN: 100
4/1/3/2/50

Action 1
Close Combat -> Chansey (7 EN)
RNG roll (to crit) 5917 = no crit
(12+3+(5-1)1.5)(1.5) = 31.5 DMG
Malspar's Def and SpD fell!

Focus Blast -> Chansey (8 EN)
RNG roll (to hit, <=7000 hit) 3375 = hit
RNG roll (to crit) 3852 = no crit
(12+2+3+(4-4)1.5)(1.5) = 25.5 DMG

Ice Beam -> Gage (7 EN)
RNG roll (to crit) 937 = no crit
RNG roll (to freeze) 4763 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Cross Chop -> Malspar (6 EN)
RNG roll (to hit) 6701 = hit
RNG roll (to crit) 3278 = no crit
RNG roll (to poison) 4631 = no poison
(10+3+(4-3)1.5)+1.75 = 16.25 DMG

Action 2
Close Combat -> Chansey (11 EN)
RNG roll (to crit) 7204 = no crit
(12+3+(5-1)1.5)(1.5) = 31.5 DMG
Malspar's Def and SpD fell!

Focus Blast -> Chansey (12 EN)
RNG roll (to hit) 6652 = hit
RNG roll (to crit) 6377 = no crit
(12+2+3+(4-4)1.5)(1.5) = 25.5 DMG
Chansey ate her Wiki Berry!

Ice Beam -> Gage (11 EN)
RNG roll (to crit) 624 = crit
RNG roll (to freeze) 5143 = no freeze
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Brick Break -> Malspar (5 EN)
RNG roll (to crit) 8949 = no crit
RNG roll (to poison) 9025 = no poison
(8+3+(4-3)1.5)+3.5 = 16 DMG

Action 3
Close Combat -> Chansey (15 EN)
RNG roll (to crit) 7647 = no crit
(12+3+(5-1)1.5)(1.5) = 31.5 DMG
Malspar's Def and SpD fell!

Focus Blast -> Chansey (16 EN)
RNG roll (to hit) 7481 = miss
Chansey avoided the attack!

Ice Beam -> Gage (15 EN)
RNG roll (to crit) 5095 = crit
RNG roll (to freeze) 6008 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Cross Chop -> Malspar (6 EN)
RNG roll (to hit) 2321 = hit
RNG roll (to crit) 8523 = no crit
RNG roll (to poison) 4617 = no poison
(10+3+(4-3)1.5)+5.25 = 19.75 DMG


Post-Round stats:

Gage
HP: 50
EN: 64
3/2/4/3/85
3 CC
1 KOC

Malspar
HP: 48
EN: 67
5/3/4/2/108
-3 Def
-3 SpD
3 KOC

Chansey
HP: 9
EN: 67
0/1/3/4/50

Croagunk @ Figy Berry
HP: 90
EN: 83
4/1/3/2/50

"Well this ain't good at all.."
 
Infernape: Earthquake - Dig Croagunk - Dig Croagunk
IF Chansey is under the effect of a protective/evasive move when you would act A1, switch that action to Dig Croagunk and push down


Nidoking: Protect - Earth Power Croagunk - Earth Power Croagunk
IF Infernape uses Dig A1, switch that action to Earth Power Croagunk and push down
 

"We're not done just yet!"
Chansey: Endure -> Ice Beam (Gage) -> Ice Beam (Gage)
Croagunk: Revenge (Malspar) -> Revenge (Malspar) -> Vacuum Wave (Malspar)
If Malspar is Poisoned A1 or A2, change A3 to Bullet Punch + Drain Punch (Gage)

Pre-Round stats:

Gage
HP: 50
EN: 64
3/2/4/3/85
3 CC
1 KOC

Malspar
HP: 48
EN: 67
5/3/4/2/108
-3 Def
-3 SpD
3 KOC

Chansey
HP: 9
EN: 67
0/1/3/4/50

Croagunk @ Figy Berry
HP: 90
EN: 83
4/1/3/2/50

Action 1
Chansey used Endure! (15 EN)

Gage used Protect! (7 EN)

Earthquake -> all (7 EN)
Chansey endured the hit!
Croagunk: RNG roll (to crit) 5309 = no crit
(7.5+(5-1)1.5)(1.5) = 20.25 DMG
Gage: RNG roll (to crit) 867 = Jenny, stop it
(7.5+(5-2)1.5)(1.5) = 18 DMG = 7.2 EN

Revenge -> Malspar (7 EN)
RNG roll (to crit) 4197 = no crit
RNG roll (to poison) 243 = poison
(12+3+(4-3)1.5)+5.25 = 21.75 DMG
Malspar was poisoned!

