Battle Arcade Challenge: Flamestrike

RNG: 1/4 (24)
24: Challenger wins 1 free CC, then battles normally


"That did absolutely nothing."

Ice Beam --- Blizzard --- Ice Beam
IF the weather is sunny, THEN use Hail and replace all following actions with Blizzard.
IF Cyclohm is Biding when you would attack, THEN Chill.
 


"Maybe so, but we don't need the roulette's help! Nail her with a Hurricane, then Torment her! Finish off with another Hurricane!"

Summary:
Hurricane -> Torment -> Hurricane
 

Ludicolo
HP: 100
EN: 100
Other: none


Shockstrike
HP: 110
EN: 100
Other: none

Action 1:
Shockstrike used Hurricane!
Hit: [<=8000] 6965/10000 (Yes)
Crit: [<=625] 2239/10000 (No)
Confuse: [<=3000] 7851/10000 (No)
Calculation: (12+5*1.5-4*1.5)*1.5=20.25
-8 Energy

Ludicolo used Ice Beam!
Crit: [<=625] 5837/10000 (No)
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

Action 2:
Shockstrike used Torment!
-10 Energy

Ludicolo used Blizzard!
Hit: [<=7000] 6080/10000 (Yes)
Crit: [<=625] 3669/10000 (No)
Calculation: (12+4*1.5-3*1.5)*1.5=20.25
-8 Energy

Action 3:
Shockstrike used Hurricane!
Hit: [<=8000] 5188/10000 (Yes)
Crit: [<=625] 7397/10000 (No)
Confuse: [<=3000] 7990/10000 (No)
Calculation: (12+5*1.5-4*1.5)*1.5=20.25
-8 Energy

Ludicolo used Ice Beam!
Crit: [<=625] 1047/10000 (No)
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

END OF ROUND


Ludicolo
HP: 59
EN: 78
Other: Tormented (4a)


Shockstrike
HP: 55
EN: 74
Other: none


"Hang in there Ludicolo!"
 


"Alright, now that her offense has been greatly reduced, let's lay into her with a trio of Hurricanes! If she has Double Team clones when you go to act, use Discharge instead, and if she uses Swagger and you're faster and you don't already have a substitute block it with a 15 HP Substitute!"

Summary:
Hurricane -> Hurricane -> Hurricane
If Ludicolo has Double Team clones when you go to act use Discharge
If it is sunny when you go to act use Rain Dance
 

"I enjoy stalling."

Leech Seed --- Protect --- Ice Punch


Ludicolo
HP: 59
EN: 78
Other: Tormented (4a)


Shockstrike
HP: 55
EN: 74
Other: none

Action 1:
Shockstrike used Hurricane!
Hit: [<=8000] 4575/10000 (Yes)
Crit: [<=625] 2308/10000 (No)
Confuse: [<=3000] 4603/10000 (No)
Calculation: (12+5*1.5-4*1.5)*1.5=20.25
-12 Energy

Ludicolo used Leech Seed!
Hit: [<=9000] 6947/10000 (Yes)
-9 Energy

-3 HP for Shockstrike
+3 HP for Ludicolo

Action 2:
Ludicolo used Protect!
-15 Energy

Shockstrike used Hurricane!
Calculation: (12+5*1.5-4*1.5)*1.5=20.25
-16 Energy

-3 HP for Shockstrike
+3 HP for Ludicolo

Action 3:
Shockstrike used Hurricane!
Hit: [<=8000] 3410/10000 (Yes)
Crit: [<=625] 2166/10000 (No)
Confuse: [<=3000] 7908/10000 (No)
Calculation: (12+5*1.5-4*1.5)*1.5=20.25
-20 Energy

Ludicolo used Ice Punch!
Crit: [<=625] 2200/10000 (No)
Calculation: (8+3*1.5-4*1.5)*1.5=9.75
-6 Energy

-3 HP for Shockstrike
+3 HP for Ludicolo

END OF ROUND


Ludicolo
HP: 27
EN: 48
Other: Tormented (1a)


Shockstrike
HP: 36
EN: 26
Other: Leech Seed (3a)


"You should probably get Toxic on Cyclohm. It helps a lot."

Endure --- Ice Beam --- Blizzard
IF Shockstrike has Double Team clones, AND you are set to use Ice Beam, THEN replace that action with Blizzard and push actions back.
IF Shockstrike has Double Team clones, AND you are set to use Ice Beam, AND you are Tormented, AND you had used Blizzard the previous action, THEN use Surf and push actions back.
 

"If you want to play a stalling game then so be it! Shockstrike, paralyze him with a Thunder Wave, then set up a Light Screen! Finish off with a chill!"

Summary:
Thunder Wave -> Light Screen -> chill
 

Ludicolo
HP: 27
EN: 48
Other: Tormented (1a)


Shockstrike
HP: 36
EN: 26
Other: Leech Seed (3a)

Action 1:
Ludicolo used Endure!
-15 Energy

Shockstrike used Thunder Wave!
-6 Energy

-3 HP for Shockstrike
+3 HP for Ludicolo

Action 2:
Shockstrike used Light Screen!
-8 Energy

Ludicolo used Ice Beam!
Full para: [<=2500] 9107/10000 (No)
Crit: [<=625] 2194/10000 (No)
Calculation: (5+4*1.5-3*1.5)*1.5=9.75
-7 Energy

-3 HP for Shockstrike
+3 HP for Ludicolo

Action 3:
Shockstrike chilled!
+12 Energy

Ludicolo used Blizzard!
Full para: [<=2500] 3728/10000 (No)
Hit: [<=7000] 2872/10000 (Yes)
Crit: [<=625] 1376/10000 (No)
Calculation: (6+4*1.5-3*1.5)*1.5=11.25
-8 Energy

-3 HP for Shockstrike
+3 HP for Ludicolo

END OF ROUND


Ludicolo
HP: 36
EN: 18
Other: Cannot Endure (1R)


Shockstrike
HP: 6
EN: 24
Other: Light Screen (4a)


"Fine, I'll play along."
 


"Great work Shockstrike, just a bit more! Start with a Slack Off to restore some health, then nail her with a Hurricane! Finish off with a chill! If she uses a protective or evasive action successfully when you're going to use Hurricane, then just chill and push actions back, and if she uses a combination involving Fake Out action 1 then block it with a Protect then chill before using Slack Off again!"

Summary:
Slack Off -> Hurricane -> chill
If she uses a Protective/Evasive action successfully when you would use Hurricane, chill and push actions down
If she uses a combo involving Fake Out action 1 change actions to Protect -> chill -> Slack Off
 

"Fine, I'll let you use Slack Off. It will cost you one Cyclohm."

Ice Punch+Focus Punch


Ludicolo
HP: 36
EN: 18
Other: Cannot Endure (1R), Paralyzed (20%)


Shockstrike
HP: 6
EN: 24
Other: Light Screen (4a)

Action 1:
Shockstrike used Slack Off!
+20 HP
-13 Energy

Ludicolo used Focused Ice Punch!
Full para: [<=2000] 2393/10000 (No)
blah blah
Calculation: (23+3*1.5-4*1.5)*1.5=32.25
-24 Energy
Shockstrike fainted!
EN KO!

END OF ROUND


Ludicolo
HP: 36
EN: -6
Other: KOed


Shockstrike
HP: -6
EN: 11
Other: KOed


"As they say...an eye for an eye."
 


Brandon recalled his Cyclohm, thankful for the amazing effort. "Good job, with Ludicolo out of the way that's one big danger that our next Pokemon doesn't have to deal with. Now then, Flamestrike, you're up next!"
 


"Medicham, come forth."

Hi Jump Kick --- Rock Slide --- Hi Jump Kick
IF Flamestrike is under the effects of a Protective/Evasive move, THEN Chill and push actions back.
IF Flamestrike has Double Team clones when you would attack, THEN use Rock Slide, pushing actions back.
 


"We'll see just how well that works out for you! Counter that Hi Jump Kick, then crush her with a Flamethrower! Finish off with another Counter!"

