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Old Jul 3rd, 2012, 10:41:49 PM   #1
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Default Project Neverused: Revival

Project Neverused: Revival


NU is a constantly changing metagame, and as it changes so do the Pokemon and sets that are useful. As such, with every tier change we will have a new Project Neverused, but all the good sets will be stored in a database. So with that out of the way, welcome to Project Neverused: Revival

From the T-Monster:
Quote:
Much like the old Project Ubers thread from Stark Mountain, this thread aims to be a creative movesets thread... except this is Project Ubers 2.0, which means that it's going to be a creative movesets thread that actually has a goal! This project's goal is to get all of us here is to test out, discuss, and explore new Uber sets, strategies, and niches, and then slowly build up a massive database (located in the 2nd post) of the great movesets and Pokemon that deserve more attention!
Rules

1. You. must. actually. test. the. sets. you. post. I know you might think "I HAVE A REALLY COOL IDEA FOR A SET", but so does Molk. It doesn't mean they work at all. If your post shows obvious signs of not testing the set, I will delete it, and you will be unhappy. Nobody wins. Commenting on sets you haven't tested in response to other posts is fine though.

2. When you post your sets, post a short description of the set, since people need to know the selling points of the set. At the very least, bullet point what it does well, what conditions it needs to succeed, and what it needs to watch out for. Keep in mind that the set database will be organized into 3 distinct sections, so designate which section your set is for. Here are the sets:
  • A. Creative Movesets. These posts work a lot like they would in a normal creative movesets thread, so just include the selling points of the moveset and/or Pokemon.
  • B. Standard Movesets with a TWIST. These are the kind of movesets that, while being similar to a standard moveset, make a modification that dramatically affects the Pokemon's playstyle. Examples would be a standard moveset having a unique item that has major selling points over the standard item, an EV spread that accomplishes a different goal, or a new move or two that alters the Pokemon's playstyle. Focus on how that small modification benefits the Pokemon in ways the regular item, moves, or ev spread can't achieve, and how this Pokemon's playstyle changes when compared to their standard set.
  • C. Underrated Movesets / Pokemon. There are several sets and mons out there that are well known to already work, but for some reason or another, just aren't used much, or have dramatically fallen in usage. When posting these sets, first focus on why you think the Pokemon's usage is low or why it has dropped so much. After that, give reasons for why you think this Pokemon is under rated. Think about answering questions like "Are there serious advantages to this Pokemon that most people miss?", "Does this Pokemon just need a specialized strategy to show its true potential?", and "How do you overcome the weaknesses that make this Pokemon's usage low?"
3. Think before you post. If your post is totally useless to the thread, it'll get deleted (or worse I'll sic Zebraiken on you, and I think he's rabid).

4. Post and discuss movesets whenever you want, this is the key difference from the last thread.

Have at it.
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Old Jul 3rd, 2012, 10:42:01 PM   #2
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THE DATABASE

This is a database of all the sets that have been posted in this thread and proven to be viable. Check out this post every week or so, we NU mods will update this post a lot with new sets.

Creative Movesets

Standard Movesets with a Twist

Sub Salac Samurott

Samurott @ Salac Berry
Trait: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
  • Substitute
  • Surf / Hydro Pump
  • Ice Beam
  • Grass Knot / Hidden Power Grass

Credit to FLCL for the post; DTC for the idea


Sub Salac Swoobat

Swoobat @ Salac Berry
Trait: Simple
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
  • Substitute
  • Calm Mind
  • Stored Power
  • Hidden Power Ground / Signal Beam / Air Slash / Roost

Credit to CrashinBoomBang and MMF for the idea


Under Rated Movesets / Pokemon

SubSD Lickilicky


Lickilicky @ Leftovers
Trait: Own Tempo
EVs: 224 HP / 32 Atk / 124 SDef / 128 Spd
Careful Nature
  • Substitute
  • Swords Dance
  • Body Slam
  • Power Whip
Credit to NoLuckInvolved for the idea, and Keiran for the post


Sunny Day Exeggutor

Exeggutor
(M) @ Leftovers
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
  • Sunny Day
  • SolarBeam
  • Psychic
  • Sleep Powder

Credit to CrashinBoomBang


April, May and June Sets


...

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Old Jul 3rd, 2012, 11:46:59 PM   #3
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Swanna

At first glance, Swanna is pretty mediocre looking, with passable speed, but severely mediocre attacks and sub-par defenses and a seemingly shallow move pool. However what she lacks in stats she makes up for with powerful STAB attacks, the ability to go mixed to break special walls, and access to a perfect set of moves to get her job done.

Now that she's made her glorious entrance, on to set options and how to use Swanna.



