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Old May 9th, 2012, 10:45:21 PM   #1
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Default Project Ubers 2.0

Project Ubers 2.0


Lets face it, out of all the metagames we talk about around here, Ubers is probably the most static this gen AGAIN. Time and time again, the Ubers usage stats don't usually change too much, meaning that tons of kick ass Pokemon that are being ignored! Even worse, a lot of people just stick with the same old standard Uber sets regardless of whether or not they are best for their team, which is pretty sad considering the gigantic movepools most Ubers have at their disposal! This situation gets even more embarrassing when you look at the usage of most Arceus formes, most of which, despite being great, are used less than pathetic Pokemon like Charizard! Just testing out new stuff randomly isn't going to solve the problem, because this clearly a problem stemming from a lack of communication and willingness to go outside comfort zones. So to break down this problem, its time to a revive an old project some of you players might remember from last generation... PROJECT UBERS!

Much like the old Project Ubers thread from Stark Mountain, this thread aims to be a creative movesets thread... except this is Project Ubers 2.0, which means that it's going to be a creative movesets thread that actually has a goal! This project's goal is to get all of us here is to test out, discuss, and explore new Uber sets, strategies, and niches, and then slowly build up a massive database (located in the 2nd post) of the great movesets and Pokemon that deserve more attention!

Rules and Tips

1. You must actually test out the sets you post! I know its really tempting to say "I HAVE A REALLY COOL IDEA FOR A SET", but lots of sets look cool on paper, that doesn't mean they actually work! If your post shows obvious signs of not testing the set, it will get deleted! Commenting on sets you haven't tested in response to other posts is fine though.

2. When you post your sets, don't just post a set without a short description, people need to know the selling points of the set! Keep in mind that the set database will be organized into 3 distinct sections, remember these sections because they will affect the content of your post!
• Creative Movesets. These posts work a lot like they would in a normal creative movesets thread, so just include the selling points of the moveset and/or Pokemon.

• Standard Movesets with a TWIST. These are the kind of movesets that, while being similar to a standard moveset, make a modification that dramatically affects the Pokemon playstyle. This is mainly for stuff like a standard moveset having a unique item that has major selling points over the standard item, an EV spread that accomplishes a different goal, or a new move or two that alters the Pokemon's playstyle. Focus on how that small modification benefits the Pokemon in ways the regular item, moves, or ev spread can't achieve, and how this Pokemon's playstyle changes when compared to their standard set.

• Under Rated Movesets / Pokemon. There are several sets and mons out there that are well known to already work, but for some reason or another, just aren't used much, or have dramatically fallen in usage. When posting these sets, first focus on why you think the Pokemon's usage is low or why it has dropped so much. After that, give reasons for why you think this Pokemon is under rated. Think about answering questions like "Are there serious advantages to this Pokemon that most people miss?", "Does this Pokemon just need a specialized strategy to show its true potential?", and "How do you overcome the weaknesses that make this Pokemon's usage low?"
3. Think before you post! If you're post is totally useless to the thread, it'll get deleted!
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[14:10] <&Jumpman16> wynaut is more uber than salamence
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Old May 9th, 2012, 10:45:34 PM   #2
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THE DATABASE

This is a database of all the sets that have been posted in this thread and proven to be viable. Check out this post every week or so, we Uber mods will update this post a lot with new sets! Since this thread has just started, I have 6 example sets below if you need some help.

Creative Movesets

Choice Band Arceus


Arceus @ Choice Band
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- ExtremeSpeed
- Trick
- Swords Dance / Shadow Claw
- Earthquake / Dragon Claw

description


Trick Room Dialga


Dialga @ Life Orb
Trait: Presssure
EVs: 4 HP / 252 Atk / 252 SpA
IVs: 0 Spe
Quiet Nature
-Trick Room
-Draco Meteor
-Fire Blast
-Outrage / Thunder

description


Lead Cloyster


Cloyster (M) @ Focus Sash
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Icicle Spear
- Rock Blast
- Shell Smash
- Rapid Spin / Ice Shard

description


Swords Dance Bisharp


Bisharp @ Life Orb
Trait: Inner Focus
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
-Swords Dance
-Sucker Punch
-Night Slash
-Brick Break

desctiption


Choice Scarf Heatran


Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Dragon Pulse
- Earth Power
- Hidden Power Rock / Hidden Power Ice

description


Substitute Shuffler Giratina-O


Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature
- Substitute
- Shadow Sneak
- Earthquake
- Dragon Tail

description


Mixed Kyogre


Kyogre @ Mystic Water
Trait: Drizzle
EVs: 244 Atk / 252 SAtk / 12 Spd
Lonely Nature
- Surf / Hydro Pump / Thunder Wave
- Waterfall
- Ice Beam
- Thunder

description


Hazard Lead Smeargle


Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Magic Coat
- Spore
- Stealth Rock
- Rapid Spin

description


SubSD Dragon Arceus


Arceus-Dragon @ Draco Plate
Trait: Multitype
EVs: 212 HP / 44 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Dragon Claw
- Recover

description


Fast Lugia

Lugia @ Leftovers
Trait: Multiscale
Evs: 96 HP / 80 Def / 80 SpD / 252 Spe
Jolly Nature
-Rest
-Dragon Tail
-Roar
-Sleep Talk

description


SubRoost Reshiram

Reshiram @ Life Orb
Trait: Turboblaze
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Substitute
- Roost
- Flamethrower
- Dragon Pulse

...


