Battle Arcade Challenge: AOPSUser

If you're not AOPSUser or the current ref, don't post in this thread. Otherwise, Slenderman will find you.

AOPsUser is using these mons in the Singles Arcade:

Cyclohm @ Shield Dust


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest

Total: 51/85

Dragonite @ Multiscale


Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch
Shock Wave
Zap Cannon
Bide

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake
Stone Edge
Bulldoze
Roar
Tailwind

Total: 68/116

Hydreigon @ Levitate


Hydreigon "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 1
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack

Fire Fang
Ice Fang
Head Smash
Thunder Fang

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost
Draco Meteor
Heat Wave
Iron Tail
Tailwind
Sleep Talk
Zen Headbutt
Toxic
Sunny Day
Rain Dance
Surf
Fire Blast
Flamethrower
Rest
Hidden Power (Ice 7)
Hyper Beam
Stone Edge
Bulldoze
Rock Slide
Acrobatics
Focus Blast

Total: 52/79



Battle #1


Hiker would like to battle!
"My Pokemon always help me cross the twisty mountain trails!"

RNG roll (for Pokemon) 8/125

Nidorina(F)

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:

Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability:
Hustle

Attacks:
Growl
Tackle
Scratch
Tail Whip
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Protect
Dig
Aerial Ace
Facade
Shadow Claw
Poison Jab

Counter
Disable
Endure
Poison Tail


Roulette:
7 6 11 18
21 11 16 16
23 10 13 10
23 19 14 23

Event Descriptions:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep (1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry (chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item (chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard (4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist (2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed (15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep (1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry (challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge (N is doubled).
22: The roulette is slowed down for the rest of the challenge (N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select four consecutive numbers from the Roulette, and good luck! You'll need it!
 
RNG roll (for event) 1/4 = 23

No Event!


"Well that's boring... Ah well, speaking of boring~"

Dig -> Poison Jab -> Dig
If Magnet Rise, change all remaining uses of Dig to Poison Jab

"Oh, I wish we could actually do something to this dragon..."
 

"Yep. Definitely can't do anything to him."

Pre-Round stats:

Gandalf
HP: 110
EN: 100
1/4/5/3/80

Nidorina
HP: 100
EN: 100
4/3/1/2/56

Action 1
Gandalf used Magnet Rise! (5 EN)
Gandalf began floating on electromagnetism!

Poison Jab -> Gandalf (5 EN)
RNG roll (to crit, <=625 crit) 9845 = no crit
(8+3+(4-4)1.5) = 11 DMG

Action 2
Thunderbolt -> Nidorina (6 EN)
RNG roll (to crit) 8028 = no crit
RNG roll (to para) 3593 = no para
(10+3+(5-2)1.5) = 17.5 DMG

Poison Jab -> Gandalf (9 EN)
RNG roll (to crit) 3894 = no crit
(8+3+(4-4)1.5) = 11 DMG

Action 3
Thunderbolt -> Nidorina (10 EN)
RNG roll (to crit) 6126 = no crit
RNG roll (to para) 3121 = no para
(10+3+(5-2)1.5) = 17.5 DMG

Poison Jab -> Gandalf (13 EN)
RNG roll (to crit) 7339 = no crit
(8+3+(4-4)1.5) = 11 DMG


Post-Round stats:

Gandalf
HP: 77
EN: 79
1/4/5/3/80
Magnet Rise (3a)

Nidorina
HP: 65
EN: 73
4/3/1/2/56


"This could be a lot worse when you think about it..."
 
Hidden Power --- Thunderbolt --- Thunderbolt
IF successful Protective/Evasive move, THEN Chill.
IF Thunderbolt is disabled when you would use it, THEN use Discharge.
 

"We can try something interesting here..."
Disable (Thunderbolt) -> Poison Jab -> Poison Jab
If paralyzed, change remaining actions to Facade

Post-Round stats:

Gandalf
HP: 77
EN: 79
1/4/5/3/80
Magnet Rise (3a)

Nidorina
HP: 65
EN: 73
4/3/1/2/56

Action 1
Hidden Power -> Nidorina (5 EN)
RNG roll (to crit) 1469 = no crit
(7+(5-2)1.5)(1.5) = 17.25

Disable -> Gandalf (7 EN)
Thunderbolt was disabled!

