Battle Pike [Bronze Rank] - Flamestrike

Spr_E_Lucy.png

"Perhaps the odds will be in our favor for this match-up."

Scald, Scald, Clamp
IF Scald burns A1, THEN use Clamp A2 and Surf A3
 
475.png

Mindstrike@White Herb(3) (M)
HP: 91
ENERGY: 100
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock
368.png

Rage@DeepSeaScale (F)
HP: 90
ENERGY: 100
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Mindstrike used Taunt!
-10 Energy
Rage used Scald!
Crit: 491/1000: No
Effect: 452/1000: No
(8+3+3+1.5) = 15.5 Damage
-5 Energy

Action 2:

Mindstrike used Close Combat!
Crit: 664/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy
Rage used Scald!
Crit: 184/1000: No
Effect: 906/1000: No
(8+3+3+1.5) = 15.5 Damage
-9 Energy

Action 3:

Mindstrike used ThunderPunch!
Crit: 503/1000: No
Effect: 352/1000: No
(8+1.5) x 1.5 = 14.25 Damage
-6 Energy
Rage used Scald!
Hit: 375/1000: Yes
Crit: 816/1000: No
(4+3+3+0) = 10 Damage
-4 Energy

Mindstrike: -3 HP

475.png

Mindstrike@White Herb(2) (M)
HP: 47
ENERGY: 77
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Clamp (3 actions)
368.png

Rage@DeepSeaScale (F)
HP: 59
ENERGY: 82
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

100 HP; 100 Energy; Stealth Rock; Quick Claw
475.png

52 HP; 77 Energy; Stealth Rock; White Herb

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

59 HP; 82 Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: Raining (1 round)

Turn Order:


Lucy issues actions.
Flamestrike issues actions.
REFEREE
 
Spr_E_Lucy.png

"Keep it up, Rage, we're gonna win!"

Surf, Brine, Surf
IF Electric-type combo AND you are faster, THEN Dive that action and make remaining actions Brine, Surf
IF Electric-type combo AND you are slower, THEN Dive (stay under) that action and make remaining actions Dive (attack), Brine
IF Light Screen, THEN make replace remaining Surfs with Waterfalls and Brines with Dives
 
EZOEU.gif


"Alright Mindstrike, let's show her just what we can do! Start with a Light Screen to force her into using physical moves, then throw up a Reflect to negate most of the damage from those! Then finish off with a Close Combat!"

Summary:
Light Screen -> Reflect -> Close Combat
 
475.png

Mindstrike@White Herb(2) (M)
HP: 47
ENERGY: 77
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Clamp (3 actions)
368.png

Rage@DeepSeaScale (F)
HP: 59
ENERGY: 82
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Mindstrike used Light Screen!
-9 Energy
Rage used Waterfall!
Crit: 841/1000: No
(8+3+3+0) = 14 Damage
-5 Energy

Mindstrike: -3 HP

Action 2:

Mindstrike used Reflect!
-9 Energy
Rage dove underwater!
Rage used Dive!
Crit: 634/1000: No
(4+3+3+0) = 10 Damage
-9 Energy

Mindstrike: -3 HP

Action 3:

Mindstrike used Close Combat!
Crit: 606/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy
Rage used Waterfall!
Crit: 395/1000: No
(7+3+3+0) = 10 Damage
-5 Energy

Mindstrike: -3 HP

475.png

Mindstrike@White Herb(1) (M)
HP: 4
ENERGY: 59
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Light Screen (3 actions), Reflect (4 actions)
368.png

Rage@DeepSeaScale (F)
HP: 42
ENERGY: 63
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

100 HP; 100 Energy; Stealth Rock; Quick Claw
475.png

4 HP; 59 Energy; Stealth Rock; White Herb (1)

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

42 HP; 63 Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: N/A

Turn Order:


Flamestrike issues actions.
Lucy issues actions.
REFEREE
 
EZOEU.gif


"Alright Mindstrike, you might go down but we're going to do our damndest to take her down with us! Hit her with a Destiny Bond, then try to hit her with as many Close Combats as you can! If she tries a combo with an Evasive Agility, then just use Protect and then follow up with a Close Combat before pushing actions down, and if she uses a poison or paralysis-inflicting move then use Magic Coat to reflect it!"

