Battle Arcade Challenge: AOPSUser



Nice try, but thats just not enough.


Corsola:

Endure -> Mirror Coat -> Mirror Coat

Clefable:

Water Pulse (Infernape) -> Ice Beam (Cyclhom) -> Ice Beam (Cyclhom)

If Corsola is fully paralysed A2, use Ice Beam Combo (Cyclhom) A3




90 HP
72 EN
1/4/5/3/80
Shield Dust
1 KOC (This battle)
Magnet Rised (3 Actions)




17 HP
82 EN
4/3/5/2/108
Iron Fist



KO HP
KO EN
5/3/2/4/65
Shed Skin


KO HP
KO EN
5/3/1/3/92
+10% Accuracy
Pure Power
1 KOC






66 HP
72 EN
3/3/4/3/58
Magic Guard
-10% Evasion



67 HP
49 EN
2/3/4/3/30
Regenerator
-10% Evasion


KO HP
KOEN
5/5/1/3/50
Sturdy



KO HP
KO EN
1/4/5/4/76
Dry Skin




Action 1

Corsola used Endure - 15 energy

Infernape and Cyclhom do irrelevant damage!


Clefable's Water Pulse does 15,5 damage (Would have been 17,5, but i forgot to note that in the post stats)

Sand hurts Cyclhom and Infernape!
Infernape fainted!

Action 2

Cyclhom used Thunderbolt - 6 energy
To crit (5530) - No
To para (7884) - No
(10 + 3 + 3 - 2)*1,5 = 21 damage

Clefable used Ice Beam - 7 energy
To crit (9482) - No
(10 + 1,5)*1,5 = 17,25 damage

Corsola used Mirror Coat - Irrelevant
31,5 damage!

-2 HP to Cyclhom

Action 3

Cyclhom used Thunderbolt - 6 energy
To crit (7788) - No
To para (8094) - No
(10 + 3 + 3 - 2)*1,5 = 21 damage

Clefable used Ice Beam - 11 energy
To crit (1125) - No
(10 + 1,5)*1,5 = 17,25 damage

Corsola used Mirror Coat - Irrelevant
31,5 damage!

Cyclhom fainted!






KO HP
KO EN
1/4/5/3/80
Shield Dust
1 KOC (This battle)
Magnet Rised (3 Actions)




KO HP
KO EN
4/3/5/2/108
Iron Fist



KO HP
KO EN
5/3/2/4/65
Shed Skin


KO HP
KO EN
5/3/1/3/92
+10% Accuracy
Pure Power
1 KOC






66 HP
52 EN
3/3/4/3/58
Magic Guard
-10% Evasion



A bit above 1, i think HP
More than 0 EN
2/3/4/3/30
Regenerator
-10% Evasion


KO HP
KOEN
5/5/1/3/50
Sturdy



KO HP
KO EN
1/4/5/4/76
Dry Skin




This was a nice battle, but you are going to have to try harder ;D


AOPSUser: 6 CC
Medicham: 3 MC and 1 KOC
Revenankh: 3 MC
Infernape: 12 MC and 2 KOC
Cyclhom: 10 CC (5 Bonus, 5 KOCs)

Waterwarrior: 6 UC
Matezoide: 15 UC


CTRL + Q to Enable/Disable GoPhoto.it
 
AOPS is challenging the Doubles Arcade with the following Pokemon:

Rotom-W with Levitate
Dragonite with Multiscale
Cyclohm with Shield Dust



Rotom "Infectionator" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Electric/Water

Abilities: Levitate

Stats:
Rotom-W
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Charge
Substitute
Electro Ball
Hex

Ominous Wind
Swift
Sucker Punch
Mud-Slap
Pain Split

Thunderbolt
Thunder
Rain Dance
Sunny Day
Shadow Ball
Protect
Toxic
Double Team
Light Screen
Rest
Sleep Talk
Will-O-Wisp
Volt Switch
Reflect

Forme only moves:
Hydro Pump (Wash)

Total: 32


Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying

Abilities: Inner Focus/Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost
Wing Attack
Hurricane

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch
Shock Wave
Zap Cannon
Bide
Double-Edge
Dragon Breath
Mimic
Secret Power

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake
Stone Edge
Bulldoze
Roar
Tailwind
Swagger
Sandstorm
Rock Tomb
Facade
Power-Up Punch
Focus Blast

Dispel

Total: 80


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Electric/Dragon

Abilities: Shield Dust/Static/Overcoat (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage
Ion Deluge

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power
Captivate
Natural Gift
Electric Terrain

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade
Frustration
Return
Strength
Waterfall
Aerial Ace
Giga Impact
Wild Charge
Confide
Nature Power

Total: 89/89 - COMPLETE


Battle #1

Battle Girl Shauna would like to battle!