Action 2
Discharge -> Nidorina (6 EN)
RNG roll (to crit) 5469 = no crit
RNG roll (to para, <=3000 para) 7075 = no para
(8+3+(5-2)1.5) = 15.5 DMG

Poison Jab -> Gandalf (5 EN)
RNG roll (to crit) 5617 = no crit
(8+3+(4-4)1.5) = 11 DMG

Action 3
Discharge -> Nidorina (10 EN)
RNG roll (to crit) 8573 = no crit
RNG roll (to para) 8985 = no para
(8+3+(5-2)1.5) = 15.5 DMG

Poison Jab -> Gandalf (9 EN)
RNG roll (to crit) 6122 = no crit
(8+3+(4-4)1.5) = 11 DMG


Post-Round stats:

Gandalf
HP: 55
EN: 58
1/4/5/3/80
Disabled (Thunderbolt- 3a)

Nidorina
HP: 17
EN: 52
4/3/1/2/56


"I guess this is our last stand then."
Endure -> Poison Jab -> Poison Jab
 

"That's the best you could come up with?"

Pre-Round stats:

Gandalf
HP: 55
EN: 58
1/4/5/3/80
Disabled (Thunderbolt- 3a)

Nidorina
HP: 17
EN: 52
4/3/1/2/56

Action 1
Nidorina used Endure! (15 EN)

Toxic -> Nidorina (7 EN)
RNG roll (to hit) 2392 = hit
Nidorina stares blankly at AOPS!

Action 2
Discharge -> Nidorina (6 EN)
RNG roll (to crit) 691 = no crit
RNG roll (to para) 50 = para
(8+3+(5-2)1.5) = 15.5 DMG
Nidorina endured the hit!
Nidorina was paralyzed! (20%)

RNG roll (for para) 4919 = no para
Poison Jab -> Gandalf (5 EN)
RNG roll (to crit) 8980 = no crit
(8+3+(4-4)1.5) = 11 DMG

Action 3
Discharge -> Nidorina (10 EN)
RNG roll (to crit) 637 = no crit
(8+3+(5-2)1.5) = 15.5 DMG
Nidorina endured the hit!

RNG roll (for para) 3552 = no para
Poison Jab -> Gandalf (9 EN)
RNG roll (to crit) 6180 = no crit
(8+3+(4-4)1.5) = 11 DMG


Post-Round stats:

Gandalf
HP: 33
EN: 35
1/4/5/3/80

Nidorina
HP: 1
EN: 23
4/3/1/2/56


"If my weakshit Nidorina can do this much to you, it doesn't look like you're in for a good time with the other battles..."
 

"Yeah we're done. Seriously though. How the fuck did we get anywhere close to a KO."

Battle #2

Dragon Tamer would like to battle!
"We have trained in the mountains for years! You can not beat us!"

RNG roll (for Pokemon) 89/125

Gabite(F)

Types:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Ability:
Rough Skin

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash

Dragon Claw
Earthquake
Dig
Facade
Shadow Claw
Stone Edge

Body Slam
Double-Edge
Iron Head
Outrage


Roulette:
23 24 18 2
2 1 12 21
3 23 18 10
18 3 2 9

All events have been edited into the OP because I am lazy. Please choose four consecutive numbers.
 
RNG roll (for event) 2/4 = 2
Opponent's Pokemon are burned for this battle!


"SON OF A FUCKING BITCH."
Earthquake -> Dragon Claw -> Earthquake
If Bide, change remaining actions to Sand-Attack -> Sand-Attack -> Earthquake
If Blizzard, Dig
 

"I suppose this is partially my fault for completely missing Ice Beam, but GODDAMNIT."

Pre-Round stats:

Gandalf
HP: 110
EN: 100
1/4/5/3/80

Gabite
HP: 100
EN: 100
4/3/1/2/82
Burned (2 DPA, -3 BAP from physical attacks)

Action 1
Earthquake -> Gandalf (6 EN)
RNG roll (to crit) 132 = crit
(7+3+3+(4-4)1.5)(1.5) = 19.5 DMG

Ice Beam -> Gabite (7 EN)
RNG roll (to crit) 5532 = no crit
RNG roll (to freeze, <=1000 freeze) 9544 = no freeze
(10+(5-2)1.5)(2.25) = 32.625 DMG

Burn -> Gabite (2 DMG)

Action 2
Dragon Claw -> Gandalf (5 EN)
RNG roll (to crit) 5938 = no crit
(5+3+(4-4)1.5)(1.5) = 12 DMG

Ice Beam -> Gabite (11 EN)
RNG roll (to crit) 8535 = no crit
RNG roll (to freeze) 4653 = no freeze
(10+(5-2)1.5)(2.25) = 32.625 DMG

Burn -> Gabite (2 DMG)

Action 3
Earthquake -> Gandalf (6 EN)
RNG roll (to crit) 393 = crit
(7+3+3+(4-4)1.5)(1.5) = 19.5 DMG

Super Ice Beam -> Gabite ((15+19)1.75 = 59.5 EN)
RNG roll (to crit) 9863 = no crit
(22.5+(5-2)1.5)(2.25) = 60.75 DMG
Gabite fainted!