All Out Sweeper
@
Ability: Hydration
Nature: Naive(+Speed, -SpDef)/Rash(+SpA, -SpDef)/Timid (+SpA, -Atk)/Modest(+SpA, -Atk)
EVs: 252 SpA/4 Atk or Def/252 Speed
- Surf
- Hurricane
- Ice Beam/Roost
- Brave Bird/Roost

Personally, this isn't my favorite set, but its still a feasible option for Swanna. Surf/Hurricane are her most poweful STABs and provide neutral coverage on anything you're likely to find in NU. For the other two slots you have a few options. Ice beam hits Altaria, who is otherwise a thorn in Swanna's side, for 4x damage instead of neutral, OHKOing even Max/Max every time after rocks*. Brave Bird has lost a lot of its utility with Cryogonal gone but it can be situationally useful for things like Curse Muk before it curses (assuming max hp and spdef) Or any other wall running Max HP/Max SpDef. Roost only gets a slash set because on an all out attacking set you will be hard pressed to find a chance to roost because of Swannas frailty. Concerning nature, +speed is always on option, but because her attacking stats leave something to be desired i prefer running modest/rash for maximum power as Swanna naturally outspeeds most anything she needs to, although she can work as a late game cleaner very well with paralysis/burn support on key opponents (Read: paralyze anything faster than her and burn Absol so you can live a sucker punch)

* 252 SpAtk Life Orb Swanna (+SpAtk) Ice Beam vs 252 HP/252 SpDef Altaria (+SpDef) : 89.27% - 105.08%
31.25% chance to OHKO
- Guaranteed after rocks



Stall/Wall-Breaker [Possibly Into Late Game Cleanup]
@
Ability: Hydration
Nature: Modest(+SpA, -Atk)
EVs: 252 SpA/4 Def/252 Speed
-Surf
-Hurricane
-Roost
-Rain Dance

This. This. THIS. Right here, is my favorite set to run on Swanna. You probably think I'm insane for trying to stall break with such medicore stats, but read on. As mentioned previously, Surf/Hurricane provides all the coverage you need to hit the current metagame for at least neutral damage. Where this set shines is coming in on common walls abusing the fact Rain Dance functions not only as a +1 for Surf but also a 5 turn auto-heal-bell by setting up Rain as they try to status it and proceeding to fire off Rain boosted stab surfs and 100% accurate hurricanes, roosting off life orb/opposing attacks (I know i said you'll be hard pressed to find a place to roost, but walls don't hit hard, just be careful not to roost into a giga drain from amoongus). Optionally, following forcing out the wall(or killing it) proceed into late game cleanup with the afformentioned status support while your rain is still up

A Few examples of common walls that swanna can setup on and break(I'll add more when i think of them):

Amoongus -
Rain Dance as they spore and proceed to spam hurricane until its dead(OHKO on 252/0 amoongus and 90% to max sp.def)

Alomamamola -
Rain Dance on a protect or toxic and proceed to spam Hurricane, it does min 74% so it will lose wish stalling, meaning either it dies or you get a free hit off on something as they switch. Freely roost off waterfall/LO recoil as needed during protects(It HAS to protect or it straight up dies).
252 SpAtk Life Orb Swanna (+SpAtk) Hurricane vs 252 HP/0 SpDef Alomomola: 74.91% - 88.2%
2 hits to KO (with Leftovers)


Defensive Misdreavous (Be careful they aren't packing T-Bolt) - Worst missy can do is WoW or T-Wave you, setup rain in its face. Following that, spam surf until they die or switch(Hurricane if you expect an incoming water resist like Samurott, who gets shit on by hurricane)

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/0 SpDef Eviolite Misdreavus:
59.57% - 70.37%
2 hits to KO
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Old Jul 4th, 2012, 12:31:05 AM   #4
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The original glorious Swanna user reporting in. There was only one use for Brave Bird back in the old days, OHKOing Cryogonal with it because it was able to take fabulous Swanna hits rather easily unless you got really lucky with Hurricanes(real men need no rain for Swanna). You don't really need it anymore and that slot would be better for Roost to keep Swanna healthy and able to hurt her opponents more before she goes down. And for Ice Beam, I never liked it, maybe it is because I had Sneasel for random dragon slaying or the fact that unless lol misses it gets overall the same kills as Hurricane Ice Beam on all of its main targets, except for Altaria, has the same power than a neutral Hurricane too.

Based on that, and the fact that Swanna is the best mon in the world, and the coolest Game freak made for BW, I decided to simply use her fantastic STABs and find a way to overcome her frailness. If some of you have played on Smogon's NU since at least January, you probably remember and faced this set at least once.

(F) @ Life Orb
Trait: Hydration
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Roost
- Substitute
- Hurricane

I originally got the idea for this set from a post made by Raseri back in I think round 2.It helps with some of Swanna's problems such as being easily revenged by Sucker Punch from Absol and Skuntank and being very prone to being revenge killed next turn by faster opponents.
How this set works is simple, come in something Swanna will scare the fuck out or can't damage it at all i.e Alomomola or that your opponent can't afford to lose yet and set up a Substitute, from there all you need is to click the best move for the situation, and thanks to Swanna's fantastic offensive typing you will hardly have to worry about something that is not a Hurricane miss because she hits everything in the tier for at least neutral damage, unless you meet the mighty Chinchou.Roost is mostly filler and to keep Swanna healthy and able to set more subs, reduce the recoil she will be taking thanks to her SR weakness and Life Orb and make opponents that are slower and not really bulky scared of her when she manages to use it. Hydration is just because her other abilities are awful and taking advantage of the occasional rain is nice.

