SimonSays Alch will battle him

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LightWolf

lightwoof
is a Forum Moderator Alumnus
Did you know that I'm prone to yelling?

Challenging Alchemator!
3v3 FE Singles
3 Day DQ
2 Recoveries/ 5 Chills
And because I'm really nice, (plus, I love forests):
Arena:
Arena: Forest of Silence
Field Type: Psychic
Complexity: Intense
Format: N/A

If a tree falls in a forest and no one is around to hear it, does it make a sound? Image

Within the Forest of Silence, there is no sound. In fact, it seems time -- and thus motion -- has stopped completely, as everything is coated in a grey pallor, and leaves pause halfway down to the ground, perhaps to ask directions. It has become a regular haunt for trainers over the years, hoping that their exciting battles will set time in motion yet again, allowing the forest to continue in its natural cycle. That includes that natural cycle of the wildlife too, who haven't been able to relieve themselves for almost a decade now.

However, even the shortest amount of exposure to the forest will begin to freeze the Pokémon -- they will never become fully immobilised, but from the very start of the battle their attacks will become... hm... somewhat unreliable. The Pokémon must focus their minds, needing extra effort to launch an attack successfully. Naturally, Psychic Pokémon are more able at this task, though once some Pokémon get a whiff (or, in some rather strange cases, a taste) of their opponents, they will find it much easier to focus on the battle at hand. These such Pokémon must hit the opponent with a contact attack, or be hit in the same manner, for their primal instincts to activate.

The battle takes place in a clearing, which is open to the heavily-overcast sky (it is Britain, after all). This doesn't mean, however, that one couldn't alter that. In fact, please do -- it's a little chilly [SolarBeam will work as normal]. Nature will behave as usual, but don't expect it to go anywhere while you aren't looking. Well, apart from that one time... Err, anyway, apart from that instance, trees cannot be toppled. They can, however, be burned to the ground and climbed. Unfortunately, there is no water around, save for the small amount present in the loamy ground.

In the next clearing there seems to be a swarm of blue Pokémon attending to some kind of machine, spewing out smoke and sparks. They are unreachable, however, due to some kind of forcefield...

Mechanics

  • Strict Soundproofing (EG, no Growl.)
  • Pokémon begin to be frozen, causing a 40% [flat] drop in accuracy. Psychic Pokémon, and those listed below, can focus and increase the accuracy of their moves back to their original standard by 20% for 1 extra en. Other Pokémon can increase their accuracy by 10% for 1 extra en. These boosts stack (E.G., you can add 40% for 4 EN).
  • Smelling and tasting Pokémon must hit -- or be hit -- with a contact attack before the extra EN reduction takes place.
  • Focus Punch's accuracy is unchanged by the arena.
  • The Dodge chances of all non-Psychic Pokémon not listed below are halved.
  • There is a 1/1,000,000 chance of a tree falling per round, dealing Wood Hammer damage to one Pokémon (decided by RNG). All of the effects listed above are then nulled. Only a tree that falls in this manner will cause this effect.
  • Using Odor Sleuth gives the user smelling powers (and thus the energy reduction) for as long as it is active.
  • Only Psychic Pokémon can Chill consecutively, successfully. All other Pokémon will be inflicted with a Freeze condition (of varying intensity) if this is attempted.

Smelling mons: Ninetales family, Persian family, Arcanine family, all Eevee-related Pokémon, Granbull family, Mamoswine family, Houndoom family, Donphan family, Ursaring family, Smeargle, Mightyena family, Linoone family, Delcatty family, Zangoose, Absol, Luxray family, Pachirisu, Purugly family, Emboar family, Stoutland family, Liepard family, Emolga, Zoroark family, Tomohawk family.

Tasting mons: Muk family, Lickitung family, Swalot family, Vanilluxe family, Haunter.

Non-psychic with Psychic powers: Ninetales family, Golduck family, Venemoth family, Stantler, Lucario family.

I will pick up this thrown-down gauntlet!

Switch = OK
Items = Off
Abilities = All

Can't remember what else. There probably isn't even anything else I need to mention.
........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................

