Albinoloon(atic) vs Son_of_Shadoo(pliss) at the peak of Mt. Totem

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Challenging SoS

2v2 NFE Doubles
2 Day DQ
2 recoveries/chills
Arena: Mt. Totem

15,673 feet up in the clouds, Mt. Totem looms over Ilex forest. Nothing particularly special about the arena apart from the dense cedar woods, soft clay earth, and the eighteen totems that seem to tower over the competitors in a small clearing. If a totem is broken, it will summon a Braviary to its defence. Weather may be used, and no particular water scource.
Bring it.

One Ability
Switch = divide by zero.
No items. Fox Only. Final Destination.

For the benefit of the ref if I'm offline by the time we get one, I'll be choosing from SQUIRTLE, Golett and Ferroseed.
Team Albinoloon

***
Voodoll (Jester[M])
Nature: Brave (Attack is increased by one rank; Base speed divided by 1.15; Evasion reduced by a flat 10%)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (-; 70/1.15=60)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Mach Punch
Counter
Psycho Cut

Taunt
Brick Break
Rock Slide
Move Total: 16

***
Embirch (Prometheus[M])
Nature: Quiet (Special Attack increased by one rank; Base speeed divided by 1.15; Evasion decreased by a flay 10%)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 43(-; 50/1.15=43)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Counter
Earth Power

Sunny Day
Flamethrower
Substitute
Move Total: 14


Team Son_of_Shadoo



Squirtle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

EC: 0/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Egg
Mirror Coat
Yawn
Aqua Ring

TM
Toxic
Protect
Ice Beam

Move Total: 15


Golett "Boq" (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 1/5

Attacks:
Levelup
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Focus Punch

TM:
Ice Beam
Shadow Ball
Protect

Move Total: 18


Ferroseed "Tough Nut" (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 2

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Head

TM:
Toxic
Protect
Payback

Egg:
Leech Seed
Gravity
Worry Seed

Move Total: 14


Once Albinoloon decides the abilities of his two pokemon, Son_of_Shadoo decides which two pokemon to use and their abilities, then he issues orders. Albinoloon issues orders after that, and then I ref.
 


Bah, counter-teamed. I choose Squirtle (Torrent) and Golett (Iron Fist).

The OG of the OG, it's up to you to be amazing here.
Yawn (Embirch) >>> Ice Beam (Embirch) >>> Ice Beam (Embirch)
If Embirch's Giga Drain is successfully used on you, use Mirror Coat.

Boq, man up.
Ice Beam (Embirch) >>> Shadow Ball (Embirch) >>> Mega Punch (Embirch)
If Embirch's Substitute is used, use Focus Punch.
 
See my above post

Jester- Taunt(OG) ~ Follow Me ~ Counter(Boq)
If counter were to fail, replace that action by Pain splitting OG

Prometheus- Sunny Day ~ Flamethrower(Boq) ~ Giga Drain(Boq)
 
By the way Albinoloon, the substitution "If Counter would fail" is not legal as a chance substitution because it's the same as "If he uses any special or non-damaging move", which is a move substitution that covers more than one move.

Team Albinoloon


Jester (M)
HP: 90 | EN: 100 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: None


Prometheus (M)
HP: 90 | EN: 100 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: None

Team Son_of_Shadoo


The OG (M)
HP: 90 | EN: 100 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: None


Boq (U)
HP: 90 | EN: 100 | Spe: 30 (-)
Ranks: 3/2/3/2 | Total: 13
Size: 2 | Weight: 4
Ability: Iron Fist
Other: None

At the peak of Mt. Totem, we are gathered to witness a battle between Albinoloon and Son_of_Shadoo. Albinoloon is using Jester the Voodoll and Prometheus the Embirch, while representing Son_of_Shadoo are The OG the Squirtle and Boq the Golett. Jester opens by Taunting the OG, causing him to become too angry to yawn. Prometheus fires a beam into the sky that removes the clouds, making today a Sunny Day. Boq then fires an Ice Beam at the Embirch. Seems like a slow start to the battle.