Nature is also up to preference, personally I prefer Timid to outspeed annoying pokemon such as Sawk, Pinsir, and the occasional Sawsbuck, but Modest has a decent increase in power that can prove itself useful in some cases.

I know this should be obvious, Swanna works better against slower offensive teams and more defensive oriented, give her a bit of hazard support and she will crush almost everything in her way. Cincinno is this set's #1 enemy, and if attempting to use it, removing it should be your main priority or just wear it down with the hazard support Swanna loves so much with something that is able to take it hits and force it out, like Klang.
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Old Jul 4th, 2012, 12:01:21 PM   #5
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Phione and the Rain Stallers.




Phione @ Damp Rock
Trait: Hydration
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- U-turn
- Rain Dance
- Rest
- Scald (do not use Toxic)




While this set is on-site it truly is one of the more underrated mons in the tier based on it's dismal one percent usage rate.

Previously it was largely outclassed by Rain supporters such Volbeat, and for good reason. In Hyper Offense rain teams, Volbeat was largely superior, being able to Encore lock to force switches and pass Substitutes to Ludicolo and Gorebyss. However, with the rise of Regenerator Amoonguss, the fall of dangerous threats like Magmortar and the general changes in the metagame, a new style of play has become viable, Rain Stall.

Phione completely outclasses Volbeat and any other Rain Supporter with it's solid all around stats, workable speed, and annoying bulk with completely instantaneous full recovery in the rain, all the while being completely immune to status. At this point Phione is so rare you still have unfortunate turns like

"Phione used Rain Dance"

"Foe Pokemon used Toxic!"

U-Turn is an excellent move for keeping momentum, denting grass types before switching and getting in just a bit of chip damage before switching to a wall breaker to get rid of that pesky Milk Drinking Miltank(who is completely walled by Phione due to inability to paralyze and eventual Scald burn).

In a rain stall team, you should NEVER use Toxic like on-site. Ever. Phione will sorely miss the ability to burn and do solid damage with Scald, especially in the rain where it can do around 30-40 percent on solid bulky pokemon like Miltank and Kangashkan and hopefully burn them. Phione can also do situational things like taking out Choice Scarf Sawk by Resting on its Close Combat's until it gets enough drops to KO with Scald.

The best thing about Phione is despite lack of Leftovers recovery, it's difficult to KO if you are careful with it. Pretty much anything physical and not an electric type or a STAB Normal will 3HKO it and give it a chance to Rest and start Scalding, or U-Turn/Switch to a better wall.

Phione's really shining moment is against fellow walls however....there are only a handful of walls that can beat Phione one on one, obviously Tengela and Amoonguss being one of those, however, Phione can still get in a cheap shot with U-Turn and switch to something like Noctowl which walls those bulky grass types.

Phione is also low maintenance....while it and the team certainly benefit from rain, it can be used just like a normal stall mon without having to worry about getting rain up at every opportunity to win the match.
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Old Jul 4th, 2012, 1:19:49 PM   #6
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Alomomola @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Impish / Bold Nature
- Wish
- Protect
- Knock Off
- Waterfall / Scald


Is simply a twist but i would suggest Knock Off over Toxic on Alomomola.
It has a gimmick use since you suppose to switch in Alomomola on a Physical sweeper and then, your opponent's best choice is switching to the appropriate counter. It's a very predictable action with Alomomola on your side so you can start knocking off opponet's items. One of the common switchs in on Alomomola is Tangela and he's severly crippled if he loosing his Eviolite.
This twist in the usual set is recommanded to use with a partner that can lay down hazards, especially Toxic-Spikes since they can ovviate to the loss of Toxic in the Alomomola set and she can take advatage with Knock Off and Protect.
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Old Jul 4th, 2012, 1:49:51 PM   #7
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Quote:
Originally Posted by Fat Ewil View Post


Alomomola @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Impish / Bold Nature
- Wish
- Protect
- Knock Off
- Waterfall / Scald


Is simply a twist but i would suggest Knock Off over Toxic on Alomomola.
It has a gimmick use since you suppose to switch in Alomomola on a Physical sweeper and then, your opponent's best choice is switching to the appropriate counter. It's a very predictable action with Alomomola on your side so you can start knocking off opponet's items. One of the common switchs in on Alomomola is Tangela and he's severly crippled if he loosing his Eviolite.
This twist in the usual set is recommanded to use with a partner that can lay down hazards, especially Toxic-Spikes since they can ovviate to the loss of Toxic in the Alomomola set and she can take advatage with Knock Off and Protect.

This set is also useful if its a team that needs para-support rather then poison. Also, knocking off Evolites and stray Lum Berrys is invaluable.
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Old Jul 4th, 2012, 1:52:55 PM   #8
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My completely original...

