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#1 |
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Join Date: Jul 2005
Posts: 553
Agrabah
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Does anyone know what the catch rate of each type of pokeball is, or where I can find the answer... In particular I would like to know how the timer ball and quick ball work, and which ball is the most effective.
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Originally posted by mfair4d I don't think salamence should be moved to uber. Recently a mence switched into me when i was using icebeam and bam down before it could move. |
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#2 |
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As long as I gaze on Waterloo Sunset
Join Date: Jan 2005
Posts: 1,085
England
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Dusk ball 4x
Everything else is clearly redundant, but for reference: Pokeball 1x Great/Safari ball 1.5x Ultra ball 2x Repeat/Net ball 3x Dive ball 3.5x Quick ball -1 for every 5 turns, unknown starting point, floor = 1x Timer ball +1 for every 10 turns, starting at 1x, ceiling = 4x If you use a specialized ball in the wrong environment, it is 1x. All other balls are 1x. Edit: if you believe timer balls are more effective than dusk balls, you are wrong. Don't bother with any anecdotal evidence.
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If at first you don't succeed, destroy all evidence of ever trying. Last edited by McGrrr; May 3rd, 2007 at 6:54:10 PM. |
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#3 |
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Join Date: May 2007
Posts: 122
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Timer is the best by far. I had it worked many more times than dusks.
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#4 |
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Join Date: Dec 2005
Posts: 1,794
England
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I've heard timer works best after level 50, so it may well be 5/6x, i.e better than Dusk Balls.
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:amusing quote: |
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#5 |
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Join Date: Dec 2005
Posts: 333
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Or you can just not throw Dusk Balls and instead spend money on 99+ Pokeballs, which (should be) much cheaper. I've caught ubers with Pokeballs anyway, but if 40 go to waste then no problem.
This is in response to the whole "AAAA WAIT 40 TURNS WAT?!". Otherwise Dusk Balls sound superb. But they're like Ultra Balls were in Advance-ish--use wisely or you'll see smoke in your pocket.
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...transform? Last edited by Blue Ditto; May 3rd, 2007 at 12:18:56 PM. |
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#6 |
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Join Date: Jun 2006
Posts: 369
Denver
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IMO, Dusk Ball are the way to go.
So far, I have gotten all the legends/ubers except for Ghost/Dragon thing that I can spell and the event pokes with buying just about 50 of them. They make life so much easier.
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I just learned that Denver (where I live) is the "most lusty" city in the USA. How come I dont ever see this? |
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#7 | |
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Join Date: Apr 2007
Posts: 492
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Quote:
I'm starting to understand why they put most of the legendaries in caves, because I'd have probably killed myself if the best thing I had were ultra balls. Catch rate of 3 my ass.
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Diamond FC: 2234 5309 1771 Brawl FC: 1547 4852 9885 Chozo breeds and clones Pogemens big heap good. Jolly Dragonite: 30/31/31/10-11/31/31 (EV trained) Careful Curselax(Thick Fat): 22/31/31/x/29/x (EV trained) |
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#8 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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When a Pokemon has a catch rate of 3, say, what does it exactly mean?
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#9 |
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Join Date: Dec 2005
Posts: 1,203
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that it is very hard to catch >_>
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#10 | |
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As long as I gaze on Waterloo Sunset
Join Date: Jan 2005
Posts: 1,085
England
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Quote:
(4*X-2*Y)*A*B/X+1+S = Z X = total HP Y = current HP A = catch rate of pokemon (0-255) B = ball modifier (so dusk ball = 4 at night) S = status (5 if poisoned/paralyzed/burned, 10 if frozen/asleep, 0 otherwise) An integer between 0 and 255 is picked by a RNG, and if it is <Z, the pokemon will be caught. Most legendaries have an A value equal to 3. Edit: misplaced the brackets, sorry =(
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If at first you don't succeed, destroy all evidence of ever trying. Last edited by McGrrr; May 3rd, 2007 at 6:49:54 PM. |
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#11 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Awesome. That is what I needed to know. This formula is quite obscure; I have never seen it in any other site before.
EDIT: If that's the case, then sleep/freeze don't provide as much of a boost in the catch rate as I thought.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! Last edited by X-Act; May 3rd, 2007 at 3:13:21 PM. |
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#12 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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N = ((1-A/B/2)*C+D+1)/256 (%)
A = current HP; if A > 255, A = int(int(A/2)/2) B = max HP; if B > 255, B = int(int(B/2)/2) C = Catch Rate (pokémon catch rate * pokéball) D = if the Pokémon is: -Asleep, D = 10 -Frozen, D = 10 -Paralyzed, D = 5 -Poisoned, D = 5 -Burned, D = 5 Otherwise, D = 0 "int" is the entire number, without decimals. I´ve found this one somewhere a long time ago...I think this was GSC...is it the same? here a full HP legendary, let´s say at 150 HP/150HP, asleep would have a 5.46875% chance to be caught with an ultra ball with the formula mcgraw posted it would be...too much..4*(150-2)*150*3*2/150 + 1 + 10 = ugh Last edited by Peterko; May 3rd, 2007 at 3:47:56 PM. |
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#13 |
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Join Date: Jan 2007
Posts: 1,370
Austin
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I have some good anecdotes for the use of quick balls. They start off with an IMMENSE catch rate that I'm being led to believe is double dusk balls at night/cave. I've seen a l70 Giratina with no damage or status caught with a quick ball, a Heatran, Cresselia, Uxie, and Mesprit and MULTIPLE TIMES (thanks to a friend accidentally resetting his game and then catching Giratina again). Took very few resets to catch them all with a single quick ball, no damage, no status (under 10 resets each).
