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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

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  1. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,857
    Refs: Remember to title your threads:

    Battle Hall Challenge - <user>

    Reuse the threads for all challenges issued by that user.

    Challengers: ALWAYS link to your previous challenge thread if you already have one.

    Useful Links:

    The Battle Hall - Preparations
    The Battle Hall - Data

    It's finally here! This is where you can sign up to challenge the battle hall. For now, only challenge ranks 1-3 unless told otherwise. As always, here is your basic information:

    - - - - -

    The Battle Hall

    The Battle Hall is a role playing challenge that uses both battling skills and decision making to make a fun, mischievous challenge for the battler. It is very versatile as the challenger can either take the safe or risky route to complete it.

    Player Details:

    1. There aren't any rules for the player. Just don't pass DQ.
    Battle Details:

    1. You must battle all 17 Pokemon to win. Rewards will have check points (EX: beat 0-1 Pokemon, 0 BT. 3-5, 2 BT, etc.)
    2. Weather, including Gravity and Trick Room, is subject to change in all arenas. Sand Stream, Drizzle, Drought, and Snow Warning will all function normally.
    Challenge Details:

    1. Each challenge will start with a table showing possible opponents pre-picked in each rank. It will be a table with Pokemon types showing each trainer's Pokemon resembling the opponents, and the challenger will start anywhere they want. Upon victory, the challenger will have the choice to move to any type on the table and start a new battle. If the challenger loses, their challenge will end.
    2. A trainer who enters will submit one (or two in doubles) of their Pokemon. This Pokemon can not be substituted out, nor can the Pokemon be used outside of the hall until the challenge ends. A trainer may not enter this challenge twice simultaneously. If you've already taken the challenge, it's usually a good idea to wait a while until challenging the hall again. The challenge will NOT take up one of the slots of the three consecutive battle limit. This means a trainer can enter even if they are already in three battles.
    3. Inactivity for 2 days will result in a DQ. This counts as a loss and your challenge will end immediately. Ref DQ will result in a subref taking over. If a subref is ever needed, the original ref will get the standard [number of Pokemon in each battle] * [number of battles] BT. However, they will not get the additional 2 BT bonus. The subref will get the bonus along with BT awarded via the formula for the rest of the battles in the challenge that they ref.
    4. When battling ranks 1-3, items will be off. At rank 4, it will up to the challenger to decide on items being on or off. At rank 5, items will always be on.
    Role-Playing Flow:

    1. A player will post in the thread asking to participate in the Battle Hall challenge and choose their rank.
    2. A ref will take your challenge if procedures are followed correctly
    3. Post the BP claim in the Battle Subway claims thread. Yes, the Battle Subway claims thread. Rising_Dusk is aware that people from the hall will be claiming there too. Make sure to specify you were awarded BP from the Battle Hall.
    4. Claim the rest of your counters in the Prize Claiming Thread as if it were a battle.
    5. Wait a week, then you may rechallenge the Battle Hall. If you beat the Hall Matron, you may rechallenge without waiting a week.
    Battle Format:

    • Pokemon: 1v1 Singles or 2v2 Doubles
    • DQ: 2 days for actions / 3 days for refs
    • Abilities: One
    • Items: Depends
    • 2 Recovers / 5 Chills
    Arena: Stadium Arena

    The Stadium Arena is similar to the Tournament Arena, with all weather and seismic activity permitted. There is a lake in the middle so water moves are allowable. It is a circle of hard packed earth around 40 feet in diameter, and digging is permitted. The crowd can become involved in the battle at the referee's discretion.

    Pri
    zes

    After completing the following battles, you will get the prizes listed by them. They do accumulate, so you will get the prize every time you complete a battle in the specified range!

    Battles 1-17: 1 TC, 1 BP, 2 HC
    Hall Matron Argenta: 1 TC, 5 BP, 2 KOC

    * HC (Hall Counters) work exactly like KOC.
    *Completing a battle means finish it. That means if you lose, the battle is still completed.

    Referees (APPLICATIONS ARE CLOSED)

    Only approved refs may ref Battle Hall challenges. The become an approved ref, PM iiMKUltra and I three battles you have reffed in the past month along with what makes you a person fit to ref for this business.