Final Gambit Victini

Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 HP / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- V-create
- Bolt Strike
- Zen Headbutt

...


Tailwind Latios

Latios @ Soul Dew
Trait: Levitate
Evs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Tailwind
- Draco Meteor / Dragon Pulse
- Hidden Power Fire / Thunder
- Grass Knot / Surf / Psyshock / Roost

...


Focus Sash Thundurus-T

Thundurus @ Focus Sash
Trait: Prankster
Evs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Taunt
- Nasty Plot
- Focus Blast
- Thunder / Thunderbolt / Grass Knot

...


Rock Polish Landorus-T


Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Superpower

description


Specs Thunder Wave Kyogre


Kyogre @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump / Surf
- Thunder
- Ice Beam
- Thunder Wave

description


Sun Utility Lilligant


Lilligant (F) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Sleep Powder
- Healing Wish
- Leaf Storm
- Hidden Power [Fire] / Hidden Power [Ice]

description


Standard Movesets with a Twist

Mixed Hone Claws Zekrom


Zekrom @ Life Orb
Trait: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive / Hasty Nature
-Draco Meteor
-Bolt Strike
-Substitute
-Hone Claws

description


Red Card Forretress


Forretress @ Red Card
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
-Toxic Spikes
-Spikes
-Rapid Spin
-Gyro Ball / Toxic

description


Phazer Ho-Oh


Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 208 HP / 132 Atk / 168 Spd
Adamant Nature
- Substitute
- Brave Bird
- Whirlwind
- Roost

description


Wacan Berry Manaphy


Manaphy @ Wacan Berry
Trait: Hydration
80 HP / 252 SAtk / 176 Spd (4 HP / 252 SAtk / 252 Spd works too)
Timid Nature
-Surf
-Ice Beam
-Tail Glow
-Rest/Grass Knot

description


Tailwind Ho-Oh


Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Tailwind

description


Tailwind MixQuaza


Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 120 SpA / 136 Spe
Naughty Nature
- Tailwind
- Outrage
- Draco Meteor
- Fire Blast

description


Roar Blaziken


Blaziken (M) @ Leftovers
Trait: Speed Boost
EVs: 252 Atk / 252 Spd
Adamant Nature
- Substitute
- Roar
- Hi Jump Kick
- Flare Blitz

description


SubDD Rayquaza


Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Dragon Dance
-Substitute
-Outrage
-Earthquake / Fire Blast

description


Thunder Wave + SD Rayquaza


Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Swords Dance
-Thunder Wave / Substitute
-Dragon Claw
-V-Create / Earthquake

description


Spiker Deoxys-A


Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 74 Atk / 252 SpA / 184 Spe
Naive / Hasty Nature
-Spikes
-ExtremeSpeed / Stealth Rock / Ice Beam / Shadow Ball
-Psycho Boost
-Hidden Power Fire / Superpower

description


SubCM Ghost Arceus


Arceus-Ghost @ Spooky Plate
Trait: Multitype
Evs: 252 SpA / 4 Def / 252 Spe
Timid Nature
-Substitute
-Calm Mind
-Judgment
-Focus Blast

description


Tailwind Zekrom


Zekrom @ Life Orb
Trait: Teravolt
EVs: 252 Atk / 80 SAtk / 176 Spd
Naughty Nature (+Atk, -SDef)
- Bolt Strike
- Draco Meteor
- Tailwind
- Outrage / Dragon Claw / Volt Switch / Focus Blast

description


SubSD Ground Arceus


Arceus-Ground @ Earth Plate
Trait: Multitype
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Substitute

description


Underrated Movesets / Pokemon

Swords Dance Rayquaza


Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Swords Dance
-ExtremeSpeed
-Dragon Claw
-V-create

description


Wobbuffet, set up machine


Wobbuffet @ Custap Berry
Trait: Shadow Tag
EVs: 28 HP / 228 Def / 252 SpD
Calm Nature
- Encore
- Mirror Coat
- Counter
- Destiny Bond

description


RestTalk Groudon


Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Rest
-Sleep Talk
-Earthquake
-Dragon Tail

description


Ice Arceus


Arceus-Ice @ Icicle Plate
Trait: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Ice Beam
- Thunder
- Fire Blast / Focus Blast

description


Calm Mind Giratina


Giratina @ Chesto Berry
Trait: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Calm Mind
- Dragon Pulse
- Aura Sphere / Thunder
- Rest

description


StallTwo


Mewtwo @ Leftovers
Trait: Pressure
EVs: 252 HP / 224 SDef / 32 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Recover
- Psystrike / Substitute / Light Screen

description


Life Orb Mamoswine


Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Substitute

description


SubSeed Jumpluff


Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 252 Def / 4 SpD / 252 Spe
Careful Nature
- Encore
- Leech Seed
- Sleep Powder
- Substitute

description


Choice Band Rayquaza


Rayquaza @ Choice Band
Trait: Air Lock
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage / Dragon Claw
- V-create
- ExtremeSpeed
- Earthquake

descritpion


Specially Defensive Jirachi


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spe
Careful Nature
- Toxic / Thunder Wave
- Iron Head
- Wish
- Stealth Rock / Protect / U-Turn

description
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Quote:
Originally Posted by Fat Eszett View Post
So I make no claims to artistic prowess, but I can claim a love of fecal matter.