Suddenly, Jester starts jumping up and down, waving his arms wildly. I think he's trying to say Follow Me. It seems to be working, as The OG, who planned to fire his own Ice Beam at Prometheus, instead hits the Voodoll. Boq's Shadow Ball also hits him, but this doesn't do anything as Jester possesses immunity to ghosts. Prometheus, using the sun to his advantage, strikes Boq with a Flamethrower.

And then follows up with a Giga Drain on the Golett! This attracts the attention of Boq and The OG, who strike him with a Mega Punch and Ice Beam respectively. Jester was waiting to Counter the attacks but, without them hitting him, his energy goes to waste.

Team Albinoloon


Jester (M)
HP: 78 | EN: 77 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: None


Prometheus (M)
HP: 63 | EN: 74 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: None

Team Son_of_Shadoo


The OG (M)
HP: 90 | EN: 82 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: Taunt (3 actions)


Boq (U)
HP: 54 | EN: 82 | Spe: 30 (-)
Ranks: 3/2/3/2 | Total: 13
Size: 2 | Weight: 4
Ability: Iron Fist
Other: None

Arena effects: Sun (3 more rounds)

Raw data

Turn order: Jester, Prometheus, The OG, Boq

Jester uses Taunt on The OG for 9 energy
The OG is taunted for 6 actions

Prometheus uses Sunny Day for 9 energy
The weather changes to sunny for 4 rounds

The OG cannot use Yawn due to Taunt

Boq uses Ice Beam on Prometheus for 7 energy
Roll a D16 for crit: 9 - no crit
No freeze roll due to Sunny Day and Leaf Guard
Prometheus takes (10+(3-2)*1.5)=11.5 damage (round to 12)

The OG's Taunt counter drops to 5


Turn order: Jester, Prometheus, The OG, Boq

Jester uses Follow Me for 8 energy
Team Son_of_Shadoo's attacks are redirected to Jester for this action

Prometheus uses Flamethrower on Boq for 6 energy
Roll a D16 for crit: 2 - no crit
Roll a D100 for burn: 50 - no burn
Boq takes (10+3+(4-2)*1.5+3)=19 damage

The OG uses Ice Beam on Jester for 7 energy
Roll a D16 for crit: 6 - no crit
No freeze roll due to Sunny Day
Jester takes (10+(3-2)*1.5)=11.5 damage (round to 12)

Boq uses Shadow Ball on Jester for 5 energy
Jester is immune to the attack

The OG's Taunt counter drops to 4


Turn order: Prometheus, The OG, Boq, Jester

Prometheus uses Giga Drain on Boq for 11 energy
Roll a D16 for crit: 6 - no crit
Boq takes (8+(4-2)*1.5)*1.5=16.5 damage (round to 17)
Prometheus restores (17/2)=8.5 HP (round to 9)

The OG uses Ice Beam on Prometheus for 11 energy
Roll a D16 for crit: 4 - no crit
No freeze roll due to Sunny Day and Leaf Guard
Prometheus takes (10+(3-2)*1.5)=11.5 damage (round to 12)

Boq uses Mega Punch on Prometheus for 6 energy
Roll a D100 for accuracy (boosted to 95%): 47 - hit
Roll a D16 for crit: 4 - no crit
Prometheus takes (8+(3-2)*1.5+2)=11.5 damage (round to 12)

Jester uses Counter for 6 energy
The move fails because Jester was not hit by any physical attacks

The OG's Taunt counter drops to 3
 
Jester - Pain Split(OG) ~ Astonish(Boq) ~ Astonish(Boq)

Prometheus- Giga Drain(Boq) ~ Flamethrower(Boq) ~ Giga Drain(Boq)
 


Well, that couldn't have gone much worse for us... Why are all my Squirtle's good moves non-offensive T_T

Squirtle: Water Pulse (Prometheus - gogogoconfusehax) >> Ice Beam >>> Ice Beam (Embirch)