Some more study into the efficacy of quick balls is desperately needed, they're AMAZING. |
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#14 | |
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As long as I gaze on Waterloo Sunset
Join Date: Jan 2005
Posts: 1,085
England
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Quote:
Edit: I doubt the formula is accurate though because it suggests that a pokeball will catch some low leveled pokemon 100%. I forget where I found it, but it seemed reasonable. I have also discovered that timer balls have a ceiling modifier of x4, therefore they are made entirely redundant by dusk balls.
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If at first you don't succeed, destroy all evidence of ever trying. Last edited by McGrrr; May 3rd, 2007 at 7:00:20 PM. |
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#15 |
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Join Date: Apr 2006
Posts: 2,388
>:
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And here I was trying to catch a good natured Colo Raikou with Timer Balls. -_-
Good find, I will definitely stock up on Dusk Balls [and possibly Quick Balls] for legends. Would the environment Palkia/Dialga is found in be considered a cave? Also Quick Balls look awesome imo.
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Brock is the biggest troll ever. |
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#16 |
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Join Date: Jan 2006
Posts: 876
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Quick Ball is my new favorite, it's design and speciality is cool.
Dusk balls while they are great, look terrible, while it's purely cosmetic it doesn't feel right throwing a ball of puke green every 30 seconds. |
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#17 |
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Join Date: May 2007
Posts: 122
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I really don't like how dusk balls look like when you send something into battle.
Besides, timer balls actually looks like a timer. =D |
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#18 | |
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Quote:
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#19 |
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Join Date: Jul 2005
Posts: 58
canada
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OMG i love dusk ball, they look like dark ball when you sent you pokemon in to battle!!! sooo cool.
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#20 |
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Join Date: Jul 2006
Posts: 66
Australia
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I thought the game did 3-4 RNG checks for a capture, not just one? If so it would explain why the capture rate of things is much lower than it is...
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#21 |
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Join Date: Mar 2007
Posts: 40
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There has to be something else, something like what Xenesis states. While technically possible, it's pretty hard to stomach that using a Dusk Ball on Azelf is meant to be successful approximately X% of the time where X is:
((4*145-2*1)*3*4/145+1)/256 = 19.076% Edit: Using the other formula in this thread by Peterko I get (1-1/145/2)*3*4+1)/256 = 5.062% (with a duskball). Values in [brackets] where necessary. Anecdotally (yes I am aware that that a handful of attempts are not indicative of the whole, but bear with me) both formulas seem off, although the first one especially so (and for reasons that are obvious). Every encounter I have with Azelf has averaged approximately 35 duskballs in length, some more and some less. With that in mind: 1-0.05062 = 0.94938^34 = ~17%. That only 17% of the time should it require 34 or more duskballs to catch Azelf seems off as it happens extremely frequently for me. Then again, I could be cursed. This also means you are more likely (~51%) to catch legendaries within the first 14 balls; again this seems like too lenient a number from personal experience. Edit: It dawned on me that I"m using duskballs for this calculation; if these formulas were designed with ultra balls in mind it might make sense (and it might be that I'm just very unlucky). Using an ultra ball: (1-1/145/2)*3*2+1)/256 = 2.7263% It would then take 26 balls to hit the "unlucky" point (51%). Last edited by PTM; May 5th, 2007 at 7:13:05 AM. |
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#22 |
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[02:06] <DixieNormous> Rodan x pookar: Just Do It
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Super Moderator
Join Date: Dec 2005
Posts: 5,909
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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Timer/Cherish/Dusk Balls have the best animation in battles. Timer has that clock on it, Cherish because it's rainbow and Dusk Ball....it's because it looks kinda like a reverse black hole
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#23 | |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Quote:
Also, that percentage is a bit off. I'm almost sure that the value should be 'floored' before dividing by 256. That would give it a probability of 4.6875% of catching Azelf. If Azelf is asleep, the probability would increase to 8.59375%. In the first case, the average number of Dusk Balls required to catch Azelf is 22. For the second case, it is 12. I don't know if this corresponds to what really happens. EDIT: By the way, McGraw's formula would correspond exactly to Peterko's if he removed that [4 *] before the X, making it (X-2*Y)*A*B/X+1+S.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! Last edited by X-Act; May 5th, 2007 at 8:10:15 AM. |
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#24 |
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Join Date: Apr 2007
Posts: 24
Imagine the most northern place you can think of. Then go north from there. Welcome to Canada.
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wait this means I extremely lucky. I caught azelf on my first dusk ball!
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#25 |
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Lewd, lascivious, salacious, outrageous
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Join Date: Jun 2006
Posts: 4,652
Canberra, Australia
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http://www.serebii.net/games/capture.shtml
This is where i saw the capture rate posted, and it should be 100 % accurate unless it has changed between generations...
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