    After reffing a battle hall challenge, the referee will get the follow amount of BT:
    [Amount of Pokemon in each battle] * [Amount of battles] + 2
    The amount of Pokemon in each battle is 4 for Doubles and 2 for Singles. Amount of battles is the quantity of battles that were in the challenging. Losses count as battles. For example, a Singles match that lasted 3 battles (2 wins and 1 loss) will get the referee 8 BT.

    - - - - -

    To sign up, fill out the below form. This link has a table that contains the minimum ranks for every single Pokemon. You may only enter each Pokemon into their listed rank or a higher one.

    Sign-up form (open)
    Name:
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank you are challenging (1-5) Singles or Doubles
    Pokemon #1: First Pokemon's name
    Pokemon #2 (if any): Second Pokemon's name
    Pokemon #1 Ability: First Pokemon's ability
    Pokemon #2 (if any) Ability: Second Pokemon's ability
    Pokemon #1 Info: Pokemon #1's info in Hide tags
    Pokemon #2 (if any) Info: Pokemon #2's info in Hide tags

    Good luck!

    Approved refs:

    iiMKUltra
    Objection
    Dogfish44
    Fire Blast
    Terrador14
    danmantincan
    DarkSlay
    elDino
    Engineer Pikachu
    Kaxtar
    Destiny Warrior
    deadfox081
    Flora
    Athenodoros
    iss
    BlazikenMaster_Zeo
    C$FP

    Reffing Tools

    Hey, we need some help too.

    OP Template (open)
    Only users: <referee> and <challenger> should be posting in this thread.

    <challenger> will be using <Pokemon> with <Ability>:
    [noparse]
    &lt;Pokemon&gt; (open)
    <Pokemon Info>
    [/noparse]

    <challenger>, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  2. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Name: Ingram (Rising_Dusk)
    Rank and format: Rank 1 Singles
    Pokemon: Duskull
    Ability: Levitate
    Duskull (open)
    [​IMG]
    Duskull (M)

    Nature: Quiet
    +1 SpA, -10% Evasion, -15% Speed

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 80
    Atk: 2
    Def: 3
    SpA+: 3
    SpD: 3
    Spe-: 22

    EC: 3/9
    MC: 0

    Attacks:
    Leer-
    Night Shade-
    Disable-
    Foresight-
    Astonish-
    Confuse Ray-
    Shadow Sneak-
    Pursuit-
    Will-O-Wisp
    Hex

    Destiny Bond-
    Pain Split-
    Imprison-

    Ice Beam-
    Shadow Ball-
    Toxic-
    Charge Beam
  3. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    I'll take this challenge, thread up shortly.
  4. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Name: Lupusater
    Rank and format: Rank 1 Singles
    Pokemon #1: Rufflet
    Pokemon #1 Ability: Sheer Force
    Pokemon #1 Info:
    Hraesvelgr (open)
    [​IMG]
    Rufflet Hraesvelgr (M)
    Nature: Adamant
    Type: Normal/Flying
    Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Abilities:
    Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle:(DW locked)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.


    HP: 100
    Atk: Rank 4 +
    Def: Rank 2
    SpA: Rank 1 -
    SpD: Rank 2
    Spe: 60

    1/6 EC
    0 MC
    1/5 DC

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Brave Bird
    Crush Claw
    Sky Drop
    Tailwind

    Shadow Claw
    U-Turn
    Rock Tomb
  5. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,857
    taking lupus' challenge. Expect and OP up soon ^_^
  6. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    Name: Rolf
    Rank and format: Rank 1 singles
    Pokemon #1: teddiursa
    Pokemon #1 Ability: quick feet
    Pokemon #1 Info:
    Sothe the Teddiursa (open)

    [​IMG][​IMG]
    Teddiursa [Sothe] (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Teddiursa
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 40

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fury Swipes
    Fake Tears
    Faint Attack
    Sweet Scent