Golett: Protect >>> Shadow Ball (Prometheus) >>> Protect
 
Team Albinoloon


Jester (M)
HP: 78 | EN: 77 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: None


Prometheus (M)
HP: 63 | EN: 74 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: None

Team Son_of_Shadoo


The OG (M)
HP: 90 | EN: 82 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: Taunt (3 actions)


Boq (U)
HP: 54 | EN: 82 | Spe: 30 (-)
Ranks: 3/2/3/2 | Total: 13
Size: 2 | Weight: 4
Ability: Iron Fist
Other: None

Arena effects: Sun (3 more rounds)

Suddenly the battle begins to heat up! Boq begins by Protecting itself from an incoming Giga Drain attack from Prometheus, who gets hit by a Water Pulse from The OG but thankfully the sun on his leaves saves him from becoming disoriented. Jester, unhappy about this, performs a Pain Split on The OG, allowing the Squirtle to share his pain.

And then out of nowhere, the Voodoll Astonishes Boq with a sneak attack that stuns the Golett for a moment! Prometheus follows up with a Flamethrower while The OG fires an Ice Beam at the Embirch. We could be close to seeing one of these pokemon going down.

But then Boq Protects itself from the combined attacks of Prometheus and Jester. That Astonishing blow and Giga Drain attack were prepared for. Another Ice Beam from The OG finishes the round and it's clear which pokemon are fighting fit and which are looking exhausted.

Team Albinoloon


Jester (M)
HP: 84 | EN: 58 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: None


Prometheus (M)
HP: 31 | EN: 42 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: None

Team Son_of_Shadoo


The OG (M)
HP: 84 | EN: 61 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: None


Boq (U)
HP: 27 | EN: 54 | Spe: 30 (-)
Ranks: 3/2/3/2 | Total: 13
Size: 2 | Weight: 4
Ability: Iron Fist
Other: None

Arena effects: Sun (2 more rounds)

Raw data

Turn order: Boq, Jester, Prometheus, The OG

Jester uses Pain Split on The OG for (6+(90-78)/3-1)=9 energy
The OG takes 6 damage
Jester restores 6 HP

Prometheus uses Giga Drain on Boq for 15 energy
Roll a D16 for crit: 10 - no crit
Boq would take (8+(4-2)*1.5)*1.5=16.5 damage (round to 17)


Boq uses Protect for (7+(17/3))=12.67 energy (round to 13)
Boq protects itself from all attacks

The OG uses Water Pulse on Prometheus for 3 energy
Roll a D16 for crit: 12 - no crit
No confusion roll due to Leaf Guard
Prometheus takes (6+3+(3-2)*1.5-3)=7.5 damage (round to 8)

The OG's Taunt counter drops to 2


Turn order: Jester, Prometheus, The OG, Boq

Jester uses Astonish on Boq for 3 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for flinch: 2 - flinch
Boq takes (4+(3-2)*1.5)*1.5=8.25 damage (round to 8)

Prometheus uses Flamethrower on Boq for 6 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for burn: 43 - no burn
Boq takes (10+3+(4-2)*1.5+3)=19 damage

The OG uses Ice Beam on Prometheus for 7 energy
Roll a D16 for crit: 14 - no crit
No freeze roll due to Sunny Day and Leaf Guard
Prometheus takes (10+(3-2)*1.5)=11.5 damage (round to 12)

Boq flinches

The OG's Taunt counter drops to 1


Turn order: Boq, Jester, Prometheus, The OG

Jester uses Astonish on Boq for 7 energy
Roll a D16 for crit: 11 - no crit
No flinch roll due to Protect
Boq would take (4+(3-2)*1.5)*1.5=8.25 damage (round to 8)

Prometheus uses Giga Drain on Boq for 11 energy
Roll a D16 for crit: 3 - no crit
Boq would take (8+(4-2)*1.5)*1.5=16.5 damage (round to 17)


Boq uses Protect for (7+(8+17)/3)=15.33 energy (round to 15)
Boq protects itself from all attacks

The OG uses Ice Beam on Prometheus for 11 energy
Roll a D16 for crit: 13 - no crit
No freeze roll due to Sunny Day and Leaf Guard
Prometheus takes (10+(3-2)*1.5)=11.5 damage (round to 12)

The OG's Taunt counter drops to 0
 


So Leaf Guard blocks secondary status too. Whoops. However, I think I see a chance for us!

