Open Challenge!!
4v4 NFE Singles
1 Day DQ
Arena: Opaline City Gym
Field Type: Flying
Complexity: Moderate
Format: All
Restriction: Sun and Rain only
C'mon, doesn't anybody want to accept this?
4v4 NFE Singles
1 Day DQ
Arena: Opaline City Gym
Field Type: Flying
Complexity: Moderate
Format: All
Restriction: Sun and Rain only
Welcome to Opaline City, the capital of technology and luxury in the ASB region! Known as the city of luxury, Opaline is an extremely popular tourist destination and houses a plethora of recreational activities. The most of famous of these are wind-surfing and skydiving, whose popularity spurred the construction of several vertical wind tunnels throughout the metropolis. Thus, it makes sense that the city's gym utilize this technology.
Combatants battle in a large, upright steel tunnel. The uppermost end of the tunnel is open, allowing a generous amount of sunlight to brighten the construct's interior. All around the tunnel's sides, are large fans and A/C units; the largest of the fans is actually underneath the heavy-duty grating that serves as the floor. All except the large underground fan are constantly blowing, keeping the air at at a warm temperature and blowing around smaller Pokemon. At a designated point in time, the underground fan will begin to blow, forcing the battlers into a state of free-fall. Needless to say, this change severely hinders Pokemon not used to moving in the air.
Arena Effects:
-The constantly blowing winds and warm air make Sandstorms and Hail impossible to maintain or summon. Sun and Rain can still be called, though.
-The multitude of A/C and fan units make lowering the temperature of the arena difficult, Ice attacks' BAP are lowered by 2. Fire attacks are unaffected.
-The wind from the side fans affects the coordination of light, grounded Pokemon. Terrestrial Pokemon WC <2 have Accuracy and Evasion lowered by a flat 10%.
-Every 3 rounds, the large underground fan will begin to blow, forcing all Pokemon into the air. During this time, any terrestrial Pokemon will suffer a flat 10% loss of Accuracy and Evasion and their Evasive Actions will all fail. This effect lasts for 2 rounds. Afterwards, the arena will return to normal for another 3 rounds.
-Aquatic/Amphibeous Pokemon only have a 5% decrease to Accuracy and Evasion and their Evasive Actions will be half as successful. This is due to the similarity between moving in air in water.
Terrestrial= Non-Flying Pokemon without the Levitate trait, Levitate command that cannot use Fly.
Evasive Actions= Dodges, Agility used evasively, Bodyblock and Detect
Aquatic/Amphibeous= Water Pokemon, Pokemon with Swift Swim,Pokemon that can use Surf and anything that has flavor text that indicates its proficiency swimming. The Toxicroak line and Eelektross line are also included for obvious reasons (their physiology indicates aquadynamic efficiency).
Combatants battle in a large, upright steel tunnel. The uppermost end of the tunnel is open, allowing a generous amount of sunlight to brighten the construct's interior. All around the tunnel's sides, are large fans and A/C units; the largest of the fans is actually underneath the heavy-duty grating that serves as the floor. All except the large underground fan are constantly blowing, keeping the air at at a warm temperature and blowing around smaller Pokemon. At a designated point in time, the underground fan will begin to blow, forcing the battlers into a state of free-fall. Needless to say, this change severely hinders Pokemon not used to moving in the air.
Arena Effects:
-The constantly blowing winds and warm air make Sandstorms and Hail impossible to maintain or summon. Sun and Rain can still be called, though.
-The multitude of A/C and fan units make lowering the temperature of the arena difficult, Ice attacks' BAP are lowered by 2. Fire attacks are unaffected.
-The wind from the side fans affects the coordination of light, grounded Pokemon. Terrestrial Pokemon WC <2 have Accuracy and Evasion lowered by a flat 10%.
-Every 3 rounds, the large underground fan will begin to blow, forcing all Pokemon into the air. During this time, any terrestrial Pokemon will suffer a flat 10% loss of Accuracy and Evasion and their Evasive Actions will all fail. This effect lasts for 2 rounds. Afterwards, the arena will return to normal for another 3 rounds.
-Aquatic/Amphibeous Pokemon only have a 5% decrease to Accuracy and Evasion and their Evasive Actions will be half as successful. This is due to the similarity between moving in air in water.
Terrestrial= Non-Flying Pokemon without the Levitate trait, Levitate command that cannot use Fly.
Evasive Actions= Dodges, Agility used evasively, Bodyblock and Detect
Aquatic/Amphibeous= Water Pokemon, Pokemon with Swift Swim,Pokemon that can use Surf and anything that has flavor text that indicates its proficiency swimming. The Toxicroak line and Eelektross line are also included for obvious reasons (their physiology indicates aquadynamic efficiency).
C'mon, doesn't anybody want to accept this?