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Old Jul 10th, 2012, 3:00:44 PM   #1
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Default RU Teambuilding


RU is a tough metagame to start off in, probably because there is so much to use and lots of things to keep track of. Well, fear not, because this thread will help you build solid teams very quickly! This project is designed to show new RU players what to use and what not to use by splitting up the RU threats into different roles. Hopefully people will become more knowledgeable about the RU tier and catch on quicker!

If you have a good set, post it here and follow the outline. If your set is not good, it will go in the "sets not to use" category. Don't be offended if your set goes into the sets not to use section, we'll explain why! Use this thread to discuss which sets are viable or not. You can also make a request/ask questions about a Pokemon if necessary, and hopefully someone will respond!

If you are going to post a set, here is the format:

Code:
[SET]
Role: Special Wall, Rapid Spinner, Physical Wall, Wallbreaker, Physical Sweeper, Special Sweeper, Late-game Cleaner, Hazard User, etc.
What it does: mention what it counters and why it is good at its role OR say why it's bad if you're purposely posting something not to use
Good Teammates: stuff it works well with
What counters it:
Any Additional Info:
Export the Pokemon from Pokemon Online so others can import your set!

Please don't post gimmicks, as those belong in the Project RarelyUsed thread!

Stuff to use:

Special Walls


Physical Walls


Rapid Spinners


Hazard Users


Wallbreakers


Physical Sweepers


Special Sweepers


Revenge Killers / Scarfers


Stuff not to use:

Special Walls


Physical Walls


Rapid Spinners


Hazard Users


Wallbreakers


Physical Sweepers


Special Sweepers



This exercise is for learning, so don't be afraid to post your own sets. Remember, it's not a bad thing to have a set in the "Stuff not to use section."

Credit to SilentVerse for helping with the idea!

Last edited by DittoCrow; Aug 7th, 2012 at 11:48:02 AM.
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Old Jul 10th, 2012, 3:48:07 PM   #2
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Tauros (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Rock Climb
- Earthquake
- Rock Slide
- Fire Blast

Role: Wallbreaker
What it does: Tauros is an excellent wallbreaker. Rock Climb after STAB, Life Orb, and Sheer Force hits ridiculously hard, and this easily allows it to break through Slowking. If people switch to Tangrowth, they get smashed by Fire Blast; this makes it one of the best counters to the TanKing core. Fire Blast also smashes Ferroseed and Escavalier. It is also very fast at 110 Base Speed, allowing it to outrun a lot of the metagame. Earthquake does a solid chunk to CB Tomb as well, and forces them to play a prediction game with you to see who gets out alive. Rock Slide provides excellent coverage alongside Earthquake, and is boosted by Sheer Force as well. This allows Tauros to take out things like Archeops and Moltres easily.
Good Teammates: Anything that benefits from the removal of annoying Steel-types and Tangrowth. Feraligatr is a good partner because Tauros can knock out both Ferroseed and Tangrowth. A plethora of other physical attackers are also good partners, such as Linoone and SD Sandslash. A Pursuiter, such as Spiritomb, is also a good partner in order to knock out the annoying Ghost-types that can trouble this set.
What counters it: Cofagrigus is a major pain for this Tauros, as is Rhydon since it doesn't take too much damage from Earthquake. Dusknoir is also a problem, as is Spiritomb, especially defensive variants.
Any Additional Info: Tauros is a motherfucking boss. That is all.
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Old Jul 10th, 2012, 3:54:15 PM   #3
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Also please discuss the sets! You can discuss sets in the OP as well :)
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Old Jul 10th, 2012, 5:02:51 PM   #4
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Scyther @Choice Band
Trait: Technician
EVs: 252 atk, 4 SpD, 252 Spe, Jolly
-U-turn
-Aerial Ace
-Brick Break
-Quick Attack