Pikachu
Type: Electric
Ability: Lighting Rod
Nature: Hasty/Naive
Item: Light Ball
EVs: 68 Atk/188 SpA/Spd
Moves:
-Fake Out
-Thunderbolt
-Hidden Power (Ice)
-Brick Break

Everyone always uses that silly Sub + Focus Punch combo but they don't realize that Pikachu is much better then that. Fake Out is there as a priority move as well as to cause a flinch. Thunderbolt is there for STAB and can easily take down water types like Wartortle and flying types like non choice scarf Bravery. Hidden Power is there to take down weakened grass and ground types. And last but not least, Brick Break is there specifically for Bastiodon and other Normal Types that have their EVs not invested on Defense. Of course, other non defensive pokemon can easily be damaged including steel types.
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Old Jul 4th, 2012, 9:53:33 PM   #9
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Quote:
Originally Posted by Fat Tribute View Post

Stall/Wall-Breaker [Possibly Into Late Game Cleanup]
@
Ability: Hydration
Nature: Modest(+SpA, -Atk)
EVs: 252 SpA/4 Def/252 Speed
-Surf
-Hurricane
-Roost
-Rain Dance

This. This. THIS. Right here, is my favorite set to run on Swanna. You probably think I'm insane for trying to stall break with such medicore stats, but read on. As mentioned previously, Surf/Hurricane provides all the coverage you need to hit the current metagame for at least neutral damage. Where this set shines is coming in on common walls abusing the fact Rain Dance functions not only as a +1 for Surf but also a 5 turn auto-heal-bell by setting up Rain as they try to status it and proceeding to fire off Rain boosted stab surfs and 100% accurate hurricanes, roosting off life orb/opposing attacks (I know i said you'll be hard pressed to find a place to roost, but walls don't hit hard, just be careful not to roost into a giga drain from amoongus). Optionally, following forcing out the wall(or killing it) proceed into late game cleanup with the afformentioned status support while your rain is still up

A Few examples of common walls that swanna can setup on and break(I'll add more when i think of them):

Amoongus -
Rain Dance as they spore and proceed to spam hurricane until its dead(OHKO on 252/0 amoongus and 90% to max sp.def)

Alomamamola -
Rain Dance on a protect or toxic and proceed to spam Hurricane, it does min 74% so it will lose wish stalling, meaning either it dies or you get a free hit off on something as they switch. Freely roost off waterfall/LO recoil as needed during protects(It HAS to protect or it straight up dies).
252 SpAtk Life Orb Swanna (+SpAtk) Hurricane vs 252 HP/0 SpDef Alomomola: 74.91% - 88.2%
2 hits to KO (with Leftovers)


Defensive Misdreavous (Be careful they aren't packing T-Bolt) - Worst missy can do is WoW or T-Wave you, setup rain in its face. Following that, spam surf until they die or switch(Hurricane if you expect an incoming water resist like Samurott, who gets shit on by hurricane)

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/0 SpDef Eviolite Misdreavus:
59.57% - 70.37%
2 hits to KO
Seems like a noob trap. who stays in on a potential stab hurricane with amoonguss and alomomola ? Smart players are more likely to switch to a special wall or electric type to tank the hurricane and volt switch back. Defensive pelipper seems better for this kind of set imo. Put lum berry if you really miss hydration and you'll get rain dish instead. The loss in speed is highly worth the better bulk imo and pelipper finds a new niche with the decline of stone-edge and the rise of ice punch (you wanted accuracy, here now take a fucking pelican !). Plus modest swanna speed ties with max speed 85's which is pretty unfortunate (and means even post-trick rotom can come in on rain dance or hurricane and volt switch).

About TLC's phione: cool stuff, original. Me like (so sad he can't take eviolite though)

Last edited by Sweet Jesus; Jul 4th, 2012 at 10:10:34 PM.
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Old Jul 4th, 2012, 10:23:10 PM   #10
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Quote:
Originally Posted by Fat Sweet Jesus View Post
Seems like a noob trap. who stays in on a potential stab hurricane with amoonguss and alomomola ? Smart players are more likely to switch to a special wall or electric type to tank the hurricane and volt switch back. Defensive pelipper seems better for this kind of set imo. Put lum berry if you really miss hydration and you'll get rain dish instead. The loss in speed is highly worth the better bulk imo and pelipper finds a new niche with the decline of stone-edge and the rise of ice punch (you wanted accuracy, here now take a fucking pelican !). Plus modest swanna speed ties with max speed 85's which is pretty unfortunate (and means even post-trick rotom can come in on rain dance or hurricane and volt switch).

About TLC's phione: cool stuff, original. Me like (so sad he can't take eviolite though)

If they have an electric type/flying resist or special wall i just go for surf, because electric does not resist water despite being SE against it and any "offensive" electric types generally get OHKO'd, if they live i just go into piloswine.

