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Roleplay Battle Arcade Challenge: AOPSUser

Discussion in 'ASB' started by waterwarrior, Nov 17, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    If you're not AOPSUser or the current ref, don't post in this thread. Otherwise, Slenderman will find you.

    AOPsUser is using these mons in the Singles Arcade:

    Cyclohm @ Shield Dust
    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest

    Total: 51/85

    Dragonite @ Multiscale
    Dragonite (open)
    [​IMG]

    Dragonite "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Safeguard
    Hyper Beam
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Fire Punch
    Thunderpunch
    Roost

    Extremespeed
    Aqua Jet
    Water Pulse
    Haze
    Mist
    Horn Drill
    Body Slam
    Endure
    Focus Punch
    Dynamicpunch
    Shock Wave
    Zap Cannon
    Bide

    Toxic
    Protect
    Thunderbolt
    Hidden Power (Grass 7)
    Draco Meteor
    Dragon Pulse
    Icy Wind
    Flamethrower
    Substitute
    Ice Beam
    Light Screen
    Frustration
    Return
    Rest
    Double Team
    Dive
    Sky Drop
    Fly
    Heat Wave
    Bind
    Superpower
    Ice Punch
    Iron Head
    Iron Tail
    Fire Blast
    Blizzard
    Thunder
    Brick Break
    Rock Slide
    Surf
    Rain Dance
    Hail
    Aerial Ace
    Earthquake
    Stone Edge
    Bulldoze
    Roar
    Tailwind

    Total: 68/116

    Hydreigon @ Levitate
    Hydreigon (open)
    [​IMG]

    Hydreigon "Sauron" (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 1
    DC: N/A

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Body Slam
    Outrage
    Dragon Pulse
    Scary Face
    Hyper Voice
    Slam
    Dragon Rush
    Scary Face
    Double Hit
    Tri Attack

    Fire Fang
    Ice Fang
    Head Smash
    Thunder Fang

    Torment
    Protect
    Taunt
    Dark Pulse
    Earth Power
    Aqua Tail
    Superpower
    Thunder Wave
    Dragon Tail
    Roost
    Draco Meteor
    Heat Wave
    Iron Tail
    Tailwind
    Sleep Talk
    Zen Headbutt
    Toxic
    Sunny Day
    Rain Dance
    Surf
    Fire Blast
    Flamethrower
    Rest
    Hidden Power (Ice 7)
    Hyper Beam
    Stone Edge
    Bulldoze
    Rock Slide
    Acrobatics
    Focus Blast

    Total: 52/79



    Battle #1

    [​IMG]
    Hiker would like to battle!
    "My Pokemon always help me cross the twisty mountain trails!"

    RNG roll (for Pokemon) 8/125
    Nidorina (open)


    [​IMG]
    Nidorina(F)

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 56
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Ability:
    Hustle

    Attacks:
    Growl
    Tackle
    Scratch
    Tail Whip
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand

    Protect
    Dig
    Aerial Ace
    Facade
    Shadow Claw
    Poison Jab

    Counter
    Disable
    Endure
    Poison Tail


    Roulette:
    7 6 11 18
    21 11 16 16
    23 10 13 10
    23 19 14 23

    Event Descriptions:
    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep (1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry (chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item (chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard (4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist (2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed (15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep (1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry (challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge (N is doubled).
    22: The roulette is slowed down for the rest of the challenge (N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please select four consecutive numbers from the Roulette, and good luck! You'll need it!
  2. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    23 19 14 23
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    RNG roll (for event) 1/4 = 23

    No Event!

    [​IMG]
    "Well that's boring... Ah well, speaking of boring~"

    Dig -> Poison Jab -> Dig
    If Magnet Rise, change all remaining uses of Dig to Poison Jab

    "Oh, I wish we could actually do something to this dragon..."
  4. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Magnet Rise --- Thunderbolt --- Thunderbolt
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "Yep. Definitely can't do anything to him."

    Pre-Round stats:
    [​IMG]
    Gandalf
    HP: 110
    EN: 100
    1/4/5/3/80
    [​IMG]
    Nidorina
    HP: 100
    EN: 100
    4/3/1/2/56

    Show Hide

    Action 1
    Gandalf used Magnet Rise! (5 EN)
    Gandalf began floating on electromagnetism!