Role: Physical Sweeper/Scout(should that be a category?)
What it does: Scyther is a really excellent pokemon in the current metagame. Scyther is able to hit really hard straight off the bat and preserve momentum at the same time. STAB CB U-turn seriously dents everything that doesn't resist it thanks to its solid base 110 attack (that is if it doesn't straight up OHKO it) and keeps the momentum going which is essential for any offensive team. It is also difficult to out-speed without scarfers, meaning that it is very capable of cleaning up teams with CB technician STAB aerial aces thanks to flying's good coverage in RU. It's very capable of smashing through common cores such as tangking and with its technician quick attack, makes a respectable revenge-killer too.
Good team-mates: One of the down-sides to scyther is that it needs quite a lot of support to work, however, it really makes great use of this support, making it a good choice to build a team around. Spinners are the obvious choices, cryogonal and sandslash are both good choices, with the former able to consistently spin throughout the match as well as take on cofagrigus, a bit of a tough opponent for scyther. Other than spinners, magneton makes a fantastic partner, resisting 3 of scyther's four weaknesses and being able to remove steel-types, the thorn in scyther's side. Other good partners are pokemon that can set up hazards such as rhydon as hazards are greatly appreciated by any scout. Other volturners make good partners too.
What counters it: Steelix is the #1 counter to scyther, not even taking much from brick break thanks to its collosal defense. Rhydon is a close second, but has no recovery and isn't resistant to u-turn, though it isn't trappable by magneton. Cofagrigus is also a possible check, but even defensive cofagrigus suffers a good chance of being 2hkoed by aerial ace with SR and a layer of spikes.
Any additional info: It's a ninja bug. Use it.
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Old Jul 10th, 2012, 5:25:06 PM   #5
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Nidoqueen (F) @ Leftovers
Trait: Sheer Force
EVs: 252 HP / 252 def. / 4 sp. def
Bold Nature ( +def, -att)
-Toxic spikes
-Earth Power
-Sludge Wave
-Stealth Rock/Dragon Tail/Roar

Role: Hazard User
What It Does: Nidoqueen has access to Toxic Spikes and Stealth Rock allowing her to support your team. Furthermore she has phazing moves such as Roar and Dragon Tail. Due too Sheer Force her moves have a nasty bite even when uninvested preventing the opponent from easily setting up on her. Having 90/87/85 defenses making her bulky enough to take hits. She counters fighting types such as Hariyama, Hitmonlee, Primeape, Hitmonchan lacking ice punch, and other threats like escavalier. Nidoqueen also easily fits on most teams needing Hazards such as stall teams.
Good Teamates: Sadly Nidoqueen lacks instant recovery so she enjoys wish support. The most notable wish passers are Hypno and Gardevoir. They work well Nidoqueen because of the good Synergy, covering Pyschic and special attacks aimed at Nidoqueen, while Nidoqueen can take Bug and physical attacks. Other good partners are Pokemon who can can abuse Toxic spikes and stealth rock such as phazers like Munchlax.
What Counters It: Generally Anything that hits hard from the special side can take on Nidoqueen. Pokemon such as Jynx, Magmortor, Moltres, Calm mind Spirtomb and Cofagrigus can take Special hits and set up or go for the KO. Roselia can take special hits and absorb toxic spikes and keep up with giga drain. Cryogonal can take special hits and is immune to Toxic Spikes, can recover health lost, and can spin away hazards or KO her with Ice Beam.
Any Additional Info: Nidoqueen has access to a ton of special moves. Usable special moves include: Ice Beam, Thunderbolt, Fire blast, and Focus Blast which can be used as an attacking option. Nidoqueen can become specially bulky by simply relocating the Evs and having a calm nature.
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Old Jul 10th, 2012, 6:40:31 PM   #6
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Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 88 HP / 252 SAtk / 168 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Earth Power
- Thunderbolt
- Fire Blast

Role: Hazard User / Wallbreaker (can we have one in two categories?)
What It Does: Nidoqueen has a great ability in Sheer Force, good natural bulk, and access to Stealth Rock. So what better way to take advantage of all of that then to use a SR + 3 Attacks set. Nidoqueen can use her good natural bulk to setup Stealth Rock for her team early in the game. After that, she can break down the opposing team with LO Sheer Force boosted attacks with exceptional coverage. Earth Power is a useful STAB move and anything that can't resist it will be taking heavy damage. Thunderbolt sticks it to Slowking, Mandibuzz, and Omastar among others. Fire Blast obliterates Tangrowth, Escavalier, Rotom-C, and Sceptile as well as many others.
Good Teamates: A Spikes user is a good place to start as the extra damage really helps Nidoqueen. Scolipede is a good Spiker for more offensive teams and Roselia is better suited for more defensive teams. Ghost types like Cofagrigus and Spiritomb are good spinblockers that can keep opponents from spinning Nidoqueen's SR away. Fast Special Sweepers are good options as well. Sceptile appreciates Nidoqueen's ability to force out and weaken things like Clefable, Munchlax, Moltres, and Cofagrigus. With these threats weakened or outright KOed, Sceptile can find it much easier to clean out a team. These two also have decent defensive synergy as Nidoqueen can come in on Poison and Bug type moves that threaten Sceptile while Sceptile appreciates Nidoqueen's knack for drawing out Water and Ground type attacks. Beware of the shared Ice weakness though.
What Counters It: Clefable and Munchlax are two of the few defensive Pokemon that can stand up to Nidoqueen's assaults. Faster threats such as Sceptile, Moltres, and Gallade can use their powerful moves to cut through Nidoqueen. Gallade is of particular note as it's not hit super-effectively by any of Nidoqueen's moves, has at least decent special bulk, and can come after Nidoqueen with STAB Zen Headbutt and Psycho Cut. Cryogonal outspeeds Nidoqueen, can spin away Stealth Rock, and KO with Ice Beam. However, a well-timed Fire Blast will quickly back it into a corner.
Any Additional Info: Sludge Wave can be used over Fire Blast, though the loss of super effective coverage on Cryogonal can be a pain. Focus Blast can be used to hit Munchlax and Clefable harder, but Nidoqueen is better off leaving those 2 to her teammates.
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Old Jul 10th, 2012, 6:43:20 PM   #7
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Quote:
Originally Posted by Fat ShakeItUp View Post