    Counter
    Crunch
    Yawn

    Taunt
    Facade
    Swords Dance
    Protect
  7. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,857
    I'm not sure whether you're entering a Snorlax or Munchlax, but they're both banned from Rank 1. Use the google docs spreadsheet in the OP to check what you can enter.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Name: Engineer
    Rank and format: Rank 1 Singles
    Pokemon #1: Croagunk
    Pokemon #1 Ability: Anticipation
    Pokemon #1 Info:
    Kailu the Croagunk (open)
    [​IMG]
    Croagunk (Kailu) (M)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats: 48 / 61 / 40 / 61 / 40 / 50

    HP: 90
    Atk+: **** (4)
    Def-: * (1)
    SpA: *** (3)
    SpD: ** (2)
    Spe: 50

    Evolution Counter: 0 / 6
    Move Counter: 0
    Dream Counter: 0 / 5

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Cross Chop
    Counter
    Fake Out

    Ice Punch

    Rain Dance
    Rock Slide
    Venom Shock
  9. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,857
    engineer's is mine
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,008
    Rolf, I'm taking yours.

    And I'm participating!

    Name: Dogfish44
    Rank & Format: Rank 1 Singles
    Pokémon #1: Woobat
    Pokémon #1 Ability: Simple
    Pokémon #1 Info:

    Woobat (F) (open)
    [​IMG]
    Woobat [Fledermaus] (F)
    Nature: Modest (+ Sp.ATK ; - ATK)
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:
    90 HP
    ATK: 1 (-)
    DEF: 2
    Sp.ATK: 3 (+)
    Sp.DEF: 2
    Speed: 72

    EC: 0/6
    MC: 0
    DC: 4/5

    Attacks:
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract

    Stored Power
    Supersonic
    Knock Off

    Energy Ball
    Charge Beam
    Shadow Ball

    Psychic
    Shadow Ball
  11. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Name: TravelLog
    Rank and format: Rank 1 Singles
    Pokemon #1: Embirch
    Pokemon #1 Ability: Battle Armor
    Pokemon #1 Info:

    Shemhazi the Embirch (open)

    [​IMG]

    Embirch [Shemhazi] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-)(50/1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Aromatherapy
    Earth Power
    Seed Bomb

    Flamethrower
    Hidden Power (Ice, 7)
    Substitute
  12. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    dogfish44, taking yours.

    Name: Fire Blast
    Rank and format: Rank 1 Singles
    Pokemon #1: Hoothoot
    Pokemon #1 Ability: Tinted Lens
    Pokemon #1 Info:

    Show Hide


    [​IMG]

    Hoothoot(*) [Hedwig] [Female]

    Mild: Adds * to Special Attack; Subtracts * from Defense

    Type: Normal/Flying

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    60/30/30/36/56/50

    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 50

    EC: 4/6
    MC: 0
    DC: 5/5

    Abilities:

    Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

    Tinted Lens (DW unlocked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

    Attacks:

    Tackle(*)
    Growl(*)
    Foresight(*)
    Hypnosis(*)
    Peck(*)
    Uproar(*)
    Reflect(*)
    Confusion(*)
    Take Down(*)
    Roost
    Air Slash
    Extrasensory

    Agility(*)
    Whirlwind(*)
    Mirror Move(*)

    Work Up(*)
    Double Team(*)
    Pluck(*)
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,008
    TravelLog, taking yours.
  14. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Taking Fire Blast's challenge, seeing as I just got approved to ref.
  15. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    [​IMG] I WANT TO PARTICIPATE!

    Name: Zarator Ghetsis?
    Rank and format: Rank 1 Singles
    Pokemon #1: Mankey
    Pokemon #1 Ability: Vital Spirit
    Pokemon #1 Info:

    Garagos the Mankey (open)

    [​IMG]
    Mankey (Garagos) (M)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    (LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

    Attacks:
    Acrobatics
    Assurance
    Close Combat
    Counter
    Covet
    Earthquake
    Encore
    Fire Punch
    Focus Energy
    Fury Swipes
    Karate Chop
    Leer
    Low Kick
    Rock Slide
    Scratch
    Seismic Toss
    Screech
    Taunt
  16. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Will take Zarator's challenge.
  17. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    Its_A_Random would like to take on the Battle Hall!

