Son Of Shadoo vs. Flamestrike

Who will win this battle?

  • Flamestrike

    Votes: 5 83.3%
  • Son Of Shadoo

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Status
Not open for further replies.
this is such a bad OP I'm sorry

Quote:
Originally Posted by Fat Flamestrike
Alright, looking for some battles.

3v3 doubles
3 day DQ
2 recovers/5 chills
ASB Arena
No fully evolved or single stage Pokemon! Middle stages, however, are allowed.

And because I want to give my stronger Pokemon a chance to flex their muscles...

3v3 Singles
3 day DQ
2 recovers/5 chills
ASB Arena
Only fully-evolved or single stage Pokemon allowed!


Quote:
Originally Posted by Fat Son_of_Shadoo
Flamestrike, I accept your doubles match.

Switch = no.
One Ability
Items = Nah mate.



Ok, I'll be using Metapod (lol), Pupitar and and Duclohm.


Metapod(*) [Buggo] (Male)
Nature: Mild - Adds * to Special Attack. Subtracts * from Defense

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1(-)
SpA: Rank 2(+)
SpD: Rank 1
Spe: 30

EC: 4/5
MC: 4
DC: 3/5

Abilities:
Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Tackle*
String Shot*
Bug Bite*
Harden


Duclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60

EC: 5/9
MC: 0
DC: 3/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Double Hit

Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect

Heal Bell
Hydro Pump
Signal Beam


Pupitar "Mama" (F)
Nature: Brave - Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15)

EC: 4/9
MC: 4
DC: 2/5

Abilities:
Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Levelup:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Stone Edge

TM:
Bulldoze
Protect
Brick Break

Egg:
Dragon Dance
AncientPower
Pursuit


Murkrow - Nightstrike (F)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15v)

EC: 2/6
MC: 0
DC: 3/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Tailwind
Sucker Punch

Psycho Shift
Roost
Sky Attack

Heat Wave

Double Team
Payback
Snarl


Pupitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15v)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge

Curse
Iron Defense
Stealth Rock

Taunt
Protect
Smack Down
Dig


Bulbasaur - Vinestrike (F)
Nature: Modest (Adds one Rank to Special Attack; Subtracts one Rank from Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Worry Seed
Synthesis

Giga Drain
Leaf Storm
Petal Dance

Toxic
Venoshock
Hidden Power Fire (7)


flamestrike send out
sos send out with actions
flamestrike actions
 
I'd like to point out that Dragon Pulse isn't a Gen 5 TM, so Spiffy shouldn't have been allowed to start with it (I know this because I made the same mistake myself with my own Monohm >.>), so you should probably get it replaced. Not sure if you want to do so before we start or not, so I'll wait till you answer to make sure.
 
Oh... Well, I could switch it with Volt Switch, and then instead of buying Volt Switch, get Dragon Pulse. That wouldn't change any results, I think. I'll clear it in the Prize thread now, but in the meantime, you can send out your mons.
 
That works.

Brandon entered the ASB Tournament arena yet again, looking for more training for his younger Pokemon. Seeing SoS across from him preparing for their battle, he decided now was as good a time as any to send out his Pokemon. "Hmm, well, Vinestrike, time for your first battle! Boulderstrike, go help her out!" The Pupitar and Bulbasaur hit the field, ready to battle.
 
SoS entered the arena, rummaging inside his pocket for an appropriate response to Brandon's team. Both of them would be using a Pupitar in this match, by a strange coincidence, but how they played them would be crucial. SoS decided to hold off on using Mama for now, due to the 4x weakness she would face from Vinestrike.

"Buggo, Spiffy, standby!" In a flash, the Metapod and Duclohm appeared on the field in front of him. This would be a tricky battle, but he had a plan up his sleeves. "Buggo, I want you to start by slowing our opponents down with a String Shot attack. Then use a second String Shot on Bulbasaur and try to slam him into Pupitar. Then Bug Bite Bulbasaur. However, if you get Taunted, I want you to just Bug Bite Bulbasaur as much as you can.

"Spiffy, your actions are simpler. Start with a Hydro Pump on Pupitar, then go for a Flamethrower on Bulbasaur. Finish with a second Hydro Pump on Pupitar, but if he uses Protect at any stage, try and switch to Signal Beam on Bulbasaur."
 
"OK guys, this'll be a tough match but we can pull through! Vinestrike, start with a Sleep Powder on Duclohm to hopefully put a stop to its powerful attacks, then Toxic it! Finish with a Venoshock on it, but if it's not badly poisoned yet then try Toxic again! Boulderstrike, start by using Taunt on Metapod so it can't use String Shot, then use an evasive Dig! Stay under until Duclohm tries to Hydro Pump and misses, then come back up and hit it hard! If Duclohm will be asleep then, just hit it with Dig, then smack it hard with Stone Edge!"

Summary:
Vinestrike: Sleep Powder(Duclohm) -> Toxic(Duclohm) -> Venoshock(Duclohm)
If Toxic misses replace Venoshock with Toxic(Duclohm)
Boulderstrike: Taunt(Metapod) -> evasive Dig(stay under till next action) -> come up after Hydro Pump to hit(Duclohm)
If Duclohm would be asleep action 3, replace actions 2 and 3 with Dig(Duclohm) -> Stone Edge(Duclohm)
 
Completely forgot. That being said, both of mine only have one unlocked, so I'm pretty sure I'll be going with Overgrow and Shed Skin.
 
Duclohm > Bulbasaur > Pupitar > Metapod
|

Health: 90 | 100
Energy: 100 | 100
Status: None | None
Stat: None | None
Ability: Overgrow | Shed Skin

- - -
|

Health: 90 | 100
Energy: 100 | 100
Status: None | None
Stat: None | None
Ability: Shed Skin | Shield Dust


- - -

Duclohm starts off the battle by starting to look very panicky. Everyone is unsure why, but it seems Duclohm has a trick up its sleeve. In fact, Duclohm is even sweating! Or...is it? Wait, that's just water! Not even close to what's about to happen...A huge Hydro Pump shoots right in Pupitar's direction and slams directly into it! This did quite a lot of damage as Pupitar seems to already be beaten up. In fact, this might have even been a critical hit! Next, Bulbasaur tries to find a way to help its partner out. Realizing that it can just put Duclohm to sleep, it decides that it will do that! Bulbasaur opens its bulbous back and fires out spore-like powder that goes straight for Duclohm. Duclohm, however, is smart and uses its cloud-like body to absorb the powder and release it to a less threatening location - the pool of the ASB Arena. Hopefully that won't distract the swimmers! Now, Pupitar needs to get its revenge on Duclohm. It decides that the best way to do this is to eliminate its partner! It starts saying hurtful comments to Metapod about how it's just a shell. It gets really pissed off and decides to start biting random stuff! It gives Bulbasaur a huge, juicy Bug Bite. Although it didn't look too strong at first, it can add up!

Wow, I'm sure glad that was over! Now, Spiffy keeps attacking. This time, he take the opposite approach of a Hydro Pump with Flamethrower! It even looks like it did a lot of damage, cool! In fact, it was another critical hit...Wow! Well, it looks like Bulbasaur is still trying to inflict status on Duclohm, this time in the form of toxic. As poisonous waste emerges from its bulb, Duclohm starts to think fast. It moves around to leave the toxic going into the pool! Wow, I would really get out of that pool if I were one of the swimmers. Anyway, let's go back to Pupitar. I don't really know what it's doing, but it digs a hole in the ground and stays under there. Where is it? When will it comes back? Not my problem. Anyway, Metapod gives Bulbasaur another threatening Bug Bite, which again, doesn't really do anything other than cost a ridiculous amount of energy.

Lastly, Duclohm, who looks to be the star of the show right now, unleashes another powerful Hydro Pump on Pupitar. But...where is Pupitar? Don't know, but it certainly wasn't hit. Bulbasaur, who seems to have taken a huge interest in Duclohm, still wants to attack it. Purple sludgy stuff starts to excrete from its back; gross! Everyone looks away as it releases Toxic! Even Duclohm turns around to its misfortune as it is hit! Finally, SOME damage is done to team SoS! It wasn't a lot thou--what was that? I can hear someth--BAM! Pupitar pops straight out from the ground and slams into Duclohm. That has GOT to hurt. Anyway, Metapod finishes strong with yet another Bug Bite! Why is no one attacking this menacing creature, anyway? The world may never know...