RNG roll (for Pokemon) 62/125

Meditite (M)

Types:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [5 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Abilities:
Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.


Moves:
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Focus Punch
Frustration
Brick Break
Facade
Rock Slide
Sleep Talk

Drain Punch
Ice Punch
Psycho Cut
Thunderpunch


"Channel all your energy to your limbs..."

Roulette:
1 11 17 21
22 4 6 12
15 6 22 6
8 2 12 22

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
RNG roll (for event) 2/4 = 1
Opponent’s Pokemon are poisoned for the battle.


"We're ready for this!"
Brick Break -> Psycho Cut -> Brick Break
If successful P/E move, Feint
If Double Team, change that action to Rock Slide
 
AOPSUser you NEED to put in a regular Rotom sprite and regular Rotom's stats in its profile. The ref shouldn't have to look that shit up >.>

"Wha?"

Pre-Round stats:

Infectionator
HP: 90
EN: 100
2/4/5/4/86

Meditite
HP: 90
EN: 100
5/2/2/2/60
Poison (2 DPA)

Action 1
Rotom exited its appliance! (8 EN)
Why must you make me look up stuff

Brick Break -> Infectionator (5 EN)
Nope

Poison -> Meditite (2 HP)

Action 2
Shadow Ball -> Meditite (5 EN)
RNG roll (to crit) 4988 = no crit
RNG roll (to lower SpD) 6685 = no lower
(8+3+(4-2)1.5)(1.5) = 21 DMG

Psycho Cut -> Infectionator (4 EN)
RNG roll (to crit) 5699 = no crit
(7+3+(5-3)1.5) = 13 DMG

Poison -> Meditite (2 HP)

Action 3
Shadow Ball -> Meditite (9 EN)
RNG roll (to crit) 8305 = no crit
RNG roll (to lower SpD) 7137 = no lower
(8+3+(4-2)1.5)(1.5) = 21 DMG

Brick Break -> Infectionator (5 EN)
Nope

Poison -> Meditite (2 HP)


Post-Round stats:

Infectionator
HP: 77
EN: 78
1/3/4/3/91

Meditite
HP: 42
EN: 86
5/2/2/2/60
Poison (2 DPA)


"Well that wasn't exactly an expected turn of events"
 

"Grrr..."
Psycho Cut -> Psycho Cut + Psycho Cut combo -> cooldown

Pre-Round stats:

Infectionator
HP: 77
EN: 78
1/3/4/3/91

Meditite
HP: 42
EN: 86
5/2/2/2/60
Poison (2 DPA)

Action 1
Ominous Wind -> Meditite (3 EN)
RNG roll (to crit) 3482 = no crit
RNG roll (to rais eall) 6801 = no raise all
(6+3+(4-2)1.5)(1.5) = 18 DMG

Psycho Cut -> Infectionator (4 EN)
RNG roll (to crit) 8277 = no crit
(7+3+(5-3)1.5) = 13 DMG

Poison -> Meditite (2 DMG)

Action 2
Shadow Ball -> Meditite (5 EN)
RNG roll (to crit) 4294 = no crit
RNG roll (to lower SpD) 1661 = no lower
(8+3+(4-2)1.5)(1.5) = 21 DMG

Super Psycho Cut -> Infectionator (irrelevent EN)
RNG roll (to crit) 7605 = no crit
(15.75+3+(5-3)1.5) = 21.75 DMG

Poison -> Meditite (2 DMG)
Meditite fainted!


Post-Round stats:

Infectionator
HP: 42
EN: 75
1/3/4/3/91

Meditite
HP: -1
EN: KO
5/2/2/2/60


"Just consider yourself lucky that Ralex ruled you go back to your appliance..."

