Adamant Zoroark
catchy catchphrase
Once upon a time, in the days of ADV OU, there was a very, very powerful Pokemon. A Pokemon so powerful, there were very few, if any, safe switch-ins to it. Anyone who came across this pokemon was to fear it, and it would smash any team not prepared for it.
This Pokemon was known as Medicham. With a Choice Band and an Adamant nature, it boasted an unrivaled 720 Attack. Not even Choice Band Salamence could reach its sheer power. It was one of the few physical attackers that would make Skarmory hesitant of switching in. Not even Ghost-types could safely switch in on it, for they would get smashed with a Shadow Ball. So, one may wonder, why does it now lurk in the depths of RU?
With the advent of DPP, new Fighting-type threats came along. Infernape could singlehandedly smash the once-great Skarmbliss core with little prediction, while Lucario could make any team tremble in fear if, god forbid, it managed to set up a Swords Dance. In addition, Lucario had ExtremeSpeed to get around the faster Pokemon that would have given Medicham so much trouble. Both of these Pokemon could do their jobs while retaining the ability to change moves. Medicham also faced trouble against an old threat with a new toy: Scizor. With the advent of Bullet Punch Scizor, Medicham found it difficult to stand its ground.
However, in BW2, one battler decided to make an attempt to bring Medicham back to its former glory. This battler was a nobody from the suburbs of San Diego, California. He browsed Smogon under the username LucaroarkZ. This is his story.
Okay, bad storytelling aside, this is what happens when some crazy person decides to use Medicham in OU:
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
You're probably wondering why I'm running Tyranitar with Medicham. The reason for this is really incredibly simple: It can trap Jellicent, perhaps the best Medicham switch-in there is. In addition, it prevents Rain sweepers from having free reign over my team, seeing as Tornadus-T can one-shot most of my team. However, I wasn't going to use Stealth Rock Tyranitar; I tried that in BW2 before and it was awful. I use Choice Band Tyranitar because it is far more effective against Politoed and Ninetales than any set. With Scarf Politoed rising in popularity, Tyranitar can find an opportunity to come in on Politoed locked in on an unfavorable move and trap it with Pursuit, effectively removing it from the match. In addition, even if Ninetales decides it wants to burn Tyranitar, CB Stone Edge OHKOes regardless. In addition, you're not switching in any walls on this thing, ever. Skarmory? Lol, 2HKOed by Stone Edge after Stealth Rock. Blissey? Wait, you mean that thing with no physical bulk at all? Ferrothorn? Superpower. Hell, Stone Edge even 2HKOes defensive Politoed, so if that shit wants to come in to change the weather, well, come at me bro!
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is on my team for one reason: A Stealth Rock user that isn't complete dead weight. In addition, Heatran gives me something that can actually beat Genesect, the biggest pain in the ass conceivable. I just run a typical offensive Heatran with Air Balloon because against Gliscor teams, I can play to ensure I keep the Air Balloon intact, while SubToxic Gliscor can't do shit to a Heatran with its Air Balloon intact. With the balloon intact, Heatran can also check Dragon-types such as Dragonite and Salamence easily.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
I know I already have a Scarf Medicham, but there's one thing Medicham can't really revenge kill: Volcarona. So, I just pack a Choice Scarf Terrakion. Problem solved. In addition, Scarf Salamence is a huge pain in the ass in the current meta, while if Heatran is down, I can easily revenge it with this bad boy. Lucario, although an uncommon threat, gets revenge killed by Terrakion if it lacks Bullet Punch, while I can handle Bullet Punch Lucario with Celebi. X-Scissor lets me handle opposing Celebi, and hit other Psychic-types reliably. Earthquake is mostly filler, but it actually hits the occasional Nidoqueen/Nidoking and Toxicroak.
Medicham @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Trick
Medicham gets a shiny sprite because it's just so badass. Anyway, Medicham is so powerful it can function as a revenge killer, late-game sweeper, and wallbreaker at the same time! Huh, can't think of much else that can do that. Hi Jump Kick just hits like a fucking truck; despite using a Jolly nature, it has a good chance of 2HKOing Skarmory after Stealth Rock. Blissey pretty much has to run Protect to get past it, although it helps that the pink blobs seem to be dropping in usage anyway. If Gliscor thinks it can come right on in, nope! Ice Punch. Psycho Cut lets me revenge kill Keldeo, and also hit Gengar who think they can switch in for free on Hi Jump Kick. Trick allows Medicham to function even better, crippling defensive Pokemon.