Summary:
Destiny Bond -> Close Combat -> Close Combat
If she uses Evasive Agility in a combo use Protect that action and Close Combat the following action, pushing actions back twice
If she uses a poison-inducing move then use Mirror Coat and push actions back
If she has Double Team clones when you go to act and you are going to use Close Combat use Earthquake instead
 
Spr_E_Lucy.png

"oooo, the classic Magic/Mirror Coat mix up..."

Rain Dance, Toxic, Evasive Agility
IF Toxic misses A2, THEN use it again A3
 
475.png

Mindstrike@White Herb(1) (M)
HP: 4
ENERGY: 59
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Light Screen (3 actions), Reflect (4 actions)
368.png

Rage@DeepSeaScale (F)
HP: 42
ENERGY: 63
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Mindstrike used Destiny Bond!
-15 Energy
Rage used Rain Dance!
-9 Energy

Action 2:

Mindstrike used Close Combat!
Crit: 198/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy
Rage used Toxic!
Hit: 374/1000: Yes
-7 Energy

Mindstrike: -1 HP

Action 3:

Rage used Agility!
-7 Energy
Mindstrike used Close Combat!
-11 Energy

Mindstrike: -1 HP

475.png

Mindstrike@White Herb(0) (M)
HP: 2
ENERGY: 26
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Reflect (1 action), Toxic (2 DPA)
368.png

Rage@DeepSeaScale (F)
HP: 25
ENERGY: 40
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

100 HP; 100 Energy; Stealth Rock; Quick Claw
475.png

2 HP; 26 Energy; Stealth Rock, Toxic; White Herb (0)

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

25 HP; 40 Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: Raining (3 rounds)

Turn Order:


Lucy issues actions.
Flamestrike issues actions.
REFEREE
 
Spr_E_Lucy.png

"Well, Rage, you've done quite well, but there isn't a lot more that you can do at this point."

Double Team (2), chill, Water Gun
IF Taunt, THEN Water Gun for remaining actions (unless another sub activates)
IF Pain Split, THEN Scald
 
EZOEU.gif


"Well Mindstrike, we can't KO her, but we can come damn close! Crush her with a Mega Earthquake!"

Summary:
Earthquake + Earthquake -> cooldown (Earthquake + Earthquake) -> Earthquake + Earthquake
 
475.png

Mindstrike@White Herb(0) (M)
HP: 2
ENERGY: 26
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Reflect (1 action), Toxic (2 DPA)
368.png

Rage@DeepSeaScale (F)
HP: 25
ENERGY: 40
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Rage used Double Team!
-8 Energy
Mindstrike used Earthquake+Earthquake!
Crit: 350/1000: No
(22.5+1.5) = 24 Damage
(7+(7+4)) x 1.5 = -27 Energy

475.png

Mindstrike@White Herb(0) (M)
HP: KO
ENERGY: KO
STATS: 5 / 3 / 2 / 4 / 92
ABILITY: Justified
BOOSTS/DROPS: +10% Accuracy
OTHER: Stealth Rock, Reflect (1 action), Toxic (2 DPA)
368.png

Rage@DeepSeaScale (F)
HP: 1
ENERGY: 32
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

100 HP; 100 Energy; Stealth Rock; Quick Claw
475.png

KO HP; KO Energy; Stealth Rock; White Herb (0)

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

1 HP; 32 Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: Raining (2 rounds)

Turn Order:


Flamestrike issues actions.
Lucy issues actions.
REFEREE
 
EZOEU.gif


"Not the position I wanted to be in, but it can't be helped. Flamestrike, end this with a Mach Punch! If she uses Endure then use a Fire Spin to kill her with the residual, and if she uses a Protective or Evasive action successfully then use a Barrier to give you an edge against Seviper!"

Summary:
Mach Punch -> Mach Punch -> Mach Punch
If she uses Endure replace all actions with Fire Spin
If she uses Protective/Evasive successfully use Barrier, overriding the above sub if necessary
 
467.png

Flamestrike@Quick Claw (M)
HP: 85
ENERGY: 100
STATS: 3 / 3 / 5 / 2 / 96
ABILITY: Vital Spirit
BOOSTS/DROPS: +11% Accuracy
OTHER: Stealth Rock
368.png

Rage@DeepSeaScale (F)
HP: 1
ENERGY: 32
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Flamestrik used Mach Punch!
Crit: 327/1000: No
(4-1.5) = 2.5 Damage
-4 Energy

467.png

Flamestrike@Quick Claw (M)
HP: 85
ENERGY: 96
STATS: 3 / 3 / 5 / 2 / 96
ABILITY: Vital Spirit
BOOSTS/DROPS: +11% Accuracy
OTHER: Stealth Rock
368.png

Rage@DeepSeaScale (F)
HP: KO
ENERGY: KO
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

85 HP; 96 Energy; Stealth Rock; Quick Claw
475.png

KO HP; KO Energy; Stealth Rock; White Herb (0)

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

KO HP; KO Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: Raining (1 round)

Turn Order:


Lucy issues actions.
Flamestrike issues actions.
REFEREE
 
Spr_E_Lucy.png

"Perhaps you were actually safe this time... Pain, get out there and finish this!"