(That was me introducing the battlers, that you couldn't hear, duh)

Alch's team:

Claydol [Clive] (N/A)

  • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
N/A

Abilities:

  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (33):
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Earth Power (*)
Power Share (*)
Heal Block (*)
Ice Beam (*)
Psychic (*)
Rock Polish (*)
Teleport
Calm Mind
Grass Knot
Explosion
Shadow Ball
Hidden Power [Fire] [7]
Signal Beam

Power Trick
Earthquake
Reflect
Light Screen
Protect

Dig
Trick Room

Hyper Beam
Psyshock
Rock Slide

Bulldoze
Cosmic Power



Metagross [Christopher] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:
9/9
MC:
0
DC:
5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (33):
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball
Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team
Gravity
Hone Claws
Aerial Ace

Stealth Rock
Hyper Beam
Double-Edge

Signal Beam



Girafarig [Anna] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18

EC:
N/A
MC:
0
DC:
5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (31):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch

Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen
Double Kick
Double Hit
Double Team

Zen Headbutt
Psyshock

Razor Wind


SimonSays' team:

Arcanine (*) Prometheus (M)
Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Thunder Fang
Fire Fang
Helping Hand
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odour Sleuth(*)
Flame Wheel(*)
Reversal(*)
Take Down(*)
Crunch
Flamethrower
Flame Burst
ExtremeSpeed
Agility

Close Combat(*)
Flare Blitz(*)
Morning Sun(*)

Dig(*)
Flame Charge(*)
Wild Charge(*)
Substitute
Giga Impact
Protect

Moves: 25



Sawsbuck [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Aromatherapy
Horn Leech
Double-Edge

Sythesis
Agility
Odour Sleuth
Natural Gift

Protect
Return
Wild Charge
Sword Dance
Sunny Day
Toxic
Giga Impact
Thunder Wave

Moves: 27



Espeon (Fawkes) [F]
Nature: Bashful (No effect)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Tackle
Tail Whip
Helping Hand
Growl
Sand Attack
Quick Attack
Last Resort
Focus Energy
Baton Pass
Trump Card
Future Sight
Psybeam
Psychic
Morning Sun

Tickle
Wish
Yawn

Sunny Day
Shadow Ball
Return

Moves: 20


SimonSays sends out his mon
Alch sends out his mon and orders
SomonSays his orders
I stall
Alch bugs me
I ref
 


"... God dammit, everything I have is directly countered. It would have been nice to send out second, but let's play it hard: Prince, show them who's the best! A Pomeg Berry would be nice, but whatever..."

"Ohh, and let's dress up for the occasion, shall we?"
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Welcome to my forest. Let's begin! Christopher!"


"Wear him down!"

Reflect ~ Stealth Rock ~ Hammer Arm [+2 EN]
If he uses Leech Seed, dodge it with Evasive Agility and push actions back, but not more than once.
 


"Ohh, fancy smansy Psychic thinks it can lessen the damage we're dealing? Well, turns out it can. But whatever."

Odour Sleuth ~ Thunder Wave [+2 En] ~ Leech Seed [+1 En]
Odour Sleuthing should give the "I can smell you" boost. Yay.
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

Christopher (???)
Hp: 100
En: 100
Spe: 60 ( - 10%)
Status: -
Other: -

vs


Prince (Male)
Hp: 100
En: 100
Spe: 95
Status: -
Other: -


I would says some opening comments but no one could hear it, so let us jump to the battle!

Prince begins the battle by showing why he was choosen for this job, using his fine nose, he finds the metallic spider quickly, Odour Sleuth was a success. Christopher doesn't to waste his time with things like that, as he has the advantage being a Psychic type, which he quickly capitalises on with one of their trademark moves, Reflect. Prince will have trouble breaking through that one!

Knowing that he is better off using this chance to weaken Metagross not with damage but with status, Prince sends a Thunder Wave at Christopher, paralysing him. Managing to over come his problem, Christopher continues to set up, this time some rocks, to punish any future switches by SimonSays, things aren't looking nice for Prince with those Stealth Rocks.

He doesn't give up though, knowing Christopher's orders he avoids damage by wasting a turn on Leech Seed, which Christopher dodges with an Agility, albeit for nothing and the Seeds go way off their intended path.

Prince is in a best position with his offense being shut down, but he has maneuvered nicely till now. Alas even escaping may not be an option with the Rocks up, and a counterswitch in his face. It would give him a chance to play around Alch's orders if he plays right though, but we shall see, not hear though, sure not hear.

Wow Singles are so easy to ref... I got too used to those damned multiple battles. If I had known this I'd have had time to ref this ages ago.... sorry....