Tauros (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Rock Climb
- Earthquake
- Rock Slide
- Fire Blast
Tauros hits really hard due to its base 100 Attack and its Sheer Force ability. It's also great at sweeping or revenge killing because it has a high base 110 Speed. This thing definitely dents walls, I've even used it before :p. Tauros is definitely a good mon and I think I'll add it to stuff that should be used if there are no objections!

Quote:
Originally Posted by Fat spuds4ever
Scyther @Choice Band
Trait: Technician
EVs: 252 atk, 4 SpD, 252 Spe, Jolly
-U-turn
-Aerial Ace
-Brick Break
-Quick Attack
I dunno about Scyther. It's SR weakness is the worst, and unlike Moltres, Scyther can't hit very hard because there are so many things that resist U-turn (Steelix, Cofagrigus, Entei, Moltres, etc.). Lots of Pokemon such as Sceptile and Lilligant also run HP Rock, which isn't helping Scyther as it's 4x weak to Rock-type moves. Not really sure if I should add it, let's see what other people have to say :o.

Quote:
Originally Posted by Fat Espo
Nidoqueen (F) @ Leftovers
Trait: Sheer Force
EVs: 252 HP / 252 def. / 4 sp. def
Bold Nature ( +def, -att)
-Toxic spikes
-Earth Power
-Sludge Wave
-Stealth Rock/Dragon Tail/Roar
Definitely outclassed by the offensive set. Toxic Spikes should almost never be used in RU, as Poison-types such as Drapion, Roselia, and Nidoqueen herself are very common. Furthermore, this set can't scare out the best spinner, Cryogonal, because it lacks Fire Blast D:. This would be something not to use, sorry :(.

Also if you guys could please export the Pokemon from Pokemon Online that would be really helpful so others can import your set!
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Old Jul 10th, 2012, 9:17:21 PM   #8
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Added EonX-'s Nidoqueen! Pretty good set, I just slashed Sludge Wave with Stealth Rock :p.

Also if any of you have something to add to the OP, please make a post detailing the additions/deletions.
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Old Jul 10th, 2012, 9:18:29 PM   #9
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Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Spore
- Stealth Rock
- Whirlwind

Role: Hazards User
What it does: Smeargle is an amazing pokemon that is one of the strongest Setup leads in the RU metagame. It can easily setup hazards due to it being the most unique pokemon in whole metagame having access to the move sketch. Sketch allows Smeargle to run the combo of Spore and Hazards which in tandem with a focus sash allows Smeargle to Setup at least 2 layers of hazards before being taken down. Because it boasts a base 75 speed it only reaches 273 meaning it can put many leads to sleep before they can do anything rendering them useless.
Good Teamates: As Smeargle relies on spore and hazards to function, it almost always needs a pokemon that can counter Bouffalant as it has the ability sap sipper. Such counters include Spiritomb, Dusknoir as they can burn bouffant and break its subs, Quagsire also beat bouffalant 1 on 1. Because all that smeargle does is setup hazards, it is almost crucial to have a Ghost type to block rapid spin so all of Smeargle's work is not in vain. Some of the best spinner blockers include Spiritomb, and Dusknoir though other ghost types can work just as well such as Cofagrigus, Rotom and Misdreavus. Other pokemon that pair well with Smeargle and a Ghost type are Phazers to fully utilize the damage that hazards can bring to the board. Other pokemon that use U-Turn and Volt Switch can also force switches and will result in further hazards damage which fit snug on a team featuring smeargle.
What Counters it: The pokemon that best counter Smeargle are fast taunt users such as Aerodactyl and Whimsicott, but you must watch out for magic coat. Bouffalant can also stop Smeargle hard in its tracks as spore will be ineffective and Bouffalant can setup on Smeargle easily and 2HKO everything on the opposing team besides a few select counters. Another Pokemon to counter could be lum berry Crustle with rock blast but that is a really obsure option.
Additional Comments: Damn racist giving it a beret since it paints stuff.
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Old Jul 10th, 2012, 9:22:16 PM   #10
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Zangoose (M) @ Toxic Orb
Trait: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance / Night Slash
- Close Combat
- Facade
- Quick Attack