Poison -> Malspar (2 DMG)

Action 2
Malspar dug underground! (10 EN)

Earth Power -> Croagunk (6 EN)
RNG roll (to crit) 642 = no crit
(9+3+2+(4-2)1.5)(1.5) = 25.5 DMG

Ice Beam -> Gage (7 EN)
RNG roll (to crit) 949 = no crit
RNG roll (to freeze) 6472 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Dig -> Croagunk
RNG roll (to crit) 5759 = no crit
(8+(5-1)1.5)(1.5) = 21 DMG

Revenge -> Malspar (11 EN)
RNG roll (to crit) 581 = crit
(12+3+3+(4-3)1.5)+5.25 = 24.75 DMG
Malspar fainted!

Action 3
Bullet Drain Punch -> Gage ((4+12)1.5 -1 = 23 EN)
(2+8+3+(4-2)1.5)(.67) = 10.72 DMG = 5.36 recovered

Earth Power -> Croagunk (10 EN)
RNG roll (to crit) 4810 = no crit
(9+3+2+(4-2)1.5)(1.5) = 25.5 DMG
Croagunk ate the Figy Berry! (+15 HP)

Ice Beam -> Gage (11 EN)
RNG roll (to crit) 5777 = no crit
RNG roll (to freeze) 7072 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG


Post-Round stats:

Gage
HP: 9
EN: 34
3/2/4/3/85
3 CC
1 KOC

Malspar
HP: KO
EN: KO
5/3/4/2/108
3 KOC

Chansey
HP: 1
EN: 34
0/1/3/4/50

Croagunk
HP: 18
EN: 39
4/1/3/2/50


"Dang it, we probably lost anyways..."
Chansey: Ice Beam -> Softboiled -> Ice Beam
If successful P/E move, change that action to Softboiled and push back
If Endure, change that action to Metronome (Will-o-Wisp/ Whirlpool/ Dark Void/ Leech Seed/ Sandstorm / Hail/ Sand Tomb/ Whirlwind/ Roost/ Circle Throw)

Croagunk: cooldown -> Bullet Punch + Bullet Punch -> cooldown (Bullet Punch
If successful P/E move, change that action to Chill and push back
If Endure A2 or A3, change that action to Swagger and push back
 

"I've seen lots of clever tricks in my day, but ordering a move you don't know ain't one of them!"

Gage doesn't know Earthquake- his only spread move is Surf. Please re-order.
 

"It all comes down to this..."

Pre-Round stats:

Gage
HP: 9
EN: 34
3/2/4/3/85
3 CC
1 KOC

Chansey
HP: 1
EN: 34
0/1/3/4/50

Croagunk
HP: 18
EN: 39
4/1/3/2/50

Action 1
Surf -> Both (7 EN)
Chansey fainted!
Croagunk: RNG roll (to crit) 5206 = no crit
(7.5+(4-2)1.5) = 10.5 DMG

Croagunk must cool down!

Action 2
Gage used Endure! (15 EN)

SWAG SWAG YOLO YOLO -> Gage (7 EN)
RNG roll (to hit) 5829 = hit
Gage was confused!
Gage's Atk rose!

Action 3
Speeding Bullet Punch -> Gage ((4+8)1.75 = 21 EN)
Gage endured the hit!

RNG roll (to hit self, <=5000 hit self) 7 = hit self
Gage hit himself in its confusion! (3 EN)
(4+(3-2)1.5) = 5.5 DMG
Gage fainted!


Post-Round stats:

Gage
HP: -5
EN: KO
3/2/4/3/85
3 CC
2 KOC

Chansey
HP: KO
EN: KO
0/1/3/4/50

Croagunk
HP: 7
EN: 11
4/1/3/2/50


"Yeeeehaw! Great job, fellers! Now it's time for a well-deserved rest!"

Ragnarokalex's Battle Arcade challenge has ended

Ralex gets 5 CC (2 CC + 3 from Pay Day)
Gage the Nidoking gets 9 MC and 2 KOC
Malspar the Infernape gets 9 MC and 3 KOC

I get 4(3)+3 = 15 UC

Please come back on the 4th!
 
oh yea, i forgot to put one of these up XD

Thread
mode: Doubles


SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 0


Attacks: 36 Total
Bide
Blizzard
Brine
Confusion
Counter
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power (TBD)
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Rain Dance
Safeguard
Scald
Shadow Ball
Slack Off
Surf
Swagger
Tackle
Toxic
Thunder Wave
Water Gun
Yawn
Zen Headbutt


*Thanks to Matezoide for the sprite*
Dusknoir (Cyvain) Male
Nature:
Quiet
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Attacks: 39 Total
Astonish
Bind
Brick Break
Bulldoze
Confuse Ray
Counter
Dark Pulse
Disable
Earthquake
Endure
Faint Attack
Fire Punch
Focus Blast
Focus Punch
Foresight
Future Sight
Gravity
Helping Hand
Ice Punch
Imprison
Leer
Nightshade
Pain Split
Payback
Protect
Psychic
Pursuit
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Snatch
Substitute
Sucker Punch
Taunt
Thunder Punch
Toxic
Trick Room
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 58 Total
Acrobatics
Aerial Ace
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Helping Hand
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Nasty Plot
Overheat
Protect
Punishment
Rest
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Will o Wisp


Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 42 Total
Bide
Blizzard
Chip Away
Counter
Dig
Disable
Dragon Tail
Double Kick
Earth Power
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Horn Drill
Ice Beam
Icy Wind
Leer
Megahorn
Pay Day
Peck
Protect
Poison Sting
Roar
Shadow Ball
Substitute
Sucker Punch
Super Fang
Surf
Swagger
Tackle
Taunt
Thrash
Thunderbolt
Torment
Toxic
Toxic Spikes
Venoshock


Clow Miles wants to battle!

