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Old Nov 4th, 2011, 12:38:12 AM   #1
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Default Pokemon Showdown bug reports

The public beta is now closed. This thread will stay open as a bug report thread.

PS public beta announce


Before reporting a bug:
- Check the lists of Not Bugs, Known Bugs, and Unimplemented Features that Technically Aren't Bugs.
- Look up the relevant moves/abilities/items on Veekun and the first post of the Smogon Research thread: http://www.smogon.com/forums/showthread.php?t=79340


NOT BUGS
- Sheer Force prevents Life Orb recoil only when using moves that have a secondary effect removed by Sheer Force
- Speed Boost does not activate on the turn you switch in: yes, this is different from most other abilities/items that activate at the end of a turn.
- If Fake Out didn't cause a flinch, your opponent probably had Shield Dust or Inner Focus
- Wish doesn't take effect if the pokemon in its place faints the turn it would've healed it
- Wonder Guard is not an immunity: Shedinja is not immune to Ground: it takes damage from Spikes. Shedinja is not immune to Poison: it is still affected by Toxic
- That Pokemon taking incorrect hazard damage is probably a Zoroark (which is a Dark, not a Bug, lolololol)
- Payback boosts damage for moving second, whether or not damage was taken
- Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn, Volt Switch, but not Baton Pass.
- Sucker Punch fails if the target uses a faster priority move
- Illusion, Balloon, Destiny Bond, Wonder Guard, etc only take effect if the damage was from a move, not an indirect effect such as entry hazards, Poison damage, etc.
- Destiny Bond lasts until the move user makes another move (or would've made another move, if not for confusion or Truant or a similar effect).

KNOWN BUGS
- There are no known bugs at this time
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Last edited by Zarel; Jun 14th, 2012 at 10:15:18 AM.
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Old Nov 4th, 2011, 12:57:18 AM   #2
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Reflect didn't seem to work when i had my first battle. My Charizard used Flare Blitz for around 37% damage to his Stantler, his Stantler used Reflect, I used Flare Blitz again, and it did 35%, meaning that Reflect had no effect???
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Old Nov 4th, 2011, 2:53:13 AM   #3
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A couple bugs, xD

(I discussed this with you, so figure couldn't hurt to put this here as a reminder) Cherrim is always in her sunny day form.

Acupressure lowers the stats rather than raises. Was not very fun seeing my Shuckle's defense go down two stages. D:
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Old Nov 4th, 2011, 3:59:06 AM   #4
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Quote:
Originally Posted by Fat aesoft View Post
- Destiny Bond doesn't work
FIXED FIXED FINALLY FIXED

It was a bug in my new event code that made certain event handlers fail; it affected a large swath of code, and I only noticed because I only recently started converting certain sections of old event code into new event code.

Quote:
Originally Posted by Fat Omicron View Post
Reflect didn't seem to work when i had my first battle. My Charizard used Flare Blitz for around 37% damage to his Stantler, his Stantler used Reflect, I used Flare Blitz again, and it did 35%, meaning that Reflect had no effect???
My Destiny Bond fix fixes this as well.

Quote:
Originally Posted by Fat Myzou View Post
(I discussed this with you, so figure couldn't hurt to put this here as a reminder) Cherrim is always in her sunny day form.
Todo later.

Quote:
Originally Posted by Fat Myzou View Post
Acupressure lowers the stats rather than raises. Was not very fun seeing my Shuckle's defense go down two stages. D:
You were using a Contrary Shuckle. NOT A BUG (Well, Shuckle's a bug - GET IT? 'CAUSE IT'S BUG-TYPE? LOLOLOLOL)

I did make it so Contrary is no longer randomly generated in random battles. Bit tired of getting bug reports about it (you're not the first).
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Old Nov 4th, 2011, 4:01:42 AM   #5
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Random Battle is awesome. So much better than Challenge Cup which I also love.

Only bug I've noticed is that Truant isn't working. Learnt that the hard way when I got swept by a Slaking.

EDIT: Intimidate just worked through my substitute. Not sure if it's supposed to do that.

Last edited by Guyguypants; Nov 4th, 2011 at 4:27:13 AM.
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Old Nov 4th, 2011, 4:35:01 AM   #6
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^ Intimidate -should- be absorbed by the Substitutes, as that's how it works in game.