Quote:
[14:10] <&Jumpman16> wynaut is more uber than salamence
[14:10] <&Jumpman16> wooooooo

Last edited by Furai; Jan 12th, 2013 at 6:35:42 AM.
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Old May 10th, 2012, 3:14:27 AM   #3
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Cloyster (M) @ Focus Sash
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Spear
- Rock Blast
- Shell Smash
- Rapid Spin / Ice Shard

a surprisingly good lead set, adamant over naive so have a better chance of killing max hp dialga with a crit. use ice shard if you want to beat rayquaza / shaymin-s reliably, rapid spin for all other situations.
this set loses to darkrai but more often than not will get a shell smash off, icicle spear doesn't take iron barbs damage so no fear there.



Kyogre @ Water Gem
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Water Spout
- Calm Mind
- Ice Beam
- Thunder

this looks strange, but at + 1 and at 100% hp you have a 56.25% chance to ohko ferrothorn without any hazards whatsoever. in lieu of ice beam or thunder you can use surf or hydro pump. you don't /need/ all that speed, and some hp investment helps you beat palkia with thunder, but i like outspeeding most base 90s.



Ho-Oh @ Leftovers
Trait: Pressure
EVs: 208 HP / 132 Atk / 168 Spd
Adamant Nature
- Substitute
- Brave Bird
- Whirlwind
- Roost

enough hp for 101 hp subs, enough speed for min speed lugia, rest in attack. this set is pretty much unbeatable for stall teams without arceus rock, it works in all weathers but if you're using it on sun consider sacred fire over brave bird.
nothing on stall can outspeed and phaze this set (except tank normal arceus lol), whereas everything else is smacked super hard by brave bird or sacred fire. works exceptionally well with spikes support.
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Old May 10th, 2012, 3:52:19 AM   #4
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Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Rest
-Sleep Talk
-Earthquake
-Dragon Tail

One thing I dislike about Groudon is the fact that it gets worn down so easily; 100 HP and 140 Defense is great to switch in on physical attackers, but it can't switch in on those attacks repeatedly, as without recovery it will get worn down pretty quickly by entry hazards + attacks. RestTalk is a good way of fixing that, and while you lose Stealth Rock and need to carry it somewhere else on your team, Groudon becomes a much more reliably physical wall. If you want, you can use Stone Edge or even Roar over Dragon Tail, but personally I prefer Dragon Tail.
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Old May 10th, 2012, 7:12:48 AM   #5
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Manaphy @ Wacan Berry
Trait: Hydration
80 HP / 252 SAtk / 176 Spd (Max/Max SAtk/Spd works too)
Timid Nature (+Spe, -Atk)
-Surf
-Ice Beam
-Tail Glow
-Rest/Grass Knot

The most common way to beat Manaphy is by Scarf Thunders, however this set aims to lure out it's usually checks and beat them. With the HP Ev's + Wacan, Kyogre's Thunder does around 49% while Zekrom's Bolt Strike does not OHKO. Also is still great against stall, thanks to Rest, however poses much more of a threat against offensive teams. 176 Speed EV's give you 308 Speed, since Manaphy will scare away most Rayquaza and Palkia is most commonly Scarfed, however if you wish to tie Palkia you can run Max Speed.
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Old May 10th, 2012, 8:46:55 AM   #6
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Bisharp @ Life Orb
Trait: Inner Focus
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
-Swords Dance
-Sucker Punch
-Night Slash
-Brick Break

GO GO GO RED RANGER ! Bisharp has to be one of coolest Pokemons I've ever used. Its very obvious but Dark is an amazing STAB-type in Ubers since practically nothing in the tier resists it apart from Terrakion and Dialga and some other handful of Pokemon. Morever, the major Uber walls are helpless against Bisharp. Basically, if your Groudon is dead and you dont have something like a Scarf Terrakion waiting in the wings, you're probably going to lose 3-4 Pokemons. +2 Sucker Punch does INSANE amounts of damage to everything ohkoing most sweepers. Night Slash does 80% to Giratina, when Bisharp is BURNT. Lugia is dying off the bat. Give this guy a spin, it wont dissappoint.
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Old May 10th, 2012, 12:25:32 PM   #7
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Heatran @ Choice Scarf
Flash Fire
Timid 4 Def / 252 SpA / 252 Spe
- Overheat
- Dragon Pulse
- Earth Power
- Hidden Power Rock / Hidden Power Ice