Action 1:
Odour Sleuth Metagross
Metagross got indentified
6-1=5 En

Reflect
Metagross' team is protected for 6 actions
8-1=7 En

Action 2:
Thunder Wave Metagross
Metagross got paralysed (25%)
7+2=9 En

Stealth Rock
Para (1 => Yes) 4/2
Floating rocks surround Swasbuck
12 En

Action 3:
Agility
Para (1 => Yes) 4/2
7-1=6 En

Leech Seed
Hit (<8 => Yes) 10/9 No
12+1-1=12 En

Tree Roll (1 => Yes) 1,000,000/637,799



Christopher (???)
Hp: 100
En: 75
Spe: 60 (15) (-10%)
Status: - Paralysed 20%
Other: - Reflect 3 actions | Odour Sleuth 3 actions

vs


Prince (Male)
Hp: 100
En: 74
Spe: 95
Status: -
Other: - Stealth Rock
 

"Our confidence will be our downfall. We'll stay in for now, Prince. Let's show them the wonderful power of Nature!"

Leech Seed [+1 En] ~ Sand-Attack ~ Wild Charge [+1 En]
If foe has used Double Team, use Nature Power (Earthquake), or Faint Attack if Earthquake is unavailable, then push actions along.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Show him your strength!"

Substitute (15 HP) ~ Ice Hammer Arm [Ice Punch + Hammer Arm] ~ Cool
If you're fully paralysed A2, Hammer Arm A3.
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

Christopher (???)
Hp: 100
En: 75
Spe: 60 (15) (-10%)
Status: - Paralysed 20%
Other: - Reflect 3 actions | Odour Sleuth 3 actions

vs


Prince (Male)
Hp: 100
En: 74
Spe: 95
Status: -
Other: - Stealth Rock


Shhh, the battle continues, stay silent or you can't hear the nothing.

Prince now uses his Leech Seeds for real, not a diversion tactic like last time, and it came at such a bad time for Christopher too! He was just about to set up a Substitute, seems like he will be drained for a while now.

But it looks like the sub was worth it's money, as it manages to block the Sand-Attack aimed at Christopher's. He isn't too happy though, and won't let that underhanded move slide. As he goes into rage mode his arm starts to freeze, as he strikes with a mighty Ice Hammer Arm... Then the forest gets to him and he horribly misses, sucks to be him.

With Prince being free to do whatever he wants to, he goes for a Wild Charge, alas with both a reflective wall and a substitute in his way, that didn't do much, but at least Leech Seed is outdamaging both sides!

Neither sides First turn setup is up anymore, will Odour Sleuth be used again? Will a Reflect stand in Prince's way again? Will they just finally start attacking? We all know that the answer to the last question is no.

Action 1:
Leech Seed
Hit (<8 => Yes) 10/3
12+1-1+4=16 En

Substitute 15
Para (1 => Yes) 5/4
12 En

-3 Hp Metagross
+3 Hp Swasbuck

Action 2:
Sand-Attack Metagross
Sub trolled
4 En

Ice Hammer Arm
Para (1 => Yes) 5/4
Hit (<95-40=<55 => Yes) 100/86 No
19.5 20 En

-3 Hp Metagross
+3 Hp Swasbuck

Action 3
Wild Charge Metagross
Hit (<9 => Yes) 10/1
Crit (1 => Yes) 16/10
(10-5)=5 Hp 10 Hp Sub remains
1 Hp recoil
8 En

-3 Hp Metagross
+3 Hp Swasbuck

Tree Roll (1 => Yes) 1,000,000/659,471



Christopher (???)
Hp: 76
En: 43
Spe: 60 (15) (-10%)
Status: - Paralysed 15%
Other: - Leech Seeded 3 actions | Substitute 10 Hp

vs


Prince (Male)
Hp: 100
En: 46
Spe: 95
Status: -
Other: - Stealth Rock
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I always get fucked over by my own arenas.

Hammer Arm [+2 EN] ~ Ice Punch [+2 EN] ~ Hammer Arm [+2 EN]
 

"Alright, if we can't take him head on, then I guess we will just have to help our friends. Soften him up, Prince!"

Sunny Day ~ Megahorn/Faint Attack Combination ~ Cooldown, or Chill if the combo failed
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
Just that I seem less terrible, I told them to look for one, they would have waited another week till looking for one on their own!!!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I will be subreffing this match, effective immediately.