''I finally got my clown diploma!''



RNG: 56/125

RNG: 76/125


''I am really decent at pokemon battles too!
''




Lombre(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:


Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt

Hidden Power Fighting 7
Ice Beam
Rain Dance
Giga Drain
Energy Ball
Surf

Counter
Leech Seed
Razor Leaf
Teeter Dance




Staravia(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Ability:
Intimidate

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

Facade
Steel Wing
Roost
Pluck
U-turn
Fly

Detect
Double-Edge
Pursuit
Revenge




14/20/23/11
5/7/9/15
24/1/8/8
15/16/2/19

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 2/4


2: Opponent’s Pokemon are burned for the battle.




Ouch! Shouldnt have played with fire.



Lombre: Energy Ball (Slowking) -> Giga Drain (Slowking) -> Energy Ball (Slowking)

Staravia: Facade (Slowking) -> U-Turn (Slowking) -> Facade (Slowking)
If damaging Ice type move, use Fly (Slowking) that action
 

100 HP
100 EN
3/4/4/4/26


90 HP
100 EN
4/5/4/5/38



90 HP
100 EN
1/2/3/3/50
Burned


90 HP
100 EN
4/2/1/2/80
Burned

INTIMIDATE!


BIDE!

Staravia used Facade (Slowking) - 6 energy
To crit (2934) - No
(14 + 3 - 3) = 14 damage

Lombre used Energy Ball (Slowking) - 5 energy
To crit (9581) - No
To lower (9181) - No
(8 + 3 - 1,5)*1,5 = 14,25 damage

Dusky used Gravity - 8 energy

Action 2

BIDE

Staravia used U-Turn (Slowking) - 5 energy
To crit (7127) - No
(7 - 3)*1,5 = 6 damage


Lombre used Giga Drain (Slowking) - 11 energy
To crit (4981) - No
(8 + 3 - 1,5)*1,5 = 14,25 damage
+7,125 HP

Dusky used ThunderPunch (Staravia) - 6 energy
To crit (5289) - No
To para (9948) - No
(8 + 3)*1,5 - 2 = 14,5 damage

-2 HP to both

Action 3

Slowking used Bide! - 48,8 energy
85,75 damage

Lombre used Energy Ball (Slowking) - 5 energy
To crit (1245) - No
To lower (5881) - No
(8 + 3 - 1,5)*1,5 = 14,25 damage

Staravia cant use Fly!

Dusky used Icy Wind - 4 energy

Lombre fainted!

Staravia
To hit (9918) - No




37 HP
51 EN
3/4/4/4/26


90 HP
82 EN
4/5/4/5/38
1 KOC

KO HP
KO EN
1/2/3/3/50
Burned


69 HP
89 EN
4/2/1/2/80
Burned
 


We are going to lose, but we are getting a KO!


Facade (Slowking)*3


Roost = Uneeded work for the ref = Sad Matezoide

37 HP
51 EN
3/4/4/4/26


90 HP
82 EN
4/5/4/5/38
1 KOC

KO HP
KO EN
1/2/3/3/50
Burned


69 HP
89 EN
4/2/1/2/80
Burned


Action 1-3

FACADE FACADE FACADE
SLOWKING FAINTED

Dusknoir does 14,5 damage per punch
Both of Slowking's Ice Beams deal 19,5 damage

Thats 82,5 damage!

LONG LIVE BEING A LAZY BASTARD



KO HP
KO EN
3/4/4/4/26


90 HP
82 EN
4/5/4/5/38
2 KOC

KO HP
KO EN
1/2/3/3/50
Burned


KO HP
KO EN
4/2/1/2/80
Burned
 
Batman wants to battle!




I am Batman.




RNG: 10/125

RNG: 29/125


Golbat(M)

Types:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Lonely Nature(+Atk, -Def)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Abilities:

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Moves:
Leech Life
Screech
Bite
Supersonic
Astonish
Wing Attack
Confuse Ray
Air Cutter
Mean Look

Toxic
Venoshock
Hidden Power Fighting 7
Shadow Ball
Acrobatics
Roost

Brave Bird
Giga Drain
Hypnosis
Zen Headbutt




Noctowl(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.


Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Hidden Power Flying 7
Hyper Beam
Psychic
Shadow Ball
Roost
Dream Eater

FeatherDance
Mirror Move
Supersonic
Night Shade



15/16/8/17
9/7/6/12
16/16/14/2
16/1/22/15

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 

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