Battle Arcade Challenge: AOPSUser

My bad :c


100 HP
100 EN
4/2/3/2/52


110 HP
100 EN
1/4/5/3/80


Action 1

Cyc used Thunderbolt - 6 energy
To crit (182) - Yes
To para (4817) - No
(10 + 3 + 3 + 4,5)*1,5 = 30,75 damage

Dewott used Ice Beam - 6 energy
To crit (8481) - No
(10)*1,5 = 15 damage

Action 2

Cyc used Discharge - 5 energy
To crit (3815) - No
To para (9852) - No
(8 + 3 + 4,5)*1,5 = 23,25 damage


Dewott used Ice Beam - 10 energy
To crit (8658) - No
(10)*1,5 = 15 damage

Action 3

Dewott used Ice Beam - 14 energy
To crit (3314) - No
(10)*1,5 = 15 damage

Cyc used Combo! - 30,5 energy
To crit (128) - Yes
(22,5 + 3 + 3 + 4,5)*1,5 = 49,5 damage



KO HP
KO EN
4/2/3/2/52


65 HP
Something EN
1/4/5/3/80
 
RNG: 122/125



Privatyke(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Abilities:

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch

Focus Punch
Rain Dance
Brick Break
Drain Punch
Rock Slide
Waterfall

Cross Chop
Headbutt
Recover
Soak


I swear i am not rigging the RNG :/

Ability: Klutz!

24/9/17/4
5/12/5/6
8/21/1/14
5/1/8/3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 4/4


1: Opponent’s Pokemon are poisoned for the battle.

Ugh, lets end this in one round too. A NFE water type that lacks coverage on Cyclhom will never win. Maybe the next roll will give me something that isnt stupid.

Rain Dance -> Brick-Break -> Brick Break
 

110 HP
100 EN
1/4/5/3/80


100 HP
100 EN
4/3/1/2/35

Action 1

Cyc used Thunderbolt - 6 energy
(10 + 3 + 4,5)*1,5 = 26,25 damage

Priva used Rain Dance - 9 energy

Action 2

Cyc used Discharge - 5 energy
(8 + 3 + 4,5)*1,5 = 23,25 damage

Priva used Brick-Break
(8 + 3) = 11 damage

Action 3


Priva used Brick-Break
(8 + 3) = 11 damage

Cyc used combo
(27 + 3 + 4,5)*1,5 = 51,75 damage

Priva fainted!



88 HP
?? EN
1/4/5/3/80


KO HP
KO EN
4/3/1/2/35
 
RNG: 105/124


Gurdurr(F)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up

Frustration
Facade
Payback
Stone Edge
Rock Slide
Poison Jab

Detect
Drain Punch
Force Palm
Mach Punch


Iron Fist!

9/11/8/5
23/12/24/10
1/21/15/9
19/7/2/6


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 1/4


19: Sandstream is applied to the battle.



CRUSH! KILL! DESTROY! SWAG!


Drain Punch -> Force Palm -> Drain Punch


If Rain Dance, use Focus Energy that action and push-back.
 
MATEZOIDE IS AN IDIOT

AN IDIOT THAT FORGOT SHIELD DUST


It is my second STAB move anyway




110 HP
100 EN
1/4/5/3/80




100 HP
100 EN
5/3/1/2/40



Action 1

Gandalf used Thunderbolt - 6 energy
To crit (9781) - No
To para (7814) - No
(10 + 3 + 4,5) = 17,5 damage

Gurdurr used Drain Punch - 11 energy
To crit (3455) - No
(10 + 3 + 1,5) = 14,5 damage
+7,25 HP

-2 HP to both mons

Action 2

Gandalf used Discharge - 5 energy
To crit (4871) - No
To para (4918) - No
(8 + 3 + 4,5) = 15,5 damage

Gurdurr used Force Palm - 4 energy
To crit (6024) - No
(6 + 3 + 1,5) = 10,5 damage

-2 HP to both mons

Action 3

Gandalf used Thunderbolt - 6 energy
To crit (6371) - No
To para (7537) - No
(10 + 3 + 4,5) = 17,5 damage

Gurdurr used Drain Punch - 11 energy
To crit (7741) - No
(10 + 3 + 1,5) = 14,5 damage
+7,25 HP

-2 HP to both mons




64 HP
83 EN
1/4/5/3/80




58 HP
74 EN
5/3/1/2/40
 
Discharge --- Thunderbolt --- Discharge
IF successful Protective/Evasive move, THEN use Rain Dance on the first instance, and Chill all subsequent actions, and replace the rest of the round with Thunder.
IF Gurdurr is Biding when you would attack it, THEN use Rain Dance on the first action of Bide, Chill on the second, and replace the rest of the round with Thunder.
 