HP: 90 / 90 En: 100% Speed: 66 Ranks: 3/5/3/5 Status:
HP: 76 / 100 En: 43% Speed: 61 Ranks: 5/5/3/4 Status: Paralyzed 15% (15 Spe), Leech Seed (3 Actions), Substitute (10 HP)
HP: 100 / 100 En: 100% Speed: 74 Ranks: 3/3/4/3 Status:

HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/4/2 Status: Stealth Rock
HP: 100 / 100 En: 46% Speed: 95 Ranks: 5/3/1/3 Status: Stealth Rock
HP: 100 / 100 En: 100% Speed: 110 Ranks: 3/2/5/3 Status: Stealth Rock

Is this correct?
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 76 / 100 En: 43% Speed: 61 Ranks: 5/5/3/4 Status: Paralyzed 15% (15 Spe), Leech Seed (3 Actions), Substitute (10 HP)
HP: 100 / 100 En: 46% Speed: 95 Ranks: 5/3/1/3 Status: Stealth Rock

Turn 1

Prince used Sunny Day!
The weather became sunny!
-10 En

Christopher used Hammer Arm (+2)!
Paralysis Roll: 1500 > 7172 (No)
Attack Roll: 9000 > 8729 (Hit)
(10 + 3 + 7.5 - 4.5) * 1.5 = 24 Damage
Christopher's speed fell!
-9 En
Christopher loses 3 HP.

Turn 2

Christopher used Ice Punch (+2)!
Paralysis Roll: 1500 > 4659 (No)
Attack Roll: 8000 > 1092 (Hit)
Critical Roll: 625 > 532 (Crit)
(8 + 3 + 7.5 - 4.5) * 1.5 = 21 Damage
-8 En
Christopher loses 3 HP.
Prince gains 3 HP.

Prince combined Megahorn and Faint Attack!
18 BAP, 18 En, Bug-type attack with no accuracy check.
Critical Roll: 625 > 495 (Crit)
A critical hit!
(18 + 3 + 7.5 - 7.5) = 21 Damage
Christopher's substitute faded!
-18 En

Turn 3

Prince is idle.

Christopher used Hammer Arm (+2)!
Paralysis Roll: 1500 > 9160 (No)
Attack Roll: 9000 > 7105 (Hit)
(10 + 3 + 7.5 - 4.5) * 1.5 = 24 Damage
Christopher's speed fell!
-9 En
Christopher loses 3 HP.
Prince gains 3 HP.
Christopher's Leech Seed withers and falls off.

Round 3 End
There will be 3 more rounds of Sun.
Christopher's paralysis degrades.


The woods are deathly silent as the two combatants hold their silent duel in the midst of halted autumn leaves. The sounds of each battler's footfalls are heard for but a moment as the forest devours the noise whole, leaving the ear awaiting the next sign that life still breathes underneath these trees.

Metagross raises its arm with uncanny grace, perhaps lent to it by the slowing of the woods, before bringing it crashing down upon empty turf. The effect of the forest slows him, but he's still plenty fast enough - Sawsbuck takes the full brunt of the attack, despite itself. Even while trying to sidestep the attack, Sawsbuck was calling out the sun to lend it speed. The change is unnoticed under the slowness of the woods. The canopy allows the light through, but paints it with a dull grey that robs it of any cheer it may have once had.

The next moment is less kind to Sawsbuck, it moves to slip into the mottled shadows created by the treetops, but invites Metagross' Ice Punch on the way out. In the stillness, the icy fist rakes slowly across Sawsbuck's side as it turns to slip into the shadow, striking deeply. With Sawsbuck's oncoming attack silenced by the woods, Metagross is caught off-guard by a horn impacting deeply with the Iron Leg Pokémon's joint - only to find itself horn-deep into a decoy.

Straining against the inhibition of the area, Metagross emerges from the moss and leaves, seeming to grow from the earth itself, and crashes its leg into the ground again. It strikes true once more. Sawsbuck rises from the blow, and takes the opportunity to catch its breath.

Both Pokémon are steadfast in their resolve, but exhausted nonetheless. It seems like their own exertions will undo them faster than the attacks they're weathering. The forest looms on all sides, craning to see which of the two crumbles first.
HP: 67 / 100 En: 17% Speed: 60 Ranks: 5/5/3/4 Status: Paralyzed 10% (15 Spe),

HP: 37 / 100 En: 18% Speed: 95 Ranks: 5/3/1/3 Status: Stealth Rock, Chlorophyll (190 Spe)
 


"Dear Prince, you've fought well. You taken this iron beast to its very limit, pitting it against its own home and proving your own special prowess, and I am proud of you for it. But I think it's time we got you out of this for a moment, yes?"

Initiating Switch Phase: Prince -> Fawkes


"Mighty foe, how do you respond?"
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Yeah the last round changed, but I've given you a day to change if you want but you haven't, and I don't want this to drag.

"An Espeon, eh? Let's go Anna!"

"He can't touch us!"

Substitute (15HP) ~ Reflect ~ Crunch [+2 EN]
If he uses Yawn, use Magic Coat and push actions back, but only once.
 
Ohh, sorry. Should've indicated that I didn't want to change. My bad.


"So, If we can't touch you... then this shouldn't hurt a bit."