    Poison Jab -> Gandalf (5 EN)
    RNG roll (to crit, <=625 crit) 9845 = no crit
    (8+3+(4-4)1.5) = 11 DMG

    Action 2
    Thunderbolt -> Nidorina (6 EN)
    RNG roll (to crit) 8028 = no crit
    RNG roll (to para) 3593 = no para
    (10+3+(5-2)1.5) = 17.5 DMG

    Poison Jab -> Gandalf (9 EN)
    RNG roll (to crit) 3894 = no crit
    (8+3+(4-4)1.5) = 11 DMG

    Action 3
    Thunderbolt -> Nidorina (10 EN)
    RNG roll (to crit) 6126 = no crit
    RNG roll (to para) 3121 = no para
    (10+3+(5-2)1.5) = 17.5 DMG

    Poison Jab -> Gandalf (13 EN)
    RNG roll (to crit) 7339 = no crit
    (8+3+(4-4)1.5) = 11 DMG


    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 77
    EN: 79
    1/4/5/3/80
    Magnet Rise (3a)
    [​IMG]
    Nidorina
    HP: 65
    EN: 73
    4/3/1/2/56

    [​IMG]
    "This could be a lot worse when you think about it..."
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Hidden Power --- Thunderbolt --- Thunderbolt
    IF successful Protective/Evasive move, THEN Chill.
    IF Thunderbolt is disabled when you would use it, THEN use Discharge.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "We can try something interesting here..."
    Disable (Thunderbolt) -> Poison Jab -> Poison Jab
    If paralyzed, change remaining actions to Facade

    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 77
    EN: 79
    1/4/5/3/80
    Magnet Rise (3a)
    [​IMG]
    Nidorina
    HP: 65
    EN: 73
    4/3/1/2/56

    Show Hide

    Action 1
    Hidden Power -> Nidorina (5 EN)
    RNG roll (to crit) 1469 = no crit
    (7+(5-2)1.5)(1.5) = 17.25

    Disable -> Gandalf (7 EN)
    Thunderbolt was disabled!

    Action 2
    Discharge -> Nidorina (6 EN)
    RNG roll (to crit) 5469 = no crit
    RNG roll (to para, <=3000 para) 7075 = no para
    (8+3+(5-2)1.5) = 15.5 DMG

    Poison Jab -> Gandalf (5 EN)
    RNG roll (to crit) 5617 = no crit
    (8+3+(4-4)1.5) = 11 DMG

    Action 3
    Discharge -> Nidorina (10 EN)
    RNG roll (to crit) 8573 = no crit
    RNG roll (to para) 8985 = no para
    (8+3+(5-2)1.5) = 15.5 DMG

    Poison Jab -> Gandalf (9 EN)
    RNG roll (to crit) 6122 = no crit
    (8+3+(4-4)1.5) = 11 DMG


    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 55
    EN: 58
    1/4/5/3/80
    Disabled (Thunderbolt- 3a)
    [​IMG]
    Nidorina
    HP: 17
    EN: 52
    4/3/1/2/56

    [​IMG]
    "I guess this is our last stand then."
    Endure -> Poison Jab -> Poison Jab
  8. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    "lol"

    Toxic --- Discharge --- Discharge
    IF Toxic misses, use it again.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "That's the best you could come up with?"

    Pre-Round stats:
    [​IMG]
    Gandalf
    HP: 55
    EN: 58
    1/4/5/3/80
    Disabled (Thunderbolt- 3a)
    [​IMG]
    Nidorina
    HP: 17
    EN: 52
    4/3/1/2/56

    Show Hide

    Action 1
    Nidorina used Endure! (15 EN)

    Toxic -> Nidorina (7 EN)
    RNG roll (to hit) 2392 = hit
    Nidorina stares blankly at AOPS!

    Action 2
    Discharge -> Nidorina (6 EN)
    RNG roll (to crit) 691 = no crit
    RNG roll (to para) 50 = para
    (8+3+(5-2)1.5) = 15.5 DMG
    Nidorina endured the hit!
    Nidorina was paralyzed! (20%)

    RNG roll (for para) 4919 = no para
    Poison Jab -> Gandalf (5 EN)
    RNG roll (to crit) 8980 = no crit
    (8+3+(4-4)1.5) = 11 DMG

    Action 3
    Discharge -> Nidorina (10 EN)
    RNG roll (to crit) 637 = no crit
    (8+3+(5-2)1.5) = 15.5 DMG
    Nidorina endured the hit!