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Tornadus-T and Genesect really hurt Celebi's usage. However, don't be fooled, as she still functions amazingly in OU. It can still dismantle Scizor + Rotom-W very effectively. Even if Rotom-W users decide to Volt Switch out to Genesect, I go for Thunder Wave very frequently early in the match, and a paralyzed Genesect is a useless Genesect. In addition, it's always incredible having Celebi paralyze Dragonite/Salamence switch-ins who think they can just use her as setup bait. Paralyzing Heatran, who otherwise basically switches in on Celebi for free, can also come in handy, as this makes Heatran much easier to handle. In addition, Celebi doesn't just paralyze things, she also puts the fuckin' hurt on things. If you don't resist Leaf Storm, don't bother switching in on it. If you're one of those Steel-types, HP Fire probably hits you for super effective damage unless your name is Heatran. Recover is a must on this set, as Life Orb + Sandstorm damage would otherwise wear down Celebi easily.
Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
I had a hard time picking a final team member. I thought it through for a bit, and decided I wanted a setup sweeper. One who could easily handle opposing Scarf Terrakion, benefit from Celebi's paralysis support (especially a paralyzed Heatran, lol), and just hit like a truck. I put Scizor on this team, and it hasn't been disappointing. Gliscor often comes in thinking it can tank a CB Bullet Punch easily, only seeing that I have Swords Dance. You're probably wondering that even though I have Bullet Punch (a Scizor without Bullet Punch isn't Scizor...), why am I running Jolly? Because you people like to send in Magnezone on this thing. 65 > 60, and Scarfzone isn't really common, so I can smoke it with a Superpower. In addition, Superpower also deals with Heatran switch-ins. Bug Bite is necessary to deal with Reuniclus, who otherwise does pretty well against this set.
This Pokemon was known as Medicham. With a Choice Band and an Adamant nature, it boasted an unrivaled 720 Attack. Not even Choice Band Salamence could reach its sheer power. It was one of the few physical attackers that would make Skarmory hesitant of switching in. Not even Ghost-types could safely switch in on it, for they would get smashed with a Shadow Ball. So, one may wonder, why does it now lurk in the depths of RU?
With the advent of DPP, new Fighting-type threats came along. Infernape could singlehandedly smash the once-great Skarmbliss core with little prediction, while Lucario could make any team tremble in fear if, god forbid, it managed to set up a Swords Dance. In addition, Lucario had ExtremeSpeed to get around the faster Pokemon that would have given Medicham so much trouble. Both of these Pokemon could do their jobs while retaining the ability to change moves. Medicham also faced trouble against an old threat with a new toy: Scizor. With the advent of Bullet Punch Scizor, Medicham found it difficult to stand its ground.
However, in BW2, one battler decided to make an attempt to bring Medicham back to its former glory. This battler was a nobody from the suburbs of San Diego, California. He browsed Smogon under the username LucaroarkZ. This is his story.
Okay, bad storytelling aside, this is what happens when some crazy person decides to use Medicham in OU:
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
You're probably wondering why I'm running Tyranitar with Medicham. The reason for this is really incredibly simple: It can trap Jellicent, perhaps the best Medicham switch-in there is. In addition, it prevents Rain sweepers from having free reign over my team, seeing as Tornadus-T can one-shot most of my team. However, I wasn't going to use Stealth Rock Tyranitar; I tried that in BW2 before and it was awful. I use Choice Band Tyranitar because it is far more effective against Politoed and Ninetales than any set. With Scarf Politoed rising in popularity, Tyranitar can find an opportunity to come in on Politoed locked in on an unfavorable move and trap it with Pursuit, effectively removing it from the match. In addition, even if Ninetales decides it wants to burn Tyranitar, CB Stone Edge OHKOes regardless. In addition, you're not switching in any walls on this thing, ever. Skarmory? Lol, 2HKOed by Stone Edge after Stealth Rock. Blissey? Wait, you mean that thing with no physical bulk at all? Ferrothorn? Superpower. Hell, Stone Edge even 2HKOes defensive Politoed, so if that shit wants to come in to change the weather, well, come at me bro!