Post-Round stats:

Gandalf
HP: 59
EN: 22
1/4/5/3/80

Gabite
HP: -28
EN: KO
4/3/1/2/82


"Mrmph... You got lucky this time, but expect our revenge!


Battle #3

Poké Kid would like to battle!
"Pika! Piiikachuuu!"

RNG roll (for Pokemon) 82/125

Mothim(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+0
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Fire 7
Confusion
Gust
PoisonPowder

Hyper Beam
Giga Drain
SolarBeam
Psychic
Shadow Ball
Roost
Energy Ball
Silver Wind
Venoshock


Roulette:
23 11 8 10
3 2 4 5
23 9 23 24
23 11 4 2

Please choose four consecutive events from the roulette, and wonder why the hell my RNG likes 23 so goddamn much.
 
RNG roll (for effect) 4/4 = 5
Opponent's Pokemon gets a Berry for this match!


"This Lum Berry looks really pretty! Why don't you take it, Mothim?"

Solarbeam -> Silver Wind -> Solarbeam
If damaging Electric-type combo, Protect and push back
If damaging Ice-type combo, Protect and push back

"Wow. Our movepool sure is poopy, isn't it Mothim?"
 

"Meanie..."

Pre-Round stats:

Gandalf
HP: 110
EN: 100
1/4/5/3/80

Mothim
HP: 100
EN: 100
2/2/4/2/66

Action 1
Mothim gathered sunlight! (8 EN)

Thunderbolt -> Mothim (6 EN)
RNG roll (to crit) 4996 = no crit
RNG roll (to para) 7980 = no para
(10+3+(5-2)1.5)(1.5) = 26.25 DMG

Solarbeam -> Gandalf
RNG roll (to crit) 1608 = no crit
(12+(4-3)1.5) = 13.5 DMG

Action 2
Thunderbolt -> Mothim (10 EN)
RNG roll (to crit) 3799= no crit
RNG roll (to para) 4506 = no para
(10+3+(5-2)1.5)(1.5) = 26.25 DMG

Silver Wind -> Gandalf (3 EN)
RNG roll (to crit) 7098 = no crit
RNG roll (to raise all) 2766 = no raise
(6+3+(4-3)1.5) = 10.5 DMG

Action 3
Mothim gathered sunlight! (8 EN)

Thunderbolt -> Mothim (14 EN)
RNG roll (to crit) 2939 = no crit
RNG roll (to para) 8106 = no para
(10+3+(5-2)1.5)(1.5) = 26.25 DMG

Solarbeam -> Gandalf
RNG roll (to crit) 522 = crit
(12+3+(4-3)1.5) = 16.5 DMG


Post-Round stats:

Gandalf
HP: 69
EN: 70
1/4/5/3/80

Mothim
HP: 21
EN: 81
2/2/4/2/66

"STOP HURTING MY PRECIOUS LITTLE POKEMON!"
 

"Noooooo!!"
Protect -> Die -> Die

Pre-Round stats:

Gandalf
HP: 69
EN: 70
1/4/5/3/80

Mothim
HP: 21
EN: 81
2/2/4/2/66

Action 1
Mothim used Protect! (7 EN)

Discharge -> Mothim (5 EN)
RNG roll (to crit) 1764 = no crit
(8+3+(5-2)1.5)(1.5) = 23.25 DMG = 9.3 EN

Action 2
Discharge -> Mothim (9 EN)
RNG roll (to crit) 5790 = no crit
(8+3+(5-2)1.5)(1.5) = 23.25 DMG
Mothim fainted!


Post-Round stats:

Gandalf
HP: 69
EN: 56
1/4/5/3/80

Mothim
HP: -2
EN: KO
2/2/4/2/66


"Waaaaaaaah!! Pika pika piiiiii!!"



"Congratulations on your streak, Trainer! Your next battle is against the Arcade Star, with no right of refusal! Please wait while we retrieve her and her Pokemon!"
 
Battle #4

Arcade Star Dahlia would like to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with, and we will let the fun begin!"
 

"A good choice! However, will the cruel hand of luck help you out, or will it guide little ol' me to another victory?"

Roulette:
7 19 21 12
3 22 9 23
8 6 3 10
11 19 23 22

Please choose four consecutive events once again!
 

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