|
|||||||
|
|
Thread Tools |
|
|
#1 |
|
Fast-moving, smart, sexy and alarming.
![]() ![]() ![]() ![]() ![]()
Join Date: Aug 2005
Posts: 5,152
|
The other one is far too large, and there's some false information at some parts that's corrected later, so I figured it would be best if I just consolidated it all into one new thread.
Here's a link to the old thread, in case you want to double-check something that was posted there, since I didn't copy over how they proved anything, just the findings. DP Research Thread #1 ("Old") DP Resource Thread: has valuable information for testing, such as the damage formula. Abilities: Questions and answers on abilities in DP Items: Questions and answers on items in DP Moves: Questions and answers on moves in DP Last edited by david stone; Dec 30th, 2008 at 3:25:20 PM. |
|
|
|
|
#2 |
|
Fast-moving, smart, sexy and alarming.
![]() ![]() ![]() ![]() ![]()
Join Date: Aug 2005
Posts: 5,152
|
ABILITIES
http://www.smogon.com/forums/showthread.php?t=21511 Check this thread for what we currently know first. If you are looking for new abilities, the first post should have most of them. If you are looking for changes to old abilities, hit Ctrl+F, and search for ***. Anticipate: Does it inform this Pokemon of super-effective Judgment or Weather Ball? Is Counter considered a Fighting attack, is Metal Burst considered a Steel attack, and is Mirror Coat considered a Psychic attack? How about Beat Up, Doom Desire, and Future Sight? Clear Body: How does Unaware work with Clear Body? Download: What happens if the Defense and Special Defense are equal? Flower Gift: What is the effect of two Pokemon with Flower Gift out at the same time on the same team? Is it one bonus, added bonuses, or multiplied bonuses? Frisk: Frisk will only tell you about one of your opponents' items in a double battle. As an added kick in the teeth, it doesn't tell you which opponent has the item. It is unknown whether it picks a random opponent or uses an ordering of items (like Forewarn uses an ordering of moves) to decide which item to Frisk. Leaf Guard: It was never said in the other thread whether it stops Confusion. Magic Guard: Does Clefable take damage from enemy Pain Split (it can be healed), and if it somehow uses Pain Split, can it damage itself? Pickup: The new changes have been documented at http://members.shaw.ca/teamrocketelite/PickupTable.html. This was brought by Team Rocket Elite. Needs additional confirmation, but not a priority since there are only three changes. Poison Heal: A Poisoned Pokemon with Poison Heal still takes damage outside of battle. Rock Head: Does it block the damage caused by an opponent holding a Jaboca or Rowap Berry? Slow Start: Slow Start can be Skill Swapped away in English versions of DP, but not Japanese. Technician: There was some testing in another thread that seems to suggest that Technician boosts the power of Natural Gift if the held berry gives it 60 base power. Refer to http://www.smogon.com/forums/showpos...4&postcount=28. Needs at least one test on a berry that grants 70 or 80 power, just to be sure. Unburden: How does Unburden work with Trick? Does it work if the Pokemon with Unburden or the enemy Tricks and is a) holding the same berry b) holding a different berry c) holding no berry WonderGuard: Does Beat Up hit through Wonder Guard if a) the Pokemon is weak to Dark (Shedinja) b) the Pokemon isn't weak to Dark (Tracing Shedinja with Porygon2) Last edited by david stone; Aug 4th, 2007 at 2:42:31 PM. |
|
|
|
|
#3 |
|
Fast-moving, smart, sexy and alarming.
![]() ![]() ![]() ![]() ![]()
Join Date: Aug 2005
Posts: 5,152
|
ITEMS:
http://www.smogon.com/forums/showthread.php?t=21848 Go here first for most of the item information. Most of the new items are in the first post. If you are looking for changes to old items, hit Ctrl+F and search for ***. BrightPowder: How much does it increase evasion? Grip Claw: Partial trapping moves have 3 extra turns. Focus Band: What is the chance to activate? King's Rock: What moves aren't given a chance to flinch? Is it all moves that can already flinch or all moves with a secondary effect (or something else?) Lax Incense: How much does it increase evasion? Micle Berry: What does it do? Power Ankle / Band / Belt / Lens / Waist / Wrist: In addition to the EVs normally gained from defeating an opponent, the holder will also gain 4 EVs in the stat the Power Item corresponds to (Waist: HP, Wrist: Attack, Belt: Defense, Lens: Special Attack, Band: Special Defense, Ankle: Speed). The holder's speed is also reduced 50%. Razor Fang: What is the flinch chance? Shell Bell: What doesn't activate it? I know Doom Desire, Future Sight, and any other end-of-turn damage does not, but other than that... Shoal Salt: Contrary to what Serebii says about it, Shoal Salt does NOT recover any HP in battle. It still does absolutely nothing. Last edited by david stone; Aug 4th, 2007 at 11:41:17 PM. |
|
|
|
|
#4 |
|
Fast-moving, smart, sexy and alarming.
![]() ![]() ![]() ![]() ![]()
Join Date: Aug 2005
Posts: 5,152
|
MOVES:
http://www.smogon.com/forums/showthread.php?t=21870 This thread has most of what we know about moves already. If you are looking for new moves, the first post should have most of that. If you are looking for changes to old moves, hit Ctrl+F, and search for ***. Assist: What cannot be selected? Baton Pass: What works with Baton Pass:
What doesn't work with Baton Pass:
What needs testing:
Bide: Now has the same move priority as Quick Attack, Extremespeed, etc. Bounce: Thunder and Sky Uppercut ignore Bounce. Gust gets doubled power against it. Whirlwind does not hit through Fly. Does Twister? Camouflage: What you get in DP WiFi / Union Room Building - Normal Road / Desert - Ground Grass / Tall Grass - Grass Pond / Ocean - Water Cave / Mountain - Rock Snow - Ice What you get from the terrains in PBR Gateway - Water Main Street - Normal Waterfall - Grass Neon - Normal Crystal - Rock Sunny Park - Grass Magma - Rock Sunset - Ground Courtyard - Normal Stargazer - Rock Conversion: Does it include itself as a potential type? Conversion2: Does it work when the user's Substitute was hit, rather than the actual user? Is it guaranteed to change your type, or does it pick from the types that resist the last move at random? Does it only look at the last turn, or is it the last move that hit? Does the attack have to connect, or is merely using it in the Conversion2 user's direction enough? Disable: How long does it last? Encore: How many turns does it last? The most likely amount is 4-8 turns. Fly: Thunder and Sky Uppercut ignore Fly. Gust gets doubled power against it. Whirlwind doesn't hit through it. Does Twister? Gravity: Gravity increases the accuracy of all Pokemon on the field by some large amount (most likely 2/3). This is still being researched. All you need to do is use Sing, Zap Cannon, or Dynamicpunch with Gravity in effect (Make sure you are not using No Guard Machamp to test Dynamicpunch!), and then report how many hit and how many you used were. Make sure you are not holding Zoom Lens, and the enemy doesn't have Brightpowder. Magic Coat: What's returned? Magnitude: What is the range of power / damage? Me First: Does it copy Avalanche / Revenge? Metronome: What can't it pick, if anything? Mirror Move: The attack no longer needs to connect with the Pokemon using Mirror Move for it to work. Mist: Does it block Haze, Heart Swap, Power Swap, or Intimidate? Nature Power: Has some new moves chosen for the various arenas in DP: Road / Desert = Earthquake Building = Tri Attack Grass / Tall grass = Seed Bomb Cave / Mountain = Rock Slide Snow = Blizzard Pond / Ocean = Hydro Pump Note that in WiFi / link battles, only one attack can be chosen, and that's Tri Attack. In PBR: Gateway - Hydro Pump Main Street - Tri Attack Waterfall - Seed Bomb Neon - Tri Attack Crystal - Rock Slide Sunny Park - Seed Bomb Magma - Rock Slide Sunset - Earthquake Courtyard - Tri Attack Stargazer - Rock Slide Pursuit: If a Pokemon holding a Choice Band / Choice Glasses / Choice Scarf uses Pursuit against a Pokemon switching out (and ONLY against a Pokemon switching out), they can no longer reselect a different move next turn, even if this happens on the Choice item holder's first turn in battle. They can change moves in the Japanese version of DP, but in cross-language battles, the English version's settings override it. Recycle: Does Recycle restore an item lost to Nature Gift, Bug Bite, Pluck, Knock Off, Covet, Thief, Trick, or Switcheroo? It does restore items lost to Fling. Secret Power: What is the chance of these effects occurring? Is it 30% for all of them? Road / Desert = Lowers Accuracy 1 stage Building = Paralyzes Grass / Tall grass = Sleep Cave / Mountain = Flinches Snow = Freezes Pond / Ocean = Lowers Attack 1 stage Note that in WiFi / link battles, the only available stage is Building, so you only can paralyze with Secret Power there. Secret Power in Battle Revolution: Gateway - Lowers Attack Main Street - Paralyze Waterfall - Sleep Neon - Paralyze Crystal - Flinch Sunny Park - Sleep Magma - Flinch Sunset - Lowers Accuracy Courtyard - Paralyze Stargazer - Flinch Sleep Talk: Cannot select: Focus Punch Tickle: No longer hits through Substitutes. Transform: Ditto doesn't keep the boosts from Metal Powder or Speed Powder after it Transforms, but does keep the boosts of Choice Scarf, Choice Band, and Choice Specs (last two need testing). Triple Kick: Does Triple Kick have up to 3 chances to proc effects of held items, for instance, the Flinch from King's Rock? How about moves like Icicle Spear and Fury Swipes? Twineedle: Contrary to popular belief, it cannot Poison Steel types. Pokemon cannot die to Poison outside of battle. If they are taken to 1 HP and are supposed to receive more walking damage from Poison, they are cured of Poison and receive a message saying so.
__________________
Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Aug 5th, 2007 at 11:52:44 PM. |
|
|
|
|
#5 |
|
Join Date: Aug 2006
Posts: 2,741
enjoying this amazing avatar by yamipoli
|
I'm pretty sure Castform transforms in Hail, at least it worked like that in ADV. Tested on a Ruby ROM.
EDIT: Camouflage changes the user's type depending on the arena. Building/Stadium is Normal, I assume Snow would be Ice, River/Ocean is water...
__________________
Last edited by sanjay120; Jul 9th, 2007 at 7:29:26 AM. |
|
|
|
|
#6 |
|
np: Biffy Clyro - Shock Shock
![]() ![]()
Join Date: Feb 2006
Posts: 4,679
Malta
|
I'd add another question, if you don't mind:
Is Return/Frustration's maximum base power still 102, or has this changed in DP?
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
|
|
|
|
#7 | ||||
|
Join Date: Dec 2006
Posts: 504
New Zealand
|
Quote:
Quote:
Quote:
Quote:
Last edited by KevlarX290; Jul 9th, 2007 at 7:38:04 AM. |
||||
|
|
|
|
#8 |
|
sometimes experimentation begins with "let's multi battle strip pokémon"
![]() ![]() ![]()
Moderator
Join Date: Aug 2006
Posts: 3,692
|
Clear Body does not block Heart\Power\Guard Swap.
Twineedle hasn't been able to poison Steels since Advance. Uproar does awaken Sleepers. Assist could call the moves of fainted teammates in Advance. It was only in Colosseum\XD, and possibly PBR as well (since they're all Genius Sonority products) where it failed if there were no conscious teammates. ...and Castform does have an Ice-type form in Hail. Iron Orb makes the holder vulnerable to Ground moves; it does not remove the Flying-type. Aguav, Figy, Iapapa, Mago, and Wiki Berries still recover 1/8 of the holder's total HP. Mimic\Transform's PP is always 5 after use. Not so sure about Sketch. Present is random power, not random damage. If a Magic Guard Clefable is Leech Seeded, absolutely nothing happens. No healing, no damage, not even a message. Oran Berries still recover 10 HP. Last edited by ΩDonut; Jul 9th, 2007 at 8:26:40 AM. |
|
|
|
|
#9 |
|
Join Date: Apr 2006
Posts: 1,146
United Kingdom
|
Sketch gives the sketched move 5pp iirc.
