Mew (Analysis)

Mew (Analysis)




[Overview]

<p>With a movepool even Arceus envies, decent bulk, and acceptable Speed, Mew is one of the most versatile Pokemon in the game. It has all the necessary tools to be a fantastic team player and can run a Baton Pass set, scout, or even lead. That being said, Mew's poor typing, as well as the nerf to Explosion in BW, and the addition of Dragon Tail does slightly hamper Mew's effectiveness, but it is still very capable of doing its job when played well.</p>

[SET]

name: Baton Pass
move 1: Rock Polish
move 2: Swords Dance / Nasty Plot
move 3: Baton Pass
move 4: Substitute / Taunt / Magic Coat
item : Leftovers / Lum Berry
nature: Calm
evs: 252 HP / 168 SpD / 20 Def / 68 Spe

[Set Comments]

<p>Mew has the ability to set up an almost certainly game breaking sweep in the blink of an eye, and with dual screen support, it can be very hard to stop. The strategy is simple: bring Mew in when the coast looks clear, usually after one of your own Pokemon faints, and start boosting. Rock Polish is a must to provide the recipient with the Speed necessary to attempt a sweep. The choice between Swords Dance and Nasty Plot depends on the recipient your team is built around; a physically based recipient will require Swords Dance, while a specially based one will need Nasty Plot. Baton Pass is the crux of the set and lets Mew pass any boosts it has accumulated to something more capable of using them. The last slot decides what Mew can effectively set up on. Substitute is the primary option, as it blocks status, prevents Dragon Tail's phazing effect, and can be Baton Passed, although Taunt is still an option to stop Roar or Whirlwind. Magic Coat has a few interesting uses, namely shooting back status moves such as Dark Void and sending any traditional phazing moves back at the user. </p>

[Additional Comments]

<p>Leftovers is usually the best choice to help Mew keep up a Substitute, and survive a bit longer to potentially squeeze in another boost, but Lum Berry is the preferred option should you forgo Substitute for Taunt or Magic Coat, as an untimely status affliction can spell doom for Mew. The EVs listed provide optimum bulk while still outspeeding Deoxys-S after a Rock Polish, though an alternate spread of 252 HP / 168 Def / 20 SpD / 68 Spe with a Bold nature will let Mew survive a Life Orb-boosted Shadow Claw + Extremespeed from Normal Arceus, without screens, while still outpacing any stray Deoxys-S after a Speed boost. Don't be afraid to use Baton Pass before gaining any boosts if the situation is not yet ideal for Mew. Of course, it is not a very good idea if Reflect and Light Screen are already in place, but bringing Mew out early in the game and immediately using Baton Pass out can give you a shot at taking on your opponent's Baton counter(s) before they get a chance to take on Mew.</p>

<p>Mew really depends on dual screen support to keep it alive long enough to set up, so teammates capable of consistently providing them are necessary. Mewtwo, Latios, and Deoxys-S are the most effective dual screen users, each with their own niche. Mewtwo has access to Selfdestruct to bring Mew in unscathed, while also getting a decent hit on the opponent's active Pokemon. Latios follows suit with Memento, this time sharply lowering the opponent's offensive stats in exchange for its remaining life. Lastly, Deoxys-S possesses insane Speed and can lay Stealth Rock or Spikes in addition to the screens. Keep in mind that all three share common weaknesses with Mew, so make sure to have Ghost-, Dark-, and Bug-type resistances worked into the rest of the team. </p>

<p>Groudon is the usually the best physical recipient, though Terrakion gives it competition through better STAB coverage and resistance to Extremespeed. Though much less bulky, Terrakion can potentially snag a third devastating attack boost if it comes in on Dark Pulse / Crunch thanks to its ability, Justified. On the other hand, Dialga is the best specially-based recipient; with sky-high Special Attack, great resistances to both Extremespeed and Bullet Punch, as well as solid overall bulk, it will nearly always pull off a sweep when successfully passed to. Wobbuffet can net Mew or a dual screen user a free turn to start setting up, but keep overall weaknesses in mind. Scizor and Forretress both have good synergy with Mew, and can bring Mew in off of a slow U-turn or set up and remove away entry hazards to support the team, respectively. Kyogre can generally force common phazers such as Groudon and Lugia out should they try and stand in Mew's way. </p>

<p>Mew's counters are largely dependent on the final move choice on the set. If Substitute is used, users of Roar and Whirlwind, such as Groudon and Skarmory, can freely phaze Mew's hard work away; the same goes for Dragon Tail users such as Giratina and Lugia if Taunt is chosen. Lastly, Darkrai and Prankster users can be troublesome without Magic Coat to redirect their Dark Void and priority Taunt, respectively. That said, there are a few Pokemon that can outright kill Mew, even when behind screens. Choice Specs Kyogre can 2HKO with Water Spout or just spam Ice Beam should the opponent know your recipient is a Groudon. Choice Band Tyranitar can 2HKO with Crunch or Payback, but neither Dialga or Groudon will mind switching into it much, while Terrakion will actually enjoy it. Punishment Ho-Oh can cause problems as well, and can catch you off guard with Whirlwind, or land a burn on the recipient with Sacred Fire. Although relatively uncommon, Choice Scarf Deoxys-S can outspeed Mew or the recipient after a boost and cripple them with Trick.</p>

[SET]

name: Lead
move 1: Stealth Rock
move 2: Taunt / Magic Coat
move 3: U-Turn
move 4: Fake Out / Magic Coat
item: Lum Berry
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[Set Comments]

