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Hitmonlee

Discussion in 'Global Battle Union' started by assassinfred, Aug 21, 2011.

  1. assassinfred

    assassinfred

    Joined:
    Aug 27, 2008
    Messages:
    694
    [​IMG]

    Base Stats:
    HP: 50
    Attack: 120
    Defense: 53
    Special Attack: 35
    Special Defense: 110
    Speed: 87


    Abilities:
    Limber: Hitmonlee cannot be Paralyzed while having this ability.
    Reckless: The power of moves that have recoil is increased by 20%, but so does the recoil.
    Unburden (DW) Speed is doubled once an item is consumed.​

    Moves Learned via Level Up:
    Show Hide
    Start: Revenge
    Start: Double Kick
    Level 5: Meditate
    Level 9: Rolling Kick
    Level 13: Jump Kick
    Level 17: Brick Break
    Level 21: Focus Energy
    Level 25: Feint
    Level 29: Hi Jump Kick
    Level 33: Mind reader
    Level 37: Foresight
    Level 41: Wide Guard
    Level 45: Blaze Kick
    Level 49: Endure
    Level 53: Mega Kick
    Level 57: Close Combat
    Level 61: Reversal


    Notable Level Up moves: Hi Jump Kick, Blaze Kick, Close Combat.

    Moves Learned via TM/HM:
    Show Hide
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM39 Rock Tomb
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM52 Focus Blast
    TM56 Fling
    TM67 Retaliate
    TM71 Stone Edge
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength


    Notable TM/HM moves: Bulk Up, Earthquake,Stone Edge, Bulldoze, Rock Slide.

    Moves Learned via Breeding:
    Show Hide
    Rapid Spin
    Hi Jump Kick
    Mach Punch
    Mind Reader
    Helping Hand
    Counter
    Vacuum Wave
    Bullet Punch
    Endure
    Pursuit
    Feint


    Notable Egg Moves: Rapid Spin, Mach Punch, Bullet Punch, Pursuit.

    Gen IV Only Moves:
    Show Hide
    Focus Punch
    Secret Power
    Captivate
    Sleep Talk
    Natural Gift
    Knock Off
    Sucker Punch
    Snore
    Swift
    Bounce
    Mud-Slap
    Superpower
    Role Play
    Low Kick
    Headbutt


    Notable Gen IV Moves: Focus Punch, Knock Off, Sucker Punch, Bounce, Superpower.

    Pre-evolution Moves:
    Show Hide
    Start: Tackle
    Start: Helping Hand
    Start: Fake Out


    Notable Pre-evolution Moves: Fake Out.

    GBU Singles:

    Sweeper:
    Hitmonlee@Life Orb
    Jolly | Limber
    4 HP/252 Atk/252 Spd
    -Hi Jump Kick/Close Combat
    -Blaze Kick/Stone Edge
    -Earthquake/Bulldoze
    -Mach Punch/Sucker Punch
    • Great Attack stat
    • Good Physical movepool
    • Fighting STAB
    • Good priority options.

    Rapid Spinner:
    Hitmonlee@Leftovers
    Jolly | Limber
    4 HP/252 Atk/252 Spd
    -Rapid Spin
    -Hi Jump Kick/Close Combat
    -Sucker Punch
    -Blaze Kick/Bounce
    • Access to Rapid Spin
    • Resistance to Stealth Rock

    Lead:
    Hitmonlee@Leftovers
    Jolly | Limber
    4 HP/252 Atk/252 Spd
    -Fake Out
    -Pursuit
    -Mach Punch/Sucker Punch
    -Close Combat
    • Access to Pursuit allows you to hit leads on the switch for good damage.
    • Access to Fake Out gives Hitmonlee a viable Lead set.

    SubPuncher:
    Hitmonlee@Leftovers
    Jolly | Limber
    4 HP/252 Atk/252 Spd
    -Substitute
    -Focus Punch
    -Earthquake
    -Mach Punch
    • Fighting STAB
    • Access to Substitute and Focus Punch
  2. Jibaku

    Jibaku Balance is a fool's master
    is a Forum Moderatoris a Smogon IRC SOPis a Team Rater Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Winner
    Moderator

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    http://bulbapedia.bulbagarden.net/wiki/Magic_Coat

    Hitmonlee doesn't learn Magic Coat. Also, Serebii's Magic Coat learnlist is wrong as I've personally tested the Magic Coat tutor on Lucario and it doesn't get it.


    Also I don't get it. Why would you use rapid spin Hitmonlee at all o_O?
  3. Tenodera

    Tenodera

    Joined:
    Mar 27, 2011
    Messages:
    383
    The Magic Coat list is mixed up with Role Play isn't it? But Rapid Spin on Hitmonlee doesn't seem very useful, since although it's surprising, lots of people would switch to a Ghost to block the Hi Jump Kick anyway.
  4. Jibaku

    Jibaku Balance is a fool's master
    is a Forum Moderatoris a Smogon IRC SOPis a Team Rater Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Winner
    Moderator

    Joined:
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    Messages:
    6,274
    yeah the MC/Role Play thing is mixed on Serebii and I think bulbapedia has the right one.
  5. assassinfred

    assassinfred

    Joined:
    Aug 27, 2008
    Messages:
    694
    alright, will edit accordingly.
  6. ~Golden Emp

    ~Golden Emp

    Joined:
    Mar 31, 2009
    Messages:
    558
    Wow, I can't wait for Unburden to get Released =D

    Normal Gem + Fake Out in Doubles.
  7. soul_survivor

    soul_survivor

    Joined:
    Sep 12, 2010
    Messages:
    886
    Unburden Lee has been released. Oh how I cant wait to get my hands on 1 haha. I can see it being a great goodstuff lead, though i still favor intimitop for well support. Thoughts?
  8. Tenodera

    Tenodera

    Joined:
    Mar 27, 2011
    Messages:
    383
    Unburden Lee should prefer 3 v. 3; there's a good chance opponent decided not to bring their best counter for him and he probably won't get forced out! I can definitely see Unburden doing some damage, even if the ever-common priority trips him up.

    In addition, he has a fairly awesome natural movepool and really doesn't miss many 4th Gen moves.
  9. Joel

    Joel

    Joined:
    May 15, 2009
    Messages:
    1,203
    Anybody test out this yet?


    Hitmonlee @ Fist Plate
    Ability: Unburden
    Nature: Adamant
    EVs: 252 Atk/252 Speed/4 HP
    Moveset:
    -Mach Punch/Fake Out
    -Hi Jump Kick/Close Combat/Protect/Wide Guard
    -Stone Edge/Rock Slide
    -Fling

    Flinging an 80 BP Fist Plate can deal a good amount of damage, and Hitmonlee can outspeed a few things, as well, without Unburden, giving it a 1.3x boost to it's Fighting moves if it doesn't Fling it's item away.

    I can only really see this as a way around a suspected Ghost type switch in to block a suspected Hitmonlee Fake Out or STAB move, but it seems viable. Takes a decent amount of prediction though.

    Fake Out + CC/HJK in singles.

    Mach Punch + Protect/Wide Guard in Doubles/Triples.

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