__________________
|
|
|
|
|
#10 |
|
Join Date: Aug 2006
Posts: 2,741
enjoying this amazing avatar by yamipoli
|
You mean Transform.
|
|
|
|
|
#11 | |
|
sometimes experimentation begins with "let's multi battle strip pokémon"
![]() ![]() ![]()
Moderator
Join Date: Aug 2006
Posts: 3,692
|
Quote:
However, considering that the odd results I got when testing Hidden Power with Technician, we may want to test this again once you and Peterko have published your new damage formula. I also tested Hydration further. The Hydration status cure occurs after the "Rain continues to fall" message, so Hydration will not cure status the turn the rain vanishes. Last edited by ΩDonut; Jul 9th, 2007 at 8:52:26 AM. |
|
|
|
|
|
#12 |
Join Date: Oct 2006
Posts: 869
|
Thanks for the new thread Obi, the other one was getting out of control. I actually have something to contribute this time!
Forecast : Castform does indeed change in Hail to an Ice Type, at least in Pokémon Battle Revolution. I'm assuming OmegaDonut tested in D/P. King's Rock : You didn't write it out, but King's Rock does not give an added Flinch rate to moves that can already Flinch on their own. Last edited by Arseus; Jul 9th, 2007 at 9:39:10 AM. |
|
|
|
|
#13 |
|
sometimes experimentation begins with "let's multi battle strip pokémon"
![]() ![]() ![]()
Moderator
Join Date: Aug 2006
Posts: 3,692
|
Castform has had an Ice-type form since Advance.
|
|
|
|
|
#14 |
|
np: Biffy Clyro - Shock Shock
![]() ![]()
Join Date: Feb 2006
Posts: 4,679
Malta
|
Yeah, I remember having an Ice-type Castform TCG card lol.
Information about Solar Power will be posted soon. By the way, we established that Technician actually boosts the move power by 1.5 if it is 60 or less, even though I said that it doesn't do this before. So it doesn't boost the damage by 1.5, but the move power itself.
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! Last edited by X-Act; Jul 9th, 2007 at 10:19:24 AM. |
|
|
|
|
#15 |
Join Date: Oct 2006
Posts: 869
|
Yet we still needed the answer? Oh well, seeing as how nobody used Castform anyway... also, I'd be willing to test this out:
"Multitype: Is the Sticky Hold bonus actually because of Multitype or something special to Arceus? Assuming Multitype can be Traced, you can test this by switching in Gardevoir, and then switching Arceus to something with Knock Off." I'll post in the Battle Me thread to see who can assist me with this. |
|
|
|
|
#16 |
|
Never give up!
![]()
Join Date: Sep 2005
Posts: 1,070
|
solar power gives a 1.5x sepcial attack boost in sun, but the pokémon loses 12.5% health (1/8) each turn the sun shines...furthermore, this boost is not a normal stat boost, as tropius (what I used) got a 1.5x boost even after 6 times using growth :]
EDIT: the position of the modifier is after special attack in the damage formula, an example for how it works is: 120 SpAtk with 2 Growths and Solar Power: 120 x 2 = 240. 240 x 1.5 = 360, NOT 120 x 2.5 = 300
__________________
Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Jul 9th, 2007 at 10:32:02 AM. |
|
|
|
|
#17 |
|
goes to eleven
![]() ![]() ![]()
Join Date: Jul 2006
Posts: 3,570
Sitting on the edge of time
|
Could someone check the CH percent chance of high-CH moves? I don't think it was ever actually verified to be 25% this gen.
__________________
This signature had to be removed :-( |
|
|
|
|
#18 |
|
np: Biffy Clyro - Shock Shock
![]() ![]()
Join Date: Feb 2006
Posts: 4,679
Malta
|
I've started summer holidays today, and I see that there are quite a lot of things to keep me busy.
![]() The damage formula thing is almost ready too. Peterko is doing an incredible job.
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
|
|
|
|
#19 |
|
Never give up!