Summary:
Counter -> Flamethrower -> Counter
 

Medicham
HP: 90
EN: 100
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed



Flamestrike
HP: 100
EN: 100
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Action 1:
Medicham used Hi Jump Kick!
Hit: [<=9000] 6093/10000 (Yes)
Crit: [<=625] 5416/10000 (No)
Calculation: 13+3+5*1.5+1-3*1.5=20
-7 Energy

Flamestrike used Counter!
Damage: 30
-16 Energy

Action 2:
Flamestrike used Flamethrower!
Crit: [<=625] 1756/10000 (No)
Burn: [<=1000] 3011/10000 (No)
Calculation: 10+3+5*1.5-3*1.5=16
-6 Energy

Medicham used Rock Slide!
Hit: [<=9000] 993/10000 (Yes)
Crit: [<=625] 7995/10000 (No)
Calculation: (8+5*1.5+1-3*1.5)=18
-6 Energy

Action 3:
Medicham used Hi Jump Kick!
Hit: [<=9000] 1448/10000 (Yes)
Crit: [<=625] 9268/10000 (No)
Calculation: 13+3+5*1.5+1-3*1.5=20
-7 Energy

Flamestrike used Counter!
Damage: 30
-16 Energy

END OF ROUND


Medicham
HP: 14
EN: 80
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed



Flamestrike
HP: 42
EN: 62
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed



"Power forward, Medicham. At least kill Magmortar?"
 


"Great job Flamestrike! Now try to finish him off with a Lava Plume! If he uses Endure then replace every action after that action with Fire Spin, and if tries to use Pain Split while Enduring then use Taunt to block it!"

Summary:
Lava Plume -> Lava Plume -> Lava Plume
If he uses Endure then replace every action after the action he uses Endure on with Fire Spin
If he uses Pain Split and you are faster and he is not Taunted and he has already used Endure this round use Taunt, overriding the above sub if neccessary
 

"Hmm....."

Endure --- Pain Split --- Hi Jump Kick


Medicham
HP: 14
EN: 80
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed



Flamestrike
HP: 42
EN: 62
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Action 1:
Medicham used Endure!
-15 Energy

Flamestrike used Lava Plume!
Crit: [<=625] 4933/10000 (No)
Burn: [<=3000] 9050/10000 (No)
Calculation: 8+3+5*1.5-3*1.5=14
-5 Energy
Medicham endured the hit!

Action 2:
Flamestrike used Taunt!
-10 Energy

Medicham used Pain Split!
fail

Action 3:
Flamestrike used Fire Spin!
Hit: [<=9600] 3128/10000 (Yes)
Crit: [<=625] 1561/10000 (No)
Calculation: 4+3+5*1.5-3*1.5=10
-4 Energy

Medicham used Hi Jump Kick!
Hit: [<=9000] 1958/10000 (Yes)
Crit: [<=625] 4895/10000 (No)
Calculation: 13+3+5*1.5+1-3*1.5=20
-7 Energy

-2 HP for Medicham
Medicham fainted!

END OF ROUND


Medicham
HP: -1
EN: 58
Other: KOed

Ludicolo
HP: 36
EN: -6
Other: KOed



Flamestrike
HP: 22
EN: 43
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed



"Dusknoir can finish this."

Dusknoir: Earthquake*3
IF Flamestrike has less than 8 HP left, THEN use Shadow Sneak.
IF Flamestrike is under the effects of Endure, THEN use Toxic and push actions back.
 


"Great work Flamestrike, Skystrike will bring this one home. But let's make sure to go out with a bang!"

Summary:
Protect -> Overheat + Overheat -> cooldown (Overheat + Overheat)
If Earthquake crits A2, cry.
 