Anyway, a bug I had happen, I'm not sure what caused it. I just sent Blissey out, and Flamethrower was unusable. Nothing should have prevented it.

http://i44.tinypic.com/r04d3b.png

This is Fyn on there btw. xD I'll edit this post with more bugs if I find them, since aeo went to sleep.
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Old Nov 4th, 2011, 4:36:09 AM   #7
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Quote:
Originally Posted by Fat Guyguypants View Post
Random Battle is awesome. So much better than Challenge Cup which I also love.

Only bug I've noticed is that Truant isn't working. Learnt that the hard way when I got swept by a Slaking.
FIXED.

Quote:
Originally Posted by Fat Guyguypants View Post
EDIT: Intimidate just worked through my substitute. Not sure if it's supposed to do that.
It's not. FIXED.


Quote:
Originally Posted by Fat Myzou View Post
Anyway, a bug I had happen, I'm not sure what caused it. I just sent Blissey out, and Flamethrower was unusable. Nothing should have prevented it.
It was unusable because it was misspelled: "Flamethower" instead of "Flamethrower". In general, if a move is disabled when you switch a pokemon in, it's probably because the guy who gave me the list of movesets misspelled a move. :|

FIXED.
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Old Nov 4th, 2011, 4:57:09 AM   #8
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Yet another bug. xD

http://i41.tinypic.com/2191fmg.png

Knock Off's text is garbled. However, it does work, as you can see from the Combat Log. It took me out of Poison Jab choiced and allowed me to use other moves, meaning the Choice Band was still knocked off.

Also, I rarely actually get music. xD

Last edited by Myzou; Nov 4th, 2011 at 5:14:06 AM.
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Old Nov 4th, 2011, 5:52:45 AM   #9
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I use Firefox and I don't know if this is a bug (or my browser is not compatible) , or the server is actually down

Quote:
If this message isn't going away, it probably means the server is down. Find me (aesoft) on IRC and tell me, if you know how.
looking forward seeing this done soon :) great job
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Old Nov 4th, 2011, 6:28:27 AM   #10
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I just made a few improvements to the item and ability generators:
  • Contrary will not be generated unless you have a move that lowers your own stats
  • Rock Head, Reckless, Technician, and Skill Link will not be generated unless you have a move that takes advantage of them
  • No Guard and CompoundEyes will not be generated unless you have a move below 90% accuracy
  • Last Resort, Fake Out, Seismic Toss do not count as physical moves for the purposes of generating Choice Band
  • Night Shade does not count as a special move for the purposes of generating Choice Specs

I also improved the random move generation:
  • Sleep Talk will not be generated without Rest (Rest can be generated without Sleep Talk, though: the item generation code will just give you a Chesto Berry)
  • Certain other moves will not be generated with Sleep Talk (such as Trick)
  • Physical setup moves will not be generated without physical attacking moves or Baton Pass
  • Special setup moves will not be generated without physical attacking moves or Baton Pass
  • Moves that are too similar (Flamethrower + Fire Blast) will not be generated together
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Last edited by Zarel; Nov 4th, 2011 at 6:58:10 AM.
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Old Nov 4th, 2011, 7:59:10 AM   #11
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Opera 11.50, WebSockets are enabled.
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Old Nov 4th, 2011, 8:20:57 AM   #12
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Sword of Mystery is incorrectly named SwordofMystery, making it unusable.

It's proper English name is also Secret Sword.

EDIT: Another bug: Assist does not work.

EDIT2: Yet again. Not quite sure what's causing it, as this time, I didn't press cancel and then re-select him. I selected him, sent him out, withdrew him, and sent him out again. Double Rocks damage from that was not fun.

http://i43.tinypic.com/bfgo5y.png

Last edited by Myzou; Nov 4th, 2011 at 8:50:37 AM.
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Old Nov 4th, 2011, 10:26:56 AM   #13
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My Hydration Gorebyss used Rain Dance while it was poisoned. The result:

Code:
Gorebyss used Rain Dance!
It started to rain!
Rain continues to fall!
[DEBUG] shed skin.
Gorebyss un-poisoned itself! (??)
Gorebyss un-poisoned itself! (??)
The foe's Metagross restored a little HP using its Leftovers!
Gorebyss is hurt by poison!
As you can see, it was still poisoned at the end of the turn, which it shouldn't have been.
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Old Nov 4th, 2011, 10:50:37 AM   #14
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Quote:
Originally Posted by Fat whitefag View Post
Opera 11.50, WebSockets are enabled.
Noted, will fix later.