Crush....Kill.....Destroy....

Drain Punch*3


If you are paralysed AND you did not get fully-paralysed at any point, use Facade Combo A3.



64 HP
83 EN
1/4/5/3/80




58 HP
74 EN
5/3/1/2/40


Action 1


Gandalf used Discharge - 5 energy
To crit (8617) - No
To para (7168) - No
(8 + 3 + 4,5) = 15,5 damage

Gurdurr used Drain Punch - 15 energy
To crit (1159) - No
(10 + 3 + 1,5) = 14,5 damage
+7,25 HP

-2 HP to both mons

Action 2


Gandalf used Thunderbolt - 6 energy
To crit (3598) - No
To para (581) - Yes
(10 + 3 + 4,5) = 17,5 damage


Gurdurr tries to use Drain Punch - 19 energy
To move (8412) - Yes
To crit (1159) - No
(10 + 3 + 1,5) = 14,5 damage
+7,25 HP


-2 HP to both mons

Action 3

Gandalf used Discharge - 5 energy
To crit (4451) - No
To para (8885) - No
(8 + 3 + 4,5) = 15,5 damage

Gurdurr tries to use Final Blow....
To move (2887) - Yes
-45 energy
(31,5 + 1,5) = 33 damage

Gandalf fainted!




KO HP
KO EN
1/4/5/3/80




20 HP
-Something EN
5/3/1/2/40



SWAAAAAAAAAAAAAAAAAAAGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Sorry, AOPS, your Challenge has come to an end.

AOPSUser: 2 CC

Gandalf: 9 MC, 2 KOC

Matezoide: 9 UC
 
AOPSUser is challenging the Doubles Arcade with the following Pokemon:
Pokemon with abilities:
Cyclohm with Shield Dust
Infernape with Blaze
Medicham with Pure Power
Revenankh with Shed Skin



Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade

Total: 75/85


Infernape "Vanguard" (M)
The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

Nature: Rash (+Special Attack, -Special Defense)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Flare Blitz
Slack Off
Acrobatics
Fire Spin
Facade
Feint
Punishment

Fire Punch
Thunderpunch
Focus Punch
Encore
Fake Out
Blaze Kick

Protect
Fire Blast
U-Turn
Flamethrower
Blast Burn
Heat Wave
Helping Hand
Endeavor
Low Kick
Stealth Rock
Grass Knot
Dual Chop
Earthquake

Total: 36


Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down

Dispel
Shadow Mend


Total: 44/90


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
+10% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect

Fake Out
Bullet Punch
Drain Punch
Psycho Cut

Protect
Focus Punch
Substitute
Zen Headbutt
Double Team

Total: 28
Battle #1

Ace Trainer Bob would like to battle!
"My Pokemon may seem random, but we've specifically created this team to destroy as much as possible!"

RNG roll (for Pokemon) 118, 89

Lampent(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flash Fire

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex

Sunny Day
SolarBeam
Psychic
Shadow Ball
Flamethrower
Fire Blast

Acid Armor
Clear Smog
Endure
Heat Wave


Gabite(F)

Types:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Ability:
Rough Skin

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash

Dragon Claw
Earthquake
Dig
Facade
Shadow Claw
Stone Edge

Body Slam
Double-Edge
Iron Head
Outrage


Roulette:
17 16 1 18
18 13 6 22
9 6 6 11
11 24 22 2

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 2/4 = 18
Drizzle is applied to the battle.


"However, I'm not sure that one of those things that we can destroy is you..."
Lampent: Shadow Ball -> Psychic -> Shadow Ball (all Gandalf)
If Gandalf uses a successful P/E move, change that action to Psychic (Vanguard)
If Gandalf uses Bide, redirect all remaining actions to Vanguard

Gabite: Dragon Claw -> Dig -> Dragon Claw (all Gandalf)
If Gandalf uses a successful P/E move, redirect to Vanguard
If Gandalf uses Bide, redirect all remaining actions to Vanguard
 
"When the opponent is immune to both of my STABs, there is really nothing to do. Other than grab an OHKO, of course."