- - -

|

Health: 44 | 63
Energy: 82 | 73
Status: None | None
Stat: None | None
Ability: Overgrow | Shed Skin

- - -
|

Health: 90 | 68
Energy: 77 | 77
Status: Taunted (3) | Badly Poisoned (2 DPA)
Stat: None | None
Ability: Shed Skin | Shield Dust
 
Brandon cursed. That round did not go at all how he planned. "Well guys, we're at a pretty big disadvantage but we have to keep trying! Boulderstrike, start with a Stone Edge on Duclohm, then follow that up with a Dig! Finish off with another Stone Edge on Duclohm! Vinestrike, try to put that Duclohm to sleep again with Sleep Powder, then Venoshock, and finish off with a Leech Seed on it to get some much-needed healing! If it's not poisoned, then replace Venoshock with another Toxic!"

Summary:
Boulderstrike: Stone Edge(Duclohm) -> Dig(Duclohm) -> Stone Edge(Duclohm)
Vinestrike: Sleep Powder(Duclohm) -> Venoshock(Duclohm) -> Leech Seed(Duclohm)
Replace Venoshock with Toxic if Duclohm isn't poisoned
 
SoS gave a quick smile, he was at an advantage here, but knew he wasn't anywhere near out of the woods yet. Brandon was a damn good player, with a much better record.

"Spiffy, start with a quick Protect to guard against the Sleep Powder, and to a lesser extent, the Stone Edge. Then use Magnet Rise to get away from the Dig, before finishing up with a Flamethrower on Vinestrike.

"Buggo, you're still Taunted, so just alternate Tackle and Bug Bite on Vinestrike."

---

Spiffy: Protect >>> Magnet Rise >>> Flamethrower (Vinestrike)

Buggo: Tackle >>> Bug Bite >>> Tackle (Vinestrike)
 
|

Health: 44 | 63
Energy: 82 | 73
Status: None | None
Stat: None | None
Ability: Overgrow | Shed Skin

- - -
|

Health: 90 | 68
Energy: 77 | 77
Status: Taunted (3) | Badly Poisoned (2 DPA)
Stat: None | None
Ability: Shed Skin | Shield Dust


- - -

Welcome back to this exciting battle of Son_of_Shadoo vs. Flamestrike! So far, Son_of_Shadoo seems to have gotten a bit lucky with his Pokemon's moves, while Flamestrike has gotten the polar opposite of this. However, I'm certain that both trainers still have a strong chance to win. Now, let's begin Round Two!

Duclohm seems to really be bringing up the heat here. In the last round, all it did was fire off extremely powerful attacking moves. Hydro Pump and Flamethrower to be specific. This round, however, Duclohm start to take a different approach. As Bulbasaur and Pupitar both cringe in fear of what could happen to them, Duclohm starts glowing with a green aura. What is this? No one is sure, but it's not hurting anyone, so no need to panic over it. Anyway, Pupitar also does the opposite of what it did the first round and attacks! As the Earth starts to shake, enormous boulders emerge from holes that they ripped through the ground. Pupitar orders these boulders to go...straight at Duclohm! Duclohm, however, doesn't even seem to care. It just stands there, green aura intact, ready to take the hit for some reason. The boulders hit Duclohm...but nothing happens. They just brake apart and hit the ground. Wow, that was strange! Anyway, Bulbasaur was looking away because it didn't want to see Duclohm get mauled, and it didn't seem to notice that this green aura will protect Duclohm from attacks. Bulbasaur uses Sleep Powder, which hits the green aura and disintegrates. Finally, Metapod drops its Bug Bite everyone strategy and uses Tackle on Bulbasaur. No one is sure what this did as Bulbasaur didn't even feel it! This action ends with Duclohm taking some damage from poison, but not a lot.

Well, that looked like it went really well for Son_of_Shadoo. None of his Pokemon got hurt, and he pulled off a Tackle on Bulbasaur. Duclohm still won't attack though, and wants to stay on the defensive in case Pupitar wants to pull off something funny. Duclohm starts to glow, kind of. No one can really see it though, since electromagnetism is invisible. Yep, you heard right. Duclohm harnesses the power of electromagnetism and starts to levitate in the air. Cool! This makes Duclohm almost look decent, but I guess a fat cloud with two heads will never look okay. Anyway, we all look for Pupitar, but all we can find is a huge pile of dug-up dirt. Where did it go this time? Pupitar, always running off to its underground places...I guess it should have paid more attention to Duclohm using Magnet Rise instead of digging. That's what you get for being a blue shell. Anyway, Bulbasaur now looks like it has the confidence to fire off its first attack; awesome! Once again, the yucky sludge stuff comes out of its back at Duclohm, and this time, it hits! Wow, that did a lot of damage, too. Who knew a dinosaur with a bulb on its back could do that? Anyway, Metapod goes back to "Bug Bite is my friend" and hits Bulbasaur, which, obviously, does 8 damage...Then, Duclohm gets hurt by poison again. Is its damage elevating? It looked to do a lot more than it did last round. Looks like this action is ove-BAM. Wait no, not bam. Dig didn't even do anything to Duclohm. Pathetic.