![]()
Join Date: Sep 2005
Posts: 1,070
|
yes I will do this today, as there are only 4 more abilities to test for the dmg formula...a little sample was in my sniper post, I got 2/20, 3/20 and 5/20 with cross poison
EDIT: a poison heal pokémon takes NO damage while walking outside of a battle
__________________
Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Jul 9th, 2007 at 10:44:17 AM. |
|
|
|
|
#20 | |||||
|
Ninja Researcher
Join Date: Jun 2007
Posts: 658
In the black abyss of... Uhhh... Ah, screw it. I'm sitting in my living room eating Doritos.
|
Quote:
Quote:
If you have No Guard, you seem to have regular accuracy and be able to hit through protect (example: Dynamic Punch will hit through Protect 50% of the time). I got spastic results, from missing 4 times in a row to hitting almost every time, but that's the way it works with 50% chances, eh? Thunder in the rain has regular 70% accuracy on someone using protect (I hit 7/10 attacks in my test, so I don't see a need to test any further) I assume the same goes for Blizzard in Hail, and all moves that have been "Lock On"'d. Quote:
Unsure on if it copies opponents' Choice boosts. Does NOT adjust stats for the level, so a level 1 Ditto into a level 100 will always have the same stats aside from HP. Though a level 100 will still do 100 times as much damage. Quote:
__________________
Check out my Lickilicky Discussion! It ROCKS! Quote:
|
|||||
|
|
|
|
#21 |
|
Data Integration Thought Entity
Join Date: May 2005
Posts: 999
|
Lv100 Staraptor - 369 Atk
Lv100 Snorlax - 229 Def Staraptor using max power Return 199, 196, 205, 189, 411(CH), 186 Base Power: 102
__________________
Go beyond the impossible and kick reason to the curb! Who cares if they Levitate? Earthquake away! |
|
|
|
|
#22 |
|
Join Date: Jun 2005
Posts: 2,183
|
does rivalry only effect physcial attacks or does it boost both physcial and special attacks by 25%
__________________
<Misty> NOBODY EXPECTS THE SPANISH CHOICE BAND JIRACHI INQUISITION. <Surgo> when a man whips out a pink DS and pokemon, you know he's not afraid of anything. <capefeather> explosion got ruined by the bad economy |
|
|
|
|
#23 |
|
Data Integration Thought Entity
Join Date: May 2005
Posts: 999
|
I've done small testing on Protect, and I've come up with the following:
If you have No Guard, you seem to have regular accuracy and be able to hit through protect (example: Dynamic Punch will hit through Protect 50% of the time). I got spastic results, from missing 4 times in a row to hitting almost every time, but that's the way it works with 50% chances, eh? Could be more specific with how you tested No Guard and Protect. I've done a few tests and I've never seen a No Guard Machamp hit through a Protect. I did two tests: No Guard + Dynamic Punch fails 10 times in a row against Protect. I gave Machamp 6 X Accuracy and had it use Ice Punch. Once again it failed 10 times in a row against Protect. In all cases I was attacking my ally. I'm not sure if that matters since Rain Dance + Thunder does break through your ally's Protect.
__________________
Go beyond the impossible and kick reason to the curb! Who cares if they Levitate? Earthquake away! |
|
|
|
|
#24 |
|
Join Date: Mar 2007
Posts: 23
|
Err, in my other post, I seem to have left out the number of times it actually hit. <_<
It hit 3 out of 12 times, an observed 25% chance. Maybe you got really lucky in hitting 7 out of 10 times. I'll test it again now. Edit: After testing again, Thunder only hit the Protecting Kyogre in the rain 2 out of 12 times. One of us is obviously having a ridiculous stroke of luck >_> . . . . . . . . . . . . . . . . . . . . . . . ._ In all, 5 out of 24 hit, which is 20.83%. The actual chance of hitting seems to be either 20% or 25%. I'll do another test later, when i'm done breeding Zigzagoons. Last edited by Yashichi; Jul 9th, 2007 at 5:00:34 PM. |
|
|
|
|
#25 |
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 3,132
|
Played with Micle Berry a bit.
Boosts Accuracy of the next move when your HP is under 25%. I tested this with Fissures, so for 14/18 have hit. I'll do a couple more tests. Last edited by Tangerine; Jul 9th, 2007 at 5:16:18 PM. |
|
|
| Thread Tools | |
|
|