The Battle Hall - Challenge Signups

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Refs: Remember to title your threads:

Battle Hall Challenge - <user>

Reuse the threads for all challenges issued by that user.

Challengers: ALWAYS link to your previous challenge thread if you already have one.

Useful Links:

The Battle Hall - Preparations
[URL=http://www.smogon.com/forums/showthread.php?t=3450708]The Battle Hall - Data[/URL]

It's finally here! This is where you can sign up to challenge the battle hall. For now, only challenge ranks 1-3 unless told otherwise. As always, here is your basic information:

- - - - -

The Battle Hall

The Battle Hall is a role playing challenge that uses both battling skills and decision making to make a fun, mischievous challenge for the battler. It is very versatile as the challenger can either take the safe or risky route to complete it.

Player Details:

  1. There aren't any rules for the player. Just don't pass DQ.
Battle Details:

  1. You must battle all 17 Pokemon to win. Rewards will have check points (EX: beat 0-1 Pokemon, 0 BT. 3-5, 2 BT, etc.)
  2. Weather, including Gravity and Trick Room, is subject to change in all arenas. Sand Stream, Drizzle, Drought, and Snow Warning will all function normally.
Challenge Details:

  1. Each challenge will start with a table showing possible opponents pre-picked in each rank. It will be a table with Pokemon types showing each trainer's Pokemon resembling the opponents, and the challenger will start anywhere they want. Upon victory, the challenger will have the choice to move to any type on the table and start a new battle. If the challenger loses, their challenge will end.
  2. A trainer who enters will submit one (or two in doubles) of their Pokemon. This Pokemon can not be substituted out, nor can the Pokemon be used outside of the hall until the challenge ends. A trainer may not enter this challenge twice simultaneously. If you've already taken the challenge, it's usually a good idea to wait a while until challenging the hall again. The challenge will NOT take up one of the slots of the three consecutive battle limit. This means a trainer can enter even if they are already in three battles.
  3. Inactivity for 2 days will result in a DQ. This counts as a loss and your challenge will end immediately. Ref DQ will result in a subref taking over. If a subref is ever needed, the original ref will get the standard [number of Pokemon in each battle] * [number of battles] BT. However, they will not get the additional 2 BT bonus. The subref will get the bonus along with BT awarded via the formula for the rest of the battles in the challenge that they ref.
  4. When battling ranks 1-3, items will be off. At rank 4, it will up to the challenger to decide on items being on or off. At rank 5, items will always be on.
Role-Playing Flow:

  1. A player will post in the thread asking to participate in the Battle Hall challenge and choose their rank.
  2. A ref will take your challenge if procedures are followed correctly
  3. Post the BP claim in the Battle Subway claims thread. Yes, the Battle Subway claims thread. Rising_Dusk is aware that people from the hall will be claiming there too. Make sure to specify you were awarded BP from the Battle Hall.
  4. Claim the rest of your counters in the Prize Claiming Thread as if it were a battle.
  5. Wait a week, then you may rechallenge the Battle Hall. If you beat the Hall Matron, you may rechallenge without waiting a week.
Battle Format:

  • Pokemon: 1v1 Singles or 2v2 Doubles
  • DQ: 2 days for actions / 3 days for refs
  • Abilities: One
  • Items: Depends
  • 2 Recovers / 5 Chills
Arena: Stadium Arena

The Stadium Arena is similar to the Tournament Arena, with all weather and seismic activity permitted. There is a lake in the middle so water moves are allowable. It is a circle of hard packed earth around 40 feet in diameter, and digging is permitted. The crowd can become involved in the battle at the referee's discretion.

Pri
zes

After completing the following battles, you will get the prizes listed by them. They do accumulate, so you will get the prize every time you complete a battle in the specified range!

Battles 1-17: 1 TC, 1 BP, 2 HC
Hall Matron Argenta: 1 TC, 5 BP, 2 KOC

* HC (Hall Counters) work exactly like KOC.
*Completing a battle means finish it. That means if you lose, the battle is still completed.

Referees (APPLICATIONS ARE CLOSED)

Only approved refs may ref Battle Hall challenges. The become an approved ref, PM iiMKUltra and I three battles you have reffed in the past month along with what makes you a person fit to ref for this business.