And yeah, I honestly don't have it in me to write anymore. Flamethrower hits, Stone Edge hits, Leech Seed hits, Tackle hits.

- - -

|

Health: 14 | 63
Energy: 59 | 56
Status: Leech Seed+ (5) | None
Stat: None | None
Ability: Overgrow | Shed Skin

- - -
|

Health: 90 | 25
Energy: 68 | 54
Status: None | Badly Poisoned (3 DPA); Magnet Rise (4); Leech Seed- (5)
Stat: None | None
Ability: Shed Skin | Shield Dust
 
SoS sweated a little now. Buggo was still in excellent shape, but Spiffy would almost certainly go down this round. "Buggo, just do the same as last round. Target Vinestrike until it is defeated, and then switch to Boulderstrike. Spiffy, hit Vinestrike with a Flamethrower, which will almost certainly finish it off. If you're still up, spam Hydro Pump on Boulderstrike!"

Buggo: Tackle >>> Bug Bite >>> Tackle

Spiffy: Flamethrower >>> Hydro Pumpx2
 
Brandon sighed. There was nothing he could do to save Vinestrike now; he realized now that he should have used Synthesis the previous round in order to have enough HP to do something now. "Well Vinestrike, looks like this is the end for you, but in case you somehow get through the first action, Synthesis, then chill, then Synthesis again. Boulderstrike, since Vinestrike will be KOed you'll be free to Earthquake, but first hit that Duclohm with a Smack Down to get rid of Magnet Rise! Then Earthquake to finish off Duclohm and finally do some damage to that Metapod! Finish off with a Stone Edge on Metapod!"

Summary:
Vinestrike: Synthesis -> chill -> Synthesis
Boulderstrike: Smack Down(Duclohm) -> Earthquake -> Stone Edge(Metapod)
 
|

Health: 14 | 63
Energy: 59 | 56
Status: Leech Seed+ (5) | None
Stat: None | None
Ability: Overgrow | Shed Skin

- - -
|

Health: 90 | 25
Energy: 68 | 54
Status: None | Badly Poisoned (3 DPA); Magnet Rise (4); Leech Seed- (5)
Stat: None | None
Ability: Shed Skin | Shield Dust


- - -

I'm really tired right now and don't feel like doing flavor, sorry. I doubt you guys even read it, but if you want me to, I can later.

- - -

|

Health: 90 | 20
Energy: 100 | 41
Status: None | None
Stat: None | None
Ability: Super Luck| Shed Skin

- - -
|

Health: 54 | 100
Energy: 59 | 100
Status: None | None
Stat: None | None
Ability: Shed Skin | Shed Skin

Flamestrike (ability and actions) > Son_of_Shadoo
 
Brandon scowled as he brought Vinestrike back to her Pokeball. "Good job Vinestrike," he told her through the ball. "There wasn't much you could do with all the rotten luck we got." Grabbing his final Pokeball, he then released Nightstrike to the field. "OK guys, we have an uphill battle to fight but we aren't giving up just yet! Nightstrike, since neither of his Pokemon have moves to put you to sleep let's go with Super Luck to try and turn our fortunes around! Boulderstrike, we need to do as much damage to that Pupitar as possible, so go for three Earthquakes! If you end up being slower than the other Pupitar though, switch to Dig on Pupitar! Nightstrike, lead with a Sky Attack on Pupitar, then go for a Payback on it! Finish off with another Sky Attack!"

Summary:
Boulderstrike: Earthquake -> Earthquake -> Earthquake
Replace any action where you move second with Dig(Pupitar)
Nightstrike: Sky Attack(Pupitar) -> Payback(Pupitar) -> Sky Attack(Pupitar)
 
SoS gritted his teeth. His strongest Pokémon was down for the count, but at least he no longer had to worry about Sleep Powder. Plus, Brandon's Pupitar was on the ropes, and was resorting to Earthquake-spamming. Murkrow had replaced Bulbasaur, and was going to hit him hard.