<p>This modified version of Mew's familiar 4th generation lead set can prove quite useful for offensive and balanced teams needing a Stealth Rock user, scout, and anti-lead, but are strapped for teamslots. The drastic drop in Explosion's power took an important card out of Mew's deck, but without it Mew still functions nearly as well. Stealth Rock is, as always, an important move to have, especially considering the relatively few Pokemon in the Uber environment capable of deploying it. The choice between Taunt and Magic Coat dictates how Mew will deal with opposing leads' attempts to set up. Taunt denies slower leads such as Groudon, Forretress, and Dialga the use of their supporting moves, most notably preventing their early use of entry hazards. Magic Coat allows Mew to bounce faster or priority Taunts back at the user, as well as sending back Darkrai's Dark Void; it can also help in dealing with early entry hazard users, often preventing the opponent from setting up their hazards and getting a layer up for yourself at the same time. U-turn is a great utility move and can help Mew escape unfavorable lead matchups, break Focus Sashes on leads such as Deoxys-S and Deoxys-A, as well as provide Mew with some usefulness midgame after the other moves have served their purpose. The choice between Fake Out and Magic Coat depends on whether you prefer to break Focus Sashes, or have extra insurance against opposing leads setting up. It should be noted that the extra damage from Fake Out can at times be significant, and the ability to break Deoxys-A's Focus Sash and tack on the rough equivalent of Stealth Rock damage before U-turning out of Pokemon such as Deoxys-S and Darkrai is never to be overlooked. </p>

[Additional Comments]

<p>Mew does not have many options other relevant to the lead spot. Explosion can still hurt Pokemon such as Chansey, Hasty Palkia, and Kyogre, but it never OHKOes without a ridiculous amount of Attack investment (we are talking Adamant with a Choice Band here), so it is rarely worth it. Will-O-Wisp is an interesting option to cripple Groudon leads and other random physically-based switch-ins, though the listed moves are more useful overall.</p>

<p>Being a support oriented Pokemon itself, Mew does not require much support other than help dealing with a select few leads: Deoxys-S, Darkrai, Ghost Arceus, Choice Scarf Kyogre, and Rayquaza. Choice Band Scizor has good synergy with Mew, and can take 4 HP variants of Deoxys-S and Darkrai out with Bullet Punch after Fake Out + U-turn from Mew. Ghost Arceus can Magic Coat Mew's Stealth Rock / Taunt back, or 2HKO it with STAB Judgment or Shadow Claw, while Mew can do nothing back. Groudon can generally handle Ghost Arceus, though variants with Will-O-Wisp can prove troublesome. Palkia can switch into Kyogre's Water Spout and threaten Rayquaza out after Mew breaks any potential Focus Sash with Fake Out. Giratina-O can keep Mew's Stealth Rock on the field, and also pick off Deoxys-S and Mewtwo with Shadow Sneak; note that their typings stack weaknesses to Dark- and Ghost-type attacks, however.</p>

[Other Options]

<p>While Mew's movepool is incredibly vast, its typing and stats force it to compete for most other roles with its relative, Mewtwo. Explosion still stings and can be used to put a dent in whatever may be in at the time, but nothing of importance is OHKOed by it without substantial Attack investment. Mew can pull off a double status set with Thunder Wave and either Will-O-Wisp or Hypnosis, though Darkrai generally does this better due to a more accurate sleep-inducing move in Dark Void and much greater Speed. A physically defensive set with Will-O-Wisp, Super Fang, Taunt, and Softboiled can really hamper common switch-ins to Mew, such as Giratina-O, Groudon, Swords Dance Arceus, and Rayquaza, though Mewtwo usually outclasses this due to higher Speed. A more offensive Baton Pass set with one of Rock Polish / Swords Dance / Nasty Plot, 2 coverage Moves, and Baton Pass could let Mew snag a quick kill before passing the boost and makes it a bit less dependent on dual screen support; keep in mind that the recipient will be much less threatening with only one of either an Attack or Speed boost, as both are usually necessary to pull off a clean sweep. Running Mew alongside standard bulky set-up sweepers such as Rock Polish Groudon and Nitro Charge Reshiram can mitigate this problem, as Mew can pass one stat boost, preferably +2 Atk / SpA in this case, while they retain the ability to boost their Speed themselves, if given the chance. </p>

[Checks and Counters]

<p>Mew can run far too many sets to have a concrete counter; figure out the set, and then make a plan. The Baton Pass set's counters depend mostly on the fourth move choice; it resembles a game of rock, paper, and scissors: Taunt beats Roar, Substitute beats Dragon Tail, and Magic Coat beats Dark Void and priority Taunt users. Although technically speaking, Lum Berry + Taunt still beats Dark Void, it is a lot nicer to just put Darkrai to sleep, and still works if Mew switches into Toxic Spikes. MixQuaza can break through the dual screens with Brick Break and punish either Mew or the recipient very hard with a Life Orb-boosted Draco Meteor followed by ExtremeSpeed. Rayquaza also has the option of using Dragon Tail to force the recipient out should they not be protected by a Substitute. Most Uber Pokemon commonly seen in the lead spot can 2HKO the lead set, though they must be wary of status on the second turn if your lead is slower. Choice Scarf Kyogre always beats the lead set, OHKOing Mew with Water Spout before it can accomplish anything. Ho-Oh is usually a good switch-in as Mew, can really only Taunt it, while Ho-Oh can threaten back with a potentially boosted Punishment or STAB Sacred Fire / Brave Bird; however, with Taunt preventing recovery, Stealth Rock will wear Ho-Oh down very quickly. Choice Specs Reshiram is a threat to every Mew set so long as the sun is out, as Blue Flare will at worst 2HKO. In Dream World, Shadow Tag Chandelure can trap and kill any Mew lacking +2 Speed to Baton Pass out with. However Under Light Screen and with the suggested EVs, Choice Scarf Chandelure's Shadow Ball is only a 4HKO, factoring in Leftovers.</p>
 