Rain boosted surf calcs on electric types who resist hurricane in NU:

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 0 HP/4 SpDef Rotom-F: 98.76% - 116.18%
87.5% chance to OHKO

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/4 SpDef Rotom-F: 78.29% - 92.11%

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 4 HP/0 SpDef Zebstrika: 125.68% - 147.95%
Guaranteed OHKO

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/0 SpDef Eelektross: 81.82% - 96.26%

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/252 SpDef Eelektross: 61.76% - 72.99%

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 0 HP/0 SpDef Raichu: 117.24% - 137.93%
Guaranteed OHKO

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 0 HP/0 SpDef Emolga: 152.19% - 179.28%
Guaranteed OHKO


As far as a special wall, i can generally beat special walls 1v1 with roost/rain dance bar regice or missy packing T-Bolt
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Last edited by Tribute; Jul 5th, 2012 at 12:15:39 AM.
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Old Jul 5th, 2012, 10:29:22 AM   #11
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Quote:
Originally Posted by Fat Tribute View Post
If they have an electric type/flying resist or special wall i just go for surf, because electric does not resist water despite being SE against it and any "offensive" electric types generally get OHKO'd, if they live i just go into piloswine.

Rain boosted surf calcs on electric types who resist hurricane in NU:

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 0 HP/4 SpDef Rotom-F: 98.76% - 116.18%
87.5% chance to OHKO

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/4 SpDef Rotom-F: 78.29% - 92.11%

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 4 HP/0 SpDef Zebstrika: 125.68% - 147.95%
Guaranteed OHKO

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/0 SpDef Eelektross: 81.82% - 96.26%

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 252 HP/252 SpDef Eelektross: 61.76% - 72.99%

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 0 HP/0 SpDef Raichu: 117.24% - 137.93%
Guaranteed OHKO

Detailed Result:
252 SpAtk Life Orb Swanna (+SpAtk) Surf vs 0 HP/0 SpDef Emolga: 152.19% - 179.28%
Guaranteed OHKO


As far as a special wall, i can generally beat special walls 1v1 with roost/rain dance bar regice or missy packing T-Bolt
He got you there Jesus. You call him a Noob? If he can actually get these result then you shouldn't really be responding.

EDIT: Why does fat appear on the quote?
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Old Jul 5th, 2012, 10:34:30 AM   #12
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To be honest, those Pokemon shouldn't switch in when rain is up (but rather on the turn Rain Dance is used, into a Surf or as a revenge kill), so those calcs aren't really relevant.

Anyway, I believe that Swanna is a great Pokemon in general right now, but you should probably remove the all out sweeper set from your post since it's not original by any means. I like both Sub and Rain Dance + Rest though.
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Old Jul 5th, 2012, 11:03:19 AM   #13
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Quote:
Originally Posted by Fat TropiOUs View Post
The original glorious Swanna user reporting in. There was only one use for Brave Bird back in the old days, OHKOing Cryogonal with it because it was able to take fabulous Swanna hits rather easily unless you got really lucky with Hurricanes(real men need no rain for Swanna). You don't really need it anymore and that slot would be better for Roost to keep Swanna healthy and able to hurt her opponents more before she goes down. And for Ice Beam, I never liked it, maybe it is because I had Sneasel for random dragon slaying or the fact that unless lol misses it gets overall the same kills as Hurricane Ice Beam on all of its main targets, except for Altaria, has the same power than a neutral Hurricane too.

Based on that, and the fact that Swanna is the best mon in the world, and the coolest Game freak made for BW, I decided to simply use her fantastic STABs and find a way to overcome her frailness. If some of you have played on Smogon's NU since at least January, you probably remember and faced this set at least once.


(F) @ Life Orb
Trait: Hydration
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Roost
- Substitute
- Hurricane

I originally got the idea for this set from a post made by Raseri back in I think round 2.It helps with some of Swanna's problems such as being easily revenged by Sucker Punch from Absol and Skuntank and being very prone to being revenge killed next turn by faster opponents.
How this set works is simple, come in something Swanna will scare the fuck out or can't damage it at all i.e Alomomola or that your opponent can't afford to lose yet and set up a Substitute, from there all you need is to click the best move for the situation, and thanks to Swanna's fantastic offensive typing you will hardly have to worry about something that is not a Hurricane miss because she hits everything in the tier for at least neutral damage, unless you meet the mighty Chinchou.Roost is mostly filler and to keep Swanna healthy and able to set more subs, reduce the recoil she will be taking thanks to her SR weakness and Life Orb and make opponents that are slower and not really bulky scared of her when she manages to use it. Hydration is just because her other abilities are awful and taking advantage of the occasional rain is nice.

Nature is also up to preference, personally I prefer Timid to outspeed annoying pokemon such as Sawk, Pinsir, and the occasional Sawsbuck, but Modest has a decent increase in power that can prove itself useful in some cases.

I know this should be obvious, Swanna works better against slower offensive teams and more defensive oriented, give her a bit of hazard support and she will crush almost everything in her way. Cincinno is this set's #1 enemy, and if attempting to use it, removing it should be your main priority or just wear it down with the hazard support Swanna loves so much with something that is able to take it hits and force it out, like Klang.
This is the only set I use currently and will ever use on Swanna. IMO its the best because you don't have to waste time setting up RD. You also out speed walls, so you don't need to even bother with Hydration. I just like this set the best because of the ease at which you can go into a battle against a slower team and come out at the top after eliminating threats to Swanna.
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Old Jul 5th, 2012, 12:08:14 PM   #14
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But outside of rain, isn't the accuracy of Hurricane 70%. I feel that things that resist water and get lucky with hurricane can beat her.