Dusknoir
HP: 90
EN: 100
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed


Medicham
HP: -1
EN: 58
Other: KOed



Flamestrike
HP: 22
EN: 43
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Action 1:
Flamestrike used Protect!
-14 Energy

Dusknoir used Earthquake!
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

Action 2:
Dusknoir used Earthquake!
Crit: [<=625] 8029/10000 (No)
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-11 Energy

Flamestrike used Mega Overheat!
Hit: [<=9200] 6145/10000 (Yes)
Crit: [<=625] 2920/10000 (No)
Calculation: 31.5+3+5*1.5-5*1.5=34.5
-43 Energy
EN KO!

END OF ROUND


Dusknoir
HP: 55
EN: 82
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed


Medicham
HP: -1
EN: 58
Other: KOed



Flamestrike
HP: 5
EN: -14
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed



"We can handle whatever Skystrike throws our way."
 


"Great work Flamestrike. Now then, Skystrike, it's all on you! Enable your Sheer Force and let's get to work!"

Summary:
Brave Bird -> Shadow Claw -> Wing Attack
If he has Double Team clones when you go to act use Aerial Ace and push actions back
If he uses Pain Split and Gravity is not active and Fly is not disabled use Fly and push actions back
 

"There is no way to stop the Pain Split!"

Trick Room --- Rock Slide --- Pain Split


Dusknoir
HP: 55
EN: 82
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed


Medicham
HP: -1
EN: 58
Other: KOed



Skystrike
HP: 110
EN: 100
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Flamestrike
HP: 5
EN: -14
Other: none


Action 1:
Skystrike used Brave Bird!
Crit: [<=625] 5160/10000 (No)
Calculation: 13+3+5*1.5+1-5*1.5=17
-9.5 Energy
5.66666 recoil

Dusknoir used Trick Room!
-10 Energy

Action 2:
Dusknoir used Rock Slide!
Crit: [<=625] 5982/10000 (No)
Flinch: [<=3000] 3350/10000 (No)
Calculation: (8+4*1.5-3*1.5)*1.5=14.25
-6 Energy

Skystrike used Shadow Claw!
Crit: [<=1250] 6938/10000 (No)
Calculation: (7+5*1.5+1-5*1.5)*1.5=12
-7 Energy

Action 3:
Dusknoir used Pain Split!
+25 HP for Dusknoir
-25 HP for Skystrike
-27 Energy

Skystrike flew up!

Skystrike used Fly!
Hit: [<=9500] 8980/10000 (Yes)
Crit: [<=625] 5451/10000 (No)
Calculation: 9+3+5*1.5+1-5*1.5=13
-11 Energy

END OF ROUND


Dusknoir
HP: 38
EN: 39
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed


Medicham
HP: -1
EN: 58
Other: KOed



Skystrike
HP: 65
EN: 72
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Flamestrike
HP: 5
EN: -14
Other: none


Arena: Trick Room (3R)


"Indeed."

Pain Split --- Rock Slide --- Chill
IF successful Protective/Evasive move, THEN Chill and push actions back.
 


"So Dahlia, tell me, are you feeling lucky? Because if you aren't lucky this battle ends now. Skystrike, go for the KO!"

Sky Attack -> Brave Bird -> Sky Attack
If Sky Attack misses A1 or you flinch A2 use Toxic A3
 

Dusknoir
HP: 38
EN: 39
Other: none

Ludicolo
HP: 36
EN: -6
Other: KOed


Medicham
HP: -1
EN: 58
Other: KOed



Skystrike
HP: 65
EN: 72
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Flamestrike
HP: 5
EN: -14
Other: none


Arena: Trick Room (3R)

Action 1:
Dusknoir used Pain Split!
+13.5 HP for Dusknoir
-13.5 HP for Skystrike
-19 Energy

Skystrike used Sky Attack!
Hit: [<=9000] 4263/10000 (Yes)
Crit: [<=625] 5550/10000 (No)
Calculation: 14+3+2+5*1.5+1-5*1.5=20
-11 Energy

Action 2:
Dusknoir used Rock Slide!
Crit: [<=625] 4075/10000 (No)
Flinch: [<=3000] 6113/10000 (No)
Calculation: (8+4*1.5-3*1.5)*1.5=14.25
-6 Energy

Skystrike used Brave Bird!
Crit: [<=625] 2016/10000 (No)
Calculation: 13+3+5*1.5+1-5*1.5=17
-9.5 Energy
5.66666 recoil

Action 3:
Dusknoir chilled!
+12 Energy

Skystrike used Sky Attack!
Hit: [<=9000] 3892/10000 (Yes)
Crit: [<=625] 2218/10000 (No)
Calculation: 14+3+2+5*1.5+1-5*1.5=20
-11 Energy
Dusknoir fainted!