    RNG roll (for para) 3552 = no para
    Poison Jab -> Gandalf (9 EN)
    RNG roll (to crit) 6180 = no crit
    (8+3+(4-4)1.5) = 11 DMG


    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 33
    EN: 35
    1/4/5/3/80
    [​IMG]
    Nidorina
    HP: 1
    EN: 23
    4/3/1/2/56

    [​IMG]
    "If my weakshit Nidorina can do this much to you, it doesn't look like you're in for a good time with the other battles..."
  10. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Thundershock*3
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "Yeah we're done. Seriously though. How the fuck did we get anywhere close to a KO."

    Battle #2
    [​IMG]
    Dragon Tamer would like to battle!
    "We have trained in the mountains for years! You can not beat us!"

    RNG roll (for Pokemon) 89/125
    Gabite (open)


    [​IMG]
    Gabite(F)

    Types:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Ability:
    Rough Skin

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash

    Dragon Claw
    Earthquake
    Dig
    Facade
    Shadow Claw
    Stone Edge

    Body Slam
    Double-Edge
    Iron Head
    Outrage


    Roulette:
    23 24 18 2
    2 1 12 21
    3 23 18 10
    18 3 2 9

    All events have been edited into the OP because I am lazy. Please choose four consecutive numbers.
  12. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    RNG roll (for event) 2/4 = 2
    Opponent's Pokemon are burned for this battle!

    [​IMG]
    "SON OF A FUCKING BITCH."
    Earthquake -> Dragon Claw -> Earthquake
    If Bide, change remaining actions to Sand-Attack -> Sand-Attack -> Earthquake
    If Blizzard, Dig
  14. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Ice Beam --- Ice Beam --- Ice Beam+Ice Beam
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "I suppose this is partially my fault for completely missing Ice Beam, but GODDAMNIT."

    Pre-Round stats:
    [​IMG]
    Gandalf
    HP: 110
    EN: 100
    1/4/5/3/80
    [​IMG]
    Gabite
    HP: 100
    EN: 100
    4/3/1/2/82
    Burned (2 DPA, -3 BAP from physical attacks)

    Show Hide

    Action 1
    Earthquake -> Gandalf (6 EN)
    RNG roll (to crit) 132 = crit
    (7+3+3+(4-4)1.5)(1.5) = 19.5 DMG

    Ice Beam -> Gabite (7 EN)
    RNG roll (to crit) 5532 = no crit
    RNG roll (to freeze, <=1000 freeze) 9544 = no freeze
    (10+(5-2)1.5)(2.25) = 32.625 DMG

    Burn -> Gabite (2 DMG)

    Action 2
    Dragon Claw -> Gandalf (5 EN)
    RNG roll (to crit) 5938 = no crit
    (5+3+(4-4)1.5)(1.5) = 12 DMG

    Ice Beam -> Gabite (11 EN)
    RNG roll (to crit) 8535 = no crit
    RNG roll (to freeze) 4653 = no freeze
    (10+(5-2)1.5)(2.25) = 32.625 DMG

    Burn -> Gabite (2 DMG)

    Action 3
    Earthquake -> Gandalf (6 EN)
    RNG roll (to crit) 393 = crit
    (7+3+3+(4-4)1.5)(1.5) = 19.5 DMG

    Super Ice Beam -> Gabite ((15+19)1.75 = 59.5 EN)
    RNG roll (to crit) 9863 = no crit
    (22.5+(5-2)1.5)(2.25) = 60.75 DMG
    Gabite fainted!


    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 59
    EN: 22
    1/4/5/3/80
    [​IMG]
    Gabite
    HP: -28
    EN: KO
    4/3/1/2/82

    [​IMG]
    "Mrmph... You got lucky this time, but expect our revenge!


    Battle #3
    [​IMG]
    Poké Kid would like to battle!
    "Pika! Piiikachuuu!"

    RNG roll (for Pokemon) 82/125
    Mothim (open)


    [​IMG]
    Mothim(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4(+0
    SpD: Rank 2
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Fire 7
    Confusion
    Gust
    PoisonPowder

    Hyper Beam
    Giga Drain
    SolarBeam
    Psychic
    Shadow Ball
    Roost
    Energy Ball
    Silver Wind
    Venoshock


    Roulette:
    23 11 8 10
    3 2 4 5
    23 9 23 24
    23 11 4 2

    Please choose four consecutive events from the roulette, and wonder why the hell my RNG likes 23 so goddamn much.
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    RNG roll (for effect) 4/4 = 5
    Opponent's Pokemon gets a Berry for this match!