- that's a bad way to beat her xD
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Old Jul 5th, 2012, 1:50:03 PM   #15
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Originally Posted by Fat Chidori View Post
He got you there Jesus. You call him a Noob? If he can actually get these result then you shouldn't really be responding.

EDIT: Why does fat appear on the quote?

I didn't call him a noob, I said his examples of oppurtunity to set up rain dance were only valid against noobs. I didn't think it was necessary to reply to his answer but if you think I should, here it goes:

First off, as I said, swanna's speed with modest is not that good and since it's very frail, it will really struggle getting rain up. Predicting a switch and going for surf surely is an option but this is just a calssic situation where a hard hitting pokemon has a choice to try and predict the swith or not. If it is to be used like that, swanna is probably not the best option for other special attackers run better speed, bulk power and require no set up to have 100% accuracy attacks that hit very hard and no SR weakness for more swith-ins. If swanna's dual typing is the niche your team needs, something else should help set up the rain, because swanna will have a very tough time setting it up itself against experienced players. The free moveslot can be used on sub like on tropiOUs set and swanna can still act the same way with rain support because this set is too slow and frail to set it up itself. Tribute also did not mention eviolite buzz in his calcs and as cbb said, they include rain is already up while I suggested people would switch to faster electirc types on the turn they swap amoonguss and swanna sets up rain (since he's modest nealry every electric type outspeeds him, that was the point).

As for the term noob, if it offended you, I am sorry but I was not talking about tribute but the opponents who spored and toxiced swanna. My comment was meant to be constructive only. Let's not start any drama on smogon (humans invented facebook for that).

Last edited by Sweet Jesus; Jul 5th, 2012 at 2:19:23 PM.
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Old Jul 5th, 2012, 5:12:31 PM   #16
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Zweilous@Eviolite
Trait:Hustle
EVs: 252 HP, 4 Atk, 252 SpDef
Careful nature (+SpDef, -SpAtk)
~Rest
~Sleep Talk
~Dragon Tail
~Toxic/Protect/Crunch

This is a set I've been using for the NU research week. It faces stiff competition as a bulky Dragon-type from the likes of Dragonair and Shelgon, who have arguably better typing and abilities; and Altaria, who has access to Roost and Heal Bell. Its main advantage over those Pokemon is its secondary Dark-typing, giving it useful resistances to Ghost- and Dark-type attacks, as well as an immunity to Psychic attacks.

Zweilous is meant to be a bulky pivot for teams that are in need of its multitude of resistances; switch into any predicted Electric-, Fire-, Grass-, Water-, Ghost-, Dark-, or Psychic-type attack and proceed to wreak havoc. Dragon Tail to force out anything that dares to set up in front of you, while Resting off any status or damage Zweilous racks up along the way. Toxic is the main option in the fourth slot to wear down any non-Poison or Steel type the opponent switches in, though Protect may be used to scout for the random Fighting or Ice type attack, as well as stall for time. I recommend you have Toxic Spikes down if you decide to go with Protect. Crunch is also an option if you choose to use Zweilous on a more offensive minded team, keeping the likes of Gardevoir from Focus Blasting you all to hell.

The EVs are for maximum special bulk, allowing to wall threats such as Amoongus, Charizard, special Eelektross, and Haunter. Psychic types that lack Focus Blast, such as Musharna and Kadabra, also have a hard time breaking through Zweilous' meaty Special Defense with Hidden Power Fighting. Having entry hazards down is also important, allowing Zweilous to rack up residual damage every time it phazes out a Pokemon.

Golurk pairs well with Zweilous, setting up Stealth Rock while walling any Fighting- or Bug-type attacks thrown the dark dragon's way. Wartortle takes any Ice-type attacks and can Rapid Spin away the opponent's entry hazards. Vileplume and Amoongus can also endure Fighting-type's assaults while healing status with Aromatherapy for the former, or shutting down threats with Spore for the latter.
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Old Jul 5th, 2012, 6:10:03 PM   #17
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Originally Posted by Fat JacobJinglepocket View Post


Zweilous@Eviolite
Trait:Hustle
EVs: 252 HP, 4 Atk, 252 SpDef
Careful nature (+SpDef, -SpAtk)
~Rest
~Sleep Talk
~Dragon Tail
~Toxic/Protect/Crunch

This is a set I've been using for the NU research week. It faces stiff competition as a bulky Dragon-type from the likes of Dragonair and Shelgon, who have arguably better typing and abilities; and Altaria, who has access to Roost and Heal Bell. Its main advantage over those Pokemon is its secondary Dark-typing, giving it useful resistances to Ghost- and Dark-type attacks, as well as an immunity to Psychic attacks.

Zweilous is meant to be a bulky pivot for teams that are in need of its multitude of resistances; switch into any predicted Electric-, Fire-, Grass-, Water-, Ghost-, Dark-, or Psychic-type attack and proceed to wreak havoc. Dragon Tail to force out anything that dares to set up in front of you, while Resting off any status or damage Zweilous racks up along the way. Toxic is the main option in the fourth slot to wear down any non-Poison or Steel type the opponent switches in, though Protect may be used to scout for the random Fighting or Ice type attack, as well as stall for time. I recommend you have Toxic Spikes down if you decide to go with Protect. Crunch is also an option if you choose to use Zweilous on a more offensive minded team, keeping the likes of Gardevoir from Focus Blasting you all to hell.