After reffing a battle hall challenge, the referee will get the follow amount of BT:
[Amount of Pokemon in each battle] * [Amount of battles] + 2
The amount of Pokemon in each battle is 4 for Doubles and 2 for Singles. Amount of battles is the quantity of battles that were in the challenging. Losses count as battles. For example, a Singles match that lasted 3 battles (2 wins and 1 loss) will get the referee 8 BT.

- - - - -

To sign up, fill out the below form. This link has a table that contains the minimum ranks for every single Pokemon. You may only enter each Pokemon into their listed rank or a higher one.

Name:
Challenge Thread (if any): Challenge Thread
Rank and format: Rank you are challenging (1-5) Singles or Doubles
Pokemon #1: First Pokemon's name
Pokemon #2 (if any): Second Pokemon's name
Pokemon #1 Ability: First Pokemon's ability
Pokemon #2 (if any) Ability: Second Pokemon's ability
Pokemon #1 Info: Pokemon #1's info in Hide tags
Pokemon #2 (if any) Info: Pokemon #2's info in Hide tags

Good luck!

Approved refs:

iiMKUltra
Objection
Dogfish44
Fire Blast
Terrador14
danmantincan
DarkSlay
elDino
Engineer Pikachu
Kaxtar
Destiny Warrior
deadfox081
Flora
Athenodoros
iss
BlazikenMaster_Zeo
C$FP

Reffing Tools

Hey, we need some help too.

Only users: <referee> and <challenger> should be posting in this thread.

<challenger> will be using <Pokemon> with <Ability>:
[noparse]
<Pokemon Info>
[/noparse]

<challenger>, you may choose your first type. Your options are:








Good luck!
 
Name: Ingram (Rising_Dusk)
Rank and format: Rank 1 Singles
Pokemon: Duskull
Ability: Levitate

Duskull (M)

Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 80
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 22

EC: 3/9
MC: 0

Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex

Destiny Bond-
Pain Split-
Imprison-

Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: Ingram (Rising_Dusk)
Rank and format: Rank 1 Singles
Pokemon: Duskull
Ability: Levitate

Duskull (M)

Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 80
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 22

EC: 3/9
MC: 0

Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex

Destiny Bond-
Pain Split-
Imprison-

Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
I'll take this challenge, thread up shortly.
 
Name: Lupusater
Rank and format: Rank 1 Singles
Pokemon #1: Rufflet
Pokemon #1 Ability: Sheer Force
Pokemon #1 Info:

Rufflet Hraesvelgr (M)
Nature: Adamant
Type: Normal/Flying
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle:(DW locked)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.


HP: 100
Atk: Rank 4 +
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 2
Spe: 60

1/6 EC
0 MC
1/5 DC

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Crush Claw
Sky Drop
Tailwind

Shadow Claw
U-Turn
Rock Tomb
 
Name: Rolf
Rank and format: Rank 1 singles
Pokemon #1: teddiursa
Pokemon #1 Ability: quick feet
Pokemon #1 Info:

Teddiursa [Sothe] (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Teddiursa
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 40

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Covet
Scratch
Leer
Lick
Fury Swipes
Fake Tears
Faint Attack
Sweet Scent

Counter
Crunch
Yawn

Taunt
Facade
Swords Dance
Protect
 
I'm not sure whether you're entering a Snorlax or Munchlax, but they're both banned from Rank 1. Use the google docs spreadsheet in the OP to check what you can enter.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Name: Engineer
Rank and format: Rank 1 Singles
Pokemon #1: Croagunk
Pokemon #1 Ability: Anticipation
Pokemon #1 Info:

Croagunk (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 48 / 61 / 40 / 61 / 40 / 50

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 50

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Cross Chop
Counter
Fake Out

Ice Punch

Rain Dance
Rock Slide
Venom Shock
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Rolf, I'm taking yours.

And I'm participating!

Name: Dogfish44
Rank & Format: Rank 1 Singles
Pokémon #1: Woobat
Pokémon #1 Ability: Simple
Pokémon #1 Info:


Woobat [Fledermaus] (F)
Nature: Modest (+ Sp.ATK ; - ATK)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
90 HP
ATK: 1 (-)
DEF: 2
Sp.ATK: 3 (+)
Sp.DEF: 2
Speed: 72

EC: 0/6
MC: 0
DC: 4/5

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Stored Power
Supersonic
Knock Off

Energy Ball
Charge Beam
Shadow Ball

Psychic
Shadow Ball
 
Name: TravelLog
Rank and format: Rank 1 Singles
Pokemon #1: Embirch
Pokemon #1 Ability: Battle Armor
Pokemon #1 Info:



Embirch [Shemhazi] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)(50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Earth Power
Seed Bomb

Flamethrower
Hidden Power (Ice, 7)
Substitute
 
dogfish44, taking yours.