Cyclohm: Ice Beam+Ice Beam (Gabite) --- Cooldown (Weather Ball Lampent) --- Weather Ball (Lampent)
Infernape: Helping Hand (Cyclohm) --- Acrobatics (Lampent) --- Helping Hand (Cyclohm)
 

"Fffffffuuuuuuuuuuuu..."

Pre-Round stats:

Gandalf
HP: 110
EN: 100
1/4/5/3/80

Vanguard
HP: 100
EN: 100
4/3/5/2/108

Lampent
HP: 90
EN: 100
1/2/4/2/55

Gabite
HP: 100
EN: 100
4/3/1/2/82

Speed order: Vanguard -> Gabite -> Gandalf -> Lampent
Action 1
Helping Hand -> Gandalf (4+(45/2) = 26.5 EN)

Dragon Claw -> Gandalf (5 EN)
RNG roll (to crit, <=625 crit) 1283 = no crit
(8+3+(4-4)1.5)(1.5) = 16.5 DMG

Shadow Ball -> Gandalf (5 EN)
RNG roll (to crit) 9762 = no crit
(8+3+(4-3)1.5) = 12.5 DMG

Super Ice Beam -> Gabite ((7+11)1.75 = 31.5 EN)
RNG roll (to crit) 8820 = no crit
(45+(5-2)1.5)(2.25) = 111.375 DMG
Gabite fainted!

Action 2
Acrobatics -> Lampent (7 EN)
RNG roll (to crit) 6793 = no crit
(11+(4-2)1.5) = 14 DMG

Cyclohm must cool down!

Psychic -> Gandalf (7 EN)
RNG roll (to crit) 7636 = no crit
(10+(4-3)1.5) = 11.5 DMG

Action 3
Helping Hand -> Gandalf (14 EN)

Weather Ball -> Lampent (7 EN)
RNG roll (to crit) 2254 = no crit
(20+(5-2)1.5)(1.5) = 36.75 DMG

Shadow Ball -> Gandalf (5 EN)
RNG roll (to crit) 2062 = no crit
(8+3+(4-3)1.5) = 12.5 DMG


Post-Round stats:

Gandalf
HP: 57
EN: 61
1/4/5/3/80

Vanguard
HP: 100
EN: 52
4/3/5/2/108

Lampent
HP: 39
EN: 83
1/2/4/2/55

Gabite
HP: -11
EN: KO
4/3/1/2/82

Rain (semi-permanent)


"uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucccck."
 
Super Ice Beam -> Gabite ((7+11)1.75 = 31.5 EN)
RNG roll (to crit) 8820 = no crit
(45+(5-2)1.5)(2.25) = 111.375 DMG
Gabite fainted!
Beautiful.

Cyclohm: Surf --- Weather Ball (Lampent) --- Surf
IF Lampent uses Endure, THEN use Toxic and push actions back.
IF the weather is Sun, THEN use Dragon Pulse (Lampent).
Infernape: Protect (self) --- Chill --- Protect (self)
IF Lampent uses Endure, Chill and push actions back.
IF the weather is Sun, THEN use Acrobatics (Lampent)
 

"NYEEEEEEEHHHH."

Cyclohm used Weather Ball!
Lampent fainted!

Battle #2


Ace Trainer Bob would like to battle!
"Thought you got rid of me after that?! WELL THINK AGAIN!"

RNG roll (for Pokemon) 91, 99

Hippopotas (M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nautre(+Atk, -SpA)
Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 1(-)
SpD: 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Sand Stream(Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command[Command: (Ability: Sand Stream)]. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.

Sand Force(Innate) :This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch

Earthquake
Sandstorm
Facade
Endure
Bulldoze
Rock Slide

Body Slam
Revenge
Slack Off
Sleep Talk


Dewott(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats
Brave Nature(+Atk, -Spe)
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
-10% Evasion

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Ability:
Shell Armor

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet

Ice Beam
Rain Dance
X-Scissor
Grass Knot
Surf
Waterfall

Air Slash
Brine
Detect
Night Slash


Roulette:
19 2 16 21
5 13 14 3
5 7 13 14
16 1 5 21

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG roll (for event) 3/4 = 14
Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Pick your items from the list woo:
Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb
 

"I'm not really sure I like my odds here either..."
Dewott: Razor Shell -> Waterfall -> Brine (all Infernape)
If Infernape is under the effects of a successful P/E move, change that action to Ice Beam (Cyclohm)

Hippopotas: Dig -> Crunch -> Dig (all Infernape)
If Infernape is under the effects of a successful P/E move, redirect to Cyclohm
 

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