Mew (Analysis)

Name: Baton Pass

Move 1 : Rock Polish
Move 2 : Swords Dance / Nasty Plot / Work Up
Move 3 : Baton Pass
Move 4 : Substitute / Taunt / Will-o-Wisp
Item : Leftovers / Lum
Evs : 252 HP / 4 Def / 252 Spe
Nature : Jolly
Surprisingly bulky, but still needs screen support
Nah, it isn't surprisingly bulky. Mew just has average defenses and a horrible defensive typing. I think this set is a bit hampered by the addition of Dragon Tail. Now Mew has to choose between Substitute or Taunt. I like Roar over Will-O-Wisps because burning someone while you are passing is just wasting a turn. Roar is different because you Roar them out before the phaser roars you out. For example, Mew outruns Lugia after a Rock Polish but Lugia can't Dragon Tail or Whirlwind you because you Roar it out first. Having Will-O-Wisps seems pretty useless other than for Arceus who you can just Taunt to prevent setup but I would like the Uber mods to decide on this. Taunt also stops Perish Song or the rare Curse.

Wow punishes the hell out of SD Arceus who ALWAYS tries to set up on/with you
You burn it and you win ok. When facing Arceus, Will-O-Wisps is useful but other than that it seems a bit useless. Instead of burning Arceus you can just pass your boosts to Groudon or Dialga. A +2 LO Earthquake or +2 Aura Sphere will OHKO Arceus. I am sure Groudon is bulky enough to survive an Extremespeed while Dialga has the resistance.

Work up probably isn’t worth running
Why slash it in then? Just drop it. Work Up probably sucks since you either pass to a physical sweeper or Dialga.

Scizor is a problem if you run Taunt, but otherwise you can sub to take the U-turn or burn it to cripple it
Instead of Taunting Scizor, you can just pass to your receiver. Bug Bite doesn't even 2HKO Mew behind screens. Scizor is also quite rare in Ubers now.

Forretress makes a viable partner because it can setup both types of Spikes and resists some of Mew's weakness. Deoxys-S is more reliable in Baton Pass teams but Forretress doesn't stack up unwanted weaknesses.

Taunt + W-o-W lets you wear down things like Groudon, Lugia, Chansey, and Ferrothorn
Lugia outruns you so you can't stall it out. Instead Lugia PP stalls you out unless you spam Super Fang. Mention Super Fang is included. Taunt + W-o-W can't kill Lugia because it will Roost before you can Taunt again.

Shadow Tag Shandera revenges you
Shadow Tag Chandelure is unreleased. Only mention it in the Dream World section.

Mention Reshiram as a threat to every Mew set. It 2HKOes Mew with Specs Blue Flare in the sun even through screens and is immune to Will-O-Wisps and laughs at U-turn.

EDIT: I will wait for the Ubers mod to decide on the Speed Mew should run. Make Shrang's changes and put/slash Magic Coat in the lead set because it works and you beat Deoxys-S that way. Since Deoxys-D can use it, Mew can do it too.
 

shrang

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Baton Pass:
- Why do you need all that speed? 68 Speed EVs with a neutral nature is enough for you to outspeed max Speed Deoxys-S. Just use the old spread of 252 HP / 168 SpD / 68 Spe with a Calm nature, and THEN you can say it's surprisingly bulky, if you give it screens.
- I don't know what the hell WoW is doing. How ExtremeKiller Arceus sets up on you when you have Taunt is beyond me.
- Slash in Magic Coat to stop genies and Whimsicott from Taunting you. It stops phazing too IIRC.

Lead:
- Slash in Magic Coat. If it's present on the Ghost Arceus lead, then it sure as hell should be on the Mew lead. What it does is obvious.
- Deslash Roar. It is doing absolutely nothing as a lead.
- Since Explosion has been nerfed, you could consider putting Fake Out in its place (or at least AC it). U-turn + Bullet Punch (from Scizor) does not always take out max HP Deoxys-S (although it's kind of useless now with Team Preview these days anyway), but Fake Out + U-Turn + Bullet Punch will.

Stallbreaker:
- I don't think it's worth it, but the QC members would weigh in on that.
- Do not need so much speed. 176 is enough, IMO, to outspeed CB Zekrom and burn it. Something like 252 HP / 64 Def / 16 SpD / 176 Spe with a Calm nature (from X-Act's calculator) might be better.

You need an Optional Changes section. There's a whole bunch of ideas here: http://www.smogon.com/forums/showthread.php?t=72477

Other things:
By far the most effective baton passer
Say hello to Gorebyss or Huntail. Mew has been USURPED. His bulk is fantastic, though, I'll give you that.
 

Fireburn

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-Make all of shrang's changes.

-Mention some receivers for the BP set. (Groudon for physical, Dialga for special.) Work Up is useless, get rid of it.