Name: Fire Blast
Rank and format: Rank 1 Singles
Pokemon #1: Hoothoot
Pokemon #1 Ability: Tinted Lens
Pokemon #1 Info:



Hoothoot(*) [Hedwig] [Female]

Mild: Adds * to Special Attack; Subtracts * from Defense

Type: Normal/Flying

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

60/30/30/36/56/50

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50

EC: 4/6
MC: 0
DC: 5/5

Abilities:

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

Tinted Lens (DW unlocked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

Attacks:

Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Roost
Air Slash
Extrasensory

Agility(*)
Whirlwind(*)
Mirror Move(*)

Work Up(*)
Double Team(*)
Pluck(*)
 
I WANT TO PARTICIPATE!

Name: Zarator Ghetsis?
Rank and format: Rank 1 Singles
Pokemon #1: Mankey
Pokemon #1 Ability: Vital Spirit
Pokemon #1 Info:


Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

Attacks:
Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Its_A_Random would like to take on the Battle Hall!

Name: Random (Its_A_Random)
Rank and format: Rank 1 Singles
Pokemon: Panpour
Ability: Gluttony

Panpour Blind (M)
Nature: Hasty

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail

Ice Beam
Grass Knot
Acrobatics
 
Its_A_Random would like to take on the Battle Hall!

Name: Random (Its_A_Random)
Rank and format: Rank 1 Singles
Pokemon: Panpour
Ability: Gluttony

Panpour Blind (M)
Nature: Hasty

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail

Ice Beam
Grass Knot
Acrobatics
I'll take this. Expect a thread up shortly.
 
Rank and format: Rank 1 Singles
Pokemon #1: Soba the Dratini
Pokemon #1 Ability: Shed Skin
Pokemon #1 Info: Pokemon #1's info in Hide tags


Dratini [Soba] (Male)

Nature: Lonely (+ Attack, - Defense)

Type: Dragon
Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate)
: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Nature: Lonely
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Extremespeed
Dragon Rush

Waterfall
Thunderbolt
Fire Blast
 
Name: C$FP
Rank and format: Rank 1 Singles
Pokemon #1: Litwick
Pokemon #1 Ability: Flame Body
Pokemon #1 Info:


Litwick [Bahama Breeze] (Male)
Nature: Modest (+ * to Special Attack; - * from Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW): Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball

Acid Armor
Clear Smog
Heat Wave

Will-O-Wisp
Energyball
Toxic
 
Name: SoS
Rank and format: Rank 1, Singles
Pokemon #1: Mime Jr. (Lil SoS)
Pokemon #1 Ability: Filter

Pokemon #1 Info:

Mime Jr. "Lil SoS" (M)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
Technician (DW, LOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Attacks:
Levelup:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

BW TM:
Thunderbolt
Protect
Shadow Ball

Egg:
Nasty Plot
Fake Out
Charm
 
Name: pimpgangster
Rank and format: Rank 1 Singles
Pokemon #1: Breezi
Pokemon #1 Ability: Vital Spirit
Pokemon #1 Info:

Breezi [SupaKupa] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: 55 / 36 / 49 / 70 / 45 / 85

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 4/6
MC: 0
DC: 2/5

Gust
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment
Sludge Bomb

Me First
Wish
Gastro Acid
Earth Power

Protect
Toxic
Venoshock
 
Name: Lord Jesseus
Rank and format: Rank 1 Singles
Pokemon #1: Krillowatt
Pokemon #1 Ability: Magic Guard

Krillowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-15%)

EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunder Wave(*)
Thunderbolt(*)
Scald(*)
Earthquake
Hone Claws
Waterfall


Also what can you actually use BT for?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Name: Frosty
Rank and format: Rank 1 singles
Pokemon #1: Budew
Pokemon #1 Ability: Poison Point
Pokemon #1 Info:


Budew [Saria] {F}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 55

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Synthesis
Sleep Powder
Extrasensory

Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
 
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