Steampowered Vs. Son_of_Shadoo, but wait, where are we?!

Status
Not open for further replies.
open challenge!

2vs2 doubles
1 day DQ (2 for ref)
0 recoveries/ 3chills
ASB arena

Strongmons, trying to get MC for some of them before gym time (will be using water mons)
Rickheg dropped the challenge I accepted, so, mine.

Switch = Apple.
Items = Off.
Abilties = All.
But wait, where are we? We aren't anywhere...let's just battle already so we can get back to a place that exists.

Here's Steampowered's team;

Luminato (F) Lanturn

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

EC 6/6
MC 0
DC 3/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack
HP: 120

Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67

Attacks

Supersonic
Bubble
Thunder Wave
Flail
Confuse Ray
Water Gun
Spark
Take Down

Shock Wave
Brine
Agility

Ice Beam
Thunderbolt
Scald
Discharge
Signal Beam



Royal (M) Empoleon

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

EC 9/9
MC 0
DC 1/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

Attacks

Pound
Growl
Bubble
Water Sport
Bubblebeam
Bide
Fury Attack
Tackle

Icy Wind
Agility
Aqua Ring

Ice Beam
Scald
Surf
Dig


And Son_of_Shadoo's team;

Electivire "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

BW TM:
Substitute
Thunderbolt
Thunder Wave
Teleport
Counter
Flamethrower
Earthquake

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise

Move Total: 19


Eelektross "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Levelup:
Crush Claw
Discharge
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Coil
Gastro Acid
Acid Spray

TM:
Acrobatics
Toxic
Protect
Flamethrower

Move Total: 18


Rotom "Trickster" (Genderless)

Nature: Timid - +15% speed, -1 attack, +12% accuracy.

Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+) (+12% accuracy)
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge

TM:
Will-o-Wisp
Toxic
Protect


SoS must pick two pokemon, then let's see...oh, he will then issue orders!
 
It says we're at the ASB Arena, rickheg...

The Wizard, Trickster get your asses out there.

Rotom: Will-o-Wisp Lanturn, Toxic Lanturn, Will-o-Wisp Empoleon.

The Wizard: Earthquake, Thunderbolt Empoleon, Earthquake.
If Empoleon uses Bide, change remaining actions to Cross Chop Lanturn, Light Screen, Cross Chop Lanturn.
 
well I'm screwed...

Let's go Luminato and Royal!

Royal: Agility (self + try and dodge EQ), Dig (Electivire), finish up with Scald (try to extinguish Will-o-Wisp and hit Rotom)

Luminato: Confuse Ray (Electivire), Agility (dodge Toxic), finish with Scald (Electivire)
 

120|100
100|100

Vs.


100|90
100|100

God Damn Internet Explorer making me redo everything, twice. Here you go boys.
Lanturn
Confuse Ray Electivire
4-Turn Confusion, 5 Energy

-2 HP, burn

Agility
7 Energy

-2 HP, burn

Scald Electivire
no crit, no burn; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

-2 HP, burn

Empoleon
Agility
7 Energy

Dig Electivire
no crit; [8 + (2 - 3)*1.5]*1.5 = 9.75 ~ 10 Damage, 10 Energy

Scald Rotom
no crit, no burn; [8 + 3 + (5 - 3)*1.5] = 14 Damage, 5 Energy

-2 HP, burn

Electivire
Earthquake
(Lanturn) no crit; [7.5 + (5 - 2)*1.5]*1.5 = 18 Damage, 7 Energy
(Empoleon) no crit; [7.5 + (5 - 3)*1.5]*1.5 = 15.75 ~ 16 Damage

Thunderbolt Empoleon
no confusion; miss, 6 Energy

Earthquake
confusion
[4 + (5 - 3)*1.5] = 7 Damage, 3 Energy

Rotom
Will-O-Wisp Lanturn
hit, 7 Energy

Toxic Lanturn
miss, 7 Energy

Will-O-Wisp Empoleon
hit, 7 Energy



96|82
100|100
Burned|Burned

Vs.


69|76
84|79
Confused (1a)|--

Steampowered, you're up.
 
Royal: Scald (Electivire)- Surf- Scald (Electivire)

Luminato: Confuse Ray (Rotom)- Scald (Electivire) - Ice Beam (ELectivire)

SUB: Lanturn, get in the way of incoming electric attacks on Empoleon and push actions down
 
I'm going to continue to think we are in the middle of nothingness. Because I can. Also, was no one going to point out I didn't subtract energy from Lanturn or Empoleon?


96|82
83|78
Burned|Burned

Vs.