-2nd set slashes should be:

[Set]
Name : Lead
Move 1 : Stealth Rock
Move 2 : Taunt / Magic Coat
Move 3 : U-Turn
Move 4 : Fake Out / Magic Coat
Item : Lum Berry
Evs : 252 HP / 176 Def / 80 SpD
Nature : Careful

252 HP / 4 Atk / 252 Spe with a Jolly nature should be the primary EV spread. The speed comes in handy more than the bulk I've found, and it lets you set up SR before Rayquaza leads kill you.

-Get rid of the third set. Mewtwo is a much more effective stalller due to its significantly better Speed.

Make all of trickroom's changes too.

You are missing the Other Options and Checks and Counters sections as well.
 
Yeah keep the support set in Other options, Mewtwo seems better with the superior Speed and Pressure. Mew gets Super Fang though. Lugia and Giratina has superior bulk + Pressure for stalling.



QC APPROVED (2/2)
 
  • It can pull off a double status set with T-wave and either W-o-W or Hypnosis, though Darkrai generally does this better due to a higher accuracy sleep move and greater base speed, though darkrai does lack W-o-W.
This might be a bit pointless, and i'm sorry if it is (I'm new here) but i think Darkrai does in fact get W-o-W through the tm. Probably not a good idea though, as an adamant Groudon's life orb hammer arm still does 60% minimum assuming Darkrai is using the Nasty plot spread with 31 defense and hp IV's.
 

Oglemi

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OK some things:

1. [SET] should be CAPS'd

2. This is how everything under [SET] should look like:

[SET]
name:
move 1:
move 2:
move 3:
move 4:
item:
nature:
evs:

3. Don't double return between paragraphs, you only need one line of space

4. Don't use the curly apostrophes and quotations. Use the standard ' and "

5. Try to avoid "mini paragraphs." If it can be fitted into another paragraph do so.
 
Not a member of the GP team, but here's an unofficial check.

Deletions
Additions/Corrections
(Comments)

[Overview]

<p>With a movepool even Arceus envies, decent bulk, and acceptable speed, Mew is one of the most versatile Pokemon in the game. It has all the necessary tools to be a fantastic team player and can Baton Pass, scout, or even lead. That being said, Mew's poor typing, as well as the new generation's nerfing on of Explosion, and the addition of Dragon Tail does slightly hamper Mew's effectiveness, but it is still very capable of doing its job when played well.</p>

[SET]

name: Baton Pass
move 1: Rock Polish
move 2: Swords Dance / Nasty Plot
move 3: Baton Pass
move 4: Substitute / Taunt / Magic Coat
item : Leftovers / Lum Berry
nature: Calm
evs: 252 HP / 168 SpD / 68 Spe

[Set Comments]

<p>Mew has the ability to set up an almost certainly game breaking sweep in the blink of an eye, and with dual screen support, it can be very hard to stop. The idea strategy is simple,: bring Mew in when the coast looks clear, usually after one of your own Pokemon faints, and start boosting. Rock Polish is a must to provide the recipient with the speed necessary to attempt a sweep. The choice between Swords Dance and Nasty Plot depends on the recipient your team is built around; a physically based recipient will require Swords Dance, while a specially based one will need Nasty Plot. Baton Pass is the crux of the set and lets you pass any boosts you have accumulated to something more capable of using them. The last slot decides what Mew can effectively set up on. Substitute is the primary option as it blocks status, prevents Dragon Tail's pseudo hazing effect, and can be Baton Passed, although Taunt is still an option to stop Roar or Whirlwind. Magic Coat has a few interesting uses, namely shooting back status moves such as Dark Void and sending any traditional pseudo hazing moves back at the user. </p>

[Additional Comments]

<p>Leftovers are is (sounds funny, yes, but it's a singular item) usually the best choice to help Mew keep up a Substitute, and survive a bit longer to potentially squeeze in another boost, but Lum Berry is the preferred option should you forgo Substitute for Taunt or Magic Coat, as an untimely status infliction affliction can spell doom for Mew. (backspace) The EVs listed provide optimum bulk while still outspeeding Deoxys-S after a Rock Polish, though an alternate spread of 252 HP / 168 Def / 20 SpD / 68 Spe with a Bold nature will let Mew survive a Life Orb-boosted Shadow Claw + Extremespeed from Normal Arceus, without screens, while still outpacing any stray Deoxys-S after a speed boost. Don't be afraid to "Dry" pass if the situation is not yet ideal for Mew. Of course it is not a very good idea if Reflect and Light Screen are already in place, but bringing Mew out early in the game and immediately Baton Passing out can give you a shot at taking on your opponent's Baton Pass counter(s) before they get a chance to take on Mew. </p>

<p>Mew really depends on dual screen support to keep it alive long enough to set up, so teammates capable of consistently providing them are necessary assets. Mewtwo, Latios, and Deoxys-S are the most effective dual screen users, each with their own niche;. (if you're already making a Deoxys-S a new sentence, just split it all up; cramming it all into once sentence is unnecessary) Mewtwo has access to Selfdestruct to bring Mew in unscathed, while also getting a decent hit on the opponent's active Pokemon;. Latios follows suit with Memento, this time sharply lowering the opponent's offensive stats in exchange for its remaining life. Lastly, Deoxys-S possess insane speed and can lay Stealth Rock or Spikes in addition to the screens. Keep in mind that all three share common weaknesses with Mew, so make sure to have Ghost-, Dark-, and Bug-type resistances worked into the rest of the team. </p>