The OG: Aqua Ring >>> Ice Beam >>> Ice Beam (Embirch)
If Taunted A1, use Water Pulse (Embirch)

Boq: Protect >>> Shadow Ball >>> Ice Beam (Embirch)
If Embirch targets you with Giga Drain, use Mirror Coat.
 

Brother, are you ready?
But of course.
They'll have to prepare themselves.
Unfair targeting makes me ill.
Let's rewrite their actions for them.

~~~~

Jester: Mimic(Prometheus's Giga Drain) ~ Follow Me ~ Giga Drain(Boq)

Prometheus: Leech Seed(OG) ~ Flamethrower(Boq) ~ chill
 
Team Albinoloon


Jester (M)
HP: 84 | EN: 58 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: None


Prometheus (M)
HP: 31 | EN: 42 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: None

Team Son_of_Shadoo


The OG (M)
HP: 84 | EN: 61 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: None


Boq (U)
HP: 27 | EN: 54 | Spe: 30 (-)
Ranks: 3/2/3/2 | Total: 13
Size: 2 | Weight: 4
Ability: Iron Fist
Other: None

Arena effects: Sun (2 more rounds)

Boq begins by attempting to Protect itself but it expended so much energy protecting itself last time that it just can't do it this time. Luckily, neither Jester nor Prometheus attacks it yet. Jester, having observed his partner, attempts to Mimic his draining techniques while Prometheus launches some Leech Seeds that plant themselves in The OG's shell. The OG then creates an Aqua Ring with which to heal himself.

Suddenly, Jester grabs the attention of his opponents by shouting Follow Me, causing The OG's Ice Beam and Boq's Shadow Ball to get redirected towards him, while Prometheus scorches Boq with a Flamethrower. Suddenly I have a feeling of déjà vu. The difference here is that The OG has both a healing ring around it and some seeds on it.

Jester then tries out his partner's Giga Drain technique himself, and successfully knocks out Boq with it. Prometheus, after taking another Ice Beam from The OG, decides to Chill out and restore some lost energy.

Team Albinoloon


Jester (M)
HP: 76 | EN: 34 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: Mimic (Giga Drain)


Prometheus (M)
HP: 28 | EN: 39 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: Leech Seed recipient (3 actions), used 1 chill

Team Son_of_Shadoo


The OG (M)
HP: 81 | EN: 35 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: Leech Seed (3 actions), Aqua Ring (3 actions)


Boq (U)
HP: KO | EN: 38

Arena effects: Sun (1 more round)

Raw data

Turn order: Boq, Jester, Prometheus, The OG

Boq uses Protect for 11 energy
The move fails because Boq protected itself on the previous action

Jester uses Mimic for 4 energy
Jester learned Giga Drain from Prometheus

Prometheus uses Leech Seed on The OG for 9 energy
Accuracy boosted to 100%
The OG is seeded for 6 actions

The OG uses Aqua Ring for 8 energy
The OG is healed by Aqua Ring for 6 actions

The OG takes 3 Leech Seed damage
Prometheus restores 3 HP
The OG's Leech Seed counter drops to 5
The OG restores 2 HP
The OG's Aqua Ring counter drops to 5


Turn order: Jester, Prometheus, The OG, Boq

Jester uses Follow Me for 8 energy
Team Son_of_Shadoo's attacks are redirected to Jester for this action

Prometheus uses Flamethrower on Boq for 6 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for burn: 76 - no burn
Boq takes (10+3+(4-2)*1.5+3)=19 damage

The OG uses Ice Beam on Jester for 7 energy
Roll a D16 for crit: 5 - no crit
No freeze roll due to Sunny Day
Jester takes (10+(3-2)*1.5)=11.5 damage (round to 12)

