Engineer Pikachu
Good morning, you bastards!
Rules
ENGINEER WOULD LIKE TO REF A BIG BATTLE
1v1v1v...v1v1 Melee
4 Day DQ
Infinite Recovers / Infinite chills
All Abilities
No Items
Switch = KO
Two Actions are to be PM'ed to me each round until I say otherwise.
Arena: Battle Royale
Each person will get a PM with the name of an alliance; it is entirely possible that you get something else in your PM as well. If you pass DQ, you will be automatically eliminated from the match. Each Pokemon in the match will gain standard counters, and one KOC for every enemy they defeat; no counters will be awarded for defeating an ally, even if it was unintentional, since I cannot know whether or not it's intentional or not !_! The battle ends when all trainers still battling are on the same alliance. When only four trainers remain, instead of PMing me two actions, you will post two actions—as the Battle Royale is rather chaotic, turn order will be randomized each round.
Once you are dead, you may not transfer information to other people. Needless to say, you may not send in a PM with actions, either.
Teams
Blazikenmaster-Zeo
Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:2
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Endure
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
deadfox081
Armaldo [Bones] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Bug
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 1/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks (31):
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Blast
Crush Claw
Dig
Rock Slide
X-Scissor
Smackdown
Brick Break
Earthquake
Rock Polish
Hone Claws
Stone Edge
Aerial Ace
Substitute
Rock Tomb
Double Team
Bulldoze
Knock Off
Rapid Spin
Water Pulse
Stealth Rock
Aqua Tail
Low Kick
Superpower
Block
Endure
Flamestrike
Tauros - Ragestrike (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 21
MC: 0
DC: 5/5
Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Zen Headbutt
Thrash
Giga Impact
Endeavor
Endure
Helping Hand
Magic Coat
Protect
Rain Dance
Earthquake
Stone Edge
Rock Slide
Wild Charge
Rock Climb
Glacier Knight
Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC:6/6
MC: 0
DC:5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First
Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
29 Moves
Lady Salamence
Pignite [iiMKUlta] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
Emboar
Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 10
DC: 5/5
Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Move Total: 24
LouisCyphre
Tomohawk - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 2 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Superpower
Special Moves - Air Slash, Aura Sphere, Heat Wave, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Roar, Roost, Substitute, Sunny Day, Taunt, Toxic, Whirlwind
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
Objection
Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 19
MC: 0
Abilities:
Color Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Magic Coat
Skill Swap
Snatch
Ice Beam
Thunderbolt
Dig
Son_of_Shadoo
Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5 (UNLOCKED!)
Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon
TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Taunt
Rest
Hyper Beam
Sleep Talk
Egg:
Heal Bell
Hydro Pump
Spark
Tutor:
Draco Meteor
Signal Beam
Move Total: 39
TheMogRunner
Ninetales(*) [Vindaloo] (F)
Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Personality: Vindaloo was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:(Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Drought:(Innate)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC:6/6
MC:0
DC:5/5(UNLOCKED!)
Attacks:
Ember(*)
Tail Whip(*)
Quick Attack(*)
Fire Spin(*)
Will-O-Wisp(*)
Roar(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory
Captivate
Payback
Nasty Plot
Energy Ball(*)
Hex(*)
Psych Up(*)
Ominous Wind
Toxic(*)
Fire Blast(*)
Double Team(*)
Sunny Day
Dig
Substitute
Calm Mind
(Attacks=24)
The Royal Guard
<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 6
DC: 5/5
Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Counter
Fake Out
Crush Claw
Ice Punch
Protect
Shadow Claw
Dig
==
Ten teams of Pokemon enter the arena. Each team knows its own ideals, but figuring out what other teams share them will be a daunting task. There seem to be two major alliances in this fight. One alliance, the Paranoid Pyramid Punchers, believes that trusting others to punch pyramids is completely ludicrous, and that they are the only ones entitled to do so. The second alliance, the Naive Narwhal Nibblers, trust other people quite willingly—unfortunately, as their habit of nibbling on narwhals is quite distasteful to most, they don't meet many people. It is entirely possible that there may be some neutrals, but for now, all you determine are these two factions.
==
Not Dead Players
Blazikenmaster-Zeo
deadfox081
Flamestrike
Glacier Knight
Lady Salamence
LouisCyphre
Objection
Son_of_Shadoo
TheMogRunner
The Royal Guard
Dead Players
None.
Speed Order
Tauros (Flame) [127] -> Weavile (Royal) [125] -> Krilowatt (Glacier) [105] -> Ninetales (Mog) [100] -> Tomohawk (Lou) [85] -> Cyclohm (SoS) [80] -> Blaziken (Zeo) [69] -> Emboar (LS) [65] -> Armaldo (deadfox) [45] -> Kecleon (Objection) [34]
At this point, all PMs have been sent out. DQ has been changed to 4 Days for both battlers and referees to allow for communicating.