<p>Groudon is the usually the best physical recipient, though Terrakion gives him it (both Groudon and Terrakion are genderless) competition through better STAB coverage, and resistance to Extremespeed. Though much less bulky, he Terrakion can potentially snag a third devastating attack boost if he it comes in on Dark Pulse / Crunch thanks to his its ability, Justified. On the other end hand, Dialga is the best specially based recipient; with sky-high (hyphen) SpA Special Attack, great resistances to both Extremespeed and Bullet Punch, as well as solid overall bulk, it will nearly always pull off a sweep when successfully passed to. Wobbuffet can net Mew or a dual screen user a free turn to start setting up, but keep overall weaknesses in mind. Scizor and Forretress both have good synergy with Mew and can bring Mew in off of a slow U-turn or set up / Rapid Spin away entry hazards to support the team. Kyogre can generally force common pseudo hazers such as Groudon and Lugia out should they try and stand in Mew's way. </p>

<p>Mew's counters are largely dependent on the final move choice on the set. If Substitute is used, Roar and Whirlwind users such as Groudon and Skarmory can freely phaze Mew's hard work away; the same goes for Dragon Tail users such as Giratina-A (normal Giratina just Giratina) and Lugia if Taunt is chosen. Lastly, Darkrai and Prankster Pokemon can be troublesome without Magic Coat to redirect their Dark Void and priority Taunt, respectively. That being said, there are a few Pokemon that can outright kill Mew, even when behind screens. Choice Specs Kyogre can 2HKO with Water Spout or just spam Ice Beam should the user know your recipient is a Groudon. Choice Band Tyranitar can 2HKO you with Crunch or Payback, but neither Dialga or Groudon will mind switching into it much, while Terrakion will actually enjoy it. Punishment Ho-Oh can cause problems as well, and can also catch you off guard with Whirlwind or land a burn on the recipient with Sacred Fire. Although relatively uncommon, Choice Scarf Deoxys-S can outspeed Mew or the recipient after a boost and cripple them with Trick.</p>

[SET]

name: Lead
move 1: Stealth Rock
move 2: Taunt / Magic Coat
move 3: U-Turn
move 4: Fake Out / Magic Coat
item: Lum Berry
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[Set Comments]

<p>This modified version of Mew's familiar 4th generation lead set can prove quite useful for offensive and balanced teams needing a Stealth Rock user, scout, and anti-lead, but are strapped for teamslots. The drastic drop in Explosion's power took an important card out of Mew's deck, but no matter, the game moves on. Stealth Rock is, as always, an important move to have, especially considering the relatively few Pokemon in the Uber environment capable of deploying it. The choice between Taunt and Magic Coat dictates how Mew will deal with opposing leads' attempts to set up. Taunt denies slower leads such as Groudon, Forretress, and Dialga the use of their supporting moves, most notably preventing their early use of entry hazards. Magic Coat allows Mew to bounce faster or Prankster-boosted Taunts back at the user, as well as sending back Darkrai's Dark Void back at him (genderless); it can also help in dealing with early entry hazard users, often preventing the opponent from deploying their hazards and getting a layer up for yourself at the same time. U-turn is a great utility move and can help Mew escape unfavorable lead matchups, break Focus Sashes on leads such as Deoxys-S and Deoxys-A, as well as provide Mew with some usefulness midgame, after the other moves have served their purpose. The choice between Fake Out and Magic Coat depends on whether you prefer to break Focus Sashes, or have extra insurance against opposing leads setting up. It should be noted that the extra damage from Fake Out can at times be significant, and the ability to break Deoxys-A's Focus Sash and tack on the rough equivalent of Stealth Rock damage before U-turning out of things Pokemon such as Deoxys-S and Darkrai is never to be overlooked. </p>

[Additional Comments]

<p>Mew does not have very many options relevant to the lead spot. Explosion can still hurt things Pokemon such as Chansey, Hasty Palkia, and Kyogre, but it never OHKOes without a ridiculous amount of Attack investment (we are talking Adamant with a Choice Band here), so it is rarely worth it. Will-O-Wisp is an interesting option to cripple Groudon leads and other random physically-based switch-ins (hyphen), though the listed moves are more useful overall.</p>

<p>Being a support oriented Pokemon itself, Mew does not require much support other than help dealing with a select few leads: (remove space) Deoxys-S, Darkrai, Ghost Arceus, Choice Scarf Kyogre, and Rayquaza. Choice Band Scizor has good synergy with Mew and can take 4 HP variants of Deoxys-S and Darkrai out with Bullet Punch after Fake Out + U-turn from Mew. Ghost Arceus can Magic Coat your Mew's Stealth Rock / Taunt back or 2HKO you with STAB Judgment or Shadow Claw, while Mew can do nothing back. Groudon can generally handle Ghost Arceus, though variants with Will-O-Wisp can prove troublesome. Palkia can switch into Kyogre's Water Spout and threaten Rayquaza out after Mew breaks any potential Focus Sash with Fake Out. Giratina-O can keep Mew's Stealth Rock on the field, and can also pick off Deoxys-S and Mewtwo with Shadow Sneak; note that their typings stack weaknesses to Dark- and Ghost-type attacks, however.</p>

[Other Options]