This is a neat little set I discovered a while back. It absolutely needs Groudon support to function, but otherwise it's a fairly potent revenge killer. Timid is sadly a necessary evil since Modest Scarftran doesn't outspeed Darkrai or Mewtwo, but for the most part Heatran doesn't mind the slight loss of firepower (eheheheh). Overheat in the sun OHKOes Mewtwo and Darkrai, as well as 252 HP Groudon after Spikes. It doesn't quite pull out the KO against Arceus, but it does a huge amount of damage, so thanks to Heatran's resistance to ExtremeSpeed it can deal with a slightly weakened Arceus. Dragon Pulse hits Rayquaza, Palkia, Giratina-A/O, Zekrom, etc. fairly hard, while Earth Power is for Dialga and opposing Heatran. HP Rock allows Heatran to handle Ho-Oh, who is a massive threat to sun teams, but HP Ice is also an option here to allow Heatran to one-shot and revenge kill SD Rayquaza. You can also run auxiliary Fire-type moves over Earth Power.
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Old May 11th, 2012, 4:28:19 AM   #8
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Okay, I'll just post a couple of things first, I actually have a lot:

Underrated Movesets / Pokemon:



Arceus-Ice @ Icicle Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Calm Mind
- Ice Beam
- Thunder
- Fire Blast / Focus Blast

Ice Arceus gets quite a bit of bad publicity because of its crappy defensive typing, but a lot of people forget how good an offensive typing Ice is. I've said it many times, but most of the better walls in Ubers are like Metroids, they absolutely hate Ice (Groudon, Giratina, Lugia). Ferrothorn takes neutral from Ice Beam as well, so it won't enjoy it either, and neither does Dialga. In the rain, it has excellent coverage and can hurt pretty much everything not named pink blobs. Just don't try and stack Calm Minds since Ice Arceus probably isn't going to achieve it.



Giratina @ Chesto Berry
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Nature: Modest
- Calm Mind
- Dragon Pulse
- Aura Sphere / Thunder
- Rest

Yeah, I wrote an analysis for this and it's up on-site, but I love it. Most people look at Giratina and are like "heh, you're stalling", and then it just set up in their face, Rest off the damage and then start sweeping. Giratina is easily the bulkiest Pokemon on the planet, and getting about 2 Calm Minds is ridiculously easy. Even at +1, Giratina is doing quite a lot of damage, 2HKOing ExtremeKiller Arceus when it clearly cannot 2HKO in return. It can work quite well in an offensive team that doesn't want to use Ghost Arceus (maybe you want to use another form) in need of a sturdy but powerful spinblocker.
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Old May 11th, 2012, 11:12:48 AM   #9
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Mewtwo @ Leftovers
Ability: Pressure
EVs: 252 HP / 224 SDef / 32 Spe
Nature: Timid (+Spe, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Psystrike / Substitute / Light Screen

This stalling varient of what is arguably the most frightening special sweeper in the game can be just as frightening when used correctly. This Mewtwo set (commonly referred to as Stalltwo) is an amazing stallbreaker and can be a really big obstacle for stallteams. I realize it may seem as a waste of a Mewtwo at first, but that doesn't have to be the case at all. Since Mewtwo is always used as offensive weapon, many players forget how bulky it can be. With 106 / 90 / 90 defenses it has more than enough bulk to come around and the huge special attack and speed stats are just a big bonus. This EV spread and nature give Mewtwo as much special bulk as possible and ensures it can still outspeed Garchomp, meaning Mewtwo can get a Will-O-Wisp off on anything with 333 Speed and below before it gets attacked, which is a really big advantage. April's moveset analysis shows that Will-O-Wisp is used 0,2% more than no move at all on Mewtwo, which shows you how much this aspect of Mewtwo is being ignored. Psystrike still nets valuable 2HKOs against threats such as Kyogre, Palkia, Ho-Oh, Reshiram and Rayquaza whereas Substitute and Light Screen increase its stalling capabilities even more. To summarize, this moveset on Mewtwo is virtually never used, but dear lord is it effective. When you know how well Mew pulls this off in UU and OU, image what Mewtwo can do.
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Old May 11th, 2012, 2:56:32 PM   #10
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A really underrated Pokemon is Mamoswine. The best set I have found for him is this:


Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Ice Shard
- Earthquake
- Substitute

It's just so powerful, and its STABs are so dangerous in Ubers. Here are some calcs: (yeah yeah they are pulled straight from the analysis but I WROTE the analysis so HA)
calcs


As shown, Mamoswine easily 2HKOes all three of the common physical walls in Ubers with a little help from Stealth Rock. It's not exactly slow either, and almost guaranteed to outspeed at least 2/3 of them even with Adamant. Nothing is a safe switch in for this behemoth except for Skarmory and Bronzong. The latter is almost never used, and even the former takes 44.3% - 52.1% from Icicle Crash if it has a specially defensive spread, meaning it will be 2HKOed with Stealth Rock. Even then, there's always the 30% chance to flinch. People never seem to realize how powerful this thing is, and switch in Groudon only to quickly switch out, getting heavily mauled in the process. Once they do realize how powerful it is, then comes the real fun. Put up a Substitute as they switch to a faster resist, demolish that, rinse and repeat. It even works as a great revenge killer for something like DD Rayquaza; it only takes 83.7% - 98.6% from a +2 LO ExtremeSpeed, so it can even revenge SD Rayquaza if you keep it healthy. That's such a waste of Mamoswine's amazing power, though. It really excels in tearing gaping holes in stall and offensive teams alike. Adamant is really needed over Jolly in my experience. It secures quite a few KOes, and Jolly outspeeds nothing over Adamant. Any base 90s that run enough Speed to outpace Mamoswine will most likely be using a +Speed nature anyways, so Jolly wouldn't even help. In short, Mamoswine is extremely powerful yet extremely underrated :(.
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Old May 12th, 2012, 2:18:42 PM   #11
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Lately, I've been using poppy's lead Cloyster with Ho-Oh, and GOD DAMN its so good! This is by far the best offensive rapid spinner for a sun team that I have ever used! The only problem is that I don't think poppy's spread outspeeds Scarf Palkia, so I may test out a Jolly spread. Speaking of sun, I've been using this Cloyster with a rather under rated Ho-Oh set...