"Mama, Bulldoze with all your might until Boulderstrike is down! If you have actions left, batter Nightstrike with powerful Stone Edges.

"Buggo, thank the Lord, you're unTaunted. As Nightstrike charges its Sky Attack, you've got to get him with a String Shot, slam him into the ground, or into Boulderstrike if possible. That should disrupt his concentration. Then get him with a Bug Bite. Finish by String Shotting him into the ground to disrupt him again!"

Mama: Bulldoze >>> Bulldoze >>> Stone Edge (Nightstrike)

Buggo: String Shot (Nightstrike, into the ground/Pupitar to disrupt concentration) >>> Bug Bite (Nightstrike) >>> String Shot (Nightstrike, into the ground)
 
|

Health: 90 | 20
Energy: 100 | 41
Status: None | None
Stat: None | None
Ability: Super Luck| Shed Skin

- - -
|

Health: 54 | 100
Energy: 59 | 100
Status: None | None
Stat: None | None
Ability: Shed Skin | Shed Skin


- - -

Welcome back to this close, exciting match between SoS and Flamestrike. As the intensity rises, our combatants release their brand new Pokemon to face off to the death.

Murkrow wastes no time and starts glowing? What's this? No one knows, but it's not attacking, so cool! Next, both the Pupitars stare at each other with hatred in their eyes. Pupitar then unleashes an Earthquake, which didn't really do much to the other Pokemon.
Mama quickly leaps off the ground and literally bulldozes all over everyone; eww! Next, Metapod tries to fuck with Murkrow and make it hit other stuff using String Shot, but Sky Attack can hit any target from anywhere. That's right, I knew it was Sky Attack! I'm just messing with you guys.

Murkrow gets its revenge on Pupitar with Payback! It didn't do much, but it's the effort that counts, right? Next, Mama the Pupitar is up due to String Shot. It goes for another Bulldoze, which does similar stuff, but knocks out Bolderstrike! Then, Pupitar uses Bug Bite on Murkrow! Ouch! Not really.

Murkrow seems to be using...another Sky Attack. Okay then. Now, Pupitar is ready to use Stone Edge. It does successfully! Pupitar uses String Shot again, but just like last time, it just lowers Murkrow's Speed. Then, Murkrow uses Sky Attack again!

- - -


Health: 58
Energy: 76
Status: None
Stat: -2 Spe
Ability: Super Luck

- - -
|

Health: 36 | 48
Energy: 53 | 86
Status: None | None
Stat: -1 Spe | None
Ability: Shed Skin | Shed Skin

SoS is up
 
Pretty sure I'm at -2 speed because using a +/-1 move with no damage prevents decay (hence the whole "is maintained" thing or whatever is there now). Also because I desperately need the help did you factor in both Super Luck and Sky Attack's extra chance to crit for my crit rolls?
 
Boulderstrike was down, and SoS was one step closer to winning the battle. He had a clear type advantage with Mama against Nightstrike, but she had less health. It was time for all out offense, with Buggo's support. But Nightstrike had THE MIGHTY POWER OF HAX on his side with that infernal Super Luck. Still, double-teaming it would be his best option. But the data on Nightstrike displayed to him on his Pokétch irritated him... It had numerous irritating options.

"Buggo baby, you know what to do. Just batter him as hard as you can. Mama, because of the speed drops, you're faster, and can get a Stone Edge off before he Roosts. We'll muscle our way through this!"

Buggo: Bug Bite >>> Tackle >>> Bug Bite

Mama: Rock Slide >>> Stone Edge >>> Stone Edge
 
Brandon sighed. The first round had completely screwed him over, and now he could only watch as Shadoo's Pupitar and Metapod ganged up on poor Nightstrike. He clenched his fists. They weren't going down without a fight, and at least they'd take that Metapod down with them. "OK Nightstrike, start off with a Sky Attack on Metapod, then Roost! Finish off with a Peck on Metapod to finish off! If the first Sky Attack misses or otherwise fails, replace the Peck with another Sky Attack! And if the first Sky Attack knocks out Metapod, then replace that Peck with a Payback on Pupitar!"

Summary:
Sky Attack(Metapod) -> Roost -> Peck(Metapod)
If first Sky Attack misses/fails, replace Peck with Sky Attack(Metapod)
If Sky Attack KOes Metapod replace Peck with Payback(Pupitar)
 
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