Trump Card [+1 En] ~ Psychic [+1 En] ~ Baton Pass (Prometheus)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Haha I've forgotten the arena effect again.

If you let me edit you can edit?

E: Done.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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HP: 100 / 100 En: 100% Speed: 73 Ranks: 3/3/4/3 Status:

HP: 37 / 100 En: 18% Speed: 110 Ranks: 3/2/5/3 Status: Stealth Rock

Pre-Round
Pointed stones dig into Fawkes!
Fawkes lost 12 HP.

Turn 1

Fawkes used Trump Card (+1)!
Attack Roll: 8000 > 2559 (Hit)
Critical Roll: 625 > 7759 (No)
(5 + 4.5 - 4.5) = 5 Damage
-9 En

Anna used Substitute!
-15 HP
Anna made a Substitute!
-12 HP

Turn 2

Fawkes used Psychic (+1)!
Attack Roll: 8000 > 1627 (Hit)
Critical Roll: 625 > 7956 (No)
Sp. Defense Roll: 1000 > 4369 (No)
(9 + 3 + 7.5 - 4.5) * 0.67 = 10.05 ~ 10 Damage
-6 En

Anna used Reflect!
Anna set up a wall for Alchemator's team!
-7 En

Turn 3

Fawkes used Baton Pass to Prometheus!
Fawkes switched out for Arcanine!
-10 En (Fawkes)
Pointed stones dug into Prometheus!
Prometheus lost 15 HP.
Prometheus's Intimidate was blocked by the Substitute!

Anna used Crunch (+2)!
Critical Roll: 625 > 166 (Crit)
Defense Roll: 1000 > 4779 (No)
A critical hit!
(8 + 3 + 4.5 - 4.5) = 11 Damage
-6 En


The forest is silent as it watches Simon's moves intently, seeming to loom in his direction with intent. His moves are bizarre, but do they yet have purpose...? There is no way to know...

HP: 80 / 100 En: 75% Speed: 73 Ranks: 3/3/4/3 Status: Reflect (4 Actions), Substitute (5 HP)

HP: 88 / 100 En: 75% Speed: 110 Ranks: 3/2/5/3 Status: Stealth Rock

HP: 74 / 100 En: 100% Speed: 95 Ranks: 5/3/4/2 Status: Stealth Rock

Now, Simon orders first.
 

"I am going to keep an advantage of my own: Take away our opponent's momentum. Prometheus, keep up the offensive pressure!"

Bite [+4 En] ~ Crunch [+1 En] ~ Morning Sun
IF Baton Pass is used at any stage, use Roar A3
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 80 / 100 En: 75% Speed: 73 Ranks: 3/3/4/3 Status: Reflect (4 Actions), Substitute (5 HP)

HP: 74 / 100 En: 100% Speed: 95 Ranks: 5/3/4/2 Status: Stealth Rock

Turn 1

Prometheus used Bite [+4]
Critical Roll: 625 > 3777 (No)
Flinch Roll: 3000 > 6 (Yes)
(6 + 7.5 - 4.5 - 5) * 1.5 = 6 Damage
Anna's Substitute faded!
-8 En

Anna used Baton Pass!
Anna switched out for Clive!
-10 En (Anna)

Turn 2

Prometheus used Crunch [+1]
Attack Roll: 8000 > 439 (Hit)
Critical Roll: 625 > 5958 (No)
Defense Roll: 2000 > 1337 (Yes)
(8 + 7.5 - 7.5 - 5) * 1.5 = 4.5 ~ 4 Damage
Clive's Defense fell!
-7 En

Clive used Earth Power [+2]!
Critical Roll 625 > 582 (Crit)
Sp. Defense Roll: 1000 > 2082 (No)
(9 + 3 + 3 + 4.5 - 3) * 1.5 = 24.75 ~ 24 Damage
-8 En

Turn 3

Clive used Protect!
-7 En

Prometheus used Roar!
Clive protected itself!
-7 En

Round 5 End
One round of Sun remaining.


Mounting an offensive now, SimonSays finds himself too late to hurt Claydol. Physical attacks will do nary a thing now - he'll have to approach Alchemator's team from an entirely new angle.

Story of this battle...

HP: 86 / 90 En: 85% Speed: 65 Ranks: 3/5/3/5 Status: Reflect (1 Action), Defense -1

HP: 80 / 100 En: 65% Speed: 73 Ranks: 3/3/4/3 Status: Reflect (1 Action)

HP: 50 / 100 En: 85% Speed: 95 Ranks: 5/3/4/2 Status: Stealth Rock

SimonSays gives orders now, because he used Roar.
 
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