Role: Physical Sweeper
What it does: Zangoose hits ridiculously hard because of Toxic Boost, and after 1 SD and a Toxic Boost, it reaches over 1000 Attack, with a massive base 140 STAB move at its disposal. Needless to say, it hits ridiculously hard. It even has Close Combat to massacre Steel-types such as Steelix. Even faster Pokemon can't stop it, as a +2 Toxic Boost Quick Attack massacres most of the things faster than Zangoose after entry hazard support. However, one can use Night Slash over Swords Dance in order to hit the Ghost-types, such as Cofagrigus, that wall this set.
Good Teammates: Pursuiters are very good partners, as Zangoose will draw in Ghost-types quite easily. Entry hazard support is also very helpful, so this makes Pokemon such as Qwilfish good partners.
What counters it: Ghost-types are a major problem for this Zangoose. Even with Night Slaws, Cofagrigus can beat it since Mummy cancels out Toxic Boost. Spiritomb is also a problem, and can trap and kill Zangoose with Pursuit.
Any Additional Info: Zangoose is amazing. This shit is one of the best Pokemon in the metagame, and should seriously be used more.
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Old Jul 10th, 2012, 9:31:04 PM   #11
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Quote:
Originally Posted by Fat Bigblue View Post

Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Spore
- Stealth Rock
- Whirlwind
Yeah this set is really nice. It is one of the best leads, especially since it outruns a lot of stuff, and most of the things it doesn't outrun, it can just Spore after Focus Sash lets it live a hit. However, I would make Magic Coat a second slash next to Whirlwind, as it can be really helpful. It can allow this Smeargle to beat most other Smeargle instead of risking it on a Speed tie, stop the ever-common Taunt SD Drapion, and also make a battle with Aerodactyl into a prediction war instead of an auto-loss.
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Old Jul 10th, 2012, 10:12:36 PM   #12
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Magmortar (M) @ Expert Belt
Trait: Vital Spirit
EVs: 44 HP / 32 Def / 252 SAtk / 180 Spe
Modest Nature (+SAtk, -Atk)
-Fire Blast
-Thunderbolt
-Focus Blast
-Hidden Power [Grass]

Role Wallbreaker

What it does: Well, I've been talking about Magmortar a lot in the past month, but I assure you that this will likely be my last post about it and its awesomeness. I'm sure we all know what it does by now; it switches in on Tangrowth, predicts the switch to Slowking and hits it with Thunderbolt, and then you win. It's arguably the best wallbreaker in the tier because its power and coverage means that even Slowking and Lanturn, the premier Fire-type resists, can't beat Magmortar. Fire Blast and Thunderbolt provide really good coverage in RU, with the only notable Pokemon that resist them being Quagsire, Rhydon, and Lanturn. HP Grass puts them all in their place, and Focus Blast is good for Clefable and Munchlax, although the latter will need some entry hazards to secure the 2HKO. It's also Magmortar's strongest move against opposing Fire-types such as Entei, Typhlosion, and other Magmortar. Magmortar is mainly good against stall, although it can check some offensive Pokemon too. Lilligant needs HP Rock in order to beat it, along with Stealth Rock and a Life Orb to secure the KO. Magmortar is a pretty strong Moltres check too, since it can take a Hurricane and KO back with Thunderbolt (although Moltres was significantly easier to check with Air Slash).

Good Teammates: Paralysis support is completely necessary for Magmortar to even stand a chance against most offensive Pokemon. Although it has decent special bulk, it's physical bulk is just bad and anything with Earthquake beats it (except for Tangrowth :P). Pursuit support is cool if you don't feel like playing the prediction game with Slowking. Spiritomb and Escavalier are your best choices for that, especially since Spiritomb can also dispose of Munchlax by getting rid of its Eviolite with Trick. Rhydon is a good partner that can switch into some of Magmortar's less common counters such as Flareon and Camerupt and beat them, and sets up Stealth Rock. Stealth Rock and other hazards are a priority to get up when using Magmortar; Smeargle is cool for offensive teams while Steelix, Rhydon, Ferroseed, etc. can all do it too.

What counters it: Not much. Munchlax is its best common counter, but with some hazards Focus Blast approaches the 2HKO. Other than that, a bunch of obscure things counter it, like Altaria, Camerupt, Grumpig, and Flareon. However, they are all dealt with by Rhydon.

