Battle type: 2v2 NFE Singles
DQ time: 1 day
Restrictions: 2 recoveries/5 chills
Arena:
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Ladies and gentlemen, boys and girls, welcome to another fiery battle here in CAP ASB!Taking battle 2.
Items on.
All abilities.
Switch lol.
Ref=YOU!
Today's battle is in Warioware Inc, an arena full of restrictions, surprises, and penalties!
Without further ado, let's meet the teams!
Team Ziposaki:
Makuhita [H] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 2/6
MC: 1
DC: 2/5
Attacks:
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Rock Slide
Poison Jab
Brick Break
Total: 17
Seedot
Nature: Modest (Adds * to Special Attack, Subtracts * from Attack)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) (Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Leech Seed
Nasty Plot
Quick Attack
Shadow Ball
Toxic
Energy Ball
Giga Drain
Total: 11
Aaaaand in the other corner...
Team Orcinus Duo:
Haunter(*) Purple Boss (M)
Nature: Timid
*
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
*
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
*
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +20%
Size Class: 3
Weight Class: 1
Base Rank Total: 15
*
EC: 8/9
MC: 0
*
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch
*
Will-O-Wisp(*)
Astonish(*)
Disable(*)
*
Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Total Moves: 25
Bonsly (Mamoslayer) (M)
Nature: Adamant
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Endure
Stealth Rock
Defense Curl
Toxic
Sandstorm
Rock Slide
Total Moves: 14
Order of Operations:
Ziposaki sends out a poke and equips an item.
Orcinus Duo sends out a poke and equips an item.
A restriction is given.
Orcinus Duo orders.
Ziposaki orders.
I ref.
Etcetera, etcetera.
Good luck to both of you, let's get this battle rolling!