Time for another crack at this!
Name: Brandon (Flamestrike)
Thread: http://www.smogon.com/forums/showthread.php?t=3484617
Rank: Bronze
Pokemon:
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Mollux - Toxinstrike (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Attack)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 29
MC: 0
DC: 3/5
Attacks:
Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Heat Wave
Recover
Toxic Spikes
Eruption
Aqua Ring
Fire Spin
Heal Bell
Heal Pulse
Rapid Spin
Protect
SolarBeam
Thunderbolt
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Will-O-Wisp
Thunder Wave
Substitute![]()
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 47
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Spark
Draco Meteor
Roar
Hidden Power Grass (7)
Sunny Day
Blizzard
Ice Beam
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Substitute
Trick Room
Surf
Endure![]()
Gallade - Mindstrike (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 74
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
False Swipe
Protect
Hypnosis
Close Combat
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
Dual Chop
Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt
Taunt
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Rock Tomb
Aerial Ace
Torment
Facade
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room
Focus Punch
Snatch
Drain Punch
Sleep Talk
Wish