Any Additional Info: The spread may look a little weird, but the Speed outruns Cryogonal before it can spin. I don't aim for Medicham, Absol, Ferliagatr, and other things around base 80 Speed because they all have priority, or in Medicham's case, are usually Scarfed so you wouldn't be staying in on them anyway. The HP and Defense allow Magmortar to always live univested Tangrowth's Earthquake after Stealth Rock. Of course, you could use 232 Speed Timid with Life Orb, but personally I like my spread better.
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Old Jul 11th, 2012, 3:14:08 AM   #13
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Nidoqueen (F) @ Black Sludge
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature (+SpD, -Spe)
-Stealth Rock
-Toxic Spikes
-Dragon Tail
-Earth Power

Role: Hazard User
What it does: Nidoqueen is a fantastic hazards user. With access to both Stealth Rock and Toxic Spikes, it has two different hazards it can set to support the team. Nidoqueen also has excellent overall bulk, usually allowing it to survive long enough to get up all the hazards it needs. On top of all of this, it has access to Dragon Tail, which allows it to shuffle the enemy team around a bit and spread that hazard damage around. It also forces your opponent to either switch or work with a Pokemon they don't want to have in that situation, and can really mess up their game plans if the Pokemon they wanted out to fight Nidoqueen gets switched to something unfavourable. Earth Power is a good STAB attack that can deal with an annoying threat to Nidoqueen like Lanturn or Roselia who love to come in and either fire off STAB Scalds and threaten your bulk or just get rid of your Toxic Spikes, respectively. Black Sludge is the chosen item on Nidoqueen. It gives it the same recovery that Leftovers does while at the same time messing with Trick users who would love to have some recovery.
Good Teammates: A hazrd user's best friend is a spin-blocker. This makes Ghost-types like Cofagrigus or Spiritomb incredibly effective teammates for Nidoqueen, switching in when you see a Rapid Spin coming from Sandslash and just stopping it dead in it's tracks. Cofagrigus can also take STAB Earthquakes from Sandslash all day every day, which also really benefits the queen of rhinos, who is weak to them.
What counters it: Foresight Hitmonchan and Hitmonlee are notable ones here, being able to Rapid Spin through the Ghost- typing with Foresight, but to a lesser extent spinners in general are a good counter to this hazard user. Sandslash is the best direct counter to Nidoqueen, being able to spin away any hazards she sets up while also having super effective Earthquakes, but Cofagrigus and Spiritomb usually have no problem stopping it. Smeargle can also give Nidoqueen problems, using Spore to put her to sleep before she can get any hazards up. Encore users such as Whimsicott and Accelgor can also give Nidoqueen problems if they can lock her in to Stealth Rock. Even still, Foresight Hitmonchan and Hitmonlee are probably your best counters as it can hit Rapid Spin through the Ghost types one would use to spin-block.
Any Additional Info: The given EVs gives Nidoqueen incredible all-around bulk, a trait a hazard user loves to have. They generally keep Nidoqueen alive long enough to set up both forms of entry hazards and fulfill it's job early. This set also works incredibly well as a lead and you can get hazards up very early if you do, and keep them there for the majority of the game.
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Old Jul 11th, 2012, 7:46:18 AM   #14
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Quote:
Originally Posted by Fat DittoCrow View Post

I dunno about Scyther. It's SR weakness is the worst, and unlike Moltres, Scyther can't hit very hard because there are so many things that resist U-turn (Steelix, Cofagrigus, Entei, Moltres, etc.). Lots of Pokemon such as Sceptile and Lilligant also run HP Rock, which isn't helping Scyther as it's 4x weak to Rock-type moves. Not really sure if I should add it, let's see what other people have to say :o.
As I said, OTR cofagrigus is easily 2hkoed by aerial ace, moltres and entei both take huge damage from it too (OHKOed by it after SR I believe, and non CB entei's e-speed won't KO even after scyther's switched into SR). It's ability doesn't stand in switching in easily, but in doing big damage while being difficult to threaten safely and keeping momentum.
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Old Jul 11th, 2012, 9:21:58 AM   #15
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Druddigon @ Life Orb
Trait: Sheer Force
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
- Outrage
- Sucker Punch
- Fire Punch
- Stealth Rock