Ho-Oh @ Life Orb
Trait: Pressure
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Roost
- Tailwind

Okay, this is a bit different than the Tailwind Ho-Oh onsite, because while the one onsite is meant for sweeping, the one I've been using is more about playing like a regular tank Ho-Oh (though sweeping isn't out of the question). The big thing about using Tailwind over Substitute or Earthquake is that when used at the right time, its a great boon for offensive teams! For example, there have been a few times where Tailwind Ho-Oh has saved me against smashpass in conjunction with fast stuff like Terrakion! There's also always the potential for a sweep, and unlike Flame Charge Ho-Oh, Tailwind Ho-Oh isn't forced to sacrifice a huge amount of bulk to outspeed Mewtwo! And of course, unlike Flame Charge, Tailwind could help another one of your teammates sweep!
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Old May 12th, 2012, 11:00:11 PM   #12
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Reshiram @ Leftovers / Life Orb
Trait: Pressure
EVs: 252 HP / 4 Atk / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Substitute
- Flame Charge
- Blue Flare
- Dragon Pulse

Neat little set I played with for a bit a while back. Absolutely needs Groudon and Entry Hazards to really function, but if the support is good this set is a monster. Set up a Substitute on something you will force out, like Giratina, and set up Flame Charge. While you really need 2 or more Flame Charges to really get going, the extra bulk is really good, and even without a boosting item (though you may want Life Orb to beat weakened Chanseys) you can still demolish Pokemon like Arceus and Groudon with Blue Flare.

Gonna look for my EVs on Tanky Rayquaza, I'll edit this post when I find them.
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Old May 14th, 2012, 9:28:15 PM   #13
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for the above set might as well just run modest, flame charge isnt being used to deal damage.


Reshiram @ Life Orb
Trait: Pressure
EVs:4 Atk / 252 SpA / 252 Spe
Mild / Hasty
-Flame Charge
-Blue Flare
-Dragon Pulse
-Stone Edge

i like reshi alot because its has fucking amazing stabs and stuff. specs is fun but keeping sun up is too much of a pain for specs. flame charge reshi is a cool set that could use a lot more usage. being able to outspeed everything up to speed boosting nature deo-a is cool. stone edge is a great move on resh because ho-oh is one of the best checks to it around, and with stone edge you are practically guaranteed around that (fuck 80 acc though lol). outside of that you have its great stabs to kill shit.


Arceus-Steel @ Iron Plate
Multitype
4 HP / 252 Atk / 252 Spe
Jolly
-Swords Dance
-Iron Head / Iron Tail
-Earthquake
-Recvoer

another known set that could use a lot more use. its sad when nearly every arceus type is overshadowed in usage by charizard, so we should totally find new arceus sets or make them more popular. SD Steelceus is great despite its not very amazing offensive stab. steel stab isnt actually very bad in ubers, only failing to hit kyogre, manaphy, zekrom, and dialga (and some other thigns) for neutral damage. iron head is a great reliable stab that has a great 30% flinch rate, which is useful for things that arceus cant kill in one turn. it is much better than the usable iron tail, which hits harder and can get a few ohkos that iron head cannot. earthquake gives steelceus great coverage, and hits most things that resist steel for at least neutral damage. because of its great defensive typing, it is still capable of tanking many hits. recover is a great move to abuse its great typing and give it multiple set up oppurtunities

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Old May 15th, 2012, 10:43:18 PM   #14
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Rayquaza @ Life Orb
Air Lock
Naughty 252 Atk / 120 SpA / 136 Spe
- Tailwind
- Outrage
- Draco Meteor
- Fire Blast

This Rayquaza is a bit of a mix-and-match of the Dragon Dance and Mix sets. Early game, it plays like a standard MixQuaza, nailing things with Draco Meteor for quick kills and then retreating. Lategame, it serves as a cleaner, using Tailwind to set up an Outrage sweep (hence the maximum Attack investment and Naughty nature). The EV spread guarantees that you outspeed Choice Scarf Terrakion with Tailwind in effect, but you can also of course opt for 252 Spe Naive so that Rayquaza is faster than things like maximum Speed Dialga early in the game.