69|76
84|79
Confused (1a)|--

I'm rushing this, in all honesty. Please search for mistakes.
Lanturn
Confuse Ray Rotom
3-Turn Confusion
5 Energy

-2 HP, burn

Scald Electivire
no crit, no burn; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

-2 HP, burn
-1 HP, toxic

Ice Beam Electivire
no crit, no freze; [10 + (4 - 2)*1.5] = 13 Damage, 7 Energy

-2 HP, burn
-1 HP, toxic

Empoleon
Scald Electivire
no crit, burn; [8 + 3 + (5 - 2)*1.5] = 15.5 ~ 16 Damage, 5 Energy

-2 HP, burn

Surf
(Electivire) no crit; [7.5 + 3 + (5 - 2)*1.5] = 15 Damage, 6 Energy
(Rotom) no crit; [7.5 + 3 + (5 - 3)*1.5] = 13.5 ~ 14 Damage

-2 HP, burn

Scald Electivire
crit; [8 + 3 + 3 + (5 - 2)*1.5] = 18.5 ~ 19 Damage, 5 Energy

-2 HP, burn

Electivire
Earthquake
no confusion
(Lanturn) no crit; [7.5 + (5 - 2)*1.5]*1.5 = 18 Damage, 7 Energy
(Empoleon) no crit; [7.5 + (5 - 3)*1.5]*1.5 = 15.75 ~ 16 Damage

-2 HP, burn

Protect
16.67 ~ 17 Energy

-2 HP, burn

Earthquake
(Lanturn) no crit; [7.5 - 3 + (5 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 7 Energy
(Empoleon) no crit; [7.5 - 3 + (5 - 3)*1.5]*1.5 = 11.25 ~ 11 Damage

-2 HP, burn

Rotom
Protect
7 Energy

Toxic Lanturn
7 Energy

Hex Lanturn
no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 6 Energy



43|49
66|62
Burned, Toxic(2DPA)|Burned

Vs.


15|62
53|59
Burned|--

Please review my tired, rushed reffing. Otherwise, S_o_S, you're up!
 
Kindly fuck your burnhax, good sir.

The Wizard: Earthquake >>> Earthquake >>> Earthquake

Trickster: Substitute (20) >>> Hex (Lanturn) >>> Confuse Ray (Empoleon)
 
Royal: Scald at Electivire till he dies then use your remaining actions to Aqua Ring up and finish with a Scald on Rotom

Luminato: Scald at Electivire till he dies (it should be on the first action) if he's dead redirect that Scald at Rotom, follow up with Ice Beam at Rotom and finish with Confuse Ray at Rotom
 

43|49
66|62
Burned, Toxic(2DPA)|Burned

Vs.


15|62
53|59
Burned|--

Here's the next round, kids!
Lanturn
Scald Rotom
no crit; [8 + 3 + (4 - 3)*1.5] = 12.5 ~ 13 Damage, 5 Energy

-2 HP, burn
-2 HP, toxic

Ice Beam Rotom
no crit; [10 + (4 - 3)*1.5] = 11.5 ~ 12 Damage, 7 Energy

-2 HP, burn
-2 HP, toxic

Scald Rotom
no crit, no burn; [8 + 3 + (4 - 3)*1.5] = 12.5 ~ 13 Damage, 5 Energy

-2 HP, burn
-2 HP, toxic

Empoleon
Scald Electivire
no crit; [8 + 3 + (5 - 2)*1.5] = 15.5 ~ 16 Damage, 9 Energy

-2 HP, burn

Aqua Ring
8 Energy

-2 HP, burn
+2 HP, Aqua Ring

Scald Rotom
no confusion
no crit, no burn; [8 + 3 + (5 - 3)*1.5] = 14 Damage, 5 Energy

-2 HP, burn
+2 HP, Aqua Ring

Electivire
Earthquake
(Lanturn) no crit; [7.5 - 3 + (5 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 7 Energy
(Empoleon) no crit; [7.5 - 3 + (5 - 3)*1.5]*1.5 = 11.25 ~ 11 Damage

Rotom
20 HP Substitute
18 Energy

Hex Lanturn
no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 6 Energy

Confuse Ray Empoleon
4-Turn Confusion, 4 Energy



4|36
49|40
Burned, Toxic(3DPA)|Burned, Aqua Ring (4a), Confused (3a)

Vs.


0|15
0|31
KO'ed|--

Let's see, Steampowered, you're up next!
 
Let's finish this

Royal: Scald-Surf-Scald

Luminato: Confuse Ray-Scald-Scald

gg, unless I somehow hit myself in confusion every possible time
 

4|36
49|40
Burned, Toxic(3DPA)|Burned, Aqua Ring (4a), Confused (3a)

Vs.


0|15
0|31
KO'ed|--

With a lot of hax, this match could still swing toward SoS. However, no such thing happens.
Empoleon
Scald
no confusion
no crit; [8 + 3 + (5 - 3)*1.5] = 14 Damage, 9 Energy

Surf
no confusion
no crit; [10 + 3 + (5 - 3)*1.5] = 16 Damage, 6 Energy

Rotom
Hex Lanturn
no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 6 Energy



0|36
0|25
KO'ed|Burned, Aqua Ring (2a), Confused (1a)

Vs.


0|0
0|0
KO'ed|KO'ed

Prizes!

Steampowered; 2 TC
Lanturn; 2 MC, 1 DC
Empoleon; 2 MC, 1 DC, 2 KOC

Son_of_Shadoo; 2 TC
Electivire; 3 MC
Rotom; 3 MC, 1 KOC

rickheg; 4 RC

GG both, and thanks for playing!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top