Aqua Tail, Sludge Wave, Aqua Tail
IF Flamestrike starts storing for Bide A1, THEN use Glare A1 and Taunt A2
IF Flamestrike uses Counter when you would use Aqua Tail, THEN Sludge Wave and push actions back
IF Flamestrike uses Will-o-Wisp, THEN replace remaining Aqua Tails with Sludge Bombs
 
EZOEU.gif


"Alright Flamestrike, it's all or nothing now! Use an evasive Teleport to dodge the first Aqua Tail, then nail her with a Psychic! Then dodge the second Aqua Tail with another evasive Teleport!"

Summary:
Evasive Teleport -> Psychic -> Evasive Teleport
 
467.png

Flamestrike@Quick Claw (M)
HP: 85
ENERGY: 96
STATS: 3 / 3 / 5 / 2 / 96
ABILITY: Vital Spirit
BOOSTS/DROPS: +11% Accuracy
OTHER: Stealth Rock
336.png

Pain@Smoke Ball (F)
HP: 100
ENERGY: 100
STATS: 4 / 2 / 5 / 2 / 56
ABILITY: Shed Skin
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Flamestrike used Teleport!
-7 Energy
Pain used Aqua Tail!
Hit: 89/1000: Yes
Crit: 641/1000: No
(9+3+1.5) x 1.5 = 20.25 Damage
-7 Energy

Action 2:

Flamestrike used Psychic!
Crit: 779/1000: No
Effect: 549/1000: No
(10+4.5) x 1.5 = 21.75 Damage
-7 Energy
Pain used Sludge Wave!
Crit: 927/1000: No
Effect: 453/1000: No
(10+3+4.5) = 17.5 Damage
-6 Energy

Action 3:

Flamestrike used Teleport!
-7 Energy
Pain used Aqua Tail!
Hit: 836/1000: Yes
Crit: 218/1000: No
(9+3+1.5) x 1.5 = 20.25 Damage
-7 Energy

467.png

Flamestrike@Quick Claw (M)
HP: 27
ENERGY: 75
STATS: 3 / 3 / 5 / 2 / 96
ABILITY: Vital Spirit
BOOSTS/DROPS: +11% Accuracy
OTHER: Stealth Rock
336.png

Pain@Smoke Ball (F)
HP: 78
ENERGY: 80
STATS: 4 / 2 / 5 / 2 / 56
ABILITY: Shed Skin
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

67 HP; 75 Energy; Stealth Rock; Quick Claw
475.png

KO HP; KO Energy; Stealth Rock; White Herb (0)

Lucy:
336.gif

78 HP; 80 Energy; No Status; Smoke Ball
368.gif

KO HP; KO Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: N/A

Turn Order:


Flamestrike issues actions.
Lucy issues actions.
REFEREE
 
EZOEU.gif


Brandon sighed, having made yet another beginner's mistake in forgetting the Smoke Ball. There was no chance of a comeback now; he'd just have to take his loss and come back next time. "Alright Flamestrike, I'm sorry for that. Just try to do as much as you can before you go down."

Summary:
Psychic -> Earthquake -> Psychic
 
467.png

Flamestrike@Quick Claw (M)
HP: 27
ENERGY: 75
STATS: 3 / 3 / 5 / 2 / 96
ABILITY: Vital Spirit
BOOSTS/DROPS: +11% Accuracy
OTHER: Stealth Rock
336.png

Pain@Smoke Ball (F)
HP: 78
ENERGY: 80
STATS: 4 / 2 / 5 / 2 / 56
ABILITY: Shed Skin
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Flamestrike used Psychic!
Crit: 656/1000: No
Effect: 538/1000: No
(10+4.5) x 1.5 = 21.75 Damage
-7 Energy
Pain used Earthquake+Earthquake!
Crit: 602/1000: No
(10*2.25+1.5) x 1.5 = 36 Damage
(7+(7+4)) x 1.75 = 31.5 ~ -32 Energy