END OF ROUND


Dusknoir
HP: -6
EN: 26
Other: KOed

Ludicolo
HP: 36
EN: -6
Other: KOed


Medicham
HP: -1
EN: 58
Other: KOed



Skystrike
HP: 31
EN: 40
Other: none

Shockstrike
HP: -6
EN: 11
Other: KOed


Flamestrike
HP: 5
EN: -14
Other: none


Arena: Trick Room (2R)


"Congratulations are in order."

Ref: 16 UC
Challenger: 9 CC
Flamestrike the Magmortar: 12 MC, 4 KOC
Skystrike the Braviary: 3 MC, 1 KOC
Shockstrike the Cyclohm: 3 MC, 1 KOC
Streak: 4
Continuable: Yes
 
I'd like to try Rank 1 Singles. I beat the first singles run in the old system, I'm not sure if that counts for a win streak in order to make Rank 2 but hopefully it does!
Thread: Battle Arcade Challenge Thread
Pokemon:

Heracross - Beetlestrike (F)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie (Hidden)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 42

Mega Heracross - Beetlestrike (F)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie (Hidden)/Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (75*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 1
AC: 5/5

Attacks:
Aerial Ace
Arm Thrust
Bide
Brick Break
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
Feint
Flail
Focus Punch
Fury Attack
Fury Cutter
Horn Attack
Leer
Low Kick
Megahorn
Night Slash
Pin Missile
Protect
Pursuit
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Tackle

Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal/Flying
Abilities: Intimidate/Reckless (Hidden)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 30

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Agility
Brave Bird
Close Combat
Detect
Double-Edge
Double Team
Endeavor
Endure
Facade
Final Gambit
Fly
Foresight
Giga Impact
Growl
Protect
Pursuit
Quick Attack
Rain Dance
Revenge
Roost
Sky Attack
Sleep Talk
Substitute
Sunny Day
Tackle
Tailwind
U-Turn
Whirlwind
Wing Attack
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat (Hidden)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Total Moves: 50

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Bide
Blizzard
Charge
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Fire Blast
Flamethrower
Growl
Heal Bell
Hidden Power Grass
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Power Gem
Protect
Rain Dance
Rest
Roar
Shock Wave
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Tackle
Thunder
Thunderbolt
ThunderShock
Thunder Wave
Torment
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind
Zap Cannon
Bird Keeper Dennis wants to battle!

"I have a lot of birds"
Pokemon: 116

Hawlucha (Male)
Type: Fighting/ Flying
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Ability: Limber

Attacks:
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling
Flying Press
Bounce
Endeavor
Feather Dance
High Jump Kick
Sky Attack
Sky Drop
Swords Dance

Acrobatics
Steel Wing
Dig
Taunt
Stone Edge
Poison Jab

Agility
Entrainment
Me First
Mud Sport
Quick Guard


"This one's a bit strange..."

Roulette:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

12 11 12 14
1 20 6 23
2 16 14 13
23 7 8 14

Please choose 4 consecutive events from the roulette.
 

"Not exactly liking this matchup, but we'll do our best! Let's take 2, 16, 14, and 13, and see what fate has in store for us!"
 
Event: 1 (2: Opponent’s Pokemon are burned for the battle.)

"That's a nice Heracross you have there, it's too bad about its flying weakness though..."

Acrobatics ~ Acrobatics ~ Acrobatics
If Counter, then Swords Dance then first and third times, and Hone Claws the second
If Bide, then start the action string Swords Dance ~ Hone Claws ~ Sky Attack
 

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