<p>While Mew's movepool is incredibly vast, its typing and stats force it to compete for most other roles with its relative, Mewtwo. Explosion still stings and can be used to put a dent in whatever may be in at the time, but nothing of importance is OHKOed by it without substantial Attack investment. It can pull off a double status set with Thunder Wave and either Will-O-Wisp or Hypnosis, though Darkrai generally does this better due to a higher accuracy sleep-inducing move in Dark Void and much greater speed. A physically defensive set with Will-O-Wisp, Super Fang, Taunt, and Softboiled can really hamper common Mew switch-ins (hypen) such as Giratina-O, Groudon, Swords Dance Arceus, and Rayquaza, though Mewtwo usually outclasses this due to higher speed. A more offensive Baton Pass set with one of Rock Polish / Swords Dance / Nasty Plot, Coverage Move, Coverage Move, and Baton Pass could let you Mew snag a quick kill before passing the boost and makes Mew it a bit less dependent on dual screen support; keep in mind that the recipient will be much less threatening with only one of either an attack or Speed boost, as both are usually necessary to pull off a clean sweep. Running Mew alongside standard bulky set-up (hyphen) sweepers such as Rock Polish Groudon and Nitro Charge Reshiram can mitigate this problem, though, as Mew can pass one stat boost, preferably +2 Atk / SpA in this case, while they retain the ability to boost their Speed themselves, if given the chance. </p>

[Checks and Counters]

<p>Mew can run far too many sets to have a concrete counter,; figure out the set, and then make a plan. The Baton Pass set's counters depend mostly on the fourth move choice; it is kind of like rock, paper, scissors: Taunt beats Roar, Substitute beats Dragon Tail, and Magic Coat beats Dark Void and Prankster-abusing (hyphen) Taunt users. Although technically speaking Lum Berry + Taunt still beats Dark Void, it is a lot nicer to just put Darkrai to sleep, and still works if Mew switches into Toxic Spikes. MixQuaza can break through the dual screens with Brick Break and punish either Mew or the recipient very hard with a Life Orb Boosted Draco Meteor followed by Extremespeed. Rayquaza also has the option of using Dragon Tail to force the recipient out should they not be protected by a passed in Substitute. Most Uber Pokemon commonly seen in the lead spot can 2HKO the lead set, though beware of status on the second turn if your lead is slower. Choice Scarf Kyogre always beats the lead set, OHKOing Mew with Water Spout before it can accomplish anything. Ho-Oh is usually a good switch-in (hyphen) as Mew can really only Taunt it, while Ho-Oh can threaten back with a potentially boosted Punishment or STAB Sacred Fire / Brave Bird; however, with Taunt preventing recovery, Stealth Rock will wear Ho-Oh down very quickly. Choice Specs Reshiram is a threat to every Mew set so long as the sun is out, as Blue Flare will at worst 2HKO. </p>

[Dream World]

<p>Mew did not receive a Dream World ability. Shadow Tag Chandelure can trap and kill any Mew lacking +2 Speed to Baton Pass out with. However, under Light Screen and with the suggested EVs, Choice Scarf Chandelure's Shadow Ball is only a 4HKO, though, factoring in Leftovers.</p>


yup yup
 

_Mew2King_

Banned deucer.
Roar can be used on the pure baton pass set. It beats Dragon tail, Roar and Whirlwind users (after a Rock Polish, Mew is faster than any phazer). If Mew holds a Mental Herb, Taunt and Encore users are going to fail in their attempts to stop Mew from baton passing. If Mew is paired with Magic Bounce Espeon or Xatu, you can also beat Status and Leech Seed users (Espeon and Xatu can also baton pass Calm Mind).
 
Thanks for the check!

You may use the pronoun "who" instead of "which" or "that" and use "he" or "she" to refer to Pokemon as people if you so desire. It must be consistent for the entire article or analysis if this is done, however.
=P I still changed it though

@M2K As long as mew has +2 Speed, the listed options are far better. Taunt beats both Roar and WW, as well as status, leech seed, and opponents attempts to set anything up, and sub, well... you know what sub does. If someone from QC wants it added I will put a mention in other options, but I do not think it is worth it.
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>With a movepool even Arceus envies, decent bulk, and acceptable Speed, Mew is one of the most versatile Pokemon in the game. It has all the necessary tools to be a fantastic team player and can run a Baton Pass set, scout, or even lead. That being said, Mew's poor typing, as well as the new generation's nerfing of nerf to Explosion in BW, and the addition of Dragon Tail does slightly hamper Mew's effectiveness, but it is still very capable of doing its job when played well.</p>

[SET]

name: Baton Pass
move 1: Rock Polish
move 2: Swords Dance / Nasty Plot
move 3: Baton Pass
move 4: Substitute / Taunt / Magic Coat
item : Leftovers / Lum Berry
nature: Calm
evs: 252 HP / 168 SpD / 68 Spe

[Set Comments]

<p>Mew has the ability to set up an almost certainly game breaking sweep in the blink of an eye, and with dual screen support, it can be very hard to stop. The strategy is simple: bring Mew in when the coast looks clear, usually after one of your own Pokemon faints, and start boosting. Rock Polish is a must to provide the recipient with the Speed necessary to attempt a sweep. The choice between Swords Dance and Nasty Plot depends on the recipient your team is built around; a physically based recipient will require Swords Dance, while a specially based one will need Nasty Plot. Baton Pass is the crux of the set and lets you Mew pass any boosts you have accumulated to something more capable of using them. The last slot decides what Mew can effectively set up on. Substitute is the primary option, as it blocks status, prevents Dragon Tail's phazing effect, and can be Baton Passed, although Taunt is still an option to stop Roar or Whirlwind. Magic Coat has a few interesting uses, namely shooting back status moves such as Dark Void and sending any traditional phazing moves back at the user. </p>