    Name: Random (Its_A_Random)
    Rank and format: Rank 1 Singles
    Pokemon: Panpour
    Ability: Gluttony
    Blind the Panpour (open)
    [​IMG]
    Panpour Blind (M)
    Nature: Hasty

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Attacks:
    Scratch
    Leer
    Lick
    Water Gun
    Fury Swipes
    Water Sport
    Bite
    Scald
    Taunt
    Brine
    Crunch

    Nasty Plot
    Low Kick
    Aqua Tail

    Ice Beam
    Grass Knot
    Acrobatics
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I'll take this. Expect a thread up shortly.
  19. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Rank and format: Rank 1 Singles
    Pokemon #1: Soba the Dratini
    Pokemon #1 Ability: Shed Skin
    Pokemon #1 Info: Pokemon #1's info in Hide tags

    Show Hide
    [​IMG]
    Dratini [Soba] (Male)

    Nature: Lonely (+ Attack, - Defense)

    Type: Dragon
    Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW) (Innate)
    : This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    Nature: Lonely
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Dance
    Extremespeed
    Dragon Rush

    Waterfall
    Thunderbolt
    Fire Blast
  20. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,857
  21. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Name: C$FP
    Rank and format: Rank 1 Singles
    Pokemon #1: Litwick
    Pokemon #1 Ability: Flame Body
    Pokemon #1 Info:

    Bahama Breeze the Litwick (open)
    [​IMG]
    Litwick [Bahama Breeze] (Male)
    Nature: Modest (+ * to Special Attack; - * from Attack)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flash Fire
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Ability 2: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 3 (DW): Shadow Tag
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball

    Acid Armor
    Clear Smog
    Heat Wave

    Will-O-Wisp
    Energyball
    Toxic
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Name: SoS
    Rank and format: Rank 1, Singles
    Pokemon #1: Mime Jr. (Lil SoS)
    Pokemon #1 Ability: Filter

    Pokemon #1 Info:
    Show Hide
    [​IMG]
    Mime Jr. "Lil SoS" (M)
    Nature: Modest - adds rank to SpA, subtracts rank from Atk.

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
    Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
    Technician (DW, LOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

    Attacks:
    Levelup:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam

    BW TM:
    Thunderbolt
    Protect
    Shadow Ball

    Egg:
    Nasty Plot
    Fake Out
    Charm
  23. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Name: pimpgangster
    Rank and format: Rank 1 Singles
    Pokemon #1: Breezi
    Pokemon #1 Ability: Vital Spirit
    Pokemon #1 Info:
    SupaKupa the Breezi (open)

    [​IMG]
    Breezi [SupaKupa] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: 55 / 36 / 49 / 70 / 45 / 85

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85

    EC: 4/6
    MC: 0
    DC: 2/5

    Gust
    Sand-Attack
    Tailwind
    Encore
    Knock Off
    Copycat
    Heal Pulse
    Whirlwind
    Razor Wind
    Entrainment
    Sludge Bomb

    Me First
    Wish
    Gastro Acid
    Earth Power

    Protect
    Toxic
    Venoshock
  24. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    Name: Lord Jesseus
    Rank and format: Rank 1 Singles
    Pokemon #1: Krillowatt
    Pokemon #1 Ability: Magic Guard
    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta]
    Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 89 (-15%)

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble(*)
    Charge(*)
    Tackle(*)
    Thundershock(*)
    Detect(*)
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump

    Counter(*)
    Mirror Coat(*)
    Signal Beam(*)

    Thunder Wave(*)
    Thunderbolt(*)
    Scald(*)
    Earthquake
    Hone Claws
    Waterfall


    Also what can you actually use BT for?
  25. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Name: Frosty
    Rank and format: Rank 1 singles
    Pokemon #1: Budew
    Pokemon #1 Ability: Poison Point
    Pokemon #1 Info:

    saria the budew (open)
    [​IMG]
    Budew [Saria] {F}

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Leaf Guard (DW): (Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 3
    Spe: 55

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Synthesis
    Sleep Powder
    Extrasensory

    Sludge Bomb
    Shadow Ball
    Hidden Power Fire (6)
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