Now, why would you use this over MixDDRayquaza? For one, Speed. Tailwind Rayquaza outspeeds very important checks to Dragon Dance Rayqauza, the most prominent being Choice Scarf Palkia, and to a much lesser extent Choice Scarf Terrakion. Additionally, it does not require as much EV investment to do this, meaning that it doesn't have to worry as much about splitting EVs, and can therefore perform its mix role relatively more effectively. I suppose the argument can be made that 252 SpA MixDDRay could work better, but it doesn't outspeed Palkia and has a weaker initial Outrage, which can be a big factor in stall match-ups. But the real reason to consider this set over MixDDRay is that Tailwind also affects Rayquaza's teammates. Mixed Dialga and Choice Specs Kyogre are suddenly far more intimidating when nothing outspeeds them. Even if Rayquaza fails in its lategame sweep, there's a decent chance its teammates can pick up where it left off.
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Old May 15th, 2012, 11:02:32 PM   #15
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Originally Posted by Fat prem View Post

Arceus-Steel @ Iron Plate
Multitype
4 HP / 252 Atk / 252 Spe
Jolly
-Swords Dance
-Iron Head / Iron Tail
-Earthquake
-Recvoer

another known set that could use a lot more use. its sad when nearly every arceus type is overshadowed in usage by charizard, so we should totally find new arceus sets or make them more popular. SD Steelceus is great despite its not very amazing offensive stab. steel stab isnt actually very bad in ubers, only failing to hit kyogre, manaphy, zekrom, and dialga (and some other thigns) for neutral damage. iron head is a great reliable stab that has a great 30% flinch rate, which is useful for things that arceus cant kill in one turn. it is much better than the usable iron tail, which hits harder and can get a few ohkos that iron head cannot. earthquake gives steelceus great coverage, and hits most things that resist steel for at least neutral damage. because of its great defensive typing, it is still capable of tanking many hits. recover is a great move to abuse its great typing and give it multiple set up oppurtunities
I would just like to say as ordinary-looking as this set is, I HAVE had my Skarmory killed by Iron Head flinches (not just once!) before Whirlwinding it out, lol. Annoying shit is always annoying
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Old May 21st, 2012, 3:09:33 AM   #16
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he's back



Blaziken (M) @ Leftovers
Trait: Speed Boost
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Roar
- Hi Jump Kick
- Flare Blitz

i was gonna put a replay but aesoft isn't working fsr

but yeah i beat a guy to pulp cos i got a free sub on ferrothorn and i roared out lugia with SR up

giratina-a and lugia can't phaze you out and in the strictest sense you've beaten both your counters with no prediction. you're also immune to WoW. keep in mind this needs hazards to beat these pokemon eventually.
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Old May 23rd, 2012, 4:21:17 PM   #17
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Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Tailwind
- Outrage
- Earthquake
- Dragon Claw / Shadow Claw / Destiny Bond

Tailwind Giratina-o is a great lategame cleaner. Since most Ubers rely on taking special attacks, physical Giratina-o can hit them where it hurts. The metaphorical nutsack, if you will. The Speed EVs allow Giratina-o to outspeed Choice Scarf Jolly Chomp after a Tailwind. If you want to outpace Scarf Terrakion, then you can run more Speed. Destiny Bond is an interesting attack that can be used as a last ditch suicide move before Tailwind peters out.


Lugia @ Life Orb
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roost
- Aeroblast
- Earth Power

Offensive Calm Mind Lugia was somewhat popular in Gen IV, but is sorely overlooked in Gen V. Many people now look to Flying Arceus as a Calm Mind user, but Lugia's natural special bulk and surprise factor give it an edge over The Creator. Flying is a pretty good STAB in ubers, since few Pokemon resist it, and those who do crumble to Earth Power. This set has two main problems: one, Aeroblast has only 8 PP, and two, Lugia needs at least one Calm Mind to hurt anything and around three to actually sweep.


Vaporeon @ Leftovers
Trait: Hydration
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Scald
- Rest
- Protect / Toxic / Ice Beam

Vaporeon's niche over other Hydration abusers in Ubers (I'm looking at you Manaphy) is that it can pass massive Wishes. Each of Vaporeon's Wishes is healing 232 HP. That is more than two-thirds of Palkia's unboosted HP. Granted, they aren't Chansey size Wishes, but Vaporeon, unlike Chansey, has some offensive capabilities outside of Seismic Toss. Rain-boosted Scald does a decent amount without any investment. Rest gives Vaporeon some quick healing itself and, with Protect, can allow it to outstall certain attacks (primarily Scarf Palkia's Thunder).


Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 116 HP / 252 SAtk / 140 Spd
Modest Nature (+SAtk, -Atk)
- Tailwind
- Shadow Ball
- Aura Sphere
- Draco Meteor / Dragon Pulse

Unlike the physical set, Special Tailwind Giratina-o has access to much more powerful moves. Shadow Ball and Aura Sphere get perfect coverage, but the real kicker is Draco Meteor. This sucker is going to be killing a lot more than the dinosaurs. However, it will likely end Giratina-o's lategame sweep prematurely, so only use it when necessary. Dragon Pulse is always an option.