Boq uses Shadow Ball on Jester for 5 energy
Jester is immune to the attack

The OG takes 3 Leech Seed damage
Prometheus restores 3 HP
The OG's Leech Seed counter drops to 4
The OG restores 2 HP
The OG's Aqua Ring counter drops to 4


Turn order: Jester, Prometheus, The OG, Boq

Jester uses Giga Drain on Boq for 12 energy
Roll a D16 for crit: 1 - crit
Boq takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Boq is KO'd by the attack
Boq only had 8 HP so Jester restores (8/2)=4 HP

Prometheus chills and restores 12 energy

The OG uses Ice Beam on Prometheus for 11 energy
Roll a D16 for crit: 3 - no crit
No freeze roll due to Sunny Day and Leaf Guard
Prometheus takes (10+(3-2)*1.5)=11.5 damage (round to 12)

The OG takes 3 Leech Seed damage
Prometheus restores 3 HP
The OG's Leech Seed counter drops to 3
The OG restores 2 HP
The OG's Aqua Ring counter drops to 3
 

We did it.
Yes, now the opposition will struggle.
Let's be sure of it!

Jester: Taunt - Giga Drain - chill
if Protect is used A1, replace your actions with: chill ~ Taunt ~ Giga Drain
Prometheus: Giga Drain ~ chill ~ Giga Drain
id Protect is used A1, replace your actions with: chill ~ Giga Drain ~ chill
 
Team Albinoloon


Jester (M)
HP: 76 | EN: 34 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: Mimic (Giga Drain)


Prometheus (M)
HP: 28 | EN: 39 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: Leech Seed recipient (3 actions), used 1 chill

Team Son_of_Shadoo


The OG (M)
HP: 81 | EN: 35 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: Leech Seed (3 actions), Aqua Ring (3 actions)

Arena effects: Sun (1 more round)

The OG, being the last pokemon left on Son_of_Shadoo's team, Protects itself from incoming attacks, but both of Albinoloon's pokemon just Chill. They wait for him to let his guard down before bombarding him with a Taunt and a Giga Drain, but the Squirtle was prepared and retaliates on Prometheus with a Mirror Coat attack. The energy expended forces him to Chill as well. Prometheus tries to chill again but finds himself oddly unable to relax. No worries though as his partner goes in for another Giga Drain. The healing ring around The OG is fading away and the seeds are withering. Finally, it looks like the sun's going behind the clouds again.

Team Albinoloon


Jester (M)
HP: 82 | EN: 25 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: Mimic (Giga Drain), used 1 chill


Prometheus (M)
HP: 8 | EN: 37 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: Used 2 chills

Team Son_of_Shadoo


The OG (M)
HP: 47 | EN: 28 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: Taunt (4 actions), used 1 chill

Raw data

Turn order: The OG, Jester, Prometheus

The OG uses Protect for 7 energy
The OG protects itself from all attacks

Jester chills and restores 12 energy

Prometheus chills and restores 12 energy

The OG takes 3 Leech Seed damage
Prometheus restores 3 HP
The OG's Leech Seed counter drops to 2
The OG restores 2 HP
The OG's Aqua Ring counter drops to 2


Turn order: Jester, Prometheus, The OG

Jester uses Taunt on The OG for 9 energy
The OG is taunted for 6 actions

Prometheus uses Giga Drain on The OG for 11 energy
Roll a D16 for crit: 6 - no crit
The OG takes (8+3+(4-3)*1.5)*1.5=18.75 damage (round to 19)
Prometheus restores (19/2)=9.5 HP (round to 10)

The OG uses Mirror Coat on Prometheus for (6+(19/3))=12.33 energy (round to 12)