Role: Hazard User (Primarily), Physical Sweeper (Secondary)
What it does: Druddigon primary purpose is to be the glue that holds the team together. He can use his resistances to come in on common 'mons like Manectric, use the switches caused by it to set up SR, or simply outright attack the switch in. This guy is a godsend on offense teams, who need a switch-in for when saccing isn't the right move and don't want a hazard user that can't get any momentum when wanted.
Good Teammates: As it is adept at weakening steels (and Tangrowth) through recoiless Fire Punch, so most physical sweepers benefit from it to a small degree. It also helps hazard stacking teams, as it can beat Cryogonal after SR with Sucker Punch.
What counters it: Most physically bulky pokemon (say, Uxie) used along a live steel type (like Steelix). This combination means you can't Outrage without the steel switching in and taking the Outrages like they're nothing and wearing you down with LO recoil, and Fire Punch won't do much the physically bulky pokemon (Even with SF, it's still only a 75 BP attack). After which, you're very easy to revenge kill.
Any Additional Info: Gamefreak didn't give Druddigon Dragon Rush, which would be 100 BP STAB that is Sheer Force boosted and doesn't lock you into Outrage. And I checked, Sheer Force Dragon Rush is stronger than Outrage. Incredibly ironic, since Druddigon is the one pokemon who would use it.
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Old Jul 11th, 2012, 10:09:38 AM   #16
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Originally Posted by Fat spuds4ever View Post
As I said, OTR cofagrigus is easily 2hkoed by aerial ace, moltres and entei both take huge damage from it too (OHKOed by it after SR I believe, and non CB entei's e-speed won't KO even after scyther's switched into SR). It's ability doesn't stand in switching in easily, but in doing big damage while being difficult to threaten safely and keeping momentum.
I just feel scyther doesn't have the power to break through walls and scyther still loses to a bunch of SR users such as Steelix, Defensive Omastar, and even Sandslash. Maybe if it could beat the SR users it would be more useful but it would be very hard to keep sr off the field when scyther gets walled by the SR users. Also Scyther doesnt have the best coverage so being locked into a move and being very weak to SR doesnt help it because it is so easy to wall scyther once it is locked into a move and scyther will have to keep switching into sr everytime it gets locked into a move.
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Old Jul 11th, 2012, 10:23:01 AM   #17
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Originally Posted by Fat spuds4ever View Post
As I said, OTR cofagrigus is easily 2hkoed by aerial ace, moltres and entei both take huge damage from it too (OHKOed by it after SR I believe, and non CB entei's e-speed won't KO even after scyther's switched into SR). It's ability doesn't stand in switching in easily, but in doing big damage while being difficult to threaten safely and keeping momentum.
OTR Cofagrigus is never 2HKOed unless you have multiple layers of hazards (44.37 - 52.5% on the first hit, and then Mummy removes Technician and you do 29.37 - 35% on the second). Entei is never OHKOed even after SR (60.64 - 71.42%). LO Entei's ExtremeSpeed will virtually always OHKO after SR (49.11 - 57.65%).

Please don't just make things up.
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Old Jul 11th, 2012, 11:16:57 AM   #18
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That's true, I forgot to take in account of mummy. And that was a mistake on my part about entei (though I have been seeing a lot of flame plate entei around recently). Idk, I find so long as you pack something to check common SR setters, cryogonal itself makes a good choice for things like sandslash while magneton can bring down steelix (presuming you're carrying magnet rise). Scyther has worked for me, maybe it just needs too much support to justify its use.
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Old Jul 11th, 2012, 11:58:06 AM   #19
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Drapion (M) @ Choice Band
Trait: Battle Armor
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Crunch
- Poison Jab

Role: Wallbreaker/Physical Sweeper (Honestly don't know the difference)

What it does: It hits things hard..Very hard. Just done a quick 1vsall calc (here) and after rocks, it can nearly 2HKO the whole of RU.

Good Teammates: I've only used it in one team, but it works well with Moltres, Mesprit and Galvantula for me.

What counters it: Bulky ground types/Flying types. Physically defensive mons with no weaknesses to it.

Any Additional Info: I used it as a gimmick..It's turned out to be fricking awesome.


I dont know if this is good enough but if it's not, i'm sorry
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Old Jul 11th, 2012, 12:23:30 PM   #20
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Originally Posted by Fat assassinfred View Post

Nidoqueen (F) @ Black Sludge
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature (+SpD, -Spe)
-Stealth Rock
-Toxic Spikes
-Dragon Tail
-Earth Power
Already rejected this set, sorry.

Added Magmortar and Druddigon.
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Old Jul 11th, 2012, 1:58:48 PM   #21
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Been uncovering how good Archeops's tutor moves from BW2 really are:


Archeops (M) @ Life Orb / Expert Belt
Trait: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stone Edge
- Earthquake
- Heat Wave
- Roost / Aqua Tail