[Additional Comments]

<p>Leftovers is usually the best choice to help Mew keep up a Substitute, and survive a bit longer to potentially squeeze in another boost, but Lum Berry is the preferred option should you forgo Substitute for Taunt or Magic Coat, as an untimely status affliction can spell doom for Mew. The EVs listed provide optimum bulk while still outspeeding Deoxys-S after a Rock Polish, though an alternate spread of 252 HP / 168 Def / 20 SpD / 68 Spe with a Bold nature will let Mew survive a Life Orb-boosted Shadow Claw + Extremespeed from Normal Arceus, without screens, while still outpacing any stray Deoxys-S after a Speed boost. Don't be afraid to "Dry" pass use Baton Pass without gaining any boosts if the situation is not yet ideal for Mew. Of course, it is not a very good idea if Reflect and Light Screen are already in place, but bringing Mew out early in the game and immediately using Baton Pass out can give you a shot at taking on your opponent's Baton Pass counter(s) before they get a chance to take on Mew.</p>

<p>Mew really depends on dual screen support to keep it alive long enough to set up, so teammates capable of consistently providing them are necessary. Mewtwo, Latios, and Deoxys-S are the most effective dual screen users, each with their own niche. Mewtwo has access to Selfdestruct to bring Mew in unscathed, while also getting a decent hit on the opponent's active Pokemon. Latios follows suit with Memento, this time sharply lowering the opponent's offensive stats in exchange for its remaining life. Lastly, Deoxys-S possesses insane Speed and can lay Stealth Rock or Spikes in addition to the screens. Keep in mind that all three share common weaknesses with Mew, so make sure to have Ghost-, Dark-, and Bug-type resistances worked into the rest of the team. </p>

<p>Groudon is the usually the best physical recipient, though Terrakion gives it competition through better STAB coverage, and resistance to Extremespeed. Though much less bulky, Terrakion can potentially snag a third devastating attack boost if it comes in on Dark Pulse / Crunch thanks to its ability, Justified. On the other hand, Dialga is the best specially-based recipient; with sky-high Special Attack, great resistances to both Extremespeed and Bullet Punch, as well as solid overall bulk, it will nearly always pull off a sweep when successfully passed to. Wobbuffet can net Mew or a dual screen user a free turn to start setting up, but keep overall weaknesses in mind. Scizor and Forretress both have good synergy with Mew, and can bring Mew in off of a slow U-turn or set up / Rapid Spin away and remove entry hazards to support the team, respectively. Kyogre can generally force common phazers such as Groudon and Lugia out should they try and stand in Mew's way. </p>

<p>Mew's counters are largely dependent on the final move choice on the set. If Substitute is used, Roar and Whirlwind users of Roar and Whirlwind, such as Groudon and Skarmory, can freely phaze Mew's hard work away; the same goes for Dragon Tail users such as Giratina and Lugia if Taunt is chosen. Lastly, Darkrai and Prankster Pokemon users can be troublesome without Magic Coat to redirect their Dark Void and priority Taunt, respectively. That being said, there are a few Pokemon that can outright kill Mew, even when behind screens. Choice Specs Kyogre can 2HKO with Water Spout or just spam Ice Beam should the user opponent know your recipient is a Groudon. Choice Band Tyranitar can 2HKO with Crunch or Payback, but neither Dialga or Groudon will mind switching into it much, while Terrakion will actually enjoy it. Punishment Ho-Oh can cause problems as well, and can catch you off guard with Whirlwind, or land a burn on the recipient with Sacred Fire. Although relatively uncommon, Choice Scarf Deoxys-S can outspeed Mew or the recipient after a boost and cripple them with Trick.</p>

[SET]

name: Lead
move 1: Stealth Rock
move 2: Taunt / Magic Coat
move 3: U-turn
move 4: Fake Out / Magic Coat
item: Lum Berry
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[Set Comments]

<p>This modified version of Mew's familiar 4th generation lead set can prove quite useful for offensive and balanced teams needing a Stealth Rock user, scout, and anti-lead, but are strapped for teamslots. The drastic drop in Explosion's power took an important card out of Mew's deck, but no matter, the game moves on but Mew functions just as well without Explosion. Stealth Rock is, as always, an important move to have, especially considering the relatively few Pokemon in the Uber environment capable of deploying it. The choice between Taunt and Magic Coat dictates how Mew will deal with opposing leads' attempts to set up. Taunt denies slower leads such as Groudon, Forretress, and Dialga the use of their supporting moves, most notably preventing their early use of entry hazards. Magic Coat allows Mew to bounce faster or Prankster-boosted priority Taunts back at the user, as well as sending back Darkrai's Dark Void; it can also help in dealing with early entry hazard users, often preventing the opponent from deploying setting up their hazards and getting a layer up for yourself at the same time. U-turn is a great utility move and can help Mew escape unfavorable lead matchups, break Focus Sashes on leads such as Deoxys-S and Deoxys-A, as well as provide Mew with some usefulness midgame, after the other moves have served their purpose. The choice between Fake Out and Magic Coat depends on whether you prefer to break Focus Sashes, or have extra insurance against opposing leads setting up. It should be noted that the extra damage from Fake Out can at times be significant, and the ability to break Deoxys-A's Focus Sash and tack on the rough equivalent of Stealth Rock damage before U-turning out of Pokemon such as Deoxys-S and Darkrai is never to be overlooked. </p>