    [​IMG]
    "This Lum Berry looks really pretty! Why don't you take it, Mothim?"

    Solarbeam -> Silver Wind -> Solarbeam
    If damaging Electric-type combo, Protect and push back
    If damaging Ice-type combo, Protect and push back

    "Wow. Our movepool sure is poopy, isn't it Mothim?"
  18. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Thunderbolt*3
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "Meanie..."

    Pre-Round stats:
    [​IMG]
    Gandalf
    HP: 110
    EN: 100
    1/4/5/3/80
    [​IMG]
    Mothim
    HP: 100
    EN: 100
    2/2/4/2/66

    Show Hide

    Action 1
    Mothim gathered sunlight! (8 EN)

    Thunderbolt -> Mothim (6 EN)
    RNG roll (to crit) 4996 = no crit
    RNG roll (to para) 7980 = no para
    (10+3+(5-2)1.5)(1.5) = 26.25 DMG

    Solarbeam -> Gandalf
    RNG roll (to crit) 1608 = no crit
    (12+(4-3)1.5) = 13.5 DMG

    Action 2
    Thunderbolt -> Mothim (10 EN)
    RNG roll (to crit) 3799= no crit
    RNG roll (to para) 4506 = no para
    (10+3+(5-2)1.5)(1.5) = 26.25 DMG

    Silver Wind -> Gandalf (3 EN)
    RNG roll (to crit) 7098 = no crit
    RNG roll (to raise all) 2766 = no raise
    (6+3+(4-3)1.5) = 10.5 DMG

    Action 3
    Mothim gathered sunlight! (8 EN)

    Thunderbolt -> Mothim (14 EN)
    RNG roll (to crit) 2939 = no crit
    RNG roll (to para) 8106 = no para
    (10+3+(5-2)1.5)(1.5) = 26.25 DMG

    Solarbeam -> Gandalf
    RNG roll (to crit) 522 = crit
    (12+3+(4-3)1.5) = 16.5 DMG


    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 69
    EN: 70
    1/4/5/3/80
    [​IMG]
    Mothim
    HP: 21
    EN: 81
    2/2/4/2/66
    [​IMG]
    "STOP HURTING MY PRECIOUS LITTLE POKEMON!"
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Discharge*3
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "Noooooo!!"
    Protect -> Die -> Die

    Pre-Round stats:
    [​IMG]
    Gandalf
    HP: 69
    EN: 70
    1/4/5/3/80
    [​IMG]
    Mothim
    HP: 21
    EN: 81
    2/2/4/2/66

    Show Hide

    Action 1
    Mothim used Protect! (7 EN)

    Discharge -> Mothim (5 EN)
    RNG roll (to crit) 1764 = no crit
    (8+3+(5-2)1.5)(1.5) = 23.25 DMG = 9.3 EN

    Action 2
    Discharge -> Mothim (9 EN)
    RNG roll (to crit) 5790 = no crit
    (8+3+(5-2)1.5)(1.5) = 23.25 DMG
    Mothim fainted!


    Post-Round stats:
    [​IMG]
    Gandalf
    HP: 69
    EN: 56
    1/4/5/3/80
    [​IMG]
    Mothim
    HP: -2
    EN: KO
    2/2/4/2/66

    [​IMG]
    "Waaaaaaaah!! Pika pika piiiiii!!"


    [​IMG]
    "Congratulations on your streak, Trainer! Your next battle is against the Arcade Star, with no right of refusal! Please wait while we retrieve her and her Pokemon!"
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Battle #4
    [​IMG]
    Arcade Star Dahlia would like to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose which Pokemon you will lead with, and we will let the fun begin!"
  23. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    [​IMG]
    "Let's go with an old faithful."

    [​IMG]
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "A good choice! However, will the cruel hand of luck help you out, or will it guide little ol' me to another victory?"

    Roulette:
    7 19 21 12
    3 22 9 23
    8 6 3 10
    11 19 23 22

    Please choose four consecutive events once again!
  25. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Ugh such a bad roulette.

    3 22 9 23

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