Role: Wallbreaker / Physically-based Sweeper (item and 4th move determine its role)
What it does: Gone are the days Archeops has to rely on Acrobatics to cause major damage to stuff. With BW2 move tutors, Archeops gained some much needed coverage moves and a recovery move in Roost. This set attempts to utilize all of this and turn Archeops into a really good Physically-based Sweeper or an even better Wallbreaker than it has been depending on the last move you choose. Stone Edge is Archeops's main STAB and if you don't pack a resist to it, you will take heavy damage. Moltres, Entei, non-Scarf Galvantula, Charizard, and Cryogonal are just a few of the things that get decimated by this move. Earthquake forms the ever-popular EdgeQuake combination and it will smack the likes of Drapion, Electivire, and Nidoqueen where it hurts. Heat Wave is really the move that Archeops needed. Before, bulky Steel types such as Steelix and Ferroseed were among the easiest things to throw out there to stop an Archeops in its tracks. Now, however, both of these Steel types are 2HKOed and OHKOed respectively. Heat Wave also allows Archeops to have a more reliable way around Tangrowth, Exeggutor, and the lesser seen Torterra by preying on their weaker Special Defense. The newcomer, Escavalier, also gets hit really hard by this move. The last move and item go hand-in-hand. When running Life Orb, Roost is the best move to use in order to keep Archeops from going into Defeatist range too quickly. Aqua Tail goes with Expert Belt and is the best move Archeops will have against Rhydon, OHKOing one of the best physical tanks with just a little bit of prior damage. The move can also catch a Cofagrigus on the switch. Since Aqua Tail would make physical contact, Archeops would then gain Mummy, thus allowing it to not have to worry about going into Defeatist range.
Good Teammates: Archeops wants Rapid Spin support, even if it's running Roost. This will allow Archeops to dish out more attacks for longer periods of time. Cryogonal, Sandslash, and Hitmonchan are good for this. Wish Support from the likes of Clefable and Alomomola is also welcome. Tangrowth is a good defensive partner for Archeops thanks to Regenerator and helpful resistances to Water and Electric type moves. Tangrowth can also put something to sleep, which can be a big help to Archeops if it's a physical wall. Slowking can cripple faster threats with paralysis and also tanks the Ice and Water type moves that are aimed at Archeops. A Ghost type such as Cofagrigus or Spiritomb can switch into the Fighting types that Archeops can't get itself around without Acrobatics.
What counters it: Rhydon is a full stop to the Life Orb variation. Without Aqua Tail, Archeops is completely helpless against it. Qwilfish is also an issue with Intimidate and good physical bulk. Sturdy physical walls that aren't hit hard by Heat Wave can also be problematic. Stuff like Uxie and Mesprit can tank a Stone Edge and either cripple Archeops with paralysis or kill it off with Ice Beam or Thunderbolt. Faster attackers such as Sceptile and Choice Scarf users such as Manectric, Galvantula, and Primape can almost effortlessly revenge kill Archeops. Without a strong Flying move, Gallade, Hitmonchan, and other Fighting types can prove to be problematic.
Any Additional Info: Earth Power can be used over Earthquake if you want to get around Qwilfish and Rhydon should you forego Aqua Tail, but it has little use outside of this. Rock Slide is more accurate than Stone Edge, but the power loss is significant. The flinch rate can come in handy during a pinch though. Should you want to use Aqua Tail with the Life Orb variation, it should be used over Earthquake.
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Old Jul 11th, 2012, 8:22:03 PM   #22
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Cryogonal @ Leftovers
Trait: Levitate
EVs: 248 HP / 168 Def / 92 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Ice Beam
- Haze
- Recover

Role: Rapid Spinner
What it does: Rapid Spins! Cryogonal is no doubt the best Rapid Spin user in the tier. The only two Ghost-type Pokemon it can't beat one-on-one are Spiritomb and Dusknoir. Dusknoir sucks, and with this EV spread, Cryogonal will always live a Choice Band Pursuit from Spiritomb. Cryogonal has Haze to beat the most common Ghost-type, Nasty Plot Cofagrigus. Cryogonal also has access to Recover, allowing it to live longer and spin throughout the match. With it's high base 135 Special Defense, Cryogonal can take quite a few special hits as well.
Good Teammates: Slowking is a good teammate because it resists the Fire- and Fighting-type attacks aimed at Cryogonal. Defensive partners such as Poliwrath or Cofagrigus are also good because they can take on the physical threats such as Entei and Feraligatr that give Cryogonal problems. And of course, Pokemon that appreciate the removal of entry hazards, such as Moltres, love having Cryogonal as a teammate.
What counters it: Physical attackers mainly: Entei, Aggron, Feraligatr, Escavalier. Also Munchlax and Hariyama due to their Thick Fat ability. Psychic-type Pokemon, such as Slowking (it also resists Ice Beam), with the move Psyshock can take advantage of Cryogonal's horrible base 30 Defense and KO it.
Any Additional Info: Best spinner, just watch out of CB Spiritomb.