The EVs are for maximum special bulk, allowing to wall threats such as Amoongus, Charizard, special Eelektross, and Haunter. Psychic types that lack Focus Blast, such as Musharna and Kadabra, also have a hard time breaking through Zweilous' meaty Special Defense with Hidden Power Fighting. Having entry hazards down is also important, allowing Zweilous to rack up residual damage every time it phazes out a Pokemon.

Golurk pairs well with Zweilous, setting up Stealth Rock while walling any Fighting- or Bug-type attacks thrown the dark dragon's way. Wartortle takes any Ice-type attacks and can Rapid Spin away the opponent's entry hazards. Vileplume and Amoongus can also endure Fighting-type's assaults while healing status with Aromatherapy for the former, or shutting down threats with Spore for the latter.
I think Dragonair does that set better since it now has access to Marvel Scale which boosts its defense when it's asleep and a much more accurate Dragon Tail. It also lacks weaknesses to Fighting and Bug, which comes in handy when walling opponents.
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Old Jul 8th, 2012, 1:46:59 AM   #18
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@Life Orb
252 Atk, 120 Sp. Atk, 132 Speed
Brave (+Atk, -Spd)
~Wood Hammer
~Earthquake
~HP Ice
~Synthesis/Rock Polish

"What?" you may ask on seeing HP Ice. One thing a lot of people easily overlook is that Torterra has 75 base Sp. Atk, which, while not mind-blowingly amazing, is still enough to catch people off-guard.

With HP Ice, one of Torterra's biggest stumbling blocks, Tangela, is almost guaranteed to be 2HKO'd, with it being guaranteed with Rocks. (The given EVs ensure that Torterra always outspeeds 0 Spe Tangela.) Altaria is still 2HKO'd after Rocks.

There are of course problems- Wood Hammer + Life Orb takes a heavy toll on Torty's health, even with Synthesis, which you won't always get the chance to use. Rock Polish becomes a secondary option- 132 Speed EVs with a -ve nature still mean you outspeed +ve Swanna after a single Rock Polish. Pokemon like Golbat and Rotom-S become harder to take down without Rock Slide/Stone Edge. Weezing still walls you from heck to back (interestingly, HP Psychic has a 53% chance to 2HKO Weezing before Rocks, but is near useless otherwise).
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Old Jul 8th, 2012, 7:51:16 PM   #19
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DTC and I came up with this set when we were building a team together.

Sub Salac Samurott



Samurott @ Salac Berry
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
  • Substitute
  • Surf / Hydro Pump
  • Ice Beam
  • Grass Knot / Hidden Power Grass

This Samurott uses the element of surprise and great coverage to destroy its usual counters. Special Samurott can beat or at least severely injure its usual counters, such as Altaria, Alomomola, and Amoonguss. With Substitute, it can set up on weak attackers such as Wartortle and start firing off powerful attacks. Salac Berry is the crux of this set, allowing Samurott to run through unprepared teams with Torrent-boosted Surfs.

Sub Salac Samurott is best utilized with hazards, since it can be rather underwhelming without a Torrent boost. Cacturne and Garbador are both good Spikers to run alongside it since they can take Grass-type attacks aimed at it. Cacturne has the advantage of also resisting Electric while Garbador can set up on Amoonguss, which can still beat this Samurott at full HP. With Stealth Rocks and one layer of Spikes up, Samurott is guaranteed to 2HKO 252 HP / 112 SpD Bold Amoonguss on the switch. With Stealth Rocks and three layers of Spikes, this set can even 2HKO 252 HP / 252 SpD Calm Amoonguss with Ice Beam. Besides hazards, this set does not require much team support. Something that can take Cinccino's attacks such as Tangela or Probopass would be helpful since it can KO Samurott under a Sub if it doesn't have the Salac Berry boost under its belt.

4 HP EV's make it so that Salac Berry activates on the third Substitute. A Timid nature is very important and allows Samurott to beat Absol, Adamant Braviary, and other Samurott. It also gives it the ability to outsrun every unboosted Pokemon in the tier besides Electrode after Salac Berry activates.

The moves are standard for Special Samurott. Hydro Pump can be used over Surf to hit extremely hard, although it might let you down sometimes. Hidden Power Grass deserves a mention over Grass Knot since it hits light Pokemon such as Alomomola, Wartortle, and Gorebyss harder. However, a stronger hit against Lapras and other Fatmons can be useful.
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Old Jul 9th, 2012, 5:55:48 AM   #20
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Just a question for the Swanna lovers; can Pelipper run its set effectively as well? It has many similiar traits, though it's far more defensive, has Rain Dish instead of Hydration. Its biggest problem is its slow speed, in retrospect.
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Old Jul 9th, 2012, 8:41:39 AM   #21
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Swanna's speed really set it apart from Pelipper in my opinion. There's nothing stopping you using Pelipper but I don't think it would work nearly as well without being able to outrun some things.
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Old Jul 9th, 2012, 10:14:44 AM   #22
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I think Dragonair does that set better since it now has access to Marvel Scale which boosts its defense when it's asleep and a much more accurate Dragon Tail. It also lacks weaknesses to Fighting and Bug, which comes in handy when walling opponents.
Isn't Marvel Scale illegal with Sleep Talk though? That's what it says onsite anyways.
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Old Jul 9th, 2012, 10:20:37 AM   #23
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Isn't Marvel Scale illegal with Sleep Talk though? That's what it says onsite anyways.