ENGINEER WOULD LIKE TO REF A BIG BATTLE
1v1v1v...v1v1 Melee
4 Day DQ
Infinite Recovers / Infinite chills
All Abilities
No Items
Switch = KO
Two Actions are to be PM'ed to me each round until I say otherwise.
Arena: Battle Royale
Each person will get a PM with the name of an alliance; it is entirely possible that you get something else in your PM as well. If you pass DQ, you will be automatically eliminated from the match. Each Pokemon in the match will gain standard counters, and one KOC for every enemy they defeat; no counters will be awarded for defeating an ally, even if it was unintentional, since I cannot know whether or not it's intentional or not !_! The battle ends when all trainers still battling are on the same alliance. When only four trainers remain, instead of PMing me two actions, you will post two actions—as the Battle Royale is rather chaotic, turn order will be randomized each round.
Once you are dead, you may not transfer information to other people. Needless to say, you may not send in a PM with actions, either.
Teams
Blazikenmaster-Zeo
Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:2
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Endure
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
deadfox081
Armaldo [Bones] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Bug
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 1/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks (31):
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Blast
Crush Claw
Dig
Rock Slide
X-Scissor
Smackdown
Brick Break
Earthquake
Rock Polish
Hone Claws
Stone Edge
Aerial Ace
Substitute
Rock Tomb
Double Team
Bulldoze
Knock Off
Rapid Spin
Water Pulse
Stealth Rock
Aqua Tail
Low Kick
Superpower
Block
Endure
Flamestrike
Tauros - Ragestrike (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 21
MC: 0
DC: 5/5
Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Zen Headbutt
Thrash
Giga Impact
Endeavor
Endure
Helping Hand
Magic Coat
Protect
Rain Dance
Earthquake
Stone Edge
Rock Slide
Wild Charge
Rock Climb
Glacier Knight
Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC:6/6
MC: 0
DC:5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First
Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
29 Moves
Lady Salamence
Pignite [iiMKUlta] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
Emboar
Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 10
DC: 5/5
Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Move Total: 24
LouisCyphre
Tomohawk - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 2 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Superpower
Special Moves - Air Slash, Aura Sphere, Heat Wave, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Roar, Roost, Substitute, Sunny Day, Taunt, Toxic, Whirlwind
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
Objection
Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 19
MC: 0
Abilities:
Color Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Magic Coat
Skill Swap
Snatch
Ice Beam
Thunderbolt
Dig
Son_of_Shadoo
Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5 (UNLOCKED!)
Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon
TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Taunt
Rest
Hyper Beam
Sleep Talk
Egg:
Heal Bell
Hydro Pump
Spark
Tutor:
Draco Meteor
Signal Beam
Move Total: 39
TheMogRunner
Ninetales(*) [Vindaloo] (F)
Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Personality: Vindaloo was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:(Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Drought:(Innate)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC:6/6
MC:0
DC:5/5(UNLOCKED!)
Attacks:
Ember(*)
Tail Whip(*)
Quick Attack(*)
Fire Spin(*)
Will-O-Wisp(*)
Roar(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory
Captivate
Payback
Nasty Plot
Energy Ball(*)
Hex(*)
Psych Up(*)
Ominous Wind
Toxic(*)
Fire Blast(*)
Double Team(*)
Sunny Day
Dig
Substitute
Calm Mind
(Attacks=24)
The Royal Guard
<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 6
DC: 5/5
Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Counter
Fake Out
Crush Claw
Ice Punch
Protect
Shadow Claw
Dig
==
Ten teams of Pokemon enter the arena. Each team knows its own ideals, but figuring out what other teams share them will be a daunting task. There seem to be two major alliances in this fight. One alliance, the Paranoid Pyramid Punchers, believes that trusting others to punch pyramids is completely ludicrous, and that they are the only ones entitled to do so. The second alliance, the Naive Narwhal Nibblers, trust other people quite willingly—unfortunately, as their habit of nibbling on narwhals is quite distasteful to most, they don't meet many people. It is entirely possible that there may be some neutrals, but for now, all you determine are these two factions.
==
Not Dead Players
Blazikenmaster-Zeo
deadfox081
Flamestrike
Glacier Knight
Lady Salamence
LouisCyphre
Objection
Son_of_Shadoo
TheMogRunner
The Royal Guard
Dead Players
None.
Speed Order
Tauros (Flame) [127] -> Weavile (Royal) [125] -> Krilowatt (Glacier) [105] -> Ninetales (Mog) [100] -> Tomohawk (Lou) [85] -> Cyclohm (SoS) [80] -> Blaziken (Zeo) [69] -> Emboar (LS) [65] -> Armaldo (deadfox) [45] -> Kecleon (Objection) [34]
At this point, all PMs have been sent out. DQ has been changed to 4 Days for both battlers and referees to allow for communicating.