I think this should be added without question.. xD
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Old Jul 11th, 2012, 9:24:13 PM   #23
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Feraligatr @ Life Orb
Trait: Torrent
EVs: 104 HP / 252 Atk / 152 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Waterfall
- Return / Crunch

Role: Physical Sweeper
What it does: Sweeps lategame with powerful Swords Dance boosted attacks, one of which is priority to destroy weakened revenge killers. The Speed EVs let Feraligatr outspeed Timid Omastar and the rest go in HP. Torrent is a great ability that Feraligatr can easily use after taking a few hits and suffering from Life Orb recoil, a Torrent boosted +2 Waterfall is extremely powerful as is Aqua Jet. Return provides perfect neutral coverage except for Ferroseed and Cradily while Crunch takes care of Slowking and Cofagrigus.
Good Teammates: Anything that can get rid of Tangrowth basically. Magmortar, Entei, etc can all break through Tangrowth and Ferroseed and weaken walls such as Cofagrigus and some Druddigon for Feraligatr. Hazard support from Pokemon such as Ferroseed is useful to weaken revenge killers into Aqua Jets OHKO range. Ferroseed also resists Grass and Electric type attacks.
What counters it: Tangrowth is the biggest counter as it can easily sponge Feraligatr's attacks and reply with Giga Drain. Quagsire and Ferroseed also wall Feraligatr although Torrent boosted Waterfalls will hurt Quagsire. Revenge killers that resist Aqua Jet such as Rotom-C are also good as long as they aren't weakened alot.
Any additional info: Pretty underrated sweeper that can actually sweep fairly easily after certain Pokemon have been removed
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Old Jul 12th, 2012, 8:28:20 AM   #24
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Zangoose (M) @ Toxic Orb
Trait: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance / Night Slash
- Close Combat
- Facade
- Quick Attack

Role: Physical Sweeper
What it does: Zangoose hits ridiculously hard because of Toxic Boost, and after 1 SD and a Toxic Boost, it reaches over 1000 Attack, with a massive base 140 STAB move at its disposal. Needless to say, it hits ridiculously hard. It even has Close Combat to massacre Steel-types such as Steelix. Even faster Pokemon can't stop it, as a +2 Toxic Boost Quick Attack massacres most of the things faster than Zangoose after entry hazard support. However, one can use Night Slash over Swords Dance in order to hit the Ghost-types, such as Cofagrigus, that wall this set.
Good Teammates: Pursuiters are very good partners, as Zangoose will draw in Ghost-types quite easily. Entry hazard support is also very helpful, so this makes Pokemon such as Qwilfish good partners.
What counters it: Ghost-types are a major problem for this Zangoose. Even with Night Slaws, Cofagrigus can beat it since Mummy cancels out Toxic Boost. Spiritomb is also a problem, and can trap and kill Zangoose with Pursuit.
Any Additional Info: Zangoose is amazing. This shit is one of the best Pokemon in the metagame, and should seriously be used more.
I want to comment on this set.

Obviously SIU has had great success with this thing. One thing that concerns me though is Swords Dance. I primarily abuse the hell out of Zangoose in NU, but I've also got an RU team with Zangoose, and needless to say it shreds. However, not once have I used Swords Dance. Never. Niemals. Mai. The opportunity to actually get a boost is nigh on impossible. People always expect it, and will never, ever switch out for fear of giving Zangoose the opportunity to set up. I'm not saying it's unviable, just that I've never had a SD Pokemon that could never find an opportunity to set up. Therefore, I've always used Quick Attack (once I realized how impossible SD was). Quick Attack is one of the best ways to activate Toxic Orb, and plenty of times one of your other Pokemon will have left an opponent at around 25%. Zangoose can simply revenge kill the opponent (generally speaking if it's faster than Zangoose it's frail as well, and if its slower obviously you can just use a 70BP facade or other move). Once Zangoose gets that kill, the Orb activates and the rampage is ready to begin. The amount of Pokemon that a +1 Quick Attack can pick off is incredible after Sr damage: Galvantula, Moltres, Accelgor etc. I run a Choice Band Spriritomb on my team, and it's the only reason Zangoose can't sweep me. This truly is a little monster of a Pokemon, and easily, EASILY one of the best in RU at them moment. Quite a lot of NU threats have been popping up recently, if you consider Magmortar...
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Old Jul 12th, 2012, 7:52:34 PM   #25
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Quote:
Originally Posted by Fat EonX- View Post
Been uncovering how good Archeops's tutor moves from BW2 really are:


Archeops (M) @ Life Orb / Expert Belt
Trait: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stone Edge
- Earthquake
- Heat Wave
- Roost / Aqua Tail
I prefer this set:

Archeops (M) @ Flying Gem
Trait: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Acrobatics
- U-turn / Stone Edge
- Earth Power
- Roost

Heat Wave isn't really important imo. Tangrowth and Ferroseed are handled by Acrobatics, and Steelix and other Steel-types are handled by Earth Power. This also opens up a slot for Roost / U-turn, which are helpful. Acrobatics just hits everything so hard; I hate to give it up because Archeops really needs a good Flying-type STAB move. Do any Archeops experts have an opinion on this??
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