Prometheus takes (19*1.5)=28.5 damage (round to 29)

The OG takes 3 Leech Seed damage
Prometheus restores 3 HP
The OG's Leech Seed counter drops to 1
The OG restores 2 HP
The OG's Aqua Ring counter drops to 1
The OG's Taunt counter drops to 5


Turn order: Jester, Prometheus, The OG

Jester uses Giga Drain on The OG for 12 energy
Roll a D16 for crit: 5 - no crit
The OG takes (8+(3-3)*1.5)*1.5=12 damage
Jester restores (12/2)=6 HP

Prometheus is unable to chill and wastes 3 energy trying

The OG chills and restores 12 energy

The OG takes 3 Leech Seed damage
Prometheus restores 3 HP
The OG's Leech Seed counter drops to 0
The OG restores 2 HP
The OG's Aqua Ring counter drops to 0
The OG's Taunt counter drops to 4
 

C'mon, kill me already...

Ice Beam (Prometheus) >>> Chill >>> Ice Beam (Jester)
If Jester uses Giga Drain A2 or A3, use Mirror Coat and push actions down, but only once.
 
Team Albinoloon


Jester (M)
HP: 82 | EN: 25 | Spe: 60 (-)
Ranks: 3/2/3/2 | Total: 14
Size: 2 | Weight: 2
Ability: Insomnia
Other: Mimic (Giga Drain), used 1 chill


Prometheus (M)
HP: 8 | EN: 37 | Spe: 43 (-)
Ranks: 2/2/4/2 | Total: 13
Size: 2 | Weight: 3
Ability: Leaf Guard
Other: Used 2 chills

Team Son_of_Shadoo


The OG (M)
HP: 47 | EN: 28 | Spe: 37 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Ability: Torrent
Other: Taunt (4 actions), used 1 chill

The OG appears to have given up as he takes two Giga Drain attacks from his opponents, but he rebounds one of them with a Mirror Coat attack that knocks Prometheus out. Jester then Chills out and restores some energy while The OG finds that the Voodoll's earlier taunt makes him too agitated to relax. He is then struck in a vulnerable area by Jester's mimicked Giga Drain and this knocks him out for good. Ladies and gentlemen, we have a winner!

Team Albinoloon


Jester (M)
HP: 90 | EN: 9


Prometheus (M)
HP: KO | EN: 26

Team Son_of_Shadoo


The OG (M)
HP: KO | EN: 12

Raw data

Jester uses Giga Drain on The OG for 16 energy
Roll a D16 for crit: 2 - no crit
The OG takes (8+(3-3)*1.5)*1.5=12 damage
Jester restores (12/2)=6 HP

Prometheus uses Giga Drain on The OG for 11 energy
Roll a D16 for crit: 9 - no crit
The OG takes (8+3+(4-3)*1.5)*1.5=18.75 damage (round to 19)
The OG's Torrent kicks in
Prometheus restores (19/2)=9.5 HP (round to 10)

The OG uses Mirror Coat for (6+(12+19)/3)=16.33 energy (round to 16)
Roll a D2 for target (1 = Jester, 2 = Prometheus): 2 - Prometheus
Prometheus takes (12+19)*1.5=46.5 damage (round to 47)
Prometheus is KO'd by the attack

The OG's Taunt counter drops to 3


Jester chills and restores 12 energy

The OG is unable to chill due to Taunt

The OG's Taunt counter drops to 2

Jester uses Giga Drain on The OG for 12 energy
Roll a D16 for crit: 1 - crit
The OG takes (8+3+(3-3)*1.5)*1.5=16.5 damage (round to 17)
The OG is KO'd by the attack
Jester restores 2 HP


Prizes
  • Albinoloon gets 2 TC
  • Son_of_Shadoo gets 2 TC
  • Jester the Voodoll gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Prometheus the Embirch gets 1 EC, 2 MC, 1 DC and 1 KOC
  • The OG the Squirtle gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Boq the Golett gets 1 EC, 2 MC and 1 DC
  • Objection gets 4 RC
 
I'd like to point out that my Mirror Coat sub only applied to actions 2 and 3, but it makes no difference. GG Albinoloon, I hope this is ample payment.
 
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