467.png

Flamestrike@Quick Claw (M)
HP: KO
ENERGY: KO
STATS: 3 / 3 / 5 / 2 / 96
ABILITY: Vital Spirit
BOOSTS/DROPS: +11% Accuracy
OTHER: Stealth Rock
336.png

Pain@Smoke Ball (F)
HP: 56
ENERGY: 58
STATS: 4 / 2 / 5 / 2 / 56
ABILITY: Shed Skin
BOOSTS/DROPS: -10% Evasion
OTHER: cool down
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

KO HP; KO Energy; Stealth Rock; Quick Claw
475.png

KO HP; KO Energy; Stealth Rock; White Herb (0)

Lucy:
336.gif

56 HP; 58 Energy; No Status; Smoke Ball
368.gif

KO HP; KO Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: N/A

you send out Shockstrike and he dies yaaaay

Rewards:
Flamestrike: (1 * 0 Battle Rooms) + (0.5 * 6 Other Rooms) + (1 * 3 of Lucy's mons sent out) = 6 CC, (2 * 3 of Lucy's mons sent out) = 6 KOC to distribute freely among the Pokémon that reached the final battle
Shockstrike the Cyclohm: (1 * 0 Battle Rooms) + (2 * 1 mon KO'd against Lucy) = 2 KOC
Flamestrike the Magmortar: (1 * 0 Battle Rooms) + (2 * 1 mon KO'd against Lucy) = 2 KOC
Mindstrike the Gallade: (1 * 0 Battle Rooms) + (2 * 0 mon KO'd against Lucy) = 0 KOC

C$FP: 2 UC (Baseline) + (2 * 0 Battle Rooms) + (0.5 * 6 Other Rooms) + 7 (Lucy) = 12 UC
 
Spr_Pt_Maid.png

"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

Time for another crack at this!

Name: Brandon (Flamestrike)
Thread: http://www.smogon.com/forums/showthread.php?t=3484617
Rank: Bronze
Pokemon:

MolluxFront.png

Mollux - Toxinstrike (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Attack)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 29

MC: 0
DC: 3/5

Attacks:
Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Heat Wave
Recover
Toxic Spikes
Eruption

Aqua Ring
Fire Spin
Heal Bell
Heal Pulse
Rapid Spin

Protect
SolarBeam
Thunderbolt
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Will-O-Wisp
Thunder Wave
Substitute
frontnormal-mcyclohm.png

Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Spark

Draco Meteor

Roar
Hidden Power Grass (7)
Sunny Day
Blizzard
Ice Beam
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Substitute
Trick Room
Surf

Endure
475.png

Gallade - Mindstrike (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 74

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
False Swipe
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Dual Chop

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Rock Tomb
Aerial Ace
Torment
Facade
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish

Spr_Pt_Maid.png

"Who am I to keep you waiting? With no further ado, here are your doors:"

Door 1

MolluxFront.png

[RNG: 5] There is a picture of a Choice Scarf on the door. [Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)]

frontnormal-mcyclohm.png

[RNG: 21] Some sunlight is coming from underneath the door. [Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)]

475.png

[RNG: 31] There is a picture of a Link Cable on the door. [Signature Item / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)]

Spr_Pt_Maid.png

"These are some fairly tough ills, and not great boons..."

Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: none

Flamestrike chooses a door.
 
RNG (<=700=boon): 625/1000: Choice Scarf

Spr_Pt_Maid.png

"Lucky enough start..."

Door 2

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[RNG: 34] There is a picture of a Lum Berry in front of a skull and crossbones on the door. [Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse]

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[RNG: 16] There is a picture of a dead king sitting on his throne on the door. [King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.]

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[RNG: 36] There is a picture of a Starf Berry on the door. [Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)]

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"Some tough status may lie behind those doors..."

Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: Choice Scarf

Flamestrike rearranges items/chooses a door.
 
RNG (<=700=boon): 178/1000: Lum Berry

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"That looks like a good item..."

Door 3

MolluxFront.png

[RNG: 16] There is a picture of a dead king sitting on his throne on the door. [King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.]

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[RNG: 44] There is a picture of a Wailord crushing a PokeCenter on the door. [Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)]

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[RNG: 39] There is a picture of a gigantic Chimecho on the door. [Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)]

Spr_Pt_Maid.png

"More rough ills..."

Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: Choice Scarf, Lum Berry

Flamestrike rearranges items/chooses a door.
 
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