[Additional Comments]

<p>Mew does not have very many other options relevant to the lead spot. Explosion can still hurt Pokemon such as Chansey, Hasty Palkia, and Kyogre, but it never OHKOes without a ridiculous amount of Attack investment (we are talking Adamant with a Choice Band here), so it is rarely worth it. Will-O-Wisp is an interesting option to cripple Groudon leads and other random physically-based switch-ins, though the listed moves are more useful overall.</p>

<p>Being a support oriented Pokemon itself, Mew does not require much support other than help dealing with a select few leads: Deoxys-S, Darkrai, Ghost Arceus, Choice Scarf Kyogre, and Rayquaza. Choice Band Scizor has good synergy with Mew, and can take 4 HP variants of Deoxys-S and Darkrai out with Bullet Punch after Fake Out + U-turn from Mew. Ghost Arceus can Magic Coat Mew's Stealth Rock / Taunt back, or 2HKO it with STAB Judgment or Shadow Claw, while Mew can do nothing back. Groudon can generally handle Ghost Arceus, though variants with Will-O-Wisp can prove troublesome. Palkia can switch into Kyogre's Water Spout and threaten Rayquaza out after Mew breaks any potential Focus Sash with Fake Out. Giratina-O can keep Mew's Stealth Rock on the field, and can also pick off Deoxys-S and Mewtwo with Shadow Sneak; note that their typings stack weaknesses to Dark- and Ghost-type attacks, however.</p>

[Other Options]

<p>While Mew's movepool is incredibly vast, its typing and stats force it to compete for most other roles with its relative, Mewtwo. Explosion still stings and can be used to put a dent in whatever may be in at the time, but nothing of importance is OHKOed by it without substantial Attack investment. It Mew can pull off a double status set with Thunder Wave and either Will-O-Wisp or Hypnosis, though Darkrai generally does this better due to a higher accuracy more accurate sleep-inducing move in Dark Void and much greater Speed. A physically defensive set with Will-O-Wisp, Super Fang, Taunt, and Softboiled can really hamper common Mew switch-ins to Mew, such as Giratina-O, Groudon, Swords Dance Arceus, and Rayquaza, though Mewtwo usually outclasses this due to higher Speed. A more offensive Baton Pass set with one of Rock Polish / Swords Dance / Nasty Plot, Coverage Move, Coverage Move 2 coverage moves, and Baton Pass could let Mew snag a quick kill before passing the boost and makes it a bit less dependent on dual screen support; keep in mind that the recipient will be much less threatening with only one of either an Attack or Speed boost, as both are usually necessary to pull off a clean sweep. Running Mew alongside standard bulky set-up sweepers such as Rock Polish Groudon and Nitro Charge Reshiram can mitigate this problem, as Mew can pass one stat boost, preferably +2 Atk / SpA in this case, while they retain the ability to boost their Speed themselves, if given the chance. </p>

[Checks and Counters]

<p>Mew can run far too many sets to have a concrete counter; figure out the set, and then make a plan. The Baton Pass set's counters depend mostly on the fourth move choice; it is kind of like rock, paper, scissors it resembles a game of rock, paper, and scissors: Taunt beats Roar, Substitute beats Dragon Tail, and Magic Coat beats Dark Void and Prankster-abusing priority Taunt users. Although technically speaking, Lum Berry + Taunt still beats Dark Void, it is a lot nicer to just put Darkrai to sleep, and still works if Mew switches into Toxic Spikes. MixQuaza can break through the dual screens with Brick Break and punish either Mew or the recipient very hard with a Life Orb-boosted Draco Meteor followed by ExtremeSpeed. Rayquaza also has the option of using Dragon Tail to force the recipient out should they not be protected by a Substitute. Most Uber Pokemon commonly seen in the lead spot can 2HKO the lead set, though beware they must be wary of status on the second turn if your lead is slower. Choice Scarf Kyogre always beats the lead set, OHKOing Mew with Water Spout before it can accomplish anything. Ho-Oh is usually a good switch-in, as Mew can really only Taunt it, while Ho-Oh can threaten back with a potentially boosted Punishment or STAB Sacred Fire / Brave Bird; however, with Taunt preventing recovery, Stealth Rock will wear Ho-Oh down very quickly. Choice Specs Reshiram is a threat to every Mew set so long as the sun is out, as Blue Flare will at worst 2HKO. </p>

[Dream World]

<p>Mew did not receive a Dream World ability. Shadow Tag Chandelure can trap and kill any Mew lacking +2 Speed to Baton Pass out with.
However Under Light Screen and with the suggested EVs, Choice Scarf Chandelure's Shadow Ball is only a 4HKO, factoring in Leftovers.</p>
(Do not add a Dream World section if the Pokemon does not get a Dream World ability, even if you have something to talk about counters in DW.)




GP 1 / 2
 
Thanks for the check, CP, and the stamp, wekhter, changes added. I moved the mention of ST shandy to the end of the checks and counters section, so as long as that does not warrant another check, this is done.

@ Mooo

That set is pretty specifically designed to lead, and it should pretty much always be the first thing out, even if you need to switch out soon after. If need be it can be changed to "Support."
 

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