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Old Aug 21st, 2011, 2:38:47 PM   #1
assassinfred
 
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Default Hitmonlee



Base Stats:
HP: 50
Attack: 120
Defense: 53
Special Attack: 35
Special Defense: 110
Speed: 87


Abilities:
Limber: Hitmonlee cannot be Paralyzed while having this ability.
Reckless: The power of moves that have recoil is increased by 20%, but so does the recoil.
Unburden (DW) Speed is doubled once an item is consumed.

Moves Learned via Level Up:
...


Notable Level Up moves: Hi Jump Kick, Blaze Kick, Close Combat.

Moves Learned via TM/HM:
...


Notable TM/HM moves: Bulk Up, Earthquake,Stone Edge, Bulldoze, Rock Slide.

Moves Learned via Breeding:
...


Notable Egg Moves: Rapid Spin, Mach Punch, Bullet Punch, Pursuit.

Gen IV Only Moves:
...


Notable Gen IV Moves: Focus Punch, Knock Off, Sucker Punch, Bounce, Superpower.

Pre-evolution Moves:
...


Notable Pre-evolution Moves: Fake Out.

GBU Singles:

Sweeper:
Hitmonlee@Life Orb
Jolly | Limber
4 HP/252 Atk/252 Spd
-Hi Jump Kick/Close Combat
-Blaze Kick/Stone Edge
-Earthquake/Bulldoze
-Mach Punch/Sucker Punch
  • Great Attack stat
  • Good Physical movepool
  • Fighting STAB
  • Good priority options.

Rapid Spinner:
Hitmonlee@Leftovers
Jolly | Limber
4 HP/252 Atk/252 Spd
-Rapid Spin
-Hi Jump Kick/Close Combat
-Sucker Punch
-Blaze Kick/Bounce
  • Access to Rapid Spin
  • Resistance to Stealth Rock

Lead:
Hitmonlee@Leftovers
Jolly | Limber
4 HP/252 Atk/252 Spd
-Fake Out
-Pursuit
-Mach Punch/Sucker Punch
-Close Combat
  • Access to Pursuit allows you to hit leads on the switch for good damage.
  • Access to Fake Out gives Hitmonlee a viable Lead set.

SubPuncher:
Hitmonlee@Leftovers
Jolly | Limber
4 HP/252 Atk/252 Spd
-Substitute
-Focus Punch
-Earthquake
-Mach Punch
  • Fighting STAB
  • Access to Substitute and Focus Punch
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Last edited by assassinfred; Aug 21st, 2011 at 5:53:54 PM.
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Old Aug 21st, 2011, 2:43:00 PM   #2
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http://bulbapedia.bulbagarden.net/wiki/Magic_Coat

Hitmonlee doesn't learn Magic Coat. Also, Serebii's Magic Coat learnlist is wrong as I've personally tested the Magic Coat tutor on Lucario and it doesn't get it.


Also I don't get it. Why would you use rapid spin Hitmonlee at all o_O?
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Old Aug 21st, 2011, 3:00:58 PM   #3
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Quote:
Originally Posted by Fat Jibaku View Post
http://bulbapedia.bulbagarden.net/wiki/Magic_Coat

Hitmonlee doesn't learn Magic Coat. Also, Serebii's Magic Coat learnlist is wrong as I've personally tested the Magic Coat tutor on Lucario and it doesn't get it.


Also I don't get it. Why would you use rapid spin Hitmonlee at all o_O?
The Magic Coat list is mixed up with Role Play isn't it? But Rapid Spin on Hitmonlee doesn't seem very useful, since although it's surprising, lots of people would switch to a Ghost to block the Hi Jump Kick anyway.
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Old Aug 21st, 2011, 3:01:50 PM   #4
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[02:06] <DixieNormous> Rodan x pookar: Just Do It
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yeah the MC/Role Play thing is mixed on Serebii and I think bulbapedia has the right one.
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Old Aug 21st, 2011, 3:03:25 PM   #5
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alright, will edit accordingly.
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Old Aug 21st, 2011, 3:17:02 PM   #6
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Wow, I can't wait for Unburden to get Released =D

Normal Gem + Fake Out in Doubles.
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Old Nov 17th, 2011, 6:05:30 PM   #7
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Unburden Lee has been released. Oh how I cant wait to get my hands on 1 haha. I can see it being a great goodstuff lead, though i still favor intimitop for well support. Thoughts?
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Old Nov 17th, 2011, 9:33:18 PM   #8
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Unburden Lee should prefer 3 v. 3; there's a good chance opponent decided not to bring their best counter for him and he probably won't get forced out! I can definitely see Unburden doing some damage, even if the ever-common priority trips him up.

In addition, he has a fairly awesome natural movepool and really doesn't miss many 4th Gen moves.
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Old Nov 17th, 2011, 10:40:59 PM   #9
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Anybody test out this yet?


Hitmonlee @ Fist Plate
Ability: Unburden
Nature: Adamant
EVs: 252 Atk/252 Speed/4 HP
Moveset:
-Mach Punch/Fake Out
-Hi Jump Kick/Close Combat/Protect/Wide Guard
-Stone Edge/Rock Slide
-Fling

Flinging an 80 BP Fist Plate can deal a good amount of damage, and Hitmonlee can outspeed a few things, as well, without Unburden, giving it a 1.3x boost to it's Fighting moves if it doesn't Fling it's item away.

I can only really see this as a way around a suspected Ghost type switch in to block a suspected Hitmonlee Fake Out or STAB move, but it seems viable. Takes a decent amount of prediction though.

Fake Out + CC/HJK in singles.

Mach Punch + Protect/Wide Guard in Doubles/Triples.
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