Your next opponent will be up shortly
 
Battle #2

Aroma Lady Irene would like to battle!

RNG roll (for pokemon) 85/125

Cherrim (M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1

Abilities:

Flower Gift(Innate): This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Moves:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
Worry Seed

Hidden Power Ice 7
Hyper Beam
Giga Drain
Solarbeam
Energy Ball
Substitute

Grasswhistle
Heal Pulse
Nature Power
Weather Ball

"Ah, my beautiful Cherrim~"

Roulette:
2 9 9 17
17 24 19 12
19 6 13 1
20 10 19 12

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
Do you not know what 17 is @_@

RNG roll (for event) 2/4 = 17
Drought is applied to the battle.


"Oh my! How lovely!"
Solar Beam -> Energy Ball -> Solar Beam
If it is raining when you would move, change that action to Sunny Day and push back
If there are Double Team clones when you would attack, change that action to Magical Leaf and push back
 

"Backed into a corner? That's not very nice of me..."

Pre-Round stats:

Infectionator
HP: 90
EN: 100
2/4/5/4/86

Cherrim
HP: 100
EN: 100
1/3/4/3/85

Drought (4 rounds)

Action 1
Infectionator left the appliance! (8 EN)

Solar Beam -> Infectionator (7 EN)
RNG roll (to crit) 6617 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Action 2
Shadow Ball -> Cherrim (5 EN)
RNG roll (to crit) 1362 = no crit
RNG roll (to lower SpD) 5259 = no lower
(8-2+3+(4-3)1.5) = 10.5 DMG

Energy Ball -> Infectionator (6 EN)
RNG roll (to crit) 5638 = no crit
RNG roll (to lower SpD) 3224 = no lower
(9+3+(4-3)1.5) = 13.5 DMG

Action 3
Shadow Ball -> Cherrim (9 EN)
RNG roll (to crit) 5464 = no crit
RNG roll (to lower SpD) 3346 = no lower
(8-2+3+(4-3)1.5) = 10.5 DMG

Solar Beam -> Infectionator (7 EN)
RNG roll (to crit) 9018 = no crit
(12+3+(4-3)1.5) = 16.5 DMG


Post-Round stats:

Infectionator
HP: 43
EN: 78
1/3/4/3/91

Cherrim
HP: 79
EN: 80
1/3/4/3/85

Drought (3 rounds)


"Wow! This is one fast match!"
 

"Finish them off, Cherrim!"
Solar Beam -> Energy Ball -> Solar Beam

Pre-Round stats:

Infectionator
HP: 43
EN: 78
1/3/4/3/91

Cherrim
HP: 79
EN: 80
1/3/4/3/85

Drought (3 rounds)

Action 1
Shadow Ball -> Cherrim (13 EN)
RNG roll (to crit) 1541 = no crit
RNG roll (to lower SpD) 5465 = no lower
(8-2+3+(4-3)1.5) = 10.5 DMG

Solar Beam -> Infectionator (11 EN)
RNG roll (to crit) 1484 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Action 2
Shadow Ball -> Cherrim (17 EN)
RNG roll (to crit) 4326 = no crit
RNG roll (to lower SpD) 5012 = no lower
(8-2+3+(4-3)1.5) = 10.5 DMG

Energy Ball -> Infectionator (6 EN)
RNG roll (to crit) 4596 = no crit
RNG roll (to lower SpD) 2642 = no lower
(9+3+(4-3)1.5) = 13.5 DMG

Action 3
Shadow Ball -> Cherrim (21 EN)
RNG roll (to crit) 8248 = no crit
RNG roll (to lower SpD) 1803 = no lower
(8-2+3+(4-3)1.5) = 10.5 DMG

Solar Beam -> Infectionator (7 EN)
RNG roll (to crit) 1139 = no crit
(12+3+(4-3)1.5) = 16.5 DMG
Infectionator fainted!


Post-Round stats:

Infectionator
HP: -4
EN: KO
1/3/4/3/91

Cherrim
HP: 47
EN: 56
1/3/4/3/85

Drought (2 rounds)



"Yus!"

AOPS' Battle Arcade challenge has ended

AOPSUser gets 1 CC
Infectionator the Rotom gets 6 MC and 1 KOC

I get 3+3(2) = 9 UC

You may rechallenge in 72 hours
 

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