Quote:
Originally Posted by Fat Myzou View Post
Sword of Mystery is incorrectly named SwordofMystery, making it unusable.

It's proper English name is also Secret Sword.
Fixed.

Quote:
Originally Posted by Fat Myzou View Post
EDIT: Another bug: Assist does not work.
Meh, I've never gotten around to implementing it...

Quote:
Originally Posted by Fat Myzou View Post
EDIT2: Yet again. Not quite sure what's causing it, as this time, I didn't press cancel and then re-select him. I selected him, sent him out, withdrew him, and sent him out again. Double Rocks damage from that was not fun.

http://i43.tinypic.com/bfgo5y.png
:| TODO.
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Old Nov 4th, 2011, 11:35:51 AM   #15
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Aesoft, I like the public beta. You really took parts of the replay viewer and put them on here.

There are a few questions I would like to ask. As mentioned in the chat, Hi Jump Kick crash damage has not been implemented.

Quote:
Turn 10
Zapteryx called Altaria back!
Zapteryx sent out Wobbuffet!
Medicham used Hi Jump Kick!
The attack of Medicham missed!
Medicham restored a little HP using its Leftovers!
And then there's this:

Quote:
Turn 9
Medicham used Hi Jump Kick!
It's not very effective... The foe's Altaria lost 38% of its health!
The foe's Altaria snapped out of its confusion!
The foe's Altaria is paralyzed! It can't move!
[DEBUG] ally-Altaria move interrupted; movedThisTurn: false.
The foe's Altaria restored a little HP using its Leftovers!
Medicham restored a little HP using its Leftovers!
The foe's Altaria calmed down!
The foe's Altaria became confused!
There are a few problems with the log (like [DEBUG] lines), and here it is:

The log
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Old Nov 4th, 2011, 11:36:12 AM   #16
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Just a little point, no big deal, but the animation plays for moves like Blizzard, even when they miss, Hardly a big deal though. WIll keep testing when I'm free.
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Old Nov 4th, 2011, 11:38:53 AM   #17
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Acrobatics is misspelt as Acrobat.
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Old Nov 4th, 2011, 11:51:57 AM   #18
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Quote:
Originally Posted by Fat Dozz View Post
Just a little point, no big deal, but the animation plays for moves like Blizzard, even when they miss, Hardly a big deal though. WIll keep testing when I'm free.
That's not a bug.

They actually -miss- the target. If you look, the animation will fly off to the side, not hit the pokemon. :)

@ Lesser Smaug, the Debug things are for Beta only. Aeo said that in the chat a few hours ago. :3
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Old Nov 4th, 2011, 12:10:09 PM   #19
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Had a battle against an Impostor Ditto, and every time it transformed its sprite cahnged to an image missing picture.

Edit: Another bug; Leftovers recovery happened before Sandstorm damage, when it should be the other way around.
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Old Nov 4th, 2011, 2:07:43 PM   #20
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Wifi Clause on debug mode ?_?
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Old Nov 4th, 2011, 3:19:34 PM   #21
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Kyogre used Substitute!
Kyogre made a substitute!

The foe's Piplup used Yawn!
The foe's Piplup made Kyogre feel drowsy!
Rain continues to fall!

Kygore used Surf. 44% damage or something

piplup used ice beam blah blah sub took damage


kygore fell asleep....



Bronzong tricked me a scarf inplace of toxic orb, than got posion from the toxic orb
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Old Nov 4th, 2011, 3:22:48 PM   #22
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oh god

this simulator

amazing

<3
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Old Nov 4th, 2011, 3:25:05 PM   #23
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Haze doesn't seem to work, Leech Seed worked on Bronzong but it didn't do anything to Articuno. It didn't missed, I'm sure of it.
Nice work by the way, it looks really good
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Old Nov 4th, 2011, 3:34:06 PM   #24
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Perish Song only counts down for the pokemon that used the attack, not the opponent
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Old Nov 4th, 2011, 3:56:46 PM   #25
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Yeah. Confirming that Leech Seed doesn't do anything against some Pokemon. I can't remember which one it was but he wasn't affected by Leech Seed. He wasn't Grass-type.

Also this isn't really a bug, but there really needs to be some kind of forfeit button. People just go to another match without saying anything since there's no forfeit button. I've been left waiting like an idiot like 3 times now.
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