Tropius @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 88 SDef / 168 Spd
Timid Nature (+Spd, -Atk)
- Roost
- Leech Seed
- Substitute
- Air Slash / Whirlwind

YEAH I'M POSTING TROPIUS WHAT OF IT. This elite Pokemon is the best gimmick Grass-type to hit Ubers since Parasect. The Speed EVs and Timid nature allow it to outspeed Mewtwo in the sun. Unlike its fellow SubSeeder Skymin, Tropius doesn't look like a piece of garbage- I mean, has access to always adored Roost. Speaking of Skymin, Air Slash gives Tropius a chance of hitting Skymin (just avoid Skymin's Air Slash like the plague). Whirlwind kinda defeats the point of SubSeed, but its still a useful support move in its own right.


Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Bulk Up
- Earthquake
- Stone Edge / Dragon Tail

Mah boi G-Money here has been hittin' the gym, and it pays off. Bulk Up with MAXIMUM SPECIAL BULKAGE turns Groudon into a complete tank. Even without investment, boosted Earthquakes are going to dent anything that doesn't resist them. Thunder Wave is there mostly for utility, but you can use whatever you want in place of it. I think Rest might be a nifty option.


Arceus @ Leftovers
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Judgment
- Focus Blast
- Ice Beam / Dark Pulse

ExtremeKiller can smd, this is how MEN play Normal Arceus. The main advantage this Arceus has over other CM Arceus is simply the fact that it can use Leftovers. That small HP recovery every turn really adds up and somewhat justifies sacrificing Recover for coverage. There really isn't much else to say about it, except that it is as manly as a non-Fighting Arceus can get.


Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 116 Atk / 252 SAtk / 140 Spd
Mild Nature (+SAtk, -Def)
- Tailwind
- Draco Meteor
- Outrage
- Aura Sphere / Earthquake

MOAR GIRATINA-O. You might as well call this set Hannah Montana, because it gives you the best of both worlds: you get the sheer power of Draco Meteor and the ability to hit many Ubers on their soft side. Also, you can use Rash if you want, I just like Mild because I try to keep my Pokemon free from skin ailments.
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Old May 25th, 2012, 2:26:36 AM   #18
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Oh my gawd... that Tropius. xD I might have to make an Ubers sun team just to test that out.

All right. I have one. It's called f*kin' Charge Beam Mewtwo.

Mewtwo @ Life Orb
Ability: Pressure
Timid Nature
EVs: 4 HP / 252 SAtk / 252 Spe
- Psystrike
- Aura Sphere
- Ice Beam
- Charge Beam

I created this puppy as an alternative version of a 4-attacks LO Mewtwo that I had been using on a Groudon team (had Fire Blast in place of Charge Beam).

The selling point of his set is picking up a KO while setting up, without needing to take a turn to do so during which you can be counterattacked. I often send this guy out on a weakened Kyogre or Darkrai or something that he can definitely outspeed, pick up the revenge kill with Charge Beam, and proceed to use him like a regular LO non-CM Mewtwo. The first three attacks offer coverage on everything important in Ubers save other Mewtwo, which can be handled with +1 Ice Beam. It loses out on the SDef boost that contributes to CMtwo's bulk and consequent deadliness, but it trades it for the ability to set up and nab a KO simultaneously. It's slightly luck-based as far as picking up the boosts goes, but it CAN function without them as 4 attacks Mewtwo normally does, and the risk is mitigated by the possibility of getting to +2 or +3 (which is really just overkill on most things).

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Old May 26th, 2012, 3:44:09 AM   #19
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Sorry for the delay. Also it's 4 am when I'm typing this so sorry if I make typos and errors.

Hydreigon @ Choice Scarf
Ability: Levitate
Naive / Hasty / Timid Nature
EV's: 4 Atk / 252 SpA / 252 Spe
- U-Turn
- Draco Meteor
- Fire Blast
- Dark Pulse

Hydreigon is a really cool and underrated mon. It's niche in Ubers over popular Scarf users such as Palkia or Zekrom is that it has access to U-Turn, Levitate, immunity to Toxic Spikes, and a Dark-Type STAB. U-Turn can hit Mewtwo for a nice 35% with a neutral nature which then allows you to switch to the correct mon to take the incoming hit (generally Ice Beam or Aura Sphere). Dark Pulse is also really good for a late game clean-up sweep when you have your opponent weak. The flinch rate can also be a game-saver. Draco Meteor should be fired off early in the game since Kyogre is the primary switch-in. Depending on the damage output you can generally tell if it's running a Scarf or Specs set.

Placing Hydreigon on your team can be pretty difficult. It doesn't give you a Kyogre check like a Palkia can, but don't underestimate it. Give it a shot and see how you like it. When I first used it, it was only because I wanted to try somewhat of a gimmick mon that I could see working. The end result was a 1550 ladder ranking with Hydreigon as a stable on my sun team.

Forretress @ Leftovers
Ability: Sturdy
Nature: Careful
EV's: 236 HP / 98 Def / 176 SDef
- Rapid Spin
- Toxic
- Toxic Spikes / Spikes
- Pain Split

This is the Forretress I ALWAYS run. Since I love running sun, it means I love running Ho-Oh. Since I love running Ho-oh, it means I like to keep it alive. SINCE I LIKE TO KEEP IT ALIVE, I NEED A SPINNER THAT CAN STAY ALIVE. That's where this Forretress comes in. It's a fantastic check to ExtremeKiller with a combination of Toxic + Pain Split. Toxic + Pain Split also helps it take down Giratina-a and Giratina-o that lack Hidden Power - Fire, while gaining a shit ton of health back from Pain Split.

Spikes can be used over Toxic Spikes if your team benefits from it more, but most of the time I like to stick with Toxic Spikes. Make sure you have something to take on Steel types and Tentacruel though, since you can't touch either of them.

Garchomp @ Life Orb
Ability: Sand Veil
Nature: Naive
EV's: 4 SpA / 252 Atk / 252 Spe
- Substitute / Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast

This is a really cool Garchomp set that I ran on my sand team for a while. It's pretty much the same as Sub / SD but it uses Life Orb and Fire Blast instead. Fire Blast is there for nailing Skarmory and hitting Forretress and Ferrothorn really hard (although Ferrothorn will already take a lot from Earthquake). The choice of Sub or SD is up to you. Substitute lets you abuse Sand Veil a bit more while Earthquake lets you sweep pretty much every stall team in existance. Outrage can be used > Dragon Claw but that defeats the purpose of nailing Skarm if one is to switch in on you.
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Old May 26th, 2012, 4:06:44 AM   #20
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i really like using that forretress faint, but i think i prefer spikes over tspikes - personally, i think forry beats everything on its own that you want tspikes for anyway like arceus and for things such as kyogre and dialga, with spikes you weaken it already to handle it with other threats. the exception is when pairing forry with skarm as your spiker which i think is a pretty solid combo. great set tho and thanks for introducing it to me
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Old May 28th, 2012, 6:13:27 PM   #21
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Tornadus @ Life Orb
Prankster
Modest 4 Def / 252 SpA / 252 Spe
- Tailwind
- Hurricane
- Focus Blast
- Taunt / Grass Knot

Tornadus's Prankster Tailwind gives it an interesting niche in Ubers, allowing it to reverse a sweep against pretty much anything except Swords Dance ExtremeSpeed sweepers. Slow, heavy hitters like Choice Specs Kyogre (a very recommened partner since this set needs Drizzle support already anyway) are absurdly deadly when their Speed is doubled, as the opponent now has to contend with switching into monstrously powerful attacks without being able to outspeed and revenge kill the threat. Mixed Dialga is another recommened partner due to its resistances to the most common forms of Ubers priority.

Tornadus is itself no slouch offensively, oddly enough. Modest LO Hurricane 2HKOes a surprising amount of the metagame with Stealth Rock support. Timid generally isn't needed due to the odd Ubers Speed tiers; most things faster than Modest Tornadus are also faster than Timid Tornadus, with the exception of Palkia, who is, for the most part, usually a Choice Scarfer anyway. Focus Blast covers Dialga, etc and provides excellent coverage alongside Hurricane. Taunt shuts down attempts to set up from the likes of Darkrai, Rayquaza, etc. Grass Knot on the other hand absolutely pulverizes Groudon, who would otherwise be able to render Hurricane mostly useless with Drought. Likewise, Hidden Power Ice can be used to deal with Rayquaza.
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Old May 28th, 2012, 8:07:35 PM   #22
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Eh, it got rejected by QC, but it doesn't mean it can't destroy!



Tentacruel @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 96 SpD / 160 Spe
Nature: Calm
- Acupressure
- Substitute
- Scald
- Protect

Yes, it was too luck-based, but the fact that if luck goes your way, you are destroying entire cities and villages with this thing. Even if you don't get the boosts you want, you can still do a Stallrein and stall for 32 turns if you want. Simply put, if I can sweep half a team with this thing using Struggle (damn those Calm Mind Pressure Lugias and me not getting a crit), you know this is beast. EVs are there so you outspeed Adamant Excadrill in the sand if you happen to get a Speed boost.
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Old May 28th, 2012, 8:49:22 PM   #23
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Yeah toxic is exasperatingly common on Forretress now... oh also let it be known that volt switch forretress + dialga can threaten every spinblocker except ghost-arceus, who is susceptible to tspikes or toxic, except a retarded refresh or resttalk ghost-arceus, lol.
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Old May 29th, 2012, 12:51:45 AM   #24
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Always wondered why no one used Gengar in ubers...
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4HP / 252 SpA / 252 Spe
Nature: Timid
-Trick
-Perish Song
-Focus Blast
-Shadow ball

I've used this set for quite some time and it always catches people off guard. The main niche of this set is that it will always screw normal Arceus and any other rapid spinner. Trick will handicap both of them and Perish Song will phaze the former, especially after it has gotten a few boost with swords dance. Another good point about this set is its ability to shut down Blissey Chansey, +1 Dragon Dance Rayquaza and most CM Mewtwo. Another niche it has over most Scarf users is that base 110 speed and 3 immunities.
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Old May 29th, 2012, 12:55:34 AM   #25
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I recommend destiny bond over perish song if you're gonna use this set. Unlike stupid subdisable gar, this actually beats extremekiller arceus more often than not (albeit sacrificing itself in the process).
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