Not anymore with the BW2 move tutors.
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Old Jul 9th, 2012, 4:02:04 PM   #24
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Quote:
Originally Posted by Fat Axa View Post
Just a question for the Swanna lovers; can Pelipper run its set effectively as well? It has many similiar traits, though it's far more defensive, has Rain Dish instead of Hydration. Its biggest problem is its slow speed, in retrospect.
Ironically the entire reason i started using Swanna was because a while back i saw a LC video on youtube and they used a Rain dance hurricane abusing Wingull so i got the idea to try it with Swanna.

That being said, Pelliper does have more bulk, but its alot slower and has less attacking power
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Old Jul 10th, 2012, 8:21:39 AM   #25
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Glaceon @Choice Scarf


Ice Body

Timid
4 HP
252 SpA
252 Spe

Ice Beam
HP Ground/HP Fighting/HP Electric
Shadow Ball
Hyper Voice/Signal Beam/Wish

This is a twist on the standard Choice Specs set. The main attraction here is how surprisingly fast it is with a scarf. Trick your opponent into thinking you're Specs or Support and this thing can really wreak havoc. Keep in mind Glaceon's base speed is the same as Emboar's, and its special attack stat is through the roof. They might be equally viable common Scarf users if not for Emboar's much better typing.

Ice Beam is the obvious STAB of Choice, and probably what Glaceon will be using 75% of the time. Coming off of a massive 130 base SpA, it's nothing to scoff at. Glaceon also has a few options when it comes to Hidden Power choices. HP Ground is recommended by the Choice Band set to cover Rock, Steel, and Fire-types that threaten Glaceon, not to mention handy super effective hits on Electric and Poison types. This is probably the best option. However, HP Fighting also hits the Rock and Steel-types, while also smashing Ice-types that switch in to resist an Ice Beam, as well as Normal and Dark-types. HP Electric has the poorest super effective coverage of the 3, but does score the important super effective hit on Water-type switch ins, along with completing a ghetto BoltBeam combo. Shadow Ball is there for coverage as well as its usable base power, and the last slot is mostly filler. Luckily, the BW2 move tutors have opened up some options for this slot. What you choose as your Hidden Power will likely determine what fills it. Hyper Voice has the obvious downside of not hitting anything super effectively, but has high base power and gives Glaceon a safer bet for neutral coverage. Signal Beam really isn't recommended due to the plethora of resistances that Bug-type attacks face, but it can offer a valuable super effective hit on Dark-types if your'e not running HP Fighting. Wish is the final option for some last-ditch support, but it doesn't work as well without the HP investment that the Specs set carries.

While testing this set, I used the Ice Beam/HP Electric/Shadow Ball/Hyper Voice combination. HP Electric was probably a bad choice to go with Hyper Voice, but it did pay off to dent Water-type switch-ins a few times. It's surprising to say the least. Like I said, though, about 75% of the time, Glaceon was just spamming Ice Beam. It was put on a team where SubPunch Golurk was supposed to be the star, but more than half the time I only ended up winning because I was able to fall back on Glaceon and its speedy Ice Beam spam. The team was Golurk, Toxic Boost Zangoose, Glaceon, Torkoal, Simple Calm Mind Swoobat, and Wish Lickilicky. It worked pretty well for Glaceon, having a Rapid Spinner as well as a Wish passer. It never had a hard time getting in for a revenge kill. It also served as a very nice switch-in to relatively weak hits (most often Wartortle's Scalds) thanks to Glaceon's formidable bulk.

I haven't tested a hail team, but it's pretty obvious that Scarfed Glaceon would do well on one, as rare as they are these days. Unfortunately, hail teams are now missing their premier Rapid Spinner now that Cryogonal is gone, and Rapid Spin support is critical. Luckily, Ice Body can help recover HP lost to residuals.

The main pro here for Scarfed Glaceon is the surprise factor, which is generally the main reason for using these creative movesets in the first place. Its fantastic SpA stat certainly helps, as I find it doesn't need the Choice Specs to severely dent a large portion of the metagame. Its movepool is disappointing, but with its choice of Hidden Power and the new Move Tutor attacks it just barely manages a respectable lineup.

The downsides are obvious: it's outclassed as a specially-offensive Scarf user by many, like Rotom and Gardevoir (who can also utilize Trick to provide some utility). It generally loses to common Scarf users, bar Rampardos. You'll need to find your Sawk check somewhere else, to be sure. Its typing is a major let down, offering too many weakenesses and only one resistance. But with the right team, it can be a shock that can quickly turn the game in your favor.
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