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is on my team for one reason: A Stealth Rock user that isn't complete dead weight. In addition, Heatran gives me something that can actually beat Genesect, the biggest pain in the ass conceivable. I just run a typical offensive Heatran with Air Balloon because against Gliscor teams, I can play to ensure I keep the Air Balloon intact, while SubToxic Gliscor can't do shit to a Heatran with its Air Balloon intact. With the balloon intact, Heatran can also check Dragon-types such as Dragonite and Salamence easily.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
I know I already have a Scarf Medicham, but there's one thing Medicham can't really revenge kill: Volcarona. So, I just pack a Choice Scarf Terrakion. Problem solved. In addition, Scarf Salamence is a huge pain in the ass in the current meta, while if Heatran is down, I can easily revenge it with this bad boy. Lucario, although an uncommon threat, gets revenge killed by Terrakion if it lacks Bullet Punch, while I can handle Bullet Punch Lucario with Celebi. X-Scissor lets me handle opposing Celebi, and hit other Psychic-types reliably. Earthquake is mostly filler, but it actually hits the occasional Nidoqueen/Nidoking and Toxicroak.
Medicham @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Trick
Medicham gets a shiny sprite because it's just so badass. Anyway, Medicham is so powerful it can function as a revenge killer, late-game sweeper, and wallbreaker at the same time! Huh, can't think of much else that can do that. Hi Jump Kick just hits like a fucking truck; despite using a Jolly nature, it has a good chance of 2HKOing Skarmory after Stealth Rock. Blissey pretty much has to run Protect to get past it, although it helps that the pink blobs seem to be dropping in usage anyway. If Gliscor thinks it can come right on in, nope! Ice Punch. Psycho Cut lets me revenge kill Keldeo, and also hit Gengar who think they can switch in for free on Hi Jump Kick. Trick allows Medicham to function even better, crippling defensive Pokemon.
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Tornadus-T and Genesect really hurt Celebi's usage. However, don't be fooled, as she still functions amazingly in OU. It can still dismantle Scizor + Rotom-W very effectively. Even if Rotom-W users decide to Volt Switch out to Genesect, I go for Thunder Wave very frequently early in the match, and a paralyzed Genesect is a useless Genesect. In addition, it's always incredible having Celebi paralyze Dragonite/Salamence switch-ins who think they can just use her as setup bait. Paralyzing Heatran, who otherwise basically switches in on Celebi for free, can also come in handy, as this makes Heatran much easier to handle. In addition, Celebi doesn't just paralyze things, she also puts the fuckin' hurt on things. If you don't resist Leaf Storm, don't bother switching in on it. If you're one of those Steel-types, HP Fire probably hits you for super effective damage unless your name is Heatran. Recover is a must on this set, as Life Orb + Sandstorm damage would otherwise wear down Celebi easily.
Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
I had a hard time picking a final team member. I thought it through for a bit, and decided I wanted a setup sweeper. One who could easily handle opposing Scarf Terrakion, benefit from Celebi's paralysis support (especially a paralyzed Heatran, lol), and just hit like a truck. I put Scizor on this team, and it hasn't been disappointing. Gliscor often comes in thinking it can tank a CB Bullet Punch easily, only seeing that I have Swords Dance. You're probably wondering that even though I have Bullet Punch (a Scizor without Bullet Punch isn't Scizor...), why am I running Jolly? Because you people like to send in Magnezone on this thing. 65 > 60, and Scarfzone isn't really common, so I can smoke it with a Superpower. In addition, Superpower also deals with Heatran switch-ins. Bug Bite is necessary to deal with Reuniclus, who otherwise does pretty well against this set.
Conclusion
At first, even I was unsure of how well Medicham would work in OU. However, this team showed me that it really does, and damn, does it work well. Factoring in Pure Power, that shit has the highest Attack stat in the game (bar Deoxys-A). In addition, the sheer adrenaline rush I get when playing with teams that look like they have ridiculous weaknesses gives me a reason to play, so I felt right at home with